Month: June 2010 (page 6 of 6)

Canned Goods: Vampire Novel Contest Thingie

Canned Burger

Okay, in all honesty, I have no idea when the novel contest was or why I felt inclined to enter it. Or if I even did enter it. The ol’ cracker barrel ain’t what it used to be, as Uncle Karl might say. Regardless, I saw this as I was re-opening my files for the weekend’s work, so here’s what amounts for a Canned Goods entry when I’m shoulder-charging my way through the last 30k of the biggest fiction project I’ve tackled since I finished Fortnight years and years ago. I might post the second half of my last Canned Goods bit tomorrow, but I’d like to see if I can’t put something else together since Circle of Hellfire is, well, kind of crap.

Anyway. Enjoy.

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IT CAME FROM NETFLIX! Dark City

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/darkcity.mp3]

In the course of writing this review, things have gone on a lot longer than I thought they would. So I’m not going to waste any more of your time than necessary today, folks. It’s way too nice outside in eastern Pennsylvania, anyway. So, without further adieu, here follows my review of Dark City, or as I also know it, The Movie The Matrix Tried Really Hard To Be Only To Fail Miserably Especially Due To Two Over-Complicated And Ultimately Useless Sequels.

Courtesy New Line Cinema

The film opens with a man in a bathtub, who wakes to find blood on his forehead and a complete lack of memories. He’s in a hotel room and he receives a phone call telling him that he needs to run, as someone is coming for him who should not find him. Since he also happens to find the mutilated body of a call girl in the bedroom, he doesn’t need to be told twice. He makes his way into the night-time city streets and begins a search for his own identity, which is tied to the mysterious Strangers who are looking for him. A fastidious police detective is hot on his trail, his estranged wife is confused by what’s happening to him, and the psychiatrist who called him to warn him about the Strangers clearly knows more than he’s telling.

And so do I. This is one of those “see it for yourself, that’s all I’m gonna tell you” situations. Those of you who might’ve seen Dark City before probably know why I’m being tight-lipped about the plot, and those of you who haven’t are best served going into this one cold. So rather than talk about the plot’s threads and nuances, allow me a moment to talk about Alex Proyas, the writer and director. His previous work that put him on the map was his film adaptation of James O’Barr’s The Crow. You know, The Crow, Brandon Lee’s last film, perhaps the best heroic-vengeance-from-beyond-the-grave flick ever made? Alex’s type of aesthetic and directorial style shines again in Dark City, which is an ironic choice of words considering how prevalent night-time and the shadows are. Still, it’s a vision that’s every bit as unique as The Crow, and this one sprang like a gothic goddess fully formed from Alex’s head.

One of the things Proyas does best is atmosphere, and Dark City is steeped in it. The architecture, the fog, the clothes and the set design all create a setting that is simultaneously old-fashioned and timeless, both noir and fantastical. And this is before everything begins to change. The way in which the growing buildings, altered states of people’s lives and the manner in which things are altered in this city are rendered in a way that still holds up ten years later. Other than the Strangers choosing to use knives rather than relying on their preternatural abilities, there’s nothing dated or laughable about this film or its design despite its age. Like Blade Runner, it’s going to last quite a long time.

Courtesy New Line Cinema
He might not look the hero type, but just wait…

Another crucial and brilliant component of this film is its cast. Now, I know some people out there weren’t fond of Rufus Sewell’s performance in Dark City, saying he was flat and unemotional. I disagree. For the most part, Rufus’ character needs to rediscover his emotions along with his memories, and since he’s a relatively intelligent guy, he’s doing so in an analytical manner, and to me, he’s never dull and always interesting to watch. William Hurt’s detective is not just interesting, he’s a joy, the sort of smart, hard-nosed cop who just wants the truth no matter what he has to do to get it. Kiefer Sutherland shows a lot of the range that has gone unnoticed during his years as Jack Bauer, here playing a very clever if somewhat cowardly psychiatrist who’s got a particular angle on the whole situation. And Alex Proyas did the entire human race a favor by putting Jennifer Connelly in some slinky lounge singer attire for a few scenes. I mean, she’s a fine actress and I’ve enjoyed just about everything she’s been in including Ang Lee’s Hulk, but damn the girl can burn up a screen.

