Month: May 2010 (page 5 of 7)

Movie Review: Iron Man 2

Courtesy Marvel Studios
Crank up the Black Sabbath.

All right, before I go into detail about Iron Man 2, let’s get the nerd-wank out of the way first: How cool is this? We’re actually going to get a live-action Avengers movie. The threads are coming together more and more and I couldn’t help but gasp like a little girl at the growing implications of it. I know, I know, it’s a couple years away and I had a feeling the thing at the end of the credits was going to be what it ended up being, but still. Holy crap. HOLY. CRAP. The Avengers movie is actually happening. It’s TOTALLY HAPPENING. GUYS. THIS IS GOING TO ROCK SO HARD.

You good? I’m good. Let’s get on with this.

Iron Man 2 picks up right where its predecessor left us, with Tony Stark smirkingly admitting to the world “I am Iron Man.” Six months have gone by, in which Iron Man has stabilized east-west relations, saved a ton of lives and made PMCs think twice about their business decisions. On the surface, Tony seems as arrogant, charming and intelligent as before, but his behavior is growing more and more erratic. The truth is, the palladium that powers the arc reactor keeping his heart from being perforated by tiny slivers of shrapnel from one of his own weapons is poisoning him. Unless he’s able to come up with a solution, the miracle of science that both keeps him alive and powers the Iron Man suit is going to kill him.

Courtesy Marvel Studios
“Lightning in a bottle, huh? Let me see what I can do.”

This is really the central premise of the film, allowing director Jon Favreau and Robert Downey Jr. to build the character of Tony Stark. We don’t quite reach the bottom of his character arc, but there are shades of ‘Demon in the Bottle’ here and there. The first act of the movie, for the most part, is just Tony being a somewhat erratic douche, clearly riding high on the tides of his success partially because that’s who he is and partially because he doesn’t want people to know how sick he is, especially Pepper. The scenes between Tony and Pepper have a lot of the same chemistry as in the first film, and contributes to the sequel’s overall success.

The unfortunate side effect of putting Tony’s internal conflict front and center is that the villains of the movie are given secondary status. In the first film, once you got over the idea of ‘The Dude’ being an envious power-mongering weapons mogul, the villainy really wasn’t as interesting as Tony’s growth from carefree genius playboy to self-sacrificing superhero. Here, we get two villains, as we must inevitably in comic book sequels, but in this outing, the reason for their teaming up doesn’t feel contrived in the slightest, unlike the Riddler & Two-Face in Batman Forever.

Courtesy Marvel Studios
“Armor? Pfft. Real men need no armor.”

In Iron Man 2, we discover that the aforementioned arc reactor was actually a collaborative project between Tony’s father Howard and Russian physicist Anton Vanko. Anton’s son, Ivan, is very upset that Tony’s done so much with his father’s technology but hasn’t acknowledged the Russian’s brilliant assistance once. So, he miniaturizes the arc reactor himself and equips it with a pair of very nasty electrical whips. The other bad guy in this outing is wanna-be Justin Hammer, a weapons manufacturer who has Tony’s sort of money but none of his smarts, charm or bravery. He wants to try and put both Stark and Iron Man out of business but just doesn’t have the tech to do it. When he sees Ivan in action, though, he thinks he’s found a way to not only catch up to Stark’s level, but surpass it.

As I said, these guys are hanging out in the back seat for the most part, while we’re focused on Tony and how he’s continuing to grow. Integral to that growth are his friends, especially Pepper and James Rhodes. Pepper’s made CEO of Stark Industries which leaves Tony free to be Iron Man, while Rhody tries to convince his buddy to stop shouldering his burdens all by himself. While everybody in this movie does a really good job of inhabiting these comic book characters with humanity and emotional weight, Don Cheadle in particular steps up to have Rhody be the kind of best friend someone like Tony needs – a straight-laced, orders-following guy who still puts his friends first and isn’t afraid to put foot to ass when necessary.

Courtesy Marvel Studios
It’s hard to consider a movie a failure when you get to see something like this.

