Tag: Gaming (page 9 of 41)

Game Review: Dungeon Overlord beta

Sometimes, you just want to be the bad guy. Quite a few games cater to these tastes and moods, from being able to select the ‘evil’ characters in a fighting game to full Villain Protagonist games such as Legacy of Kain and Overlord. Even games in the style of The Sims are not immune to this. A while back there was a game called Dungeon Keeper, in which the player builds, populates and militarizes a malicious, mountainous lair in order to terrorize the countryside and bring doom upon the heads of would-be heroes looking to steal hard-earned treasure mined from deep within the earth. That style of game is alive and well, now, in a little SoE Facebook game called Dungeon Overlord.

Courtesy SOE
Not available on iPod, iPad or iAnything until they make nice with Flash.

Yeah, it’s a Facebook game. Eventually, gamers are going to have to face the fact that this sort of venue for gaming is growing, just as consoles did back in the mid-80s. Before the PS3 and X-Box, there was the SNES and the Genesis, like the NES and Atari 2600 before them. With things like FarmVille and Mafia Wars being the first tentative steps forward in using social networking sites as a platform for games, I think it’s a more productive attitude to consider those early titles relics of the past best left in the annals of history, Dungeon Overlord may end up a footnote as well, but as it stands, it’s head and shoulders above any old farm or any number of trips to the East Side for Uncle Vito. It’s the Legend of Zelda to Farmville’s Breakout.

Anyway, Dungeon Overlord’s premise is that of its similarly titled ancestor. You, as the Overlord of the title, begin with a small dungeon at the base of a mountain, a couple resources to mine and a handful of loyal goblin minions to do your bidding. They’ll need places to sleep and eat between shifts in the mine, so you need to build these things, as well as a means to generate food and a place to keep your stuff. Eventually, you’ll be recruiting orcs to carry out raids as well as protect your investment, warlocks to conduct research and so on. Once you’ve built up enough of a force and upgraded several rooms, you can expand to a new dungeon, raise hell on the do-gooders in the land and otherwise amuse yourself in ways Skeletor could only dream of, and without the constant threat of some blond-haired beefcake smashing your face in.

Courtesy SOE
I feel a bit like The Monarch from Venture Brothers. “MINIONS!!”

One of the things that differentiates Dungeon Overlord from other games of its ilk is the simple ways it enhances the established experiences of such things. The creatures, rooms and features are rendered and shaded in a way that gives them weight that the simplistic styles of FarmVille and the like use; and the fact that all theses things have unique animations definitely give Dungeon Overlord the graphical edge on games like Mafia Wars. A series of ‘quests’ at the beginning guide the new player through basic construction tasks and establish goals in a very smooth way without imposing too much structure upon the build process.

While it’s nice to have this freedom, Dungeon Overlord doesn’t seem to operate under the premise that your victims can, in fact, retaliate if they get raided too often. Sure, there are no ultra-male hero protagonists that will demolish everything in sight to pillage your dungeons, but the occasional sortie of footmen and high elves might pay you a visit with swords and bows. You might not know about it until you check in after a few hours. Thankfully, it’s not too difficult to build and set up defenses, and I have yet to see a truly overwhelming force breach my gates. It also bears mentioning that, being a Facebook game, SOE provides a variety of services through the medium of microtransactions.

Courtesy SOE
Hmm. Who would I like to pillage today?

However, at the time of this writing, I’ve yet to drop a single dime on Sony’s in-game cash, and I doubt I’ll be doing so. Provided you upgrade rooms like your mine, vault and workshop adequately, you’ll generate income and materials steadily enough that it should not be necessary for you to spend real money on fake resources and crafting queues. Unless you absolutely, positively cannot live without an ogre hammock in your den. Even then, somebody might have already built one and put it up in the Auction H- sorry, Regional Market for purchase. And if your goblins are mining gold like crazy but you just don’t have enough leather or what have you, buying stuff from other players within the game is a better alternative than breaking out the credit card.

