Month: March 2010 (page 6 of 7)

Further Thoughts on Mass Effect’s Combat

I mentioned I’m playing Mass Effect again. In addition to highlighting just how uninteresting my hobbies can be, the experience allows me to more finely compare and contrast certain aspects of both games. The combat is the first and most likely target for such a comparison, as it’s one of the biggest problems people have with the second game outside of the scanning mechanic and the lack of exposed skin during the “romantic interludes.”

Courtesy BioWare

Combat in the first Mass Effect is, like the inventory system, ripe territory for micromanagement. Every character has a variety of powers that are mostly on separate cooldown periods. To effectively survive combat encounters with minimal expenditure of medi-gel or grenades, especially on higher difficulty levels, using the radial menu to pause the game, look around and target party members’ powers on specific enemies is every bit as important as making sure your guns have the right load-out. It’s a combat system that rewards preparation and planning. If you know there will be a ton of geth in a particular hotspot, load up on anti-synthetic ammo and be sure to have at least one tech specialist in your party to ruin the geth’s day by destroying their shields. Areas of rachni, thorian creepers or other organic hazards will require different ammo and a wider array of powers. And if you want a real challenge, try fighting without biotics. The ability to take an assailant off the ground with your brain or slam them against the wall as a killing blow are things you’re likely to miss when a geth Destroyer is coming straight for you.

Courtesy BioWare

Mass Effect 2‘s combat is a bit more straight-forward and faster paced, as I’ve mentioned. Like other third-person shooters, most notably Gears of War, just about every where you go in the Terminus Systems you’ll find plenty of chest-high walls. You survived a lot longer in the first game when shooting from cover, but you were also spending half your time in the radial menu. The sequel seems to want to limit the amount of power-picking, so while you do have more places to map powers (a definite improvement), you have fewer powers from which to choose. Shepard can have up to six, seven if you count Unity, while members of your party won’t ever have more than three. Sure, there’s less to keep track of, meaning you’ll be moving through combat a bit more rapidly and it adds to the overall action-oriented feel of the game. But I can’t help but feel that something’s been lost.

I’m not saying one method of combat is superior to the other. They both work, they’re both fun and neither feels completely out of place. To be honest, the only major difference is that combat in the first feels more like an RPG while the second is more shooter-oriented. Yahtzee accurately points out that gameplay is still ‘flailing about’ trying to strike the right balance, and the first two games lean just a bit too much in one direction or another. Again, this is not a complaint, merely an observation. I hope that BioWare keeps trying to find that balance for Mass Effect 3 and doesn’t turn it into Gears of War: Spectre Edition.

IT CAME FROM NETFLIX! The Gamers: Dorkness Rising

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/gamers.mp3]

Currently, the prevailing definition of the word “gamer” is “someone who plays video games.” However, the label has an older connotation. For years, gamers were people who populated the tables of college dorm basements, comic store back rooms and Mom’s dining room, one of them hunched behind a screen describing unspeakable horrors while the others rolled dice, complained about rulings and flung Cheetos at each other. Thankfully, that hobby is alive and well in the world of testosterone-charged first-person shooters and time-destroying MMOGs. With love in its heart and tongue firmly in its cheek, The Gamers: Dorkness Rising shows us how these “real” gamers live and play.

Courtesy Dead Gentlemen

Produced by the Dead Gentlemen, Dorkness Rising is a follow-up to the original film called The Gamers. However, it’s not necessarily a sequel. The story centers on Kevin Lodge, a man struggling to create a unique campaign world for Dungeons & Dragons and writing up its first module. His regular gaming group, however, is frustrating him at every turn due to their shameless power-gaming rules-mongering ways. To fill the ranks of their small group, one of the players – arrogant, by-the-book Cass – enlists his ex-girlfriend, Joanna. It turns out that Joanna, like Kevin, is more interested than the story than the rules. The perspective shifts between the players and their characters, and as the adventuring party embarks on their quest to retrieve the Mask of Death from an evil necromancer, the gamers themselves begin to grow in their understanding of both their characters and the reasons they play these games.