This might seem to be a glowing review so far, but unfortunately Iron Man 2 doesn’t quite measure up to its predecessor. The energy, whimsy and pioneering that set the first Iron Man film apart is somewhat lacking here. Some of the more glaring problems are one or two plot holes, a couple gags that go on just a bit longer than necessary and the shoehorning of tie-ins to future projects. Don’t get me wrong, I love the hell out of Samuel L Jackson as Nick Fury, and in the words of MovieBob, the best way to describe Scarlett Johanson as the Black Widow is “HO-LEE…”, but honestly, there’s no need to pick up a metaphorical bullhorn to announce “THE AVENGERS MOVIE IS COMING.” We got that. We’re geeked for it. Tone it down and focus more on what’s happening right now. That said, there’s a gag involving something from an Avenger that, while slightly contrived, still struck me as very funny. I laughed at it hard.

Still, this does stand out among comic book movie sequels as one of the better entries. While it falls short of hitting the mark set by Spider-Man 2, it doesn’t miss by much. It’s fun without being stupid, action-packed without being terribly contrived, and errs on the side of humanizing the characters rather than reducing them to caricatures. I know there are some people out there who felt this was confused, messy or even boring, but I for one never felt bored watching the film. When there wasn’t action, there was good dialog, and when there wasn’t dialog there was character development. It’s not the best writing out there, to be sure, but you can certainly do a hell of a lot worse. It’s flawed, loud and might occasionally be a little annoying, but it’s also charming, fun and awesome – not unlike Tony Stark himself.

Courtesy Marvel Studios
It’s totally his boss’ dirty laundry.

Stuff I Liked: The Hammer drones (or “Hammeroids” as Tony calls them) are neat, the moment that Tony has regarding his father about two thirds of the way into the movie, and the interaction between Downey and Jackson. Also, I’m glad we got more ‘Happy’ Hogan, even if I had to smirk at the one scene with him and Natasha in the car, considering Hogan’s played by the director.
Stuff I Didn’t Like: As I said, there are a couple holes in the plot, including the Grand Prix sequence of events and the whole Hammer-Vanko-bird thing, and some of the gags don’t quite hit the mark they’re going for. The SHIELD stuff, while not bad, still seemed to be more for the benefit of upcoming projects than supporting this one and thus felt a bit unnecessary. The final confrontation and resulting ‘race against time’ bit felt a tiny bit rushed and a little messy. Finally, while I really appreciated how they did the sequence and I’m aware I was supposed to feel this way, the scene where Tony’s drunk and in the Iron Man suit made me a little uncomfortable.
Stuff I Loved: The Mark V suit popping out of the briefcase. Whiplash’s manly first appearance on the Grand Prix track. Pretty much everything ScarJo did with her character. The continued and real-feeling relationship between Tony and Pepper. War Machine. Just… War Machine.

Courtesy Marvel Studios
“It’s called ‘being a badass,’ Tony.”

Bottom Line: If you haven’t seen this in the cinema already, you might want to check it out, especially if you’re a fan of the first. I’ll probably pick it up on DVD when it comes out, because as flawed as it is, it’s still a pile of fun and has some great character-building moments and action sequences that are worth watching. It’s not fantastic, and not as good as the original Iron Man, but it’s still pretty damn good.

Game Review: Wing Commander: Privateer

My entry for the Escapist’s Review Wars 3.


The year was 1993. When it came to the childhood fantasy of space flight I still clung to with the tenacity of a baboon hanging from a branch over a cliff, two computer games had dominated most of my free time in the previous years. When I wasn’t playing a LucasArts game (back when they were interested in smart & funny adventure games and not just squeezing more life out of Star Wars), I was playing either Elite Plus, the seminal space flight & trading game that had finally made it onto DOS systems, or one of the games in the Wing Commander series, which not only let me shoot at alien invaders with lasers from a space fighter cockpit but also featured a branching storyline with winnable medals and multiple possible outcomes. Even now, to me this seems like a great way to tell a story in a video game. So back when I was fourteen, this blew my fool mind. Two years and several expansion packs after that first foray into character-driven space shooting, I learned of the release of a game called Wing Commander: Privateer. When I found out the premise behind the game, seeing it as a combination of the aforementioned games, I think blood shot out of my nose or something. I can’t clearly recall. Seriously, at the time, chocolate and peanut butter ending up in the same mixing bowl had nothing on this feat of gaming alchemy.

