Month: May 2010 (page 6 of 7)

Game Review: Assassin’s Creed II

I’ve discussed Assassin’s Creed previously, though not at any significant length. I couldn’t even call what I said a ‘review’ with any fairness, since I only played a bit of the game. There were a few things I liked about the first game, such as the environments, the framing element of the story and the stealth-focused means of assassinating people pretending to be pious. However, the seemingly shameless padding of always restarting from the top of Alamut, doing a specific set of tasks to gather intelligence and the inevitable rousing of Desmond from his recollections of his time as Altair for some exposition dispensed in the somewhat bland near-future setting. The sequel of that game begins by sneaking up behind those elements, breaking their necks and tossing them from the nearest balcony.

Courtesy Ubisoft
Sam Fisher wishes he looked this good.

Assassin’s Creed II begins with Desmond being liberated from the laboratory of Abstergo Industries where Dr Breen Vidic has held him hostage. Kristen Bell Lucy orchestrates this liberation and takes him to a secret hideout where a snarky British bookworm and a relatively cute tech-inclined girl have assembled an “improved” version of the Animus device that took Desmond back in time to relive Altair’s memories. This time, they need him to enter the persona of a different ancestor, in order to actually learn assassin skills rather than just watching them happen. The ancestor in question is one Ezio Auditore de Firenze, and if I’m honest, he very quickly became one of my favorite video game protagonists of recent memory.

When we first meet Ezio as a young man, he’s a brash, carefree, womanizing and somewhat selfish rich kid. But he’s also charming, handsome, cares about his family and isn’t unintelligent or dull. The setting of the game, Italy during the Renaissance, is incredibly immersive, partially because of the painstakingly rendered cities and partially because of the voice acting. Maybe it’s the talent and maybe it’s the Italian, but the passion of these characters comes through the pixels very easily and pulls the player in almost immediately. The characters aren’t quite as realistically rendered as in, say, Dragon Age, but it’s rare to see the characters in Assassin’s Creed II come down with the “BioWare face”.

Courtesy Ubisoft

The point to this is that Ezio exhibits growth, which I really appreciated. The young man we meet when Desmond first enters the Animus is not the same man who travels to Tuscany and later Venice as he hunts down his targets. Speaking of the Animus, the scenes outside of Italy back in the near-future have been cut down significantly to a few key scenes throughout the game. The nice thing about this, other than spending most of our time with Ezio doing pretty much whatever we like, is that the near-future scenes never feel terribly superfluous, as we learn more about what the struggle between the Assassins and the Templars is like in the near-future as opposed to how it works in the Renaissance.

The story in Assassin’s Creed II also becomes infused with the kind of material that make the conspiracies of Hideo Kojima’s games seem like a badly written episode of Heroes. From his previous over-exposure to the Animus, Desmond has acquired the ‘eagle vision’ used by his ancestors, and found some messages written in blood back at Abstergo by the room’s previous occupant, ‘Subject 16’. Slightly insane thanks to Abstergo’s experiments, he managed to hack the Animus and place clues throughout the landscape for Desmond to uncover, leading him to the ‘Pieces of Eden’ that the Templars desperately want to acquire. These are ancient artifacts of unspeakable power that have been handed down through the ages, and the Assassins and Templars have each struggled to get their hands on them. No further information on Subject 16 is available, but his voice is so familiar

Courtesy Cam Clarke
Possible identities of Subject 16…

Instead of restricting the player to a specific series of tasks that need to be completed before stabbing somebody, Assassin’s Creed II allows you a lot more freedom. The free-running game-play is just as fun and intuitive as the previous title, though some players might be frustrated by sections that actually require precision platforming to do some puzzle-solving. Also, there’s a side-quest involving Ezio acquiring art and fixing up storefronts around his home villa to increase his income, but other than buying better weapons you never really need as much money as you get. While I appreciate the fact that there’s an in-game explanation for money being a non-issue for Ezio, there comes a point where you’re getting a lot more money than you know what to do with, and the best armor in the game is actually available for free if you can stand the aforementioned platform puzzle bits. You don’t even have to touch the villa if you really don’t want to, and don’t mind coming home to a termite-infested flophouse every time you have Leonardo decipher another few Codex pages, as the side missions all pay you money anyway. Of course some of the locals can smell the aroma of flesh florins on you, and wandering minstrels come out of the woodwork to ply you for some with badly-sung ballads they’ll warble at you until you shut them up, be it with coin-tossing or the back of your hand. I’m probably getting a bit nit-picky at this point, but bear with me, I’ve only got one more nit to pick, and that’s the combat.