Courtesy Dead Gentlemen

At first blush, there’s a lot of similarity between The Gamers and Dorkness Rising. It has gamers rolling dice, yelling at one another and making off-color jokes at each other’s expense. If you’ve never sat down for a session of Dungeons & Dragons before, you’ll get a pretty good idea of how they tend to proceed. There are plenty of jokes about both the nature of table-top role-playing games and the people that play them. Some of these might fly over the heads of a general audience, but anybody who’s rolled dice to determine a hit against a goblin’s armor class can tell you they’re right on the money. Beyond the scenes and jokes themselves, the film’s probably been responsible for an explosion of conversations that begin with someone saying “Dude, something just like that happened to me when…”

Courtesy Dead Gentlemen

The surprising thing about Dorkness Rising isn’t the humor, however. This film has got a lot of heart. It parodies the lives of gamers and plays up the hilarity of some of their arguments out of love rather than spite. The story has a lot to say about the nature of friendship, the way people immerse themselves in their hobbies and the process of storytelling itself. Despite the ways in which certain characters behave, the film never resorts to mean-spirited or blatantly gross-out humor to get a laugh. That isn’t to say that this comedy is high-brow, by any stretch – there’s bawdy jokes aplenty. But the jokes never really exist for their own sake. Like action that has the audience riveted in a well-directed film, the comedy in this story grows organically from character interaction and growth.

The only real drawback to this film is that it’s aimed at a very specific audience. A lot of the jokes, references and situations will be utterly lost on anybody who hasn’t ever played a table-top role-playing game before. And beyond that, there isn’t a whole lot to say about Dorkness Rising. Chances are, if you’re at all connected to table-top gaming, you’re aware of this film and you know if it’s up your alley or not. While there’s a lot to like about both of the films in The Gamers series, beyond their good-natured humor and the surprising quality of the storytelling in the second one there isn’t a whole lot to say about them. They’re funny and clever and aimed straight at table-topping dorks everywhere. If that sounds like your cup of tea, then by all means pick these up on your Netflix queue. But not everybody’s going to enjoy the same kind of thing. That’s just as true in the gaming world as it is when it comes to movies. I remember this one time I was playing a rogue in a Planescape campaign and…

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

Ouch.

(This is another one of those personal posts you can probably ignore.)

Damsel's certainly gettin' big

It isn’t all fun and games out here, kids. I’m looking for a new place to live, I need to take our littlest kitten to a vet because she’s way overdue to see one, Vera needs some additional servicing since I didn’t get her an oil change when she was last in the shop after my run in with [INCIDENT REDACTED], and there may be yet more hoops my lovely wife and I must hop through in order to get her legally working here in these United States.

All these things are going to take capital, cash, moolah. And none of these things are included in my monthly budget, which is devoured in things like rent, car payments & insurance, keeping the lights on and information flowing through the Intertubes. I eek out what entertainment I can, in the forms of leaving the apartment with my intrepid Canadian companion at least once a week and bringing in new movies and games when possible, and I always make room in what finances I have to go see my son in State College. Anyway, the point is, to keep Damsel, my car and my wife’s immigration efforts healthy, more cash is required.

I was hoping that cash would be coming from Uncle Sam. But after dealing with a few other financial loose ends this afternoon I turned my attention to my taxes. Initially I filed, truthfully, as someone “married filing jointly,” which yielded a rather sizable refund estimate. Unfortunately, since my wife doesn’t have a Social Security number, it might not be possible for us to file in that way at all. And, if I file as “single” with the intent to amend the return later, the refund will be significantly smaller. 811% smaller to be exact.

Want to know how that feels?

Ouch.

That’s how that feels.

Add in another rejection from the Escapist and all the other day-to-day doings of the dayjob and, well, you can probably predict where my head is at right now. Nothing to see here, really. Move along.