Privateer Box
Cue 16-year-old me jumping up & down like I was 10 years younger.

Normally this would be where I break down my thoughts on the title into what I like and don’t like. If I loved it, I’d end with what I love, and if I hated it, I’d sharpen my verbal knives and get to stabbing in the last paragraph. But I can’t do that with Privateer. There isn’t anything I don’t like about the game.

Privateer casts players in the role of Grayson Burrows, a guy just getting his start in the somewhat untamed Gemini Sector of the galaxy thanks to his grandfather leaving him an old, beat-up scout ship. The military organization of the Wing Commander universe, the Confederation, is busy keeping the feline Kilrathi at bay but, for the most part, Grayson has nothing to do with that sort of military drama. Instead, Privateer sets you on the tracks of a pretty standard science fiction plot: “Here’s an alien artifact, go talk to nerdy scientist X on world Y about precursor species Z.” It’s not a world-shattering epic by any stretch, but the simplicity of the story keeps it from getting in the way of the game play.

Privateer Montage
Clockwise from top left: The cramped cockpit of your starting scout ship, the docking bay area of one of the game’s many ports of call, the fat cat who gives you Merchant Guild jobs and the reasonably hot secretary working for the Mercenary Guild.

Long before Grand Theft Auto brought out the kind of open-world game play mechanics that everybody and their mom would try and emulate, Privateer‘s Gemini Sector was designed to be a very particular kind of sandbox. Instead of sand, dump trucks and toy soldiers, this sandbox is full of stars, asteroids with valuable minerals and space pirates. But don’t expect to need to mine those asteroids like this was EVE Online or even Mass Effect 2. All that hard, boring work is done for you.

The most work you have to do other than not getting shot at by the aforementioned space pirates is keeping track of what sells cheap on which world, and where you can sell it at profit. This is what hearkens back to the days of Elite Plus and even Trade Wars. However, trading is not your only option for earning cash if you can’t get your head around the “buy low, sell high” rule of thumb or if you just find it boring. The Merchant Guild will pay you to act as their own personal Planet Express, and the Mercenary Guild is always looking for pilots willing to expose other pilots to hard vacuum using energy based or mass accelerated means. You can also take odd jobs from fixers in bars or public terminals, or you can just eschew the whole “missions” mechanic entirely the red-hot second you get a tractor beam, and embark upon a life of piracy. While you don’t necessarily need a tractor beam to blow things up, pulling in cargo containers left spinning in the void after you liberate them from their legitimate owners tends to pay the bills a bit more effectively.

Privateer Cockpit
Kilrathi blow just as good when you’re a merc as when you’re a Confed fighter jock, but the pay’s better and nobody in a uniform yells at you when you mess up.

Chances are, by reading this far into my review, you’ll know if this is the sort of game for you or not. If you think EVE Online would be improved by removing the floating rocks that require mining and replacing them with bloodthirsty cat-people and religious fanatics with laser guns, or you remember long nights of Trade Wars wondering what your ship might look like outside of ASCII art,Wing Commander: Privateer is going to deliver hours of entertainment. Playing the game without dealing with commodities is possible, as I’ve mentioned, but it’ll actually take a lot longer to get yourself a decent ship that’ll survive some of the later space battles.

The best news for fans of the game or newcomers who might be interested in Wing Commander: Privateer is that it’s not just for DOS anymore. While applications like DOS Box can help you play the old retail version if you really want, some diehard fans recompiled the game with a new graphics engine and real 3D spaceflight. And best of all, it’s free. That’s right – FREE. Gratis. You don’t pay a dime, and it’s available in Windows, Linux and Mac formats. Look up Privateer Gemini Gold for all the details. I fired it up on my middle-aged laptop running Ubuntu and it loaded and ran without any major problems. Considering the sort of experience it delivers and the fact it’s now available without any cost other than some download time and hard drive space, I think it’s very, very hard to go wrong. For both a shot of space sim nostalgia and solid space trading gameplay that works to this day, as evinced by EVE Online, Wing Commander: Privateer doesn’t just delivers the goods, it does so in a turbo-charged spacecraft bristling with ray guns. And really, what more could you ask for?