The real stand-out for me, though, is Richard O’Brien. Savvy watchers, listeners or readers may recognize him as the guy who played Riff Raff in the cult classic phenomenon The Rocky Horror Picture Show. But if you’re expecting camp or humor from him in this film, you are in for a shock. Mr. Hand, his character, is quiet, menacing, thoroughly creepy and disturbingly polite. He’s one of the most effective villainous henchmen I’ve seen in quite some time. He actually comes across as more interesting and more dangerous than the lead villain, Mr. Book (although Ian Richardson does give the big guy some impressive gravitas), and to this day, when he stalks onto the screen, I get chills.

Courtesy New Line Cinema
Seriously. He’s extremely creepy.

I mention that this is the movie The Matrix could have been. Allow me to elaborate on that point for a moment, if you’ll indulge me. The ‘everything you know is a lie’ trick isn’t anything new in cinema. Both Dark City and The Matrix pull the trick for different reasons and while it works in both films, it feels more effective in this one than in The Matrix. I think I can explain why I feel this way without invoking the unfortunate sequels to the latter film. In The Matrix, apart from the clear post-modern philosophical influence primarily attributed to Jean Baudrillard, the dichotomy of the world in which we’re introduced to the characters and the truth behind that world serves as yet another cautionary tale against the emergence of artificial intelligence and how it will doom humanity to servitude or worse to protect humanity from itself. And in the light of the BP oil spill, can you really blame intelligent machines from thinking we’re pretty bad for the planet in general and our existence on it in particular? But I digress.

Proyas doesn’t seem to have a major philosophical influence or point to make, other than supporting a Descartian view of thought informing action and the dichotomy of the body and mind. Rather than concerning itself with delivering jargon salient to this point, Dark City simply presents its characters and themes as they are, baldly stated without hyperbole except for the whole psychic powers angle. The Strangers seem primarily concerned with trying to comprehend minds outside of their own, thus representing solipsism on one side of the debate. While they exist in harmony with what they create, they cannot be certain that those beings that exist within their creation are as real as their own mind. Meanwhile, the characters within the city who are of interest to the Strangers appear to represent a dualist point of view, where all things that exist (implying that they believe the things outside themselves are certain to exist) have a separation between concept and form, between an individual’s body and their anima or animus, to use Jungian terms. I know I’m verging into deep philosophical waters and might be losing some people, and I could probably talk for hours about this stuff, but I think I’ve made my point – Dark City is a lot more interesting than The Matrix, and The Matrix could have been just as interesting if it weren’t based on bad philosophy.

Courtesy New Line Cinema
Do you think CTU would have operated better with Strangers in the ranks?

Pseudo-intellectualism aside, if you have the opportunity, see the director’s cut of Dark City. The theatrical release is by no means bad. The characters, themes, action and storytelling are all intact. What the director’s cut adds is an extra bit of depth, another layer of atmosphere and a slightly less disjointed pace. It takes its time a bit more, setting up the story on the assumption that we’re intelligent people and we don’t need to be told what we’re going to see – we just need to be shown. I get the feeling that the theatrical release was cut the way it was so that Bubba Joe McMoviewatcher wouldn’t be completely lost in the plot’s turns and spirals. But I’ve become something of a story snob since I started reviewing things seriously, so take that opinion for what you will.

I guess what I’m trying to drive at in the midst of all of this is that Dark City is a fantastic film. It ranks highly among other innovative science fiction films like Blade Runner and District 9. The director’s cut, especially, is a highly enjoyable experience in visual storytelling, and it’s not the kind of film where you need to switch off your brain. In fact, the more you engage your mind while watching Dark City, the more you’ll take away from the experience. It’s intelligent, well-shot, well-paced, well-acted visual storytelling. Get it from Netflix, or hell, buy it outright, because you’re getting a lot for your money. I mean, what else is out there that’s worth putting your entertainment money into (other than Splice, apparently)?

Another Super Mario game? A Justin Bieber album? Marmaduke?

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

Tear Down That Wall

STOP! Hammer time.

Athletes often talk of ‘hitting the wall’. Without the right training or glucose intake, an endurance runner will come to a point where they’re all but overwhelmed with fatigue. These folks love to run and train hard for a marathon, but in the midst of their enjoyment comes a point that drains them of energy and happiness and leaves them struggling to just take one more step.

Writers can hit a similar wall. It might not weigh down your limbs or cause sweat to pour down your brow, but it can stop your efforts dead. It can be a transition from one scene to the next, a break in a conversation or just a pause in the line of thought you’d been following. Whatever it is, the steam runs out of the engine and you grind to a halt. You stare at what you’ve written, proud that you’ve gotten this far but knowing there’s more to go, and wondering how in the hell you’re going to get to that fantastic ending you’ve been planning with the help of women who game and magic talking beardfaces.