I appreciate that the game allows us to see how badass Ezio becomes, and since he’s so impressively killative, the combat never feels terribly challenging once you master the counter and dodge moves. While this might seem a little too easy for some, and I for one never felt like Ezio was truly in mortal danger, the player has the opportunity to sit back and try different things when a fight happens. Bored with the sword? Pull out the dagger for a bit. Do you like that poleaxe a Brute is trying to shove down your throat? Grab it from him and hit him in the face. The options available to Ezio do ease the tedium of the combat a bit, and I’d even go so far as to say that the tedious nature of combat works in the game’s favor. While it isn’t hard for the most part, being tedious means a player might not want to waste time with it, opting instead to hire a few hookers as a distraction, parkour themselves into place for an optimum kill or find other creative ways to clear the path between Ezio and his unfortunate target. As an aside, try poisoning one of the guards and then throwing money at the feet of a nearby crowd. Trust me.

Courtesy Ubisoft

Stuff I Liked: The music, voice acting, story elements and controls remain some of the better points of this growing series of games. Also, the ending of the game first has Ezio do something incredibly ballsy and awesome and follows that with some of the best busting of the fourth wall I’ve seen since I read the Deadpool comic book.
Stuff I Didn’t Like: I would have much rather gotten more use out of Leonardo’s flying machine or more dialog with Paola or Bartolomeo than have as much to do with the villa as we did.
Stuff I Loved: There’s an incredible sense of freedom to be experienced in Assassin’s Creed II that I for one really appreciated. Provided you don’t run around hacking up innocents, you can do pretty much anything you like in the beautiful setting of Renaissance Italy, and that in and of itself is tons of fun. “Everything is permitted” indeed.

Bottom Line: I recommend that you rent the game first if you’re unsure about it. Also, playing the first game isn’t a requirement, but you might have a better understanding of the game and its setting if you do so. Either way, there’s a lot to like about this game, and I consider it worth the money of a purchase.

A Brief TF2 Anecdote

Courtesy Valve

My wife started playing Team Fortress 2 on my X-Box live account yesterday. She said she’d gotten some things done in preparation for our move on Saturday, and wanted something ‘quick’ to fill the time. She ended up getting sucked into the epic and pitched conflict between RED and BLU.

She’s discovered that she’d probably enjoy playing the Pyro most of all. She’s continuing to experiment with classes, but that seems to fit her requirements of speed, durability and fun factor. She just likes setting folks on fire. Anyway, we took turns, and while I was sniping people she looked up some of the advantages the PC has over the X-Box, specifically some of the unlockable weapons.

“Snipers get a bow?” she asked me at one point.

“Yep, it’s called the Huntsman,” I replied. She punched it up.

“Wow. If you’re playing a Sniper and I’m a Pyro, I can set your arrows on fire.”

“Seriously?” I had to look away from the screen to confirm this. I might have gotten backstabbed in the meantime. “That’s super cool.”

She looked at me. “We totally have to do that.”

As if I needed another reason to love this woman.

Now, granted, we can’t pursue this plan right away. We’re moving, as I’ve mentioned, which means bills need to be paid on a couple of fronts, our littlest furball needs some major vet treatment (and Spark could probably use a booster shot as well) and I would need to acquire or assemble for my darling a computer that’d run TF2 smoothly. However, I know a lot more people using the PC version of the game, the controls are likely a bit better, and there are the aforementioned unlockables.

More on this as it develops, but suffice it to say my geeky heart was aglow pretty much all night last night. Other than that I’ve been doing a lot of running around getting the move arranged, keeping things somewhat sane at the dayjob and plowing forward with Citizen in the Wilds. Yes, that’s the title I’m going with for the Project unless something better comes along. I guess I could have blogged about that instead of gushing about how awesome my wife is.

There’s always tomorrow, I guess.

Changing Commute

Courtesy Wikipedia

I’m running a bit behind today. And not because of the pictured train.

No, in fact, the train might be my salvation in a variety of ways. The commute from Lansdale to Doylestown was no picnic during the lunch hour, and I suspect in morning or evening it wouldn’t be much better. My current commute is rage-inducing enough on some days, I can’t imagine taking a route that’s more circuitous with the same kind of drivers on the road.

So, I think it’s time to invest in a SEPTA pass and hop on the daily train. There are several advantages to this change, which I’ll happily list here.

Fewer Expenses

At $69 per month, the Intermediate Two-Zone Pass (which is all I need since I’m not going into the city at this point) might seem like a large expenditure up front. However, that’s about two full tanks of gas, to say nothing of wear & tear on the engine. Also, while taking the train there’s no temptation to stop at a Dunkin’ Donuts or a Taco Bell or a Bob’s Greasy Unhealthy Meatburger Shack. That means it’s not only less expensive overall, but also healthier, and not just for me…

Greener

Along with the usual seething at people acting like jerkasses on the road, especially those in fancy cars that for some reason can only pass on the right (despite it being illegal in PA) and never seem to have working headlights, when you sit at a stop light or in traffic, you’re pumping more waste into the atmosphere. That isn’t the case with a train. It can sit at a station until the cows come home, it’s not emitting anything terribly wasteful. Sure, some bad gasses might be coming from the power plant that provides the locomotive with juice, but if I’m not sitting in traffic, I’m not adding to the problem, now am I?