Works Life in Progress

I’m taking a cue from Ye Olde Magick Speaking Beardface and just putting down some words about life in general at this point. I only have one real creative work in progress at the moment, which is more than enough considering everything that’s going on.

“Who’re you calling a program, program?”*

Code

Right, first things first. The day job is keeping the roof over our heads (until we move to a new one in a couple months) and food in the pantry. I’m moving positions, shifting away from phone-answering bug-squishing troubleshooting to code-chomping cart-rolling Flash-AAHHHH-“savior of the universe”ing programming. It’s not a promotion, mind you, more of a lateral, semi-upwards shift in responsibilities and protocol. Still, it’s in improvement. I have a few things to square away in my current workload before the move is official, but it’s forward motion. By focusing on PHP, SQL and my already pretty extensive Flash skills, and leaving the ever-shifting environments of up-front client relations behind, I think I’ll not only become far more valuable to the company, but also start enjoying work a bit more overall.

The Project Marches On

Bard

I’m trying to crack open the manuscript for the Project and drop a few words in every day. Sometimes it’s more than a thousand, or even two or three. Others I’m lucky to get a couple dozen in there. But any motion is forward motion, and I’m trying to keep my spirits up. I know where I’m going with this plot, and I’m aware that some places might be a bit slower than others. If my setting had ninjas, I’d have them attack any time I was in doubt about what to have happen next. Ninjas are always cool.

“Did we just threaten someone with zombie rape?”

Art by Stanley Lau

Tonight’s another session of the awesome Iron Kingdoms game being run by my wife. Our team (myself, David Hill and his lovely wife Filamena) have sort of become a steampunk version of Burn Notice. Dave’s noble never kills unless he has to, Mena’s gun mage is on the lookout for the next opportunity, and my rifleman sees violence as a direct solution to most enemy encounters. …Which pretty much makes me the Fiona.

Property of BioWare

Courtesy BioWare

I’m playing through Mass Effect again. Call me boring or easy to please if you like, but I have achievements to get, a whole other gender to experience (since Shepard can be either male or female) and situations to set up for future games. Once I get where I want in the first game, I’ll be playing the second again. And I also have things I want to do with Dragon Age, as well. Again, this probably points to me being dull, but in retrospect I feel this is a better way to spend my time than playing Star Trek Online for the time being. That and BioWare isn’t charging me $15 a month just to play their games.

And then there’s this stuff.

Taxes

Taxes, bills, finding a new apartment that doesn’t suck, getting cats to a vet sometime in the near future… being a grown up sure is fun, isn’t it?

*If you know this reference you officially rock my socks.

Regarding Halo

The follow contains mostly my personal opinion and can probably be disregarded.

Courtesy Bungie

The game Halo and I have something of a history.

I grew up with shooters in one hand and space flight sims & strategy games in the other. When I was fed up with the politicing of my AI opponents in Master of Orion and had rescued humanity from the clutches of the Kilrathi in Wing Commander, I fired up Wolfenstein 3-D or Doom. Now, neither of those games had anything approaching a complex narrative – “here are some Nazis/demons, go shoot them in the face” about sums it up – but this was long before motion capture, voice acting and model rendering had gotten to the point that video games could call their experiences “cinematic” with a straight face.

When I first played Halo, I liked it. I liked its control schemes, I liked its portrayal of the conflict between humanity and the Covenant, I liked the mystery behind the Halo itself, and I liked Cortana. Spunky AIs always appeal to me. Note that I’m talking about the single-player campaign, here. I did play multiplayer with a few friends, and was mostly reminded of deathmatches in Doom. I didn’t really see anything new other than the initial gee-whiz of the graphics. Still it was fun and hearkened back to simpler days when demons roared at me from within brownish spikey ghouls that seem laughably rendered by today’s standards. Even after a couple years, when I found out a place I was working was maintaining its own Halo server, I jumped in. Unfortunately, my boss never showed up – that guy needed a sticky grenade on his backside something fierce.

