Year: 2010 (page 18 of 73)

Okay, Okay. iSurrender. iGive.

My iPad Setup
The setup in the home office of Beardy McWriterbeard

This is something that’s been in the back of my mind for some time now. You can blame three people for it spilling over into my blog. Or you can just blame me for having nothing interesting to say at the moment that I feel you’ve either already heard or don’t give a crap about. And it’s possible you don’t give a crap about the iPad either, in which case you’d be best tuning in tomorrow instead since there’ll be a new & exciting ICFN for you to enjoy.

In the meantime… yeah. I kinda want an iPad.

Now, I’m not going to impoverish myself to own one. I don’t feel there’s a void in my life that only leased hardware from Steve Jobs can fill. And I feel odd talking about a device that costs hundreds of dollars that does little on its own and that I wouldn’t be able to troubleshoot myself. Last night’s Internet outage reminded me that skills for a job I held many years ago still apply despite advances in technology, i.e. my knack for understanding and working with computer hardware that isn’t printers. I hate dealing with problematic printers. After all, they were sent from Hell to make us miserable.

More and more, however, I’m starting to see the merits of it. First and foremost, of course, is the convenience it’d offer my writing efforts. A few steps could be eliminated in the process of crafting words. The last few chapters of Citizen in the Wilds were written by hand and then transcribed into the electronic manuscript via PC keyboard. And for the first round of edits I printed out the entire thing and went over it in pen. Now, I’d be the first to say that nothing will ever replace the feel of printed pages in your hand, be it a book or a manuscript full of darlings to be put to the sword, but there’s a nagging feeling I have that I’m not helping the environment as much as I could by using 300+ sheets of paper to print out a document I already have several means of manipulating, editing and presenting. The iPad would be another, highly portable option.

Speaking of books, I mentioned Barnes & Noble’s PubIt earlier this week and noted that its content would be available for the Nook, which just happens to have an app. As much as I love pulling out a book on the train or sitting down with one at home, my bookshelves are already glutted with tomes I may never read again. I’ve been somewhat fascinated with the concept of eReaders in general, and while it might be reducing the amount of information we leave future generations when our computer systems crash, it’s another argument for convenience. They generate less waste, weigh less and one can carry the contents of an entire library. Couple that with the ability to write or take notes as well as read, and to me that spells win/win.

Beyond that, I’ve started running D&D for friends & co-workers, and having the latest issue of Dungeon, a compendium of rules and a dice-roller all at my fingertips and out of sight of the players appeals very much to my Dungeon Master sensibilities. This is in addition to the aforementioned convenience of carrying one device into a session instead of a stack of hardcover gaming books. Don’t get me wrong, I love my hardcover gaming books, even my copies of Alternity, but it goes back to my observation that I already have a lot of books to haul around when I move from place to place. I’d like to make our next move less weight-intensive, not moreso. Means I might have to do a used book sale at some point.

It is very expensive, though. Most of a month’s rent expensive. “I could pay our utilities with that money” expensive. So I’m not going to get one any time soon. And then there are horror stories I’ve heard about what happens when you drop it, get it wet, feed it after midnight or look at it the wrong way. Back to the iStore to pick up a completely new one for you, buddy! Oh, and don’t mind the staff while they try to stuff a dozen new iToys down your throat while you’re there.

But hey, it’s available on Amazon. And they have gift cards. December’s coming soon, now that I think of it… …Actually, that was my sister’s suggestion. She’s pretty smart.

Give me more pros. Give me some cons. Tell me funny or cool iPad stories. I want to know more. I want to justify this subtle and somewhat unsettling craving.

EDIT: And then there’s this.

DLC Review: Kasumi’s Stolen Memory & More

Courtesy BioWare

There’s a glut of DLC available for Mass Effect 2. The biggest thing out there exists for the benefit of those who bought the game used, the Cerberus Network. It allows you access to DLC that would otherwise be free, like option party Zaeed Massani. Chances are, if you’re reading this and own Mass Effect 2, you’ve already grabbed the surly mercenary to your interplanetary quest to forge a team of “big Goddamn heroes” as the man himself would put it. I’ll go more in-depth should requests come in for it, and I’m not reviewing stuff like the appearance packs. I’d much rather talk about Kasumi instead.

Rounding out Shepard’s team to an even dozen, Kasumi Goto is an enigmatic master thief. She strikes a deal with the Illusive Man who’s behind your operation to take down the Collectors. If Shepard helps her with a heist to break into the vault of an amoral industrialist, she’ll help the former Spectre save humanity. She’s adept at sabotage, infiltration, agile combat and, ah, “property acquisition.”