Dungeon Overlord is still in beta. It will occasionally throw up a maintenance screen, refuse to load properly or misinterpret your clicks. I can’t shake the feeling, through, that SOE has the right idea. If you have a Facebook account and are even remotely interested in something like this, I’d say give it a look. It’ll be interesting to see what changes are made once the beta period ends. Whenever that will be.

Grains of Salt

Courtesy laryn.kragtbakker.com
Courtesy Jared Fein & laryn.kragtbakker.com

Sooner or later, the work you do is going to come under fire. Mistakes are going to be made. Guess what? You’re a human being. Mistakes are inevitable. How those mistakes are handled, corrected and prevented from repeating themselves matter more than the mistakes themselves, with the experience informing the better construction of future works. Hence, “constructive criticism.”

It tends to work best, however, if the criticism begins with you. And as a critic, you suck.

At least when it comes to your own work, that is. Your opinions, your creations, your procedures have all be formed by you (or, in the case of opinions, possibly snatched from more prominent critics for rapid regurgitation – we’ll get to that) and you’re going to be as defensive of them as any creator is of their created. I’m as guilty of this as anyone, and I know how that sort of behavior can circle right around and kick you square in the ass just when you don’t need it to.

It’s like bruises in martial arts, loose teeth in hockey, a face covered in egg on a televised debate. It’s going to happen. Beyond a couple of opinions of yourself and your creations that I can tell you are patently untrue, how to get back up when one of these events flattens you is a matter for the moment and circumstance. Communicate, discern, be patient and communicate more. Nobody will get anywhere while blood is up and words are lost in the volume, so step back, breathe, look at the situation and act in the interest of everybody involved, not just you.

Okay, enough hand-holding and team-building, here are two big fat lies we tell ourselves when it comes to stuff we do.

This Is The Best Thing In The History Of Ever!

No. No, it isn’t.

Criticism
The following might feel something like the above.

The things we consider great only got that way through long, grueling processes, the input of several people and the viability of whatever environment into which they were released. There’s a factor of luck involved as well, but that’s not something we can control, so we’ll leave it out of this deconstruction.

Basically, to keep ourselves going, we may at times tell ourselves that what we’re doing is good. That’s fine, and it probably either is good or will become good. What it isn’t is the best thing ever. Not on its own, and especially not in its first iteration. No author I know of hit the bestseller list with their first draft or even their first book. No director makes an Oscar-winner the first time they point a camera at something, unless they got their hands on the super-secret list of critera the folks in the Academy check off when they watch movies that might be worthy of the golden statues they give to rich people. Then again I’ve grown somewhat jaded with the whole Oscar thing and it’s colored my opinion somewhat.

That’s another thing. Opinions. Now I’m as guilty of the following as another special snowflake individual on the planet, and it bears saying & repeating to myself as much as anybody else. I’m fully aware of the glass house in which I live, but dammit, sometimes you just gotta toss a rock.

Your opinion is unlikely to be entirely your own. It might be right or wrong, but to defend it like it’s gospel is not going to win you any friends no matter from where or whom it originally derived. Our tastes, viewpoints and leanings are a combination of our life experiences, the things others say and do around us and the environment in which we live. Other people have had similar experiences, heard or seen the same things we have and/or live in similar environments. That means your opinion is highly likely to be not entirely your own and should be taken with a grain of salt, even if you’re telling it to yourself.

Back to your work. I’m sure it began with a good idea. Ideas can persist through edits, revisions and future iterations. The idea might still be good even if the implementation sucks ass. That doesn’t mean the overall product is good. A good idea badly implemented makes for a bad product. Look at what happened to Star Wars. What’s important to keep in mind is that you might not be able to find all of the flaws in your own work, and in order to make it the best it can be before it ships, you might need to take some knocks to the ego. If you can remember that your idea and work are not the Best Things Ever, if you can maintain the ability to take your own creations with a grain of salt from an objective viewpoint, the overall product will be much shinier for it.

TL,DR: Don’t act like your shit don’t stink.

This Absolutely Sucks & Will Never Amount To Anything, I Should Quit Now

Courtesy Disney
Cheer up, emo donkey.

Ah, the other extreme. I hate this one just as much.

