Year: 2010 (page 20 of 73)

Opening The Red Box

Courtesy Wizards of the Coast

Last night was a little different. Normally on Sunday nights I stay at home with my feet up and possibly lacking a pair of pants, and every other week I twiddle my thumbs while I wait for Classholes time to come around. Not last night, though. About mid-afternoon I put on pants and sallied forth to a friend & co-worker’s house for something a little different. We opened the Red Box.

I never had the red box myself, as a kid. I got into D&D around 2nd Edition, and I had just about wrapped my mind around the nuances and algorithms of THAC0 when 3rd Edition was announced. Naturally, I was frustrated. How dare TSR take away all the complicated algebraic formulae we’d burned lean tissue to memorize! Between 3rd Edition and Star Wars Special Edition, fans had plenty to be butthurt about. 4th Edition, released just two years ago, has been met with a great deal of similar ire from those steadfastly devoted to 3.5, people who’ve turned up their noses at anything new coming out of Wizards of the Coast and opting to play Pathfinder instead.

And now comes the Red Box. D&D for beginners. Hurt butts everywhere.

So when we opened up the box, we found the following:

Bag of dice. Off to a good start.

A two-sided, glossy map with two outdoor locations on one side and an indoor temple/dungeon/really big house on the other. Good for a couple of adventures, sure, but I suspect that unless you slice up the interior locations to be rearranged and thus ruin the outdoor maps, it might get old after a while.

Cardboard counters for heroes, monsters and Action Points. I have to admit, this was really nice. Coupled with the map, a lot of the guesswork and ambiguity is taken out of combat. Yes, there’s something charming about “picturing it in your mind,” but at the same time knowing where you stand in relation to which hulking monstrosity at any given moment is a good thing both as a player and as a DM. For folks just starting out, this is pretty ideal. Painted miniatures and custom maps can come in time, provided you have some to spare. To say nothing of money for pewter and paints.

Character Sheets. It was nice of Wizards to toss these in, and on high-quality paper as well. That said, there’s something somewhat limiting about them. Granted, the contents of the Red Box aren’t intended to take the characters too far past level 2 (more on that later) but giving characters a bit more room to grow beyond the one side of a single character sheet isn’t a bad thing. On the other hand, the blank side of the sheet is great for sketches.

Power Cards. This is where a lot of the butthurt is going to come from when fans of 3.5 check this out. 4th Edition resolved to make things a bit more streamlined and free-flowing, especially in combat, and while this wasn’t necessarily implemented well on all sides — half the skills are gone, which dilutes the versatility of a character somewhat — the Power Cards are probably the best addition to the game. Instead of hunting through the Player’s Handbook or a supplemental guide to find the particulars of a given ability, a player has a set of cards giving the name of the ability or power, what it does and how often it can be used. And… apparently… this is a bad thing?

Player’s Book. This is probably my least favorite part of the new Red Box. Now, granted, I understand why Wizards put it together this way. It’s for the total beginner working solo to introduce themselves to D&D. But when you have a few people looking to try it out with ideas of what they want to play, hunting and picking the particulars of the watered-down character creation rules out of what is essentially a Choose Your Own Adventure book is a bit tedious. Again, I’m not ignorant as to why it is this way, and in terms of getting a kid started in D&D it’s a really neat way of doing it. It’s just not helpful to people starting together as a group, and it feels a little childish in presentation.

Dungeon Master’s Book. Tied into the Player’s Book as it is, there are some rough parts of the DMB. The transition into DMing is presented as a natural extension of the CYOA aspect of the Player’s Book, with an owner of the Red Box lending his or her Player’s Book to another interested player so they can generate their character. You could probably pass the PB around from player to player and let them figure things out on their own, but that’d be an evening in and of itself, more than likely. Other than that, though, I have to say the DMB is a really solid intro to DMing, which might be the biggest hurdle some people have to clear when it comes to D&D. Laying out an adventure, coordinating a dungeon’s encounters and handling things like experience, role-playing and treasure can be daunting when you first decide to try it. The Red Box’s DMB keeps things simple, walks you through rules procedures and even reminds you that the players’ choices are just as important as your dungeon and its denizens. As much as I felt the Player’s Book doesn’t help a party starting out, the DMB does that well, once you get over the rough transitional bits.

So there you have it. Those are the contents of the Red Box and my take on them. But how does it work with new players, or experienced ones for that matter?

Tune in tomorrow, and find out.

The Blue Ink Bump

Courtesy Lockwood

When Stephen Colbert mentions someone or something of import on his show, he’s giving it “the Colbert Bump.” Even his constant assault upon Jon Stewart’s Rally to Restore Sanity draws attention to that event – which, by the way, I think I might be making time to attend. I’ll be bringing my indoor voice, as recommended.

Anyway, I thought I’d bring attention to a few of the resources I go to that keep me going in terms of writing and help me maintain sight of my goals.

Terribleminds

Come on. This one’s a gimmie. Chuck has repeatedly and brilliantly given writing advice that’s head, shoulders and beard above anything I could say. In fact, I hear tell he’s working on a book of writing advice which is going to end up right next to my old-school Elements of Style. White & Strunk could probably use a drink, and if I know Chuck, his advice is likely to be soaked in gin.

Do Some Damage

The folks over at DSD primarily talk about crime fiction, but the advice they give on story structure, dialog and pace can often be applied no matter what genre you happen to be in. It’s a great collaboration of very smart folks that deserve some traffic and attention. Check them out!

Genreality

Think that getting that book or article published is the route to fame, booze and floozies? Think again. The keepers of Genreality routinely give not only good writing advice but an inside look at the realities of getting into and staying in the publishing game. It’s an honest and unflinching look at both how to get into it and what you need to do to stay there. Recommended for anybody even remotely interested in getting paid to write fiction.

Query Shark

Between your red-hot manuscript and that elusive publishing contract is the query. You could have the next big thing sitting in your hands, a total Twilight-killer, but it won’t go anywhere without an effective query. There’s advice all over on what makes or breaks a query letter, but like understanding the inner workings of a frog, the best way to understand a query is to see one torn to bits. That’s where Query Shark comes in. You will see nearly 200 queries, some good and some terrible, with in-depth reasons as to why some lead to requests to read more and some yield only form rejections. You can even submit your own queries. IF YOU DARE.

What other sites do you guys use when you need writing advice?

Extra Credit

A quick one today: if you haven’t already, cruise over to the Escapist and check out a little feature called Extra Credits. So far they’ve proven to be brilliant, insightful and pretty funny at times. It’s a look at what games are made of, how they influence us, what they mean and how we can make them better.

IT CAME FROM NETFLIX! Moon

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/moon.mp3]

Remember that stuff I said last week about science fiction? In that context, an animated space western was being discussed. On the Moh’s Scale of Science Fiction Hardness, I’d probably put Titan A.E. at between 0 and 1 out of 8. Duncan Jones’ Moon, on the other hand, comfortably sits between 6 and 7. It also makes itself at home in your brain, and if yours is anything like mine, it’s not going to leave any time soon.

Courtesy Sony Pictures Classic

Earth’s energy crisis has been solved thanks to the utilization of helium-3 deposits on the Moon. The mining operation is the sole propriety of the Lunar Corporation, and its base on the moon’s far side is run by Sam Bell. Sam’s 3-year contract is almost up. Other than the occasional video message from his wife keeping him up to speed on their infant daughter, his only company has been the base’s computer, GERTY. The tenure at the station is beginning to take its toll, however, since Sam is starting to see things. He’s very much looking forward to going home when one of the harvesters breaks down. Sam goes to check it out, and… well, things gets really interesting really fast. I’ll say that much, and no more.

In terms of aesthetics, hard science and mood, Moon feels very much like a spiritual successor to 2001. In fact, Duncan Jones does seem to have taken at least a few notes from Stanley Kubrick. Without relying on showy computer graphics or big name talent, Jones has shoot a film that is at times breathtakingly beautiful and shockingly intimate. But remember how in 2001, we had to wait over an hour and watch stuff float around in space before we got a memorable character? Moon gives us a character right the hell away. And it’s a damn good one.

Courtesy Sony Pictures Classic

Sam Rockwell has always struck me as something of an underrated performer. He’s been in science fiction since his big break in Galaxy Quest, where among heavyweights like Tim Allen, Sigorney Weaver and Alan Rickman, he provided a memorable and very funny performance in what could have been a throw-away role. Especially since he was the ‘red shirt’ in the party. It’s really a shame that Iron Man 2 didn’t have more for Justin Hammer to do, focused as it was on Tony Stark wrestling with his demons and learning to get along better with the people around him. If you don’t think Rockwell’s got charisma, watch The Hitchhiker’s Guide to the Galaxy. Yes, I know, it’s not as good as the book, but Sam as the vacuous party-president Zaphod has got charisma oozing out of his pores.

Here, Sam gives a very poignant and subdued performance, but no less charismatic, as… well, Sam. In fact, Jones wrote the part of Sam with Sam in mind, after Sam expressed a further interest in science fiction. He handed the script to Nathan Parker, who’s also familiar with Sam’s work and tailored the script to take advantage on a vast well of untapped talent. There’s a lot of it here, too, from the still and slow-moving camera work by cinematographer Gary Shaw that underscores many themes of the film to Clint Mansell’s simple yet haunting score.

However, this is very nearly a one-man show. The bulk of the heavy lifting in Moon is the responsibility of Sam Rockwell. The film’s story, emotional drive and thematic meaning all live and die based on Sam’s ability to convey those story points, those emotions, those themes. And in every aspect, he displays an adroit mastery. We see so many sides of the same character that… well, again, saying more will spoil things. So let’s move on.

Courtesy Sony Pictures Classic
Not Pictured: The note reading “HUGE SUCCESS.”

I say it’s “nearly” a one-man show because Sam (the character) isn’t 100% alone. The station’s computer system, GERTY, interfaces with Sam by way of a mobile device bound to a single rail that traverses the station’s interior. GERTY claims to be there to help Sam, as it watches the human through an inscrutable single lens and manipulates the environment with its robotic arms. The computer is voiced by Kevin Spacey, in a smooth and soothing tone that… ahh, there I go again, very nearly spoiling the movie for you.

Seriously, this is one of those films you must see to fully appreciate. I can only ramble on about characters for so long without approaching the border of spoiler territory, and talking about all the technical aspects can get kind of dull even when it’s nothing but absolute praise. There is, however, something I feel I should touch on that has nothing to do with either the particulars of Moon‘s story or of its production.

Courtesy Sony Pictures Classic
“What do you mean, ‘I can’t open the pod bay doors’? We don’t even have pods!”

Remember me mentioning Moh’s? It’s unfortunate that, on that scale, a lot of the science fiction we see these days barely rates above a 4. Now, there’s nothing wrong with this and a lot of good stories are told on the softer side of science — Firefly, Battlestar Galactica, Gattaca and District 9 just to name a few — but some of the best fiction is born out of constraints. Some shorter works have more punch and poignancy than novels, due to the author needing to get to his point and drive it home within a restricted word count. Existing as it does on the hard side of Moh’s scale and clocking in at a deceptive-sounding 97 minutes, Moon shows us the kind of story that can be told with the discarding of things like faster than light travel, ray guns and long loving shots of docking sequences set to classical music — a damn good one.

Hard or soft, the best science fiction out there isn’t just about the trappings of the genre. I mean laser cannons, jump drives, killer robots and space whores are cool and fun, sure. But good science fiction, the kind that sticks with you after the space battles are over and the ship pulls in to dock, uses its awesome trappings to draw you in and then teaches you something about the human condition, about who we are and where we’re going. Instead of a grand scale of intergalactic conflict or system-spanning action, Moon has its focus squarely on us here on Earth. By maintaining this tight focus, we experience through the character of Sam Bell some of the things we ourselves deal with despite the fact we’re surrounded by other people every day. In spite of that, some of us can empathize with Sam’s loneliness. We ask ourselves some of the same questions: How much longer do I have? What’s waiting for me after this? Who am I?

Courtesy Sony Pictures Classic
Sam can see his house from here. Kinda.

On top of everything else, the film captures a sense of mystery and suspense that feels fresh and edgy despite the jaded lens through which many watch movies. If Hitchcock were alive today and interested in science fiction, Moon might be a production of his. Its story moves at its own patient pace, much like GERTY’s unflappable patience with Sam. While it’s only an hour and a half long, it feels much longer and much deeper. It follows the traditions of Smith, Heinlein and Niven in using elements both familiar and fantastical to tell an intricate and pointed story about humanity. In other words, this is what high-quality science fiction looks like stripped of hyperbolic special effects and presented with the purest intent and passion of the genre. Moon is, in a word, exemplary. It’s on your Netflix Instant queue. Or rather, it should be. Right now.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

Gamers, Fanboys, Behavior and Respect

X-Box Kitten
Since I and others may get worked up over this, here’s a picture of our kitten.

I try to keep the contents of this blog focused on storytelling and the best ways to do it in modern media. One of those forms of media is games. Video games, to be precise, and it’s a form of storytelling and interactive entertainment I’ve enjoyed since I was knee-high to a corn stalk. It’s in my blood. It’s part of my life. I am a gamer.

And yet, I feel like using that word has come to carry a negative connotation. Some have tried to distance themselves from the hobby to some degree. Some have pointed out that a lot of gamers are doing it wrong. Some are curious as to what’s going on with the term in general. And others want the label drowned in the bathtub altogether.

By the way, you should really go watch and read all of that stuff I just linked if you haven’t already. It’s worth your time especially if you’re a gamer, and it’s the basis for this entry.

For my part, I want to make something perfectly clear. I don’t think I’m better or worse than the large community of gamers out there. I’m just as guilty as taking joy in the failures of another gamer who happens to be on the opposing side of the Internets as anybody. I’ve shunned social interaction, ambition and even relationships for the sake of gaming. I’ve gotten pissed off to the point of physical violence over another failed attempt at a challenging level. After the experiences of suicidal depression, a nervous breakdown, abandonment, divorce and the rigors of the mental health recovery system in this country, I made a promise to myself that when I came across a flaw in my behavior, I’d take a look at the problem, find out where I’d gone wrong and strive to improve my behavior going forward.

Sometimes I do that. Sometimes I don’t. Sometimes I kick it right into the goal, sometimes I bounce one off the post. Nobody’s perfect, right? Yeah, I might lose my cool when I nearly get run over by somebody in an Audi who’s in a hurry to get from the local Starbucks to their next high-powered marketing meeting. Who doesn’t? And I might invoke the works of other gamers and critics – like I did two paragraphs ago – and be seen as taking them out of contest. Mistakes are going to happen. I’m a human being.

My point is: so are you, and so is everybody else out there. I want to be treated like one, and so I make the attempt to treat others like one. Is it really that hard? Am I strange for wanting this? Has common courtesy somehow become taboo, uncool or downright lame?

Courtesy Uncle Sam Posters

No. It hasn’t. And nobody should feel that way.

I’ve gotten into arguments over games, stories, programming procedures, politics, religion, philosophy and the best variety of Pop Tarts. And some of those arguments have gotten pretty heated. But when it comes to an actual debate, even when I bring up a point that I know is going to be unpopular for one reason or another, it’s never my goal to piss anybody off, make anybody feel inadequate or ashamed to feel the way they do. I especially have zero interest in perpetuating the notion that disagreement and dissension should be met with blind hatred phrased in abusive language.

Now before I get into the meat of this, let me pause to say that some of the discourse I’ve had recently related to games and gaming has been balanced and respectful. It’s heartening to experience respect and debate on the Internet, but the unfortunate truth is that this feels more like the exception than the norm. And that’s a problem. I’m also not opposed to the use of profanity. I make precision F-strikes from time to time to get a point across. But using that language in a demeaning, personal attack is a far cry from using it to emphasize a point.

Let me give you an example, specifically regarding the word “faggot” or “fag.” For a lot of so-called gamers out there, if you present a counter-argument to the prevailing sentiment about a given game or aspect of gamer culture — the characterization of a video game’s protagonist or lack thereof, for example, or the virtures of an RPG or turn-based strategy game over the plethora of FPS games out there — you must be a “fanboy” of whatever side you’re percieved to be on. Additionally, it’s not only acceptable but encouraged to imply if not out-and-out state that as a “fanboy” you are automatically also that aforementioned f-word and all it implies. The reinforcement of a negative sterotype of a particular minority of humanity, the perpetuation of the acts that are wrapped up in that stereotype and the consequences desired by certain political and religious groups for being a part of or even associated with that minority have become the default reactionary response of these so-called gamers. In other words, if you were to say that Team Fortress 2 is a better multiplayer experience than Halo or Call of Duty, the default reactionary response of these gamers is that (a) you play Valve games to the exclusion of all other games to the point of obsession and (b) you should be burned alive for being so clearly deviant from the accepted norms of gamer society.

This behavior is absolutely fucking disgusting.

Courtesy Penny Arcade

Putting aside the fact that this sort of rabid defense of a given sub-strata of gaming makes these valiant defenders of whatever they’re defending just as much a “fanboy” as the object of their ire, the virulent vomiting of acidic homophobic or racist hate renders any sort of counter-point they want to make entirely worthless, if they have any point to make at all. People work personal attacks into their commentary all time, be it for the sake of comedy or lacking anything further to say of intellectual importance. And in the interest of full disclosure, in the context of gameplay, busting out the occasional “Your mom” joke when you’re among friends is pretty harmless — I’ve done it & will likely do it again. There’s no intent there to harm, which is a point I’ll revisit.

But in the context of discourse and debate, when all you do is attack the person making the point instead of the point itself, all you’re doing is proving just how aggressively juvenile and socially inept you are. Pointing out flaws in an opponent’s logic, citing sources that discredit their thesis, deconstructing their argument in a way that’s just as constructive for future talking points as it is furthering your point of view — that’s interesting, intelligent, thought-provoking and respectful discussion. Invoking lewd sex acts done by or to your opponent or their family isn’t any of those things, nor is it all that funny.

As I said before, busting out the occasional “So’s your face!” among friends is one thing. Constant, unrepentant and abusive behavior is quite another. Making fun of someone aiming to have everybody laughing, including the one being made fun of, is one thing. Spitting out derogatory remarks laced with profanity for the sake of proving your superiority is another. See what I’m getting at here? Are you picking up what I’m putting down? Does this make any sense to you whatsoever?

Gaming Cat
Another picture of one of my cats associating with games. It calms me.

I know it might seem hypocritical of me to be telling people how to behave and to knock off personal attacks in what is looking more and more like a personal attack, albeit directed at a number of anonymous people. But how else do we call attention to this fundamental flaw in our society? What other recourse do we have to point out how bad this makes us look as a community? Why should we continue to let this be accepted, encouraged and in some cases defended behavior?

We can, and should, do better. We have a whole lot of language we can use. We are fully capable of rendering our arguments in ways that are not personally insulting, potentially inflammatory or deliberately pejorative. And when you get right down to it, the words themselves are devoid of meaning other than those we give them. George Carlin, may he rest in peace, said the following regarding language:

There are no bad words. Bad thoughts. Bad intentions. And woooords.

So I’m not saying that certain words are taboo and should never, ever be used. Taking words out of parlance is tantamount to censorship, which I’m just as opposed to as I am treating other people like shit because they happen to disagree with you. What I’m driving at here is that, as gamers, we should respect the opinions of other individuals even when we disagree with them. If we want to be respected, we need to show respect to others in order to earn the respect we crave.

We are a culture of short attention spans and ever-emerging distractions. We’ll get fired up about something for a bit and then move on to the next big release, content update or point of contention. I’m afraid this will happen when it comes to this aspect of our society. If that means I need to jump up and down in my cage, thump my chest and throw some poo, so be it. After all, the only thing necessary for evil to succeed is for good people to do nothing.

Now, I’m not saying these gamers are evil. That’s just as wrong as all of the homophobia. I’m just reiterating the fact that this kind of behavior, from its roots deep in the insecurities of socially inept gamers to its manifestation as streams of profanity wrapped around racist and homophobic epithets with the intent of degrading an individual for the sake of elevating one’s own sense of self-worth, is completely unacceptable. It wouldn’t be tolerated to use these words with that intent to someone’s face, and it shouldn’t be across the Internet, either. If you engaged in this behavior around a gaming table where dice are being thrown, or while sitting on the couch as a guest in someone else’s home, it would not go on anywhere near as long or be anything close to this ‘accepted.’ In fact, you’d be sitting by yourself pretty damn fast in most public situations because nobody wants to associate with the dickhead who thinks it’s funny to imply people he doesn’t like should be burned alive.

Wil Wheaton says... (art courtesy Scott Kurtz, I think)

You can disagree with me if you like. You can even hate me for pointing this out, even though it’s been pointed out before. Send hate mail, engage in the very behavior I’m opposing, vote for projects other than mine out of spite, whatever. If that’s the price I have to pay for sticking my neck out in the name of common courtesy and asking that a level of decency be introduced to the interactions we have with one another as human beings sharing the same planet and trying to enjoy the same hobby, I’ll pay it gladly.

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