Kasumi on the whole seems to be an entirely different kettle of chips from most of the other members of your team. She seems to have more in common with Yeoman Kelly Chambers than Garrus, Jack or Grunt. She’s upbeat, positive and even when you’re in the middle of a chaotic firefight, she’s having fun. Occasionally when she pops out of the shadow behind some unfortuante mook to crack them one across the head, she’ll let out a Simpsons-style “HAW HAW!” And if she’s having fun, we’ve got no excuse not to. I smile every time.

Courtesy BioWare
This girl has got some moves.

Speaking of her abilities, it’s nice to have a fully-fledged rogue on the team. Her signature move, Shadow Strike, is functionally similar to the Infiltrator’s Tactical Cloak, but she uses it to cross a great deal of distance and deliver a backstab-style sneak attack. While the thronging masses of gun-toting suckers line up for bullet sandwiches from you and whichever other team member you’ve chosen, she uses the chaos to sneak around behind and exploit their weak spots. I for one really like that. She also gains the Flashbang Grenade, which inflicts a little bit of damage within its area but also causes weapon overheats, messes with electronics and disrupts the concentration of biotics. It’s crowd control at its finest, and from what I understand it’s capable of locking down even the biggest bads you’ll face on foot.

Her loyalty mission, the aforemention heist, is also a lot of fun and starts with a really nice change of pace. Instead of opening with the typical fare of dropping into the target zone to murder everything in sight, Shepard and Kasumi have to slip into the dinner party of Donovan Hock, an arms dealer with a thick South African accent and a penchant for self-aggrandizing. While Kasumi stays invisible, Shepard must wear formal clothing instead of armor and chat people up for information, clues and the keys to the vault. There’s a really nice callback to the first game as well as nods to other BioWare games and even classic sci-fi films. Of course the mission switches about halfway in to the usual shooting, but taking on the bad guys with just you and Kasumi presents an interesting challenge in and of itself.

The only thing lacking from Kasumi’s DLC is more conversation with her. Like Zaeed, she’ll talk when you select her in the Normandy’s port observation deck, but it’s not a back-and-forth conversation. However, she does offer insight on the rest of the crew and her stories tend to be just as colorful as Zaeeds, though usually less violent. I’m sure there’ll be more lines as I add members to my crew in my current play-through, but I feel there could have been more done with the character. It’s hard to really consider that a major weak point when you get to keep your formal wear after the mission and Kasumi installs a bar in the Normandy. Nothing beats the fatigue of taking on the Collectors than science fiction booze!

Bottom line is, Kasumi’s Stolen Memory is definitely worth getting. She’s a great addition to the game.

Courtesy BioWare
The next best thing to my trusty sniper rifle.

At the same time I got Kasumi’s Stolen Memory I also picked up the Aegis Pack & the Firepower Pack. The Kestrel Armor is no better or worse than some of the other armor available, but the ability to mix and match bits of it instead of needing to wear the entire suit is a fantastic option. I’m also using the M5 Phalanx pistol quite a bit. The Colt Anaconda of the Mass Effect universe, this packs even more punch than the Carnifex hand cannon and comes equipped with a laser sight. It’s a bit more challenging than the default crosshairs, but accuracy is rewarded with increased damage the makes kills more frequent. That weapon and the nature of the Kestrel Armor justifies the price of these DLC for my money. I’m playing as an Inflitrator (again) so I can’t comment on the Mattock battle rifle or the Geth shotgun, but Garrus seems to be dropping folks left and right with the Mattock and I’ll see how Tali likes the shotgun.

I take care of my ladies, what can I say?

Horrific Thoughts

Courtesy New Line Cinema

Now that I’ve finally completed the last round of edits for Citizen in the Wilds short of anything that comes from test reads, I can turn my attention to other projects. I have a few on my plate but first and foremost is a deadline approaching with all of the inevitablity of a steam locomotive with a beard in place of its cow-catcher.

The Terribleminds Flash Fiction Challenge.

It needs to be horror and it needs to be set in or about a vacation. That’s about all we have to go on, other than the word count. So how do we begin. What sort of horror do we invoke?

I’ve done the horror thing before and met with moderate success. But I don’t want to rely as much as the supernatural I did in my previous work. Buckets of blood and disgusting monsters doesn’t necessarily make something a horror story. What does, then?

