Month: November 2011 (page 1 of 5)

First Impressions of Star Wars: The Old Republic

Courtesy LucasArts

I am a recovering Star Wars fanboy. I grew up on Star Wars. Before Star Trek grew into its Next Generation and into the myriad other permutations, there was A New Hope. From Alan Dean Foster to a variety of hacks, there’s been all sort of surrounding works with the series. Video games are no exception. They’re not all Dark Forces and TIE Fighter to be sure, but most folks in the know will point to BioWare’s Knights of the Old Republic as perhaps the best RPG set in the universe.

I’m a fan of the Old Republic in general. I’m of the opinion that ancient fallen Jedi Ulic Qel-Droma is one of the most interesting characters in the whole Star Wars universe, but that’s a post for another time. Setting the stage thousands of years before Qui-Gon Jinn and Obi-Wan Kenobi are sent to Naboo cleans the slate and allows for expansion on history, culture and adventure within the galaxy Lucas created. It certainly offers more options than a galaxy where there are two, count them, two Jedi to speak of and the Empire’s in shambles until Grand Admiral Thrawn shows up.

This brings us to Star Wars: The Old Republic, a MMORPG created with LucasArts’ universe, BioWare’s storytelling chops and EA’s marketing monstrosity. I’ve had the opportunity to test it twice, and while I never got as far as double digits in terms of character levels and thus can’t speak to things like class balance or dungeon content, I can talk about the mechanics, the storytelling and the atmosphere of the universe and how well it’s captured.

Courtesy LucasArts
I couldn’t find where the game stashed the screenshots I took, so… have some concept art.

I will admit that I more than once felt the pull of the old familiar nostalgia trying to pull me in as I played. The music, the set pieces and even sound effects appeal to that eight-year-old that lingers in the back of my brain and tries to convince me that Star Wars never came close to being ruined at all and those other Transformer movies never happened because Optimus Prime is not that much of a callous, bloodthirsty douche. Tempted as I am to give that little jerk a wedgie for being so naive, I will admit that the design team is doing their job in evoking the feel of the Star Wars universe. I got a little bit of a nerdy charge when I recognized names like Naga Sadow, Marka Ragnos and Exar Kun… while my wife had to ask who they were and why it matters. Star Wars fans will be pleased by this, non-fans may feel a bit on the outside looking in.

The stories are perhaps the strongest part of The Old Republic, chalked up as mentioned previously to BioWare’s experience with such things. Within the household we experienced several and the consensus is that the Imperial Agent has the best story of the bunch. Most MMOs have you chasing down rats or collecting bits of twig for someone nailed to the ground, Old Republic flings you into an espionage yarn worthy of Alpha Protocol. With fully voiced NPCs, cinematic cutaways devoid of overpowered happenings and dialog choices that actually matter (eventually), there are times when the game feels more like a single-player RPG than an MMO. I was never in a group long enough to experience the way the game weighs the attitudes of multiple players against one another in conversation, but the idea does intrigue me from the standpoints of storytelling and mechanics.

It’s on the mechanical side of things, however, where I found my enthusiasm waning. Each class gets a set of particular skills with cooldown periods and linked mechanics (Sith Warriors with rage, Imperial Agents with cover and so on) that they can purchase new ranks of with each level they gain. Sound familiar? And while there’s no auto-attack and you must push a button to initiate an action, there’s no denying this is essentially WoW in space. The potential of the game is also undercut by the shortage of character creation options. While male characters can come in sizes from “barely out of their teens” to “hitting the Krispy Kreme once too often”, females are limited to four different sets of voluptuous curves with no real appreciable difference in frame, and all in rather tight outfits. It’s possible that this is due to beta constraints and higher levels will see these ladies in practical armor, but somehow I doubt it.

While I don’t think it’s necessarily the case that a new MMO has to be radically different to survive, I find myself having difficulty getting excited for Star Wars: The Old Republic. Yes, it brings me back to the sense of adventure and sweeping story that drew me into Star Wars in the first place, and the story beats do crack along rather well from what I’ve seen. While the gameplay isn’t necessarily bad by any definition, it also isn’t blowing me out of my seat. What The Old Republic is, in a word, is “safe”. It builds mostly off of the success it’s main competition and tries to draw in players with story and atmosphere. While those things are good, it will be difficult to sustain a player base on those things alone. When the goal of the game is the delivery of top-level dungeons and PvP matches, both endlessly repeatable, the story eventually has to peter out and the atmosphere becomes mere window-dressing. Players with a hankering for story will turn to one of BioWare’s single-player titles or a game like Skyrim while those craving good atmosphere would do well to try out smaller indie titles like Bastion if they’re in the mood for atmospheric gameplay with strong story elements, or Amnesia: the Dark Descent if they feel like crapping themselves.