Cat-Wrangling Your Ideas

Spark in the sink

Ever tried to wrangle a cat?

Cats are gregarious creatures. Most won’t react too violently when you pick them up, provided you don’t give the impression you’re going to drop them. They’re all furry and purring and affectionate, right up until you try to bathe one. Bathing cats is necessary if there’s a flea issue or dirt in their undercoat that they just can’t get themselves, to name just a couple reasons. But cats at this point turn from cute balls of unconditional love to claw-swinging flesh-biting mewling pain dispensers. You have to wrangle them, hold them down, so they can be scrubbed properly and whatever issue precipitated the bath is resolved.

It occurs to me that ideas can be a lot like that. When you first get an idea, it’s beautiful. You can see all the different facets of it catching the light. As soon as you sit down to coherently put it into a format other people might read, however, it can quickly get out of control. Darlings creep in, descriptions go on too long, conversations meander, etc. You have to wrangle your idea to get it into a coherent form, and trust me, the idea will fight.

Maybe it’s just my experience in writing a first draft that brought this metaphor to mind, or maybe ‘wrangling cats’ was just too good a metaphor not to use and I’m just slapping the ‘ideas’ thing in there to make the visual work. But, at least in my experience, a lot of things can happen in the course of writing that first draft that you don’t anticipate. By keeping an eye on your idea as you write, and being unafraid of revisions made by either yourself or others – ‘wrangling’ in other words – the idea’s going to end up being much smoother and more attractive to others, and will return to curling up around your ankles and purring before you know it.

Ideas, like cats, tend to have a short memory.

Cycles, Trilogies & Other Fancy Words For ‘Series’

Good Luck

While I’m busy moving myself and my Canadian half into our swank new Lansdale pad, here are some thoughts I’ve had recently concerning what was lately called “The Project”. I’d originally planned this out as a trilogy of stories to introduce the world, build up some of its history and cultures, and do my utmost to tell a few damn good stories while I’m doing that boring stuff at the same time.

The first novel in the arc will introduce the Cities of Light, the different systems of & viewpoints on magic, and how some of the other races have gotten on since the major catastrophe that happened in that part of the world. The next major story entry would take readers across the ocean to other settlements of humans, bring out some of the religions of the world and set up the dire circumstances that cause the events of the third novel. The initial story arc concludes with a globe-trotting world-threatening race-against-time sort of deal.

Now, this may seem like a typical trilogy, but I don’t think the stories need to end with the conclusion of the third novel. Descendants may run into future problems and allegiances or outlooks may shift over time. It’ll depend mostly on how much interest is actually garnered in my writings, if any at all comes my way, but I don’t want to necessarily limit myself to just three books in this world after investing a great deal of time & energy into its creation. So it may go transmedia, more books may get written, maybe there’ll be puppet shows or something. I can’t say.

Anyway, since the first three books will have a guy named Asherian as the protagonist, I figured the titles should reflect his central role. “Citizen in the Wilds” follows Asherian as the ‘spell’ of the Cities is broken and he struggles to survive in the inhospitable world beyond the battlements that surround them. “Alchemist at Sea” will have him going over oceans for a variety of reasons. And “Ambassador at War” should be pretty self-explanatory.

This is how things will get started, if I can get the first novel off the ground. Which, considering the epiphany I had Thursday night, is actually looking more likely.

“God help you if you use voice-over in your work, my friends. God help you. That’s flaccid, sloppy writing. Any idiot can write a voice-over narration to explain the thoughts of a character.” – Robert McKee (Brian Cox), Adaptation.

Originally the first novel was going to be named “Asherian’s Journal,” with subsequent titles starting with “Asherian’s” in ending in another capitalized noun. “Hey, it works for Jacqueline Carey, right?” was my thought. Then, hearing Brian Cox bellow out the preceding, it hit me like a half-brick to the face. Asherian writing in his journal between most chapters is the prose equivalent of a voice-over. Now, the character in the film is kind of taking the piss out of the film he’s in, since there’s a lot of voice-over narration that actually works, but I took his words to heart and cut some of mine out of the novel. We should be focused on Asherian, not necessarily shifting from an observer’s perspective to lengthy bits of his internal monologue and back again. It’s flow-breaking, shoddy and shallow, bordering on self-insertion.