Let me pause a moment before I rant in the other direction from where I just came from. If you truly feel your time will be better spent doing somthing other than the thing that you’re considering the absolute worst that humanity has to offer, I can understand that. Go and do the other thing you want to do. I and others might still consider what you’ve done worthwhile or even worth sharing, but you are the best arbiter of how to spend your time and energy. Just remember others are entitled to their opinions as much as you are.

Okay? Okay.

Remember how I said that the things we consider great didn’t start that way? That means they started in a state of not being great. In fact some of the first attempts probably sucked out loud. I’d love to see a first draft of The Stand or an early shooting script of RDM’s from Battlestar Galactica or Michaelangelo’s first painting. These creative minds only became great after the grueling process of editing, revising, being told they suck, editing and revising again, and managing to find the right time, people and environment for introducing their work.

Since soothsaying isn’t exactly a reliable basis for planning, the only way to find the right time is to keep trying. Finding the right people means going out and meeting some. And locating the right environment can be a matter of research. Don’t try to put a work with a narrow genre focus into purveyors with general, broad interests; try instead to locate an venue catering to similar tastes and passions to whom you can relate and communicate, and let them see what you can do. The ceiling of the Sistine Chapel is a monumental achievement, but it wouldn’t have gotten painted if Michaelangelo had been approached by the manager of a Starbucks instead of His Holiness.

Notice that this is all stuff you can control. Your work is no different. If you really think your work isn’t good, and you want it to be, you can improve it. Work at it. Practice. Don’t let the nay-sayers and the lowest common denominator and the mediocrity get you down. Nothing excellent ever comes to be out of nowhere and without some work and sacrifice. Give up some time, expend some energy, burn a little midnight oil, and make that thing as powerful and awesome as you can. And believe me, most of us are capable of being pretty damn awesome if we’re willing to pay that price.

TL,DR: Don’t act like your shit is a world-scale biohazard.


I think I’ve said about all I can on this subject. No human being is the be-all end-all of all great things; neither are any of us completely and utterly irredeemable. I think we could all stand to take things said to us, about us and by us with a few more grains of salt.

Eulogy for the PC

Courtesy Zedomax

My wife’s corner of the living room is dominated by an anachronism. An aged, clunky CRT monitor squats on top of the bookshelf behind her desk. On that desk, now, is a shiny new Acer laptop with a wider display than that old beast, not to mention much faster & cleaner peformance to the oversized paperweight of a PC to which the old monitor’s connected. I keep meaning to move things around so she has a little more room, but I can’t help but look at that corner and think of Bob’s Big Picture feature on the death of the PC.

I’ve been building my own PCs for years. Ever since I got one sore knuckle and torn finger too many from the confines of a Packard Bell case, I’ve wanted to make the experience of working with computers easier and better. For years it’s also been the case that upgrading a system through the purchase of a pile of parts has been more cost-effective than buying something from a store shelf, to say nothing of the flexibility and lack of bloatware inherent with taking the construction & installation onto oneself.

But technology is moving on. My wife’s laptop cost as much as the upgrade I just put into my desktop case, and while the bleeding edge Sandy Bridge processor will satisfy computing needs for (I hope) quite a few years, her laptop is just as good. If the ancient external drive to which I’d saved our Dragon Age games hadn’t ground that data into powder, it’d have been a completely painless upgrade. That won’t happen again, of course, because not only are the hard drives we have today lightyears ahead of that dinosaur, we can always upload our save data to a cloud.

And it’s not like I need my desktop to write. I do most of these updates in a text editor (gedit, if you’re curious) before taking the content and putting it into the blog, enhanced with pictures dropped into Photobucket and the occasional bit of rambling audio. I can do that with pretty much any device. Within the next year, fingers crossed & the creek don’t rise, I’ll be retiring this old workhorse of mine with some iteration of the Asus Transformer – hell, I’d write blog updates on my Kindle if it had a decent text editor.

