Tag: Escapist (page 3 of 4)

Choose Your Own Action/Adventure

Old book.
Old book is old. Even the guy on the cover is old.

I have a dog-eared copy of the first Choose Your Own Adventure book, the Cave of Time, somewhere in my collection. I adored reading it over and over again, because every time I picked it up, something different was going to happen. Now, granted, I died more often than I succeeded, but I don’t think that’s any different from how most video games play out, especially those games called action/adventures.

To be honest, I hate the term ‘action/adventure’ when applied to video games. It feels like the term was dreamed up just to get applied to games that don’t fall conveniently into a single game-play type. Halo‘s a first-person shooter. Command & Conquer is an RTS game. Gran Turismo is a racing game. Assassin’s Creed? Action/adventure.

The thing about a game like Assassin’s Creed, though, is that the game isn’t just there to be a game. It’s also there to tell a story. Halo, for the most part, has a story that, while not the worst in gaming, merely exists to get the player from one arena filled with squishy targets to the next. A lot of shooters fall into this, and several hack-and-slashers as well (I’m looking at you, Kratos). I don’t want to seem like I’m ragging on games that exist just to entertain. Believe me, I’m just as amused and distracted by shiny objects, spurts of blood and full frontal nudity as the next guy. But a game really gets my attention when something else is going on that pulls me in.

For the sake of comparison, let’s look at Halo in contrast to BioShock.

Courtesy Take Two
No Brute ever gave me that “OH SHI-” feeling I got when I took on a Big Daddy for the first time.

BioShock is not without a few problems. It was advertised as a mix of shooting & role-playing but ended up leaning far more towards the shooting side of things. The morality system was an ‘either-or’ choice rather than a sliding scale. And the final boss is something of a let-down. However, I love BioShock in spite of its flaws because of its deep and interesting story. Instead of the typical badass X wading into situation Y with overpowered weapon Z, the player’s character is thrust into a situation in a completely alien environment and is unaware of both his potential and the dark secrets that await. In Halo, Master Chief knows he’s a badass, goes about things in his badass way, hefts badass weapons without any problems because he’s a badass, and goes about saving the galaxy in an almost nonchalant way as fits his badass idiom. I hope I’ve used the word ‘badass’ enough times to properly demonstrate how boring I find the stories in the Halo universe. Good concepts, mind, and a badass protagonist to be sure. But kinda dull in the execution. Then again, Halo seems more and more to be a vehicle for teenagers to shoot lasers at each other and teabag their opponents.

And maybe I’m just tired of having to wash that taste out of my mouth. Anyway, let’s move on.

Courtesy Squenix
Right up there with Xenogears in terms of ‘games that do dirty things to your brain’.

My wife recently played through Chrono Cross for the second time, and I have to say that I need to make time to play through it myself. In addition to suggesting someone make a time-travel MMO, she points out that the story of the game is not only well-written but the kind of thing that fucks with your mind. Now, it’s an older PSOne game, so the graphics aren’t as top-notch as they once were and some of the game systems look a bit clunky from the outside. Again, this is me, and I haven’t played it myself. However, seeing some of the story playing out and the depth given to the various characters pulled me in just as an observer. I can only imagine the experience that awaits me as a player.

I’ve never played The Force Unleashed either, but I don’t think I have to. The penance I must pay for liking the prequel films when I was younger is coming, and I know I must pay it because I am quite guilty of my sins. However, I’ve tried to mitigate the damage to the memory of my childhood, which I pray shall rest in peace after being thoroughly flash-liquefied by the blazing bonfire of ego put on the screen not once but three times by Lucas. I’ve avoided the CGI Clone Wars mess like the plague, only deigning to watch Confused Matthew‘s review of the film, and I refuse to play Force Unleashed. It, too, is something of a sweeping epic, but it is, by all accounts, full of wooden characters with flat dialog and pointless computer-driven action sequences that have little to no relevance to the story. If it turns out the case is otherwise, in comparison to Lucas’ other recent work, I would be very surprised. I hope the comparison is clear: both games deal with impossible feats (time travel and psychoflexus powers, respectively), both aim for expansive stories and both want to draw us into the lives of the characters. Just from observation, as far as I can tell, Chrono Cross is a shining success while The Force Unleashed is a bombastic high-energy failure.

It’s possible I’m being overly biased about this, and that I’ve been somewhat spoiled by earlier games that feature story in lieu of graphics and physics engines. I’ve covered what I enjoy about Mass Effect, and one of the things I talk about is its story. However, while there’s nothing wrong with having a linear story, and Mass Effect‘s is pretty linear when the side-quests are left out, I do sort of miss the ‘branching campaign’ system that, to my knowledge, hasn’t been used much since I first experienced it in Wing Commander.