And it was a darling.

Papa Wendig taught us how to deal with darlings.

Courtesy Terribleminds

It was a hold-over idea from when I first started this with Asherian as my protagonist, as a way to tell the reader more about his mentality and his view of the Cities of Light. But that’s what his communication with his sister is for. She talks with him through dreams and visions, and she shapes the forum in which they speak. Right there is all the in-world excuse I need to show the Cities of Light and how these twins see them, not to mention how that view shifts as the story goes on.

So down went the journal entries with a boot in the ass, followed by the Mozambique Drill. Pop, pop. BLAM.

Hopefully with that out of the way, I can get back on track with a daily word count of a thousand or more, since I dropped my projected total words for Citizen in the Wilds to 100k. Here’s why.

Anyway, there’ll be writing happening this weekend. Maybe after we unpack a bit.

IT CAME FROM NETFLIX! Adaptation.

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/adaptation.mp3]

In case you didn’t know, writing is difficult. It’s grueling on an intellectual level, isolating on a social level and ultimately unrewarding in terms of both criticism and payment. Despite the banality of their works, Stephenie Meyer and Dan Brown are rarities, in that they’ve managed to make fortunes for themselves (and, in Ms. Meyer’s case, the Church of Jesus Christ of the Latter-Day Saints) in the world of printed fiction. Even more rare are gifted writers who tell good and deep stories, and then there are films like Adaptation.

Courtesy Columbia Pictures

I wasn’t sure what this movie was really about, when I put it on my Netflix queue. I’d heard it was quirky and funny, and I guess I was expecting the kind of dry, pretentious comedy that tries to be the polar opposite of populist slapstick. I was looking for something hard to watch because it was face-palmingly gut-wrenchingly bad. I should have known better. Adaptation. is not hard to watch for those reasons, but it can be a bit difficult for me because I relate a great deal to the protagonist, Charlie Kaufman.

Charlie, played by Nicholas Cage at his neurotic best, is a struggling screenwriter fresh from his work on Being John Malkovich. He’s hired to adapt the novel The Orchid Thief, a story that he believes is merely about flowers. This excites him since he’s not interested in cliché over-marketed screenplays (I can’t blame him). However, he begins to have serious problems, losing sleep and struggling with a way to even open his screenplay. He studies both the subject of the novel, John Laroche, and its author, Susan Orlean. The more we learn about these two, the more the story between them is revealed and yet, the more Charlie struggles with his work. His mooching twin brother, Donald, takes it upon himself to write a screenplay of his own, going right for the clichés that Charlie loathes. As the film goes on, we go deeper and deeper into all of these characters, and the film seems to become more and more self-aware, unfolding like a flower before our eyes.

Courtesy Columbia Pictures
This is a feeling I know very, very well.

I know there are people out there who don’t like Nicholas Cage. They’re not fond of his taste for the scenery he often chews on, and some find his popping up in action or adventure movies like National Treasure or Ghost Rider to be a gross misappropriation of talent. While I don’t think this is necessarily true, Adaptation. is hands-down one of the best Nicholas Cage performances I’ve yet to see. It’s like my favorite performance of Ben Stiller’s, way back in Zero Effect, in that it’s delightfully understated and leaves the scenery mostly free of bite marks. In playing both Charlie and Donald, Nick gives us a pair of unique, nuanced characters that are totally believable as twin brothers. The delivery of their lines, the way they move and interact, even tiny things like the shapes of their disparate smiles speak to a rare talent that often goes overlooked in those aforementioned blockbusters. It was so compelling that the Academy Awards nominated both Charlie and Donald for Best Adapted Screenplay that year, making Donald the first and only fully fictitious person ever nominated for an award.

