Tag: Gaming (page 14 of 41)

Meaty Goodness

meatface.jpg

It seems simple at first. You’re a boy made of meat, and you’re in love with Bandage Girl. The good news is, Bandage Girl loves you too. The bad news is, Dr. Fetus hates everybody and YOU especially, so he beats you up and kidnaps Bandage Girl. Your quest to rescue her is a side-scrolling platforming affair. And despite the slick digital controls and polished graphics, it’s devastatingly old-school.

I say ‘old-school’ because side-scrolling platforming has been around since the old console wars. Mario did it on the NES, Sonic did it on the Genesis. And it’s a type of game that does something that is somewhat missing from open world games, first-person shooters and MMOs: its challenges are static and structured. As Chris Plante writes in his Escapist article ‘Hard-Earned Victories,’ when you manage to complete a level, that completion is a reward in and of itself. Which ties into the ‘devastating’ part of my description.

Watch TotalBiscuit’s Wipe-A-Thon 3000 to see just how blood-curdlingly frustrating this game can be. Plante describes this as the game ‘pushing back’ against our efforts to beat it. It doesn’t guide us with arrows, objectives, waypoints or NPCs. It presents us with the challenge, sits back and watches us try to overcome it. And when the player does pull it off, after “lots of trial and even more error”, he or she feels like a million bucks, like a superstar. The boss levels seem especially geared for this.

Now, I’ve only beaten the first chapter and its boss, but I can say with confidence that if this trend keeps up, I’m going to end up with more raised heart rates, cramped fingers and victorious cries that earn me funny looks from my wife. The combination of the established challenges, an incoming death machine driven by a maladjusted genius fetus in a jar and the kickass soundtrack pushed me to overcome the scenario. I refused to give up. I took breaks, shook out cramps, grabbed some water. And when the Li’l Slugger finally exploded, I cheered.

Super Meat Boy took me to a very interesting and unexpected place.

It tapped a reservoir of resolve that, in my everyday life, often goes untapped. I don’t often see my daily challenges as that immediate, that insurmountable. But in this case, I did, and I took each of my failures in stride (and trust me, there were a LOT of failures) only to shake them off and try again. I learned from every mincing, grew more determined with every red splatter. Why do I not do this more often? Am I not challenged enough? Did I specifically grab this on Steam during the sale for a bargain-basement $3 instead of waiting to get Microsoft points because I knew using the keyboard would increase the challenge?

I’m not entirely sure what the answers are, but I do know that facing down a new year with a finished manuscript, a renewed resolve to improve my situation and new ideas for projects to undertake, I’m going to need to come back to that place Super Meat Boy unlocks more often. I probably won’t be adding an X-Box game pad adapter to my PC any time soon, because in addition to needing that money elsewhere, I feel slightly more accomplished pulling off mind-blowing maneuvers with the keyboard.

I really can’t call this a review, since I haven’t played the entire game through, and it will be some time before I collect enough bandages and A+ ratings to render a ‘professional’ verdict. I can, however, offer this recommendation:

Super Meat Boy is available on Steam, XBLA and will soon be available on the Wii. Get it. You won’t be disappointed, but as TB says, “You may break yourself.”

Heavy Metalcraft

Courtesy Wizards of the Coast, art by Volkan Baga

When I last talked specifically about Magic: the Gathering I mentioned the latest edition. I should make special mention of Scars of Mirrodin. I’ve always been a fan of artifacts, and now with the return of this plane to prominence and the prospect of recruiting a planeswalker whose entire shtick is artifice and I’m on board.

One of the new mechanics the expansion brings is metalcraft, a condition that requires a player to have three or more artifacts in play. I’ve begun working on two decks using this mechanic, one because it’s my usual idiom and the other because the creatures involved really tickle my fancy.

Metalcrafted Control

I’ve been back and forth about including white in this deck. Mostly it’s blue, with Vedalken Certarchs rendering threats moot and Stoic Rebuttals countering spells. Etched Champions make for great defenders, but I have little in terms of outright attackers save for my Steel Hellkite. I do have a pair of Auriok Edgewrights who would benefit from the equipment sought by the Trinket Mages when they’re not grabbing my Mox Opal or one of my many Memnites. And I feel a little silly putting the Opal in a mono-colored deck, but maybe that’s just me.

I think I could make it work, and should I ever managed to recruit Venser, he’d fit right into the scheme.

Metalcrafted Myrs

Courtesy Wizards of the Coast Okay, maybe this is just me (again), but I happen to think the Myr creatures are pretty cute. Scars of Mirrodin has an excellent starter for making a Myr deck, one I plan on acquiring, and I already have a pair of Myrsmith cards that will make me produce the little suckers like crazy. Combined with a little metalcrafted red in the form of Embersmiths and Galvanic Blasts to deal with threats, the Myr Battlesphere shouldn’t take long to roll its way to victory. It may take some time to acquire some of the cards that I’d love to put in this deck, like Indomitable Archangel or Kuldotha Phoenix, but I’m refraining from buying individual cards over the Internet. It’s simply not in my budget.

Archenemy

Courtesy Wizards of the Coast This casual variant is a lot of fun. The scheme cards not only provide a great opportunity to use your best evil mastermind voice, they present the other players with unique challenges every turn and make them work for their victory. It’s really nice to see Magic promoting a form of cooperative play. There’s no backstabbing in Archenemy, partially because every spell counts and partially because there’s simply no time.

Using the Scorch the World with Dragonfire deck as a jumping-off point, I may end up pulling some cards from other decks to make this threat a red-black one instead of red-green. While red-green is a color combination more commonly associated with dragons than red-black, some of the tools available will make for very nasty surprises, not to mention some of the tasty things available in another Archenemy deck, Bring About The Undead Apocalypse.