I played Halo 2 once, just to try and get the story. And while there were a couple “HOLY SHIT!” moments during the cutscenes, the gameplay felt vastly unchanged. Characters returned but really didn’t grow at all. It wasn’t necessarily bad by any means, it just felt like the story was beginning to take a backseat to the multiplayer. Again, it was fun to play split-screen with a couple of friends. But that was about the extent of my experience, and by that point, Half-Life 2 had come along and, in my opinion, completely blown Halo 2 out of the water.

I can’t come out and give a solid opinion on the Halo series as a whole, as I haven’t played Halo 3 or ODST. In terms of story and gameplay I have no idea how they stack up. They remain in shrink-wrap on the local GameStop’s shelf and I admit to a somewhat passing interest, since I do find myself curious as to the fate of Cortana and the experience of being an average Joe in generic space armor fighting the Covenant, instead of being a genetically engineered hyper-masculine superman in generic space armor fighting the Covenant.

Two things bug me about the Halo series that have nothing to do with the games. One is the parade of copies that have come in the wake of the franchise. Gears of War, Haze, Turok, and Too Human, just to name a few, all feature characters very similar to Master Chief: gruffly voiced manly men wearing futuristic (if not powered) armor, grimly facing down hordes of gruesome creatures, handfuls of hot heterosexual automatic fire in their grip. For the most part, though, I can ignore these things. I played a little bit of Gears of War 2 and immediately found myself wishing to play a different shooter with a more interesting premise, character or setting – like Painkiller, or BioShock, or Half-Life, or Mass Effect.*

But the advertisements for and attitude towards each new installment of Halo would have you believe that you will not have an experience even remotely resembling what you get out of that game. And that’s the other thing that really bothers me about the franchise. Call me out for being a dull gutless effeminate story-loving dweeb if you must, but the screaming cursing teabagging fist-bumping Beast-drinking backwards-baseball-cap-wearing hair-frosting (yet completely straight) core demographic of Halo’s multiplayer really turns me off of the game. I feel like I’m missing a point somewhere. Halo, to me, is a sci-fi shooter with limited weapons capacity, lots of guys in generic space armor and a couple of interesting weapons and maps. What’s the big deal? The story’s half-decent, the physics are all right, the weapons all feel very sci-fi and the vehicle sections are well done. Again, I’m only talking about the first two games here, so maybe the third one or ODST will suddenly start delivering Battlestar Galactica-scale narratives or reveal that Master Chief was a disenfranchised orphan who was driven into the Spartan program and defied the nay-sayers who said he’d never amount to anything by becoming the savior of humankind many times over. Or maybe both he and the story will remain on the bland side of things. I can’t say either way.

It sort of reminds me of a wine called Yellow Tail.

Courtesy... well, Yellow Tail

Yellow Tail is a mass-produced wine specifically designed to be sold at a reduced cost and be more palatable to most pedestrian drinkers than those who have discovered a particular pinot or cabarnet that they enjoy. I’ve tried Yellow Tail, and while it’s drinkable, it isn’t as good as wine from a vineyard. The advertisements for it, on the other hand, would have you believe that Yellow Tail is the sort of wine that tastes delicious, leaves you plenty of money for expensive aperitifs and will probably get you laid. Based on this scheme, Yellow Tail rakes in the cash, much like Halo does.

The original Halo did its shooting very well, had great vehicle sections that were fun to do with others and even had something resembling a story to tell. I feel that as the series goes on, there’s less story happening while the amount of gameplay and features remain largely the same. I could be wrong, but it doesn’t stop Halo in general and a generous portion of its fanbase from bothering me. Maybe if I pick up the Halo games for my wife and take some time to play them myself again I can form a more solid opinion on the matter. But that’d require money. And I need my money for other things.

Like food.

And Assassin’s Creed II.

* I know both Mass Effect games are more RPGs than shooters, but they still have solid sci-fi shooting action. And while Shepard and his team tend to wear space armor, especially in the first game, the characters have at least a little depth to them.

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