Once again, I direct your attention to the excellent and insightful Extra Credits:

Horror is about human psychology. It’s about understanding those primal fears that have tormented mankind since its early history. Horror is about the irrational and the breakdown of our modern faith in logic and the fundamental order of the world. Horror is about all those things that drive us towards our darker impulses and justify our most bestial actions. Horror is about hopelessness, and facing things so unimaginably greater than ourselves that, for all of our self-importance and assurance of our place in the world, we’re nothing before them.

To me, this is very nearly an outline of the major points a good horror story needs to touch upon to be a true member of that genre. If you rely on jump-out scares or grotesqueness, you’re missing the point. Shock is not the same as horror. Shock fades after a few moments. Horror fucks with your head.

Here’s an example. Villains do things for deeply personal reasons. Those reasons do not necessarily need to be explained to the audience. If you want to make your villain terrifying, regardless of what genre you’re in, keeping their motivations inscrutable even as we get to view their personality can introduce an element of horror into the story. Lay their motivations bare, however, or attempt to obfuscate their drives behind quirky logic or language and you’ll undermine the sentiment of dread you wish to convey. I’m lookin’ at you, Mass Effect.

Give me more examples of true horror as opposed to failures. When have you been shocked, compared to when you’ve been deeply disturbed? These are the sort of things I’ll be contemplating over the next week as I frame this story. I have an idea, and ways to make it interesting, but making sure it fits into the horror genre as a whole instead of just playing with the occasional scare will be the real challenge.

To PubIt or Not To PubIt

Courtesy Barnes & Noble

So Barnes & Noble today announced this little feature called PubIt! that’s directly tied into their Nook e-readers. Here’s the short version from their site:

PubIt! utilizes a self-service Web portal for publishers to independently set up their accounts, upload their eBooks, set the list price, and track their sales and payments. Publishing an eBook through PubIt! makes the content available via our Read In Store program which gives bookstore customers the ability to browse the complete contents of eBooks at no cost. In addition, all eBooks offered via PubIt! will be lendable, giving the customer the opportunity to share the book once with any friend for up to 14 days.

I’m not sure how to feel about this.

On the one hand, it seems that PubIt! is designed to allow new writers to break into the realm of the published without the long waits, repeated rejection and labyrinthine contracts of the established publishing industry. The notion of complete creative control and bypassing payment due to extra people such as publishing staff and agents appeals to the small writer just starting out. It might be a way to get a little cash flow going to fund bigger projects. Or one might even launch a whole career using this system.

On the other hand, I can see a lot of bad things pouring into B&N’s system through this portal. A glut of bad writing will make good writing even harder to spot. Also, the small number of Nook users relative to the general reading audience makes me wary. I know there are e-reader apps for the various iWhatevers, but still there seems to be fewer people with thin plastic platforms than there are folks with access to traditional bookstores. Maybe that’s just me.

I’m undecided on this. Do I look into this further, as a way to get smaller works into the hands of readers for audience-building, or do I ignore it as another trend and continue slaving on my traditional editing/querying/flagellation cycle?

What do you think, writers of the Internets?

Four Ecks

Courtesy MicroProse
Espionage and fabulous cloaks are the Darlok’s specialities.

A lot of my friends and co-workers have been losing quite a bit of free time to Civilization V. Had I the free resources, I’d be very likely to join them. Civ 5 is the latest in a very long and storied tradition amongst computer games, one I grew up with. The best way to describe these games beyond a generic moniker like “turn-based strategy” is to call them “4X” games.

The term was first coined by Alan Emrich back in ’93. “4X” or XXXX if you’re feeling saucy stands for eXploration, eXpansion, eXploitation and eXtermination. Basically, you explore the map presented to you in the game, expand your territory as much as possible, exploit resources and technology to get ahead and exterminate your competition, through canny diplomacy or straight-up explosions.

Emrich used this term in the preview of the game Master of Orion. It was the first 4X game I really latched on to, mostly due to my nerdy interest in sci-fi during my formative years. Playing it now, through the wonders of DOS Box, it still holds a lot of the addictive qualities I remember – straightforward gameplay, interesting races and plenty of technology to research. The MIDI music, graphics and combat systems are a bit dated, to be sure, and I’m glad that the sequel did some different things with ship designs, the interface and diversity in systems and events.

Playing these older games is satisfying the urge I have to try out the new Civilization, which I still might do when I have the means to pick it up while still keeping the lights & heat on.

Did you catch the Civ V bug? Have you played 4X games? If so, what’s your favorite?

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