Month: September 2011 (page 1 of 5)

IT CAME FROM NETFLIX! Centurion

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

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The movie version of 300 has definitely made an impression. It’s given us a ton of Internet memes, helped shape all sorts of workout regimens and pushed Gerard Butler towards being the stereotypical big scowly action star. But it also had the subtle benefit of introducing the world to Michael Fassbender. In between his memorable supporting turn in Inglorious Basterds and being exactly the sort of Magneto fans have been craving in X-Men: First Class, he took the lead in another period action-adventure called Centurion, but to say this movie and 300 couldn’t be more different is something of an understatement.

Courtesy UK Film Council

Fassbender is cast as Quintus Dias, a centurion serving as second-in-command at a Roman border post in Britain around AD 117. His garrison is destroyed and he captured by the vicious Picts. When he’s rescued, it’s by the legendary 9th Legion, which is given orders to stomp their way north to wipe the Picts out. This, unfortunately for the Romans, goes pretty horribly and Quintus tries to lead the handful of survivors home while a Pict hunting party lead by an exceedingly scary young woman tracks them down.

At first, Centurion seems more driven by plot than characters. Unlike other movies that establish their ensemble cast as quickly as possible, writer-director Neil Marshall carefully paces the opening to give us the information, atmosphere and tensions of the age before really diving into the characters we’re going to spend the next 90 minutes with. I haven’t seen any of Marshall’s other work – Dog Soldiers, The Descent or Doomsday – but he certainly seems to have a good grip on pacing in his writing, and clean shots in his direction, as well as an unflinching and visceral taste for combat.

Courtesy UK Film Council
With those metal weapons, Magneto would have sorted the Picts out in about 3 seconds flat.

As the characters begin to emerge, their roles grow organically out of the flow of the story. Most of them are cyphers or stereotypes, but their delivery is earnest and the writing of their lines decent without either verging into ham-handedness. When the 9th falls, it’s a sad moment, but it’s difficult to care as much as Our Lady of Soundtrack Sorrow wants us to. The deaths of individuals later in the story means far more than the wholesale slaughter of faceless Roman soldiers. It’s not that I’m expecting Marshall to compel us to care about all 3000 of the Romans, and the characters we do get are certainly better than many of their modern counterparts, I just feel that some of the drama’s a little overwrought.

This is a tale that owes far more to HBO’s Rome mini-series than to Ridley Scott’s Gladiator. As these characters grow and interact they do so in ways that seem earnest and unforced. Fassbender’s Quintus in particular shows not only brotherly concern for his fellow men but a growing bitterness at their circumstances and a grudge against both sides in the conflict. And neither the Romans nor the Picts emerge as the ‘good guys’ in the war. Keeping the moral ground gray between the two of them was very wise on Marshall’s part, as it keeps the focus on the dwindling number of actual characters caught between these rather dickish powers.

Courtesy UK Film Council
Trust me. She’s pretty scary.

While many other period pieces go for a stew of anachronisms, playing devil-may-care with the technologies and languages available to a given set of peoples, Centurion actually has a great deal of authenticity going for it. While the Romans speak English for our convenience, their arms and armor are right out of the Empire’s heyday, and the dwellings and lifestyle of the Picts is masterfully depicted, from their means of restraining prisoners to the status of their women. Between this, the characters and the smart plotting, there’s a lot to like about this movie.

It doesn’t quite delve into the naked melodrama of Edward Zwick’s Last Samurai or Defiance nor does it play up the violence or spectacle for its own sake as 300 does. Centurion opts instead to tell a decent story about survivors behind enemy lines and does that job rather well. The characters we do get are interesting and well-acted, the story never bogs down or feels overly contrived and the action feels authentic and visceral without being completely over-the-top, which all adds up to an enjoyable adventure story bordering on the excellent. It does everything right that pointless slapped-together flicks like The Expendables get wrong. Consider checking it out on Netflix Instant if you’re on the lookout for an action-adventure or period piece with at least a bit of a brain in its head. And while I mentioned I haven’t seen any of Marshall’s other work, considering he’s put together a movie about werewolf soldiers and one that’s described as Mad Max driving headlong into 28 Days Later… I think I’m going to have to correct that.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

That Blessed Bean

Coffee!

Coffee. Coffee. Coffeecoffeecoffee.

I may be all but out of supply here in the apartment, but soon there will be more coffee at my disposal. It’s my morning vice of choice. Considering I’m about to head back into full-time dayjob employment and want to present myself at least somewhat professionally, an early-morning cocktail is out of the question. But when I climb into Vera for the morning commute against the will of my protesting body, a good cup or two of this rather divine substance is sure to get me into a more productive frame of mind.

One of the things I miss about working in Old City is the prevalence and accessibility of coffee shops. Taking a walk down the block or around a corner to pick up even a simple cup of coffee instead of hitting up the Keurig was a good way to clear one’s head, try to get thoughts in order, possibly strike up non-work conversation with a co-worker. Especially if the weather was nice.

It’s certainly not a necessary vice, no more so than lighting up a pipe while reading over a novel or draft, or mixing up a martini to celebrate a few more thousand words or a particularly nice winning streak in ladder matches. But I consider it one of the perks of being an adult, so long as such indulgences are taken in moderation.