My point is that as much as I love my PC, as nostalgic as I’ll wax about StarCraft II marathons and isometric views in games like Dragon Age: Origins and LAN parties and simulators like Wing Commander, there’s no reason not to celebrate the growth of the technologies we as gamers use to enjoy our hobby. The tech emerging on a steady basis is lightyears ahead of what many of us grew up using. From number crunching to heat management, the computing devices we use today are so superior to those old devices it staggers the imagination. If I went back even ten years and told myself that within a decade people would be using tablets in lieu of laptops and there would be laptops that turn into tablets on the horizon, I’d congradulate myself on being such an imaginative science-fiction writer. In my humble opinion, technology changing and evolving is a good thing, and there are a lot more benefits than drawbacks when it comes to embracing that change.

The thing is, as Captain Kirk pointed out once, “people can be very frightened of change.”

“They made the game easier to play and dumbed down the mechanics! TO ARMS!”
“This has nothing to do with the previous parts of the narrative because it’s using new characters we don’t know! A PLAGUE ON EVERYONE’S HOUSES!”
“WHAT? Visual changes that make things unfamiliar/derivative/different from before? KILL IT WITH FIRE!”
“PCs are no longer inherently superior to consoles? LIES AND SLANDER, I SAY!”

Start a bandwagon and you’ll be sure to find people happy to jump aboard it without forming opinions of their own.

In fact the lemonade (haterade?) being served on TGO’s bandwagon is rather refreshing, now that you mention it.

Return to Thedas

Courtesy BioWare
Son? You’re never going to be king unless you sack up.

Due to the fickle nature of aging hard drives, I’m playing Dragon Age: Origins again, in an attempt to reconstruct the history lost before firing up Dragon Age II. I know I can choose from one of the pre-determined backgrounds BioWare included in their new fantasy role-playing game, but one of the things I’ve always liked about BioWare’s games is the ways in which the things we as players do matter to future titles. That, and their well-written, well-rounded characters.

In an age where graphical hardware is pushed to its limits and gaming action is kept as repetable and generic as possible to maximize repeat success and profit, it’s heartening to see games that take their subjects and characters seriously, as a nuanced narrative rather than a brainless distraction. Games like Dragon Age also free characters from rails, allowing the player to modify the storylines of those around them as well as their own with means outside of violence.

I’m not saying that a game like Call of Duty can’t have well-written, well-rounded characters. It’s just been my experience that allowing the player a measure of freedom in their interaction with the characters around them creates more opportunities for those characters to develop. Character growth can be difficult to depict in video games, outside of numerical stat increases, and when it’s done well it can be inspiring for those looking to grow characters in more traditional means of telling stories.

Most works with which we toil as storytellers have a cast of characters in support of the protagonist. Assuming these characters have at least a passing resemblance to human beings, they should be affected by the events that take place in the story. They should be shocked, shaken, disturbed and disgusted by things. They should celebrate with each other when goals are achieved, and mourn when loved ones are lost. I think it’s vitally important that these things, mentioned even in passing, will help make the story in question more palpable for the audience, drawing them in deeper and delivering a more fulfilling experience.

I griped previously about the length of Dragon Age: Origins and yet here I am playing it again, end to end, with nary a complaint. It’s partially because I’m something of a completionist with this stuff, and partially because I feel I know the characters well and want to spend time with them. Even so, I’ve learned more about them this time around, and I’m curious how some of their interactions play out amongst each other. By letting the characters have breathing room, and including a variety of reactions and suggestions instead of leaving them entirely blank, BioWare deepens what could have been a somewhat generic MMO-styled RPG into a truly memorable storytelling experience.

I hear Dragon Age II is different in some regards. As long as the characters are good, I’ll be willing to forgive some stylistic changes.

Dragon Tales: Lament for Dar Gramath

Logo courtesy Wizards of the Coast

Dozil Tumbledown is not the only bard familiar with the Heroes of Harkenwold. Making her way through the southern lands of the Nerathan Empire is Azarya Dawnborn of Daggerport, a deva fascinated with learning and telling tales of the brave and the selfless. Here you will find her perspective on events befalling Andrasian the elvish warrior, Krillorien Brightsong the eladrin priest of Pelor, Melanie Good-Melons of the Arcane Tower, and Lyria Thorngage of the Junction Thorngages.