More Time To Write

Ah, the big one. The one I’m really looking forward to. I spend the better part of an hour commuting every day. That length of time was only looking to get longer with the move. However, when taking the train, I’m not responsible for my transportation. The engineer, bless ’em, makes the train move and keeps their eyes on the track. That leaves me free to jot down notes, lay out the course of conversations, and maybe even write entire passages, if I should get my hands on a keyboard for the Palm I unearthed in our cleaning & packing procedure. It’s likely to be a lot less expensive than a new netbook, and much more portable than my current laptop jalopy.

Very Little Bad News

My schedule will be a bit more dictatorial in terms of when I can leave the apartment, how long I can stay on the typical work day, and needing to handle things in the middle of the day, which sometimes might require me to take the car. However, in the long run, it seems to me that the pros of this change of commute far, far outweigh the Khans cons.


I know it’s May 4th, so may the Force fourth be with you. I miss the original Star Wars, with its somewhat whimsical outlook, the simplicity of the special effects and the charm & chemistry of the cast. There was life to it, once. But I won’t bore you with the fanboyish lamentations of my abused childhood. Not when other people are doing it better than I ever could.

Like Mr. Plinkett, for example.



Something A Bit Different

In addition to doing a little writing (less than usual, I’ll admit), I thought I’d try a little experiment.

I recorded a little audio related to my Portal review while I had the room to myself this past Friday. I brought that audio into a program called Melodyne which, I understand, is the same software used by Valve for voice editing. Someone on YouTube had already played around with it to do the sort of editing required to make Ellen McLain sound like GLaDOS. Following those instructions yielded some interesting results.

Unwilling to post just another snippet of audio, and also wanting to make another attempt at doing something with AfterEffects, I started dropping in the results of Google Image searches for things like ‘Portal gun,’ ‘Chell’ and ‘Testchamber’. A few areas of text here, some interesting other images there, and suddenly I had a video presentation slightly more interesting than your typical corporate PowerPoint offering.

I added a little bit of Portal’s music as a last touch, but my hard-drive space failed me due to a bunch of old crap floating around the data section. So, while getting some Monday morning mundanity out of the way, I rendered the video from AfterEffects and then compressed it via Premiere.

Here’s the result. Let me know what you think.

As of 12:40, YouTube says it’s still rendering, so we’ll see how it looks once that process is complete.

EDIT: If it won’t play for you, click this handy dandy source link: http://www.youtube.com/watch?v=iMuIPsSw6zY

Free Comic Book Day

Courtesy Marvel

Didn’t really feel like grabbing a new image since I’m feeling a bit lethargic, so have some Guardians of the Galaxy goodness instead.

So yeah. TONS of comics.

I remember the first couple of times I sort of swung by a comic book store on Free Comic Book Day, and picked up a Keenspot anthology or some other very cheap promotional offering. I didn’t expect the literal wall of titles available yesterday at Cyborg One in Doylestown. But I’ve slogged through most of them, and most of them fall on the less than memorable side of ‘average’.

Apart from the reprint of the first issue of Invincible Iron Man, the stand-outs for me were Atomic Robo (always a beacon of clever writing and a fun action-comedy to boot), Radical’s preview of Driver for the Dead (breathtaking art coupled with chilling mysticism and the most badass hearse I’ve ever soon), the Green Hornet (Kevin Smith writes a great pulp classic), Iron Man and Thor (Matt Fraction & JR JR give us not only a preview of what’s to come in their new Avengers title but also what it might be like to see these two together in a movie) and The Tick (I almost started whistling the theme from the animated TV show). The other Marvel titles were mostly re-caps and anthologies to get new readers up to speed on things like Siege and Spider-Man, War of the Supermen came off as somewhat boring to me, and G.I. Joe, while taking things amusingly from the perspective of Cobra, didn’t really get me back into the headspace I once occupied when I was interested in them whenever I couldn’t get my Transformers fix.

I’m sure some of this stuff has niche appeal. Fearless Dawn comes off a bit like a Tank Girl wannabe and I’m sure there’s an audience for that. Archie‘s formula hasn’t really changed at all in decades and I’m sure there’ll always be readers for that, too. Ron Marz, a great writer of comics in my opinion, seems to be either trying to keep Top Cow going with his Artifacts storyline, or plotting its doom. Doctor Solar felt like he was trying to be Dr. Manhattan, and Magnus Robot Fighter has the throwback feeling of Flash Gordon, with neither one really doing anything original or all that interesting.

It’s not all bad news. Bongo does a Simpsons story that isn’t too bad, Heckraiser has an old-fashioned adventure-comedy feel that reminds me of the heydays of Groo the Wanderer and Mark Waid’s one-two deconstructionist punches of Irredeemable and Incorruptible have a lot of promise if you want to see a super-hero go bad or a super-villain go straight.

All in all, it wasn’t a bad experience, and the price was right – all of this stuff was free.

If your local comic book store still has these titles, go pick some up if you’ve an interest. Comic books are great places to tell stories, but sometimes the desire to appeal to a small audience or the legacy of older comics can get in the way of new & original things. Free Comic Book day shows the best and worst. Go check it out.

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