There’s really only one way to proceed if you happen to hit that wall. It’s the same thing those long-distance runners do, when you get right down to it.

Keep. Going.

As much as someone might tell you that writing something else other than your primary focus doesn’t help you, if you’ve written yourself into a corner and need to write your way out, sometimes you can’t do that as immediately as you’d like. So go write a blog post. Try a new writing experiment. Bang out some slash fic. Jot down limericks. Just keep writing.

I hit a wall recently. I knew I had to keep going, to get to the other end of what I was working on. But it felt laborious, like every few words I had to stop and catch my breath. I re-read things I’ve written before. I tried to remind myself of why I do what I do, what makes me passionate about writing and why some of the works out there that are so successful piss me off. The point is, I didn’t stop writing. I might have paused in the writing of the project that ultimately might mean something, but I kept my fingers moving across the keyboard until going back into the trenches of the main work didn’t seem as daunting, and before I knew it I was humming along again.

I know that, as a mostly unpublished writer, a somewhat arrogant jackass and a legendary waster of time and money, my advice should be taken with at least a couple of pounds of salt. But there it is. That’s how I tore down the wall between me and the end of my project. Maybe it’ll work for you, too.

Why Contrivance Sucks

I HAVE FURY

Let’s face it. Fiction is a planned endeavor. The best works are ones that are plotted out from first act to last, from beginning to end. They have structure, flow and purpose. Some even have a message to deliver along with a story to tell.

But when that message is tied to an anvil dropped on the audience, or the story is delivered with gaudy wrapping paper surrounding a poorly-constructed product, the whole thing suffers. You can have all of the CGI in the world in your film but if there’s no coherence to the narrative or depth to the characters, all you have is a bunch of CGI. People can get that by logging into World of Warcraft. Or Grand Theft Auto. Or Second Life.

I’m going to use a key example in all of this. Since this weekend turned out to be something of a success in terms of experimentation, even if it kept me from doing things like going outside or spending time with loved ones or smelling like a human being instead of a pile of rage and shattered dreams, let’s use Star Wars Episode 2: Attack of the Lame Title Talentless Hack Fanboys Clones.

Contrivance is Bad Writing

Courtesy LucasFilm

Plain and simple. If you write a scene that’s intended to be heartfelt, or romantic, or tragic there’s a very basic rule you need to follow. Show, don’t tell. If you can show characters being in love, or caring about one another, the audience will understand what’s going on without having to be told, and what’s more, there’s a much greater chance they’ll actually care about what’s happening. Or, you could just have your characters sitting around talking about how they feel.

There’s a right and a wrong way to show people’s emotions, too. Is it really that hard to weave emotional undercurrents into plot-salient actions and dialog? You don’t need to draw out a scene of two young people frolicking in a field with lilting, string-heavy music playing at fortissimo to show they’re so in love. You might as well be sitting in the wings with a bullhorn shouting, “THESE TWO ARE IN LOVE AND YOU SHOULD EMPATHIZE WITH THEM BECAUSE THEY’RE IN LOVE BECAUSE THEY SAY THEY ARE.”

“You can’t just have your characters announce how they feel! THAT MAKES ME FEEL ANGRY!”
Courtesy Robot Hell

Me too, Beelzebot. Me too.

Contrivance Defies Logic

Courtesy LucasFilm

Let me toss a hypothetical your way. Say you have a plot in which you need to deal with an idea you presented in a previous work. You also have a fan favorite character whose origins you want to explore. How do you work both of them into the same work at the same time?

First of all, why? Why is it necessary for one to have anything to do with the other? If you want to show that character X is a badass, fine. If you want to explain how cloning works, fair enough. But having every single fucking clone patterned on the same person who has the family name of a fan favorite character but about as much development as a patio umbrella and less depth than a teaspoon raises more questions than are likely to be held in the writer’s brain at any given moment.

You know, questions like: Why did they pick this jagoff to be the prime clone?

Why is he trying to assassinate some one in the Republic and fighting Jedi when his clones are going to be used to support both the Republic and the Jedi? Did he just not know? Did nobody tell him what his clones were for? Did he not think to ask?

Did anybody bother to think about this shit, let alone write it?

I paid ten bucks to watch THIS?

Contrivance Destroys Enjoyment

Courtesy LucasFilm

We enjoy stories. We like to read them, listen to them, watch them. We like to envision the action, let the characters grow, anticipate what happens next.