Courtesy EA.  I think they own everything now.
Long before MMOs, I was wasting hours on video games. This series in particular.

I wax nostalgic when I think of Wing Commander. In a game that hearkens to the likes of Battlestar Galactica and Space: Above and Beyond, you’d think the main selling point for me would be the ability to hop into a space fighter and fire my lasers at antagonistic aliens. And while that’s always fun, especially for a space cadet like myself, the other thing that makes it stand out in my mind along with those shows is the intricate and well-crafted story. And instead of moving along from one plot point to the next regardless of your actions, the success or failure of a particular mission can take the story in an entirely new direction. I don’t know about you, but to me the idea that I can alter the fate of my shipmates and the entire human race I’ve been sworn to defend excites me. It makes me want to go back and play through the original Wing Commander games, 256-color graphics and MIDI music and all.

The difference between Wing Commander and Mass Effect, other than decades of development, advances in gaming technology and the fact that Wing Commander never got past the occasional on-screen kiss while Mass Effect doesn’t flinch at laying hot blue alien booty on us, is that Mass Effect‘s story kindly waits for the player to advance it. “Yes, the Geth are on the rampage and threaten to destroy us all, but go ahead and do a little mining, we’ll be here.” In Wing Commander there’s a different sort of urgency. The player needs to assist the story in determining where it goes next. It’s like those old Choose Your Own Adventure books, which didn’t bother with any sort of linearity other than what was chosen by the reader. I’m not saying that those books or those old games were flawless. In fact, some of the CYOA books could be downright inscrutable.

Courtesy Something Awful
Reading: It’ll expand your kid’s vocabulary!

However, the fact remains that the more control the player is given over the story, the more invested they will be in taking that story to its conclusion. MMOs put the player in the role of storyteller, allowing them to determine how the growth of their character proceeds. Now, many MMO players might be more interested in the aforementioned grind/pwn/teabag environment, but for others, including myself, there should be more to a game than that, otherwise why should I pay someone a monthly fee to do something I can do on my console or PC for free, and have had the capability of doing for years?

On that note, I want to mention how much I’m looking forward to the Star Trek Online open beta. Once again, not only will I be running around space pew-pew-pewing at things, I’ll be helping to tell a story. Like those old CYOA books, I have no idea which way that story is going to go. And that idea, the notion that what is about to happen to me is completely unknown, is undeniably exciting. It’s exciting in ways that running around tossing grenades and crouching over the face of an irate 14 year old boy could never hope to be.

Programmatic Mission Statement

code

My career path has been, to say the least, an odd one. I knew that published fiction was a tough field to enter, and that attempting to make a living from it directly out of university would be difficult, if not impossible. That knowledge, coupled with a challenge issued by a flatmate, pushed me in the direction of honing my nascent skills with computers into usable and marketable skills.

Things didn’t go so well in that regard. I worked for a few years in customer service, specifically tech support for a company in the wilds of Pittsburgh. I managed to squeeze in some freelance web work here and there, but never really found the time to truly develop my programming skills. A renewed search for the expansion of my knowledge and marketability lead me to a course in King of Prussia for Microsoft certifications.

It turns out the network administration environment and I don’t get along. There’s a great deal of stress and immediacy, no margin for error and no room for creativity. I struggled with the job daily until I lost it. Finally, after months of searching, I found my first true programming job. I’ve moved from there to another position and it’s come time to define what I want out of this particular branch of my working life. The more I work with PHP, the more I develop object-oriented solutions in Flash, the more I realize I need to be specific about my idea of a good career if I want to be happy to hop in a car or on a train to head to the office.

Don’t get me wrong. I consider myself a writer first and foremost. It’s the creation of new worlds, putting interesting characters into those worlds and setting events in motion that affect those characters that gets me up in the morning and makes me feel alive. Programming, however, is something of an extension of that. To that end, here’s something I’d like to call a ‘programmatic mission statement.’

Courtesy Leslie Town Photography

The creative mind is like a thoroughbred horse – it requires a firm but flexible grip, one that does not allow the beast to run wild, but also one that permits some leeway, lest the creature rail against its control and fight to be free. Just the right balance of control and detachment puts new ideas on the path to greatness. You know what you want, but permitting your trajectory to follow its own course allows for growth, stays agile in the face of inevitable setbacks and lends a sense of adventure to the overall process.

They’ve called it “the information superhighway.” If you want to travel on it, you’ll need a good vehicle. ‘Good’ is a subjective term – maybe you want something you don’t have to worry about, or perhaps you’re looking for a high-precision machine stuffed with power and bursting with cool gizmos. Either way, you need someone who understands both the beating heart of an Internet vehicle and how the paint’s going to look to visitors after everything is said and done.

That’s where I come in.