Personally, I’m holding out for a Mass Effect MMO. Oh, and Guild Wars 2.

The Women of Skyrim

Courtesy Bethesda
Pop quiz: is that a man, or a woman, slaying that dragon?

I’ve been playing a lot of Skyrim lately, between shifts at the day job and stabs at the rewrite. Even when it’s not entirely on my brain, the experience lingers, reminding me of quests to finish and things to craft at my local friendly blacksmith’s forge. That may be why, when my brain was otherwise occupied with work-related minutae, I engaged in a brief Twitter debate about Skyrim’s women.

This may seem a bit like riding on the coattails of yesterday’s Jimquisition, but this actually began here. A little entry on an Escapist thread went over well enough that I thought it warranted Tumbling. A concerned young woman, seeing my tweet, responded with a picture of a ‘busty wench’ from the game. I responded with some pictures of my own, contending that while some of the women in Skyrim do wear bodices, the treatment and portrayal of the ‘fairer sex’ is a lot better than it has and could have been.

You see, the women of Skyrim are varied characters from all walks of life, from warriors to mages, from miners to barmaids. I’m about 30 hours into the game and I have yet to see one being shown in an objectifying or demeaning manner. No dancing girls, no slaves to a male figure, not even a prostitute in sight. And the women who take up arms do so practically. They don’t squeak when they get hit and most of them wear armor that actually provides some protection, instead of wearing a couple of iron goblets over their nipples held in place by fine silver chains and magic.

There is, to me, a huge difference between characters like these and other ‘strong females’. Skyrim is closer to Eternal Darkness or Beyond Good & Evil than it is Heavenly Sword or any fighting game you care to name. Let’s face it: a barmaid in a bodice is no Mai Shiranui.

Courtesy Bethesda & SDK
One of these things is not like the other.

Now, I understand that barmaids are often dressed or dress themselves in a certain way to attract the male gaze and thus increase their tips for an evening’s work. And I know this isn’t necessary in a video game but can be exploited for a bit of that “peep show” thing game designers like to pull off. But, in this case, I don’t think Skyrim is doing this intentionally. Rather, it is set in a particular place with a particular aesthetic (namely, medieval Europe) and the ladies who made a living waiting tables in taverns had many of the same concerns and ways of addressing same that women working at Hooters do, only I doubt the owners of the Bannered Mare insist on booty shorts and tight, lung-restricting t-shirts. And nobody is expecting a barmaid to get into a one-on-one fight with someone – though if they did, most of them would kick our asses, you have to be tough in that business. Mai, on the other hand, is a competitor in the King of Fighters tournament, and dresses… well, you get the idea.

See, the reason I think Skyrim is succeeding where other games fail, at least in terms of aethetics, is that it’s only occasionally we see something like the barmaid above. For the most part, the women of Skyrim are dressed for the weather and their work. Furs, practical armor, hell – I met a woman north of Riften who works in a mine, and she’s doing it in a very plain shirt & trousers. That doesn’t stop me from considering her a potential bride for my hard-working spell-sword Breton Dovahkiin. My point is that these ladies are attractive without having to stop and pose like they know somebody’s watching them. And when you create your own female, the options are much more varied than they are in, say, Star Wars: The Old Republic. Which I’ll talk about soon.

Unfortunately, they aren’t delivering so much in the personality department. The voice acting and motion of the characters is much improved over Oblivion, but some of the limited dialogue options and repetition that happens in certain situations – following me, being my housecarl, etc – pierce the illusion that these are more the sort of female characters (or NPCs at least) many in the community are looking for. Still, from where I sit, it’s just another thing about Skyrim that marks it as an impressive feat and well worth all its hype. Even if it’s just a small move in the right direction, hampered by the lack of personality the way one of us is hampered by our shoelaces getting tied together, a little movement is better than none at all.

Don’t Go Easy

Bard by BlueInkAlchemist, on Flickr

While working on the revision for the fantasy novel, I realized something that’d passed me by on my previous edits. Well, I say ‘revision’ but mostly what I’m doing is falling under ‘rewrite’. I’m taking large chunks of my old draft, keeping what works, and cutting out what doesn’t. There’s a brand-new opening for our young hero, which gives him a bit more fleshing out and dispenses with some exposition in a manner better than I had written previously, but what I came across yesterday was something else entirely.

I realized I was being far too easy on my characters.

Conflict is the essence of good storytelling, and it happens all the time, even between people who care deeply about one another. It can be as simple as an ill-timed word or joke or as complex as coming down on opposite sides of a political or religious debate. And that’s before we get into anything morally questionable. The more we show our characters not getting along, the more we can relate to them. Because we don’t always get along.

This isn’t to say that you should always be beating up your characters. Give them little victories and moments to breathe where you can. But they’ll mean more if you make the characters earn them. Trial by combat may seem to be the easiest way to do that, but the operative word there is “easy”. Presenting a monolithic threat by way of a slavering beast, an enemy fleet or a goon squad can give way to action, sure, but there’s only so much development that can happen for our characters in the course of that particular kind of conflict. The readers may also have never engaged in ship-to-ship combat in space or magical duels or even gunfights. It’s far more likely they’ve had a shouting match with a family member or had their heart broken by a revelation from a loved one. Such things are much closer to home for most readers. Your story moves along more naturally, your characters grow deeper and more real and the experience you give your audience becomes richer.

To me, that’s worth putting some fictional people through a bit of hell.

IT CAME FROM NETFLIX! The Last Samurai

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[No audio this week; RIP old headset. 🙁 ]

I had originally planned this for no other reason than the sake of novelty. I am, after all, not the only small-time Internet movie critic consistently cranking out reviews for the benefits of whomever takes the time to read my words. I have a Canadian counterpart (no, not my wife), who goes by the handle ‘Marter’ and can be found reviewing movies as often as he can at Box Office Boredom. Since we both toil in the somewhat dank Internet basement clubhouse that is the Escapist user forums, I thought it might be keen to collaborate on a review. He agreed, and for our work I selected Edward Zwick’s 2003 historical epic The Last Samurai.

Courtesy Warner Bros

The year is 1877. While the United States continues to recover from its civil war, the nation of Japan is undergoing sweeping social change. Resisting this change are the samurai, the warrior caste whose ancient traditions are threatened by the onset of a modern age. To assist in bringing these men and women to heel, Japan conscripts Captain Nathan Algren, a so-called expert at dealing with and relating to native cultures. In this case, it meant helping a tribe of Native Americans let their guard down long enough for his superior officer to ride in with their cavalry unit and kill everybody. Bitter, nihilistic and half in a bottle, Algren takes the job just for something to do, and ends up captured and isolated by the rebellion’s leader, Katsumoto, a learned man of both word and sword who may well be the last true samurai left in Japan.

So much for the synopsis. Our review of this film has been broken into five sections: Plot, Characters, Cinematography/Mise-en-scène, Actors and Fun Factor. Let’s get started with Marter’s take on…

Plot

The plot of The Last Samurai worked well for me, even if it might have meandered a bit too long watching Tom Cruise sitting there and observing the samurai culture. It also takes a while to get going, with Cruise’s character’s alcoholism kind of coming and going whenever it was convenient. After the first day in the samurai culture, it disappears after he’s denied his saki. That’s fine, but after being released, he’s offered whiskey from the businessmen. He refuses, presumably because he kicked the habit. He even claimed that he’s finally been able to sleep peacefully. But only about 5 or 10 minutes later, he’s saying “I need a drink.” Why?

Oh, and let’s not forget the random ninja attack. It was like director Edward Zwick thought “Hey, they might be getting boring. Let’s have a random action scene!” Sure, it was explained, but not very well, and then it’s never brought up again. I mean, it serves a function and it brings some of the characters together, but making it have some sort of relevance would have been much nicer.

The beginning scene also didn’t quite work for me. It showed us how far this soldier had fallen, but if he was willing to fall that far, more or less giving up hope in human life, why would he accept a lot of work just for some money. Opening this way shows his character doesn’t care too much about his life, or the money he can get, and makes me question why he’d take the $500 a month to teach people how to kill other people.

Most of the plot worked well, though. Despite the film lasting over 150 minutes long, I had no problem sitting through it because there was a lot to take in, and there was always something new happening. I wasn’t bored, and even if there wasn’t a random ninja attack, I don’t think I would have had a problem going over an hour without a real action scene. Watching the life of the samurai, like what I assume happened with Cruise’s character, was interesting to me. I was fine sitting there and simply observing.

Personally, it struck me a bit as Dances with Wolves in Japan. When I first saw the film it felt like a win/win. Dances with Wolves was a deeply affecting piece and I’m a sucker for the history, culture and fables of a land like Japan. However, in retrospect I can’t help but feel there’s been a little glossing over and touching up of some things in places when it comes to an actual portrayal of life during the Meiji era.

I feel what’s missing is the atmosphere of uncertainty. For the most part, Katsumoto (Watanabe) is absolutely sure his rebellion will ultimately serve the Emperor and strengthen his country, while his enemies are absolutely sure their modern way of life will prevail over the ‘barbarians’ who were once universally revered, respected and feared. In a time when nobody was sure what the future would hold, seeing things painted so starkly in black and white dilutes the emotional impact of the experience.

Still, Katsumoto’s desire to resist change for the good of his people’s heritage rings true and is enough to drive the plot outside of Algren’s growth as a human being. The time dilation that occurs can be a bit off-putting, as Marter mentioned, but the scope of the film and the way Zwick shoots it (more on that later) ensures we as the audience are aware of how sweeping the tale is in its scope. It makes a worthy attempt at being an affecting historical tragedy but never reaches the lofty heights of the Greeks or Shakespeare. The lack of moral ambiguity is probably the biggest Achilles heel this movie has plot wise, but it’s not enough to cripple it.

Courtesy Warner Bros
Honestly, I think the beard works for Cruise.

Characters

I’ve sort of touched upon this already, but I felt like Cruise’s character was inconsistent, mostly acting however the plot dictated. Is he an alcoholic for the entire time, or does the samurai life clear him of that? Does he hate all humans, or does he just hate himself? Is he suicidal, or is he not? None of these things are made especially clear, regardless of what the storyline tells us.

He develops though, mostly just as he switches sides from the government to being a samurai. So at least there’s that. Watanabe’s character doesn’t really develop at all. He’s the same at the beginning as he is at the end, with the only difference being that he finished his poem. Wow, that’s a lot of character development there. None of the secondary characters got either depth or development, although that didn’t bother me too much, as we didn’t need to make the film more cumbersome than it already is.

While Katsumoto doesn’t really have an arc the way Algren does, that doesn’t necessarily mean the character’s dull. Is an old tiger dull just because it’s old? We see Katsumoto knowing what he does may end his life at any time, and his willingness to face death, at least his own. The deaths of others, however, have more of an effect on him. One of the film’s best scenes comes when his carefully-crafted mask of tranquility is shattered by someone getting fatally wounded. I won’t say who or when, but trust me that it’s an example of a great deal of emotion and depth being conveyed without a single word.

The one-dimensionality of the other characters does indeed keep burdens to a minimum as the story progresses and ties in to that lack of moral ambiguity I mentioned. There are no real surprises when it comes to the allegiances or motivations of people, making the overall story feel like a duet between Algren and Katsumoto with everybody else playing instruments in the backing band. But at least those two are decent characters, even if Algren seems a bit inconsistent at times. He also, thank the Maker, never becomes a “magical white person”, solving all of the problems of his poor minority friends simply by being there or making a speech. During the final battle he does play a role but never becomes a major factor, and in the aftermath maintains his place as an observer and narrator rather than a firebrand or symbol. He drives home the point of Katsumoto’s rebellion, but in the end seems somewhat superfluous to the actual historical events. To be honest, I like that.

Better that than him rallying Japan to remember its traditions the way a white person is sometimes shown as making a black person a better football player or being responsible for a civil rights movement.

Cinematography/Mise-en-scène

I felt like I was in Japan in the 1800’s. Nothing made it seem more modern, which is always a good thing. If the film felt more modern — even if it was done in certain times for the government to highlight how they’re more technologically advanced — I think it would have broken the immersion tha the film tries to bring to the table. But there wasn’t anything distracting like that, and as a result, I didn’t have any problem with the way the film was built on a staging level.

The battle scenes, unfortunately, might have been the low points of the film. It’s not that they’re not well-made, because I think they were, but because they just didn’t particularly fit with the rest of the film, which is a slow-paced drama. The first scene, where the military is slaughtered, is not particularly interesting because we’ve yet to have enough time to care about anyone involved, especially in regards to the enemy. But luckily, it’s short and then it takes a while for another battle to be fought.

I must again respectfully disagree, with regards to the first battle. While we really don’t care much about anybody outside of Algren, and even so only in passing at that point, the sight of the samurai in full armor riding hard out of the mist gives them an eerieness that works very well, in my opinion. It’s obvious to me why the newly-crafted Japanese army breaks at the sight of them. As is explained to Algren, most of those men grew up hearing tales of the samurai and being in awe of their power and honor. And then, like specters of the past, they’re coming directly at you, screaming like banshees and carrying deadly weapons. It’s a psychological tactic that works beautifully and speaks to Katsumoto’s craftiness in battle strategy, not to mention making for a great shot.

Going back to a previous point, though, the ninja attack is probably the “low point” of the film for me. With the exception of two moments I can think of, nothing particularly interesting happens either story-wise or in terms of shot composition. As Marter mentioned, it’s pretty much just Zwick saying, “Have some ninjas, guys!” Sure, sending assassins after Katsumoto makes sense, but what is this, G.I. Joe?

Courtesy Warner Bros.
Pretty much any scene with these two in it is a good one.

Actors

Cruise and Watanabe are the two more prominently featured actors here. I’ve never actually had a problem with Cruise — offset problems aside — and I think he made a convincing war veteran. Watanabe was more the star though, and I would have liked to see more from him. He clearly understood exactly what was needed from his role, and as a result, he seemed to be fully immersed in his character. Supporting and thankless roles go to Tony Goldwyn, Masato Harada, Timothy Spall and Koyuki.

I agree completely. Tom Cruise all but disappears into his role and it makes the rest of the film better. There are a couple moments early on when he might be overdoing it a bit with the way his character is ‘tortured’, but looking past that we find a performance that conveys Algren’s arc in an earnest, very human manner. He truly brought his A game, which is a good thing because Watanabe shows he is fully capable of blowing less talented actors completely out of the water. The aforementioned death of another character is all but perfect in its presentation and Watanabe absolutely nails it. As I said, this really comes down to a duet between these two characters, and the way the actors play it makes their conversations the highlights of the film.

Fun Factor

Did I enjoy The Last Samurai? Even if it didn’t always seem like a consistent effort that made complete sense, I did. Like I said when talking about the plot, I was rarely, if ever, bored, and I was captivated for most of the time it was playing. Learning the culture of the samurai, even if not completely accurate, was very involving for me, and when the film concluded, I felt like I had learned something even if I hadn’t. It’s an immersive experience that definitely held my interest. While I didn’t always feel as if the battle scenes fit, on their own, they worked well and were exciting. You might not think that a gun vs. sword battle would be entertaining, but you would be wrong in that assumption. I simply had fun with this film. Enough fun, in fact, to forgive some of the things that I didn’t think worked quite right.

In spite of its historical inconsistencies and a few moments that push the melodrama almost to the point of absurdity, The Last Samurai never feels less than sincere in its sentiments and presentation. It may not always work as intended and you may have trouble shaking the feeling that Zwick is trying really hard to remake Glory, but historical war stories are his bailiwick and this one isn’t bad at all. Between the lush cinematography, the interesting historical aspects of the story and the powerful performances of the two leads, it’s safe to say both Marter and I recommend The Last Samurai.

However, when you look up what actually happened in Japan during the Meiji Restoration, from the actual number of samurai to the way the Japanese were using their Western ‘experts’, you may get a little bit angry at the aforementioned inconsistencies. I don’t think this necessarily detracts from the performances or cinematography, but nevertheless, consider yourselves warned.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

Giving Thanks

Courtesy Interplay

This is just a quick list of things for which I’m giving thanks this year.

  • I’m employed by a good company with great coworkers, decent pay and actual benefits.
  • I have a place of my own to live in even if it gets a bit cramped sometimes.
  • My wife continues to put up with me, despite my failings, shortcomings, frivolity, selfishness and brain farts.
  • I still have the determination to write, even if it’s just a blog post like this one, every day, until I get better and/or get published.
  • I’m healthy, sane (relatively speaking) and more stable now than any previous time in my adult life.
  • I have a ton of kickass games.
  • My family continues to show me what it means to love, to support, to encourage and to never, ever give up.
  • I’ve made fantastic friends with lovely, smart and talented people, even if some of them I’ve never met face to face.
  • I still have my faith, hope and love in spite of everything this world has done to try and dissuade me from holding on to them.
  • I also still have my looks.

I hope wherever you are and whomever you’re with, you enjoy today and remember to give thanks, even for the little things.

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