The problem with prequels in general and Lucas’ six hours of wanking onto a green screen in particular is that there’s really only one way for things to resolve. You need to get characters and situations into a certain configuration so the already established works make some sort of sense. Unless you’re going far, far into the past of your own universe – thank God for Knights of the Old Republic – if you don’t do things right you will outright ruin any enjoyment of said previous works.

I can’t think of a better example of this than Star Wars. Every time you see Darth Vader, every time you hear James Earl Jones rumble out his orders and declare the ‘promotion’ of another officer, you see and hear the whiny little psychopath pictured above. It’d be different if Anakin had been characterized as somewhat insecure but nonetheless good-hearted, concerned about the scope of his power and wanting nothing more than a happy, peaceful life.

But no, we got a self-centered, power-hungry, whining, disrespectful asshole.

He had to be with someone so he could have kids, so he’s set up with someone who could have been every bit as inspiring to women now as Princess Leia was back in A New Hope and Empire Strikes Back. You know, a confident, intelligent, competent and brave young woman who isn’t afraid to get her hands dirty but still knows how to look good and deal with people.

But no, we got a vacuous, empty, shallow, entirely underdeveloped plot convenience.

She has to leave the scene before the end of the last prequel, since Luke and Leia get separated for their safety by Obi-Wan and Bail Organa. How can we get this to happen? Does she make some kind of brave but stupid decision to make one last effort to reach the man she loves who is now lost in his own desire for justice that has been subverted and perverted by the Dark Side of the Force?

No. Just have her drop dead of a broken fucking heart. They might as well have said the midi-chlorians did it.

Mister Lucas? With all due respect for the pioneering you did in science fiction and special effects back when I was a little boy…

FUCK YOU.

Living by the Creed

Courtesy Ubisoft

I know what you’re thinking. “Oh, crap! He’s finally snapped! He’s going to get himself a white hoodie and start jumping on random people so he can stab them in the neck with a #2 pencil to to make sure people get the irony!” First of all, no. Neither Altaiir nor Ezio jumped on ‘random’ people and I certainly wouldn’t, either. Secondly, I’m talking more about the seminal line in the titular Assassin’s Creed than I am their way of dealing with problems. The line in question: Nothing is true. Everything is permitted.

I was set on this course of thinking by one Henry Rollins. I saw on the Tube of You that he’d given some thoughts on Jesus. This bit’s sort of brief, but focus on what he says at about the 1:45 mark:

Rollins’ awesomeness aside, he makes a very good point that’s helping me get back into the groove of working on Citizen, a boost that I needed after this weekend’s experiment. Basically, it boils down to not listening to what other people might have to say about trying to do something creative or interesting with my life.

According to some, to make it as a writer, you have to pander to a certain demographic. Success in the modern literary world, according to sales figures, means main characters who are little more than blank slates onto which young & impressionable readers can project themselves, shallow stock supporting characters that do little more than fuel the ego of the protagonist (and by extension the author and/or reader) and presenting the whole project in an easily marketable way that can generate enough hype to overwhelm any criticism of the work itself. If sales trends are to be believed, this is the truth of the fiction market.

But remember, nothing is true.

Further, you don’t want to get too complicated, some might say. Don’t get to involved in your characters. Don’t stop to develop them. Don’t build a world that people can believe in. It’s just window-dressing, a green screen, and shouldn’t have any depth to it. Let readers project what they want into it just as they do the personality-deprived protagonist, and by the way, why are you trying to make that into a human being? You can’t spend time doing this stuff and expect to finish what you’re writing, let alone be successful with it, they’d cry. That’s not allowed!

And yet, everything is permitted.

You see what I’m doing here? I don’t have any intention of giving up. I won’t water down what I’m doing just to make it more palatable to the masses unused to the taste of something more complicated than gruel and wallpaper paste. I won’t compromise the visions that keep me up at night in order to make my work trendy. I don’t care what the teeming masses think is true, or what those in the world of business or sales or marketing think an individual is or is not allowed to do. Just because some people gave up on their dreams long ago doesn’t mean I have to do the same.

Nothing is true. Everything is permitted.

It might seem a bit odd to take a line from a video game franchise this seriously, but when I stopped to think about what I’m trying to do, what I need to push myself to finish, I found myself ruminating on why it’s important, and not just to me. I’m certainly not expecting anything I write to change the world or sell a bazillion copies or even help me get away from the environment of the corporate day job. I know that it’d take months or even years after finishing just one novel for it to finally see print, and even then I’d be lucky to sell a dozen copies to friends and family.

That’s the truth of this situation.

Nothing is true.

I’m not allowed to expect anything more.

Everything is permitted.

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