I take the ideas that float around the subconscious mind and make them manifest. I find new ways to get things working. I get my hands dirty. It’s messy and magical all at once. I turn dreams into gold – one jot & scribble, one line of code at a time.

I think that makes things pretty clear. It’s a shame it took me the better part of a decade to finally put this notion together. I’ll still be pitching to the Escapist, working on stories and columns and chipping away at the latest iteration of my first novel. But in the meantime, I have bills to pay and mouths to feed and, unfortunately, I haven’t quite earned the writing stripes to leave the day job behind. Until I do, I’d still rather do something I enjoy than flip burgers or stand on a street corner.

Escapist Video Contest

Powerless

Well, the entries are up, and “Powerless” is among them.

It’s currently on the 3rd of 4 pages of what appear to be very solid entries.

You can leave comments here and vote (if you think it deserves it) here.

In retrospect, there’s more I could have done with it.

8:15 AM One comment so far, and not a positive one, but hey… made it to the front page for now.

Works in Progress III: Video Crossroads

Gears

The writing continues apace. I haven’t had another burst of words like last Monday night, but I’m still close to finishing another chapter of Lighthouse. I’ve been commissioned to write a Pathfinder adventure of 8-10k words, which I’m chipping away at with the hope of having something to deliver by the end of the week. Even an introduction would show I’m being diligent about the assignment. With Up arriving today from Netflix, I’ll have two movies to write up reviews for in addition to recording audio. Plus there’s the day job, gaming and spending time with my wife as well as doing chores and preparing for trips to Allentown and Charlottesville. That’s Thanksgiving and my cousin’s wedding, respectively.

However, the deadline of the Escapist Video Contest looms and I’m continuing to struggle with my concept. Or rather concepts. I have two of them now, solid ones I can execute on my own with a minimum of fuss & effort, and there are pros & cons to each concept. Like the Scissor Sisters, however, I can’t decide.

Powerless

The original idea I’d mostly settled upon before my muse fondled me the other day was this: every video there’s a reason the power’s out. It could be a down power line, a water main break shorting out a substation, a flood, zombies, nuclear holocaust, etc. Anyway, without power to run any major gaming console, I’d need to find another way to amuse myself, right? Right. So I’d talk about tabletop games and the like: how Chrononauts works, why all the versions of D&D are still valid, the awesomeness of Arkham Horror, etc. I know Alex Macris would dig it.

I just don’t know how long I could keep coming up with contrived excuses for the lights being out.

Spoiler Warning

So we have Zero Punctuation talking about games in general and Unskippable MST3King every intro cutscene in sight. But nobody so far seems to cover the endings of games, how utterly contrived they can be or how blatantly they expect a sequel to come next. This is something I could do, pointing out little things like bad characterization or stupid plot twists in a John Madden-like fashion, but without the extra 200 pounds.

I don’t think it’s as strong an idea as Powerless, but it might last longer since new games are always coming out. I’d try to give a game a few months before I skewer its ending, of course.

Lock the doors & close the blinds, we’re going for a ride.

If you have any thoughts either way, please share. I’d like to get some/most of the work on one of these out of the way this weekend so I have time to tune it up before the deadline.

Works In Progress II: Electric Boogaloo

Gears

So between items I need to fix for my day job, here’s a few snapshots of things I’d rather be doing with my time this morning.

  • Poor Lighthouse. I keep meaning to bang out more words in that novel but other things keep coming up. It’s only going to be an e-book, sure, but it’s still going to be something of a publishing credit.
  • No word from Fritz on the next book signing for Adventure on a Dare. Apparently the next one’s going to be Cabela’s, where all the sports aficionados can ask him about his canoe and the storm conditions. I’ll be there to sign copies for people and get my name out, which means I’ll need to print more business cards. Provided it hasn’t happened already.
  • I think that IT CAME FROM NETFLIX will, for now, remain a text-based feature. The video I’ll be working on for The Escapist’s Video Contest will instead deal with tabletop gaming. Alexander Macris, co-founder of Themis Group, told me personally that he wants more tabletop content on the Escapist. Days of High Adventure is a good start, and I want to help further the cause of unplugged entertainment. A video series may just do that. If I don’t suck at it.
  • Speaking of the Escapist, I’m still pitching them articles. It’ll be a couple months before I get a final answer, but I want to stay on their radar. Hopefully I’m doing so as a cool person, and not an annoyance.
  • I’m going to continue brainstorming my RPG every Monday. That way it doesn’t consume the rest of my time.
  • Also keeping my eyes peeled for freelance game-writing opportunities. I gotta start somewhere.
  • Still no word on Blood From the Underground vol 2 yet either. You’d think its release would be close to Halloween.

Back to coding I suppose. Web development might not be as glamorous or intellectually stimulating when you’re just fixing up things in a cart for someone selling silverware, but at least it pays the bills. Sort of.

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