Other Decks

I’m still working on my idea for a Commander (formerly known as ‘Elder Dragon Highlander’) deck, and my old decks aren’t really going anywhere. Especially not Chronomancy. But the Sliver deck and the others are somewhat semi-retired at this point, or will be once I get the Myr of Mirrodin starter. I’d like to take a crack at some standard constructed play, after all. It can be a lot of fun to compete in these things, and Cyborg One in Doylestown has a great atmosphere I wish to further explore.

It seems my planeswalking has only just begun.

Beyond the Vale: The Tower of the Arcane

Courtesy Wizards of the Coast, Art by David Tidd & Mark Tidd
Courtesy Wizards of the Coast, Art by David Tidd & Mark Tidd

Since there is an arcanist in the party, it’s very likely her knowledge came from somewhere. She is a wizard, not a sorcerer, meaning her abilities came to her through study rather than appearing spontaneously. The knowledge of wizards in the lands beyond the Nentir Vale flows from a single place, the Tower of the Arcane.

Located on the southern shore between Fortune’s Harbor and Meloravia, the Tower of the Arcane is the bastion of higher knowledge throughout the land. Pilgrims from every corner of the Empire search for it, but it can only be found by those who have been there previously. This means that only apprentices who travel with their masters can find the Tower. The Tower is administrated by the Five Archmages, studied arcanists chosen by their peers after decades of continued research and correspondence.

Throughout all the changes of power and political and military struggles, the Tower has remained staunchly neutral. The reasoning of the Five Archmages is that magic itself holds no allegiance, therefore they should not. This caused many refugees from war-torn areas of the land to seek the Tower, but without a wizard with them, most either were forced to turn back or became lost forever.

Upon taking power, Emperor Lysander issued an edict for the Tower to open to him and pay homage, but as he is not an arcanist, the Five Archmages refused. The Emperor sent a regiment of his troops, backed by Iron Circle mercenaries and priests of Bane, to find and take the Tower. None have yet returned. Wizards have also withdrawn from the court of the Emperor, with only one remaining to serve him as an advisor. However, upon saying something the Emperor didn’t like, Lysander had the man’s tongue removed. It grew back thanks to magical healing, but the wizard has since kept his own counsel. Bane’s men are eager to try new methods of shutting him up.

For now, the Tower and its secrets remain closed to all save those few who carry their power in tomes, scrolls and the forgotten lore of the arcane…

Overclocked

If you’re unfamiliar with OverClocked ReMix, you should do something about that. The concept is simple: take your favorite video game music, remix or rework it into a different genre or with different music, and post it on the site. The results are many and varied, as you can see here:

Chrono Trigger: Schala’s Theme

Final Fantasy VI: Locke’s Theme

Mega Man 2: Dr. Wily Stage 1

The Legend of Zelda – A Link To The Past: Dark World

The Hunter in Cataclysm: Etiquette

Courtesy Blizzard.
…Guess I’m looking for non-tier things to buy.

I’m not entirely happy with Cataclysm right now. It has less to do with the prospect of my hunter’s Tier 11 armor, which makes me look like I’m being devoured by an undead murloc, and more with some of the behavior I’m seeing. I know it doesn’t directly affect me or my gameplay, but it’s something I feel bears mentioning because it bothers me.

When you’re in a group, be it a dungeon PUG or a guild raid, there are a few things to keep in mind. Other than what pet to bring along, what specialization to operate with and what food to eat for a particular buff, there’s some basic etiquette that I feel should be observed. I know some of this will seem like common sense or has been said previously, but it bears repeating.

Listen To Instructions

Provided you’re in a Heroic dungeon or a raid, your tank or guild leader will likely tell you which creature in the pull is going to get crowd controlled by a particular member of the party, and as a Hunter, that means you might be trapping something. Set your pet on passive, be ready to misdirect to the tank as soon as you switch targets and put Distracting Shot on your bars so you pull your target into the trap.

Sounds easy, right? You’d be surprised how many hunters ignore these instructions and try to Multi-Shot the group. Now, in normal dungeons, you can get away with this a little bit. Lower dungeons in Cataclysm aren’t hard and fast when it comes to the mechanics of the pull. However, this is a good habit to get into for higher level instances, where behavior like this will wipe the party and possibly get you kicked. At least, it should. It’s bad, and you should feel bad. See “Know Your Role” below.

Don’t Hassle the Healer

The healer’s top priority is keeping the tank alive. If a pull goes bad and there are mobs in the group, you can help by using Feign Death, Misdirecting to the tank or hitting Deterrence. You do not help by calling the healer names when you don’t get healed. If you die, the tank and healer don’t and all attackers are killed, it’s a success. You can ask nicely for a resurrection or just man up and run back to your corpse afterwards.

I’d add it doesn’t help to hassle the tank, either, but that falls under listening to instructions. Because if you’re listening, you’re not talking. Pay attention.

Know Your Role

Listen, hunters, we no longer AoE. It’s a fact. We have Multi-Shot and we can launch Explosive Traps. That’s it. It’s not our stock in trade. We do consistent, single-target, non-magical DPS and provide crowd control of various flavors, from pulling a mob into a trap to Feign Death when something comes at our face. It’s how our class was meant to be, and in Cataclysm and the implementation of Focus it’s a niche we should be happy to fill. If you really want to AoE as a DPS, play a Mage or Warlock instead.

This is just stuff off the top of my head that makes me reluctant to join a pick-up group.

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