Month: November 2011 (page 3 of 5)

The Dark Depths of Writing

Courtesy floating robes
Courtesy Floating Robes

You can’t say I haven’t warned you.

Living with writers is a tricky business at times. Look here, here and here for some of the proof. Over and above any cautionary tale you might here from the trenches is a deeper truth that is ever-present but rarely discussed. Writers, especially creators of fiction, for all their imagination and altruism and creativity and willingness to share their inspiration to inform and entertain, share a common bond that has nothing to do with what they drink and everything to do with how they do what they do.

I know I may be exaggerating somewhat, but bear with me through the metaphors. Writers, you see, are criminals.

Writers are Thieves

A writer may talk about someone or something that inspires them. What they’re really doing is confessing to theft. Now it’s rarely wholesale thievery, and you may need to look very carefully to see the seams between ideas stolen from other sources, but trust me, the wholly original idea presented by a writer is exceedingly rare.

Many writers have talked about this, at times obliquely, but Joseph Campbell is probably the best-known whistle-blower for this sort of thing. The idea of the hero’s journey is nothing new in the slightest, with the task of the writer being to modify that narrative through-line to make it interesting and relevant. Often the words being used have their roots in outside sources. However, the important part is not the words themselves, but rather what they are talking about.

Writers are Voyeurs

When you pick up a work of fiction, be it rattled off by a fan of a particular current narrative or a story spanning multiple volumes and years, you are looking into the lives of other people. You are seeing as much or as little as the author wants you to see. At times, you’ll be witnessing moments and aspects the people in question may not wish you to witness. You’ll be watching them at their most vulnerable, their most monstrous or their most intimate.

What is this if not voyeurism?

We often find or are told that the act of watching another person, especially if they are unaware of our presence, is something abhorrent. It’s invasive and we should be ashamed of ourselves. Yet we do it all the time. And it is writers, of stage and screen and page, who encourage us to engage in this sort of sordid, vicarious living.

It’s not all steamy windows and heavy breathing, though. When we see the lives of others unfold, the possibility exists for us, despite only being involved as observers, gaining something from the experience. The exploration of these fictional people can give us insight into our own perspectives and motivation. If we can relate to, understand and care for original characters, there’s no reason we can’t relate to, understand and care for our fellow man.

Writers are Murderers

George RR Martin, I’m looking at you.

What are writers if not gods of their own little worlds? They create the people that populate their stories, give them backgrounds, motivations and personalities, sometimes to the point of being all but living and breathing in the minds of the audience. Then, for the sake of the plot or to drive home a point, the writer kills them. Don’t be fooled by something like old age or heart failure or an “accident” – the character is only dead because the writer murdered them.

You can smooth over the stealing in a few ways, and the voyeurism is victimless, if a bit creepy. But murder? Man, that’s serious business. The writer is destroying something they themselves have created for the sake of telling a story.

Or rather, if they’re any good, for the sake of telling a good story.

The only two true inevitabilities in this life are that you are going to die and you are going to pay taxes. And writing about taxes isn’t very sexy or exciting. It goes back to the vicarious nature of experiencing fiction: by seeing how others deal with death, we can gain some measure of peace, understanding and even inspiration to apply to our own lives. The writer’s murders take on an edge beyond this due to the finality of death, but it can still be to the ultimate benefit of the audience.

There’s also the fact that it can be a hallmark of a writer doing their job well. If people are truly outraged by the death of a character, if they cry out in protest or flip tables or what have you, the writer’s done something very special. They’ve made the audience care about an imaginary person. The people experiencing the story feel something on a personal level, have become engaged if not immersed in this tale