Tonight I sing of Dar Gramath.

You will not have heard his name. He was a hard-working man of common birth, like many of you. Before the coming of Lysander, he was one of the premiere horse-masters of the Nentir Vale. The Lord Marshal of the Vale, barons and free knights, all came to him for the shoeing and barding of their steeds. It was for this reason the Harkenwold became known outside of the Vale. It was for this reason Antonious Vhennyk sought the land as his entry point to his claim on the north.

Yes, that very same Vhennyk, Lysander’s Lord of War, master of the Iron Circle. He wanted lands befitting his title and stature, for he was a large man with large appetites. Half-giant, some called him. Still, with Sarthel uncertainly held, Adamanton loyalists creeping in the alleys and the dwarves ominously silent, Vhennyk could not leave that place with which he’d been charged, so he sent his lieutenant, Nazin Redthorn, to secure the Harkenwold and the land beyond it.

He anticipated peasant resistance. He anticipated guerrila assaults from the Woodsinger Elves. He anticipated Hammerfast closing its gates only to open them onto his very keep in Sarthel.

He did not anticipate Dar Gramath, nor the heroes that came to his aid.

For his part, Dar Gramath feigned compliance. He knew most Harkenwolders were no soldiers. Still, he sent whom he could to harrange the supply lines of the Iron Circle. The smallfolk beyond the towns of Harken and Albridge could render no assistance, as they had fallen under assault from vile frog-men with a grudge to settle with the druid Reithann. Gramath knew he had little time, that his resistance would be discovered eventually, and without help from elsewhere in the Vale, he and the freedom of his people were doomed.

But then came the Heroes. You’ve heard the tales of their part in the Battle of Albridge, yes, how they set Redthorn to retreat before tracking him down to Harken Keep and ending his short but brutal career as a mercenary leader. But this foursome numbered five that day. Dar Gramath stood with them at the battle, a general in all but name, an inspiration to the brave people of the Harkenwold, as if he was twenty years younger and once again adventuring with other names you know – Zeradar Brightsong, Azariael of the Tower, Tulwyr daughter of Bahamut, the Silent Lady. Those are tales I’m sure you know well, from happier times, the times before the Empire.

When Baron Stockmer was freed and Harken Keep liberated, Dar Gramath feasted these new heroes. He traded stories of battle with Andrasian. He served Lyria ales even larger than those of her compatriots. He introduced Melanie to a traveling hedge magician. And he told Krillorien that he was the spitting image of his father in both form and action, yet the elder eladrin had never been so inclined to help smallfolk as the priest of Pelor had been.

It was after the Heroes departed for Fallcrest that tragedy came on a black horse. Nazin Redthorn, you see, was not the only tool in Vhennyk’s arsenal. A tiefling murderer, full of hellfire and malicious intent, came into Albridge with a smile and some coin. The night he was shown hospitality and goodwill from the newly liberated folk, he stole into Dar Gramath’s livery, taking the former hero’s head and burning the stable to the ground.

The head he took to Fallcrest. He presented it to the Heroes of Harkenwold and tried to send them to meet their friend. The battle was fierce. The blade of Avernus nearly took the lives of Lyria and Andrasian. Were it not for the skill of Krillorien and Melanie’s magics, this tale would have a very different end. Yet they did triumph in the end, and almost immediately, they returned to the Harkenwold to pay their friend the respect he was due.

Great was the wake held on the grounds of Harken Keep. Baron Stockmer told the massive gathering of his friend of many years, how he’d come to the Harkenwold after suffering so many scars and hardships, wishing merely to tend to horses and hang up his weapons forever. Yet when the Iron Circle came, Dar Gramath took up arms again without hesitation. He died, John Stockmer said, knowing his land and his people were free, thanks to the Heroes of the Harkenwold, who even in death did not forsake their friends.

After the wine and song, the bonfires and memories, the Heroes struck back West, to that keep over Winterhaven you all know well. Snow had begun to fall, despite it being just after midsummer, but… that is a song for another night…

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