That same year, Chris Cooper won the Best Supporting Actor for this film, while Meryl Streep was nominated for Best Supporting Actress. They so completely inhabit the celluloid personifications of real-life ‘characters’ John Laroche and Susan Orlean that at times the film almost feels like a documentary, and this is without the use of any major contrivances. I could go on about the cast, like Brian Cox playing story seminar luminary Robert McKee at McKee’s suggestion, but I think this starting to become another one of those reviews where I’ll need to really struggle to find something critical to say about the film.

Courtesy Columbia Pictures
Meryl Streep is stunning and Chris Cooper has no front teeth.

And here it is: it might be too intellectual. Most of the first two acts of this movie are in the head-space of very smart people, specialists in their field. Charlie Kaufman, for all of his neuroses, is a very gifted screenwriter with a unique point of view. Orlean is a journalist and novelist that should inspire lady writers everywhere, and even Laroche, played by Chris Cooper as something of a backwoods eccentric, is actually well-read and published in his own right in the world of horticulture. The mitigating factor that makes all of this brainpower interesting is that these people are every bit as passionate as they are intellectual. Kaufman is haunted by his previous success and his desire to continue to rail against the common conventions of the movie industry. Orlean is a deeply lonely woman, trying like hell to uncover some sort of meaning to her life. Laroche is driven by a series of personal tragedies that lurk just behind his toothless grin and devil-may-care attitude. Which leads me from Adaptation‘s only obvious flaw to its greatest strength.

To say that Adaptation. is about writing, or flowers, or the fallacy of writer’s block would be true in a sense, but would also be doing the film a disservice. What Adaptation. draws our attention to is people. The crux of this movie involves the depiction of its characters as something much deeper than the standard shallow stock ones that usually wander across movie sets. It seems to be telling us that people are a lot more multi-faceted and capable of more growth than that for which we typically give them credit. The ways in which a given human individual can both rise and fall are so different and endless as to boggle the mind, and yet it’s something taken for granted. Among other things, Adaptation. struggles to shake us free of that complacency, and in a sarcastic deconstructionist world delivers an optimism and appreciation for individuality – amusingly, in a deconstructionist and occasionally sarcastic way.

Courtesy Columbia Pictures
Happy together.

The last thing I’ll touch on here is that this movie is by no means afraid to take the piss out of itself. A few of the jabs here and there are aimed at the film industry in general, but Adaptation. has a level of meta-awareness that’s incredibly rare. When Charlie asks how his twin brother plans to convey the multiple-personality serial killer, essentially putting two people who are the same person into the same room, Donald shrugs and remarks, “Trick photography.” To put it another way, Nicholas Cage’s character tells Nicholas Cage’s other character that he’s going to achieve an effect to have two characters played by the same actor talk to each other with trick photography. It’s meta humor, and it’s not for everybody, but I got a big charge out of it, to say nothing of the film’s third act – which, without giving anything away, I believe all takes place as a conversation between Charlie and Donald that we never see or hear.

Anyway, those’re my thoughts on Adaptation. and I highly recommend it for the reasons I’ve cited. I’ll say that I’m sure it’s not the kind of film everybody is going to like. In fact, I can see people downright hating it. But as someone aspiring to make their living writing, someone who’s come to appreciate good meta humor and the kind of person who enjoys deep character explorations and interesting dialog just as much as car chases or gunfights, this film is an absolute standout. I can’t say the same for this review, however. I’ve once again gushed about a film that, while some people might not have seen, others will probably have seen the subject line of the review and rolled their eyes, as if to say, “Oh, here we go again, he’s going to love it and not tear it a new asshole.”

Tell you what, conjectural nay-sayer: You start paying me to review shitty movies, and I’ll be more than happy to tell you how shitty they are. Sound like a fair deal? Do you think MovieBob really wanted to sit through New Moon? How much do you think Yahtzee enjoys reviewing JRPGs? They’re professionals. I’m just an amateur center-of-attention pseudo-intellectual wanna-be pissing away hours of my life because this is something I’ve discovered people tend to think I’m halfway decent at doing. It’s the same reason I code websites for my dayjob. But hey, if someone out there on the Internet with hiring power actually stumbles across these reviews and thinks I’ll marginally increase their Google page rank, maybe I can get underpaid for doing this job, too.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

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