It’s National Coffee Day, and I’ll be grinding up my last bit of Trader Joe’s House Blend to celebrate. Share some java stories with me: what role does coffee play in your everyday life? How do you take your coffee? Do you have a preferred shop, or do you have an arcane system of coffee creation that no barista could ever top?

Color me curious. And caffeinated.

And in case you didn’t know where coffee got started, how it works its magic or what the heck Americano is, don’t worry. The Oatmeal’s gotcha covered.

Looking Ahead at Guild Wars 2: Races

Courtesy ArenaNet

My wife and I haven’t been doing much in the way of MMOs over the last year. We’ve tried a couple since parting ways with World of Warcraft but none have really hit that “sweet spot” for either of us, the sort of feeling we were expecting that would keep us playing for a long time. But there is one poised to hit that exact spot, and it’s called Guild Wars 2.

I never played the original Guild Wars and, as I understand it, I missed out. As such, I can’t comment on how this game is looking to improve upon or innovate in light of its predecessor. Instead, I’ll point out why I’m eager to get started playing when it’s released some time next year.

The first choice you make in character creation is your character’s race, so let’s talk about those first.

Both the Charr and the Norn appeared in the first Guild Wars, and as I understand it, one or both of them were antagonists. Rather than pulling their cultures out of the aether, however, ArenaNet did a very smart thing in taking notes from our own history. The Charr have their roots planted in the fertile soil of imperial Rome, while the Norn seem to hail from the lands of the ancient Norse, if not Marvel’s Asgard. They’re fleshed out in Guild Wars 2 and while their cultures are different from those of humans, they’re not so alien as to be unappealing; in my case, quite the opposite.

The new races are the Asura and the Sylvari. I’m not a big fan of small races, as much as I love the goblins of Warcraft, but the Asura’s thirst for knowledge, love of artifice and esoteric designs have me curious. The Sylvari, on the other hand, were appealing to me from the start. Their society is based on Arthurian legend and folklore, they have disparate but linked attitudes and personalities that bind them together, and gender is largely a non-issue when it comes to relationships and romance. I am so there.

The humans in Guild Wars 2 seem similar to those in other MMOs, but the strata of their society and the history inherent in having an entire previous game gives them just as much weight as the others. I love the idea of creating a character that will be part of a society that has equal parts familiarity and uniqueness, and every single one here fits that bill. It’s pretty much sold the game to me on that basis alone.

Next up? Classes.

Passing the Test

Checklist

No writer is an island.

Oh, writing’s a solitary profession, no doubt about it. Locked in a corner with only a bottle of booze for company, etc and so on. We grow our beards, we yell obscenities at our pets, we quietly cry as we contemplate our heroes having sex. We do this all on our own.

But unless you’re planning on writing an epic twenty-seven chapter series of Terra Nova fan fiction, the point of writing is to create something for others to enjoy. How are you going to know if said others will enjoy it if nobody else reads it before you’re trying to get them to buy it?

The solution is to climb out of your writer-hole and put your words in front of someone else’s eyeballs. We call these unfortunate slobs brave volunteers test readers.

I love my test readers. Most of the people I engage to look over a chapter or passage of work give me feedback beyond “It’s good” or “This sucks.” And I try to do the same in return.

The best time to get a test read done is when you have a specific concern. Does our hero come off as sympathetic? Does this action flow as well as I think it does? Is anybody going to buy a zombie cyborg Hitler rising from the grave only to face a down-on-his-luck high school senior possessed by the two-fisted ghost of Teddy Roosevelt?

Test readers, to me, are invaluable. They’re the grounded and sober advisors to the drunken raging dictators we are towards our stories. They’re equal parts supporter and critic. They’re the hitmen (hitpeople?) we must hire from time to time to subject our self-doubt to the Mozambique Drill.

“Oh, what’s that? You think your work sucks?” Pop pop. POP. “There. It doesn’t suck. But it DOES need a couple of tweaks.”

If you’re writing is going along and you’re not quite sure how well you’re doing, or you don’t know how to get past your first chapter, or you’re all done (or think you’re all done) and want to ensure you’re ready for the next step, get a test reader. Or two. Or five. Especially if you have a trusted friend or two willing to tell you exactly what they think, put your words in front of your eyeballs.

You’ll bite your nails in anticipation of them finishing. You’ll wonder why you didn’t catch what’s obvious to them. You’ll curse them for making you do more work.

And then you’ll thank them. With praise, gifts, booze and who knows what else. They’ll have earned it, and your work will kick even more ass as a result.

Flash Fiction: Another Three Sentences

Bard by BlueInkAlchemist, on Flickr

Brevity is the soul of this latest challenge from Chuck Wendig.


The protagonist has reached this point through trial and error (mostly error) but the goal is now within reach, allies close by and enemies poised to strike.

The audience is expecting a resolution to the conflict, be it a happy ending, one involving varying degrees of sacrifice or even something where the goal is achieved but our protagonist does not see that achievement because they have to die or become crippled or board a ship with elves on it or something.

So… what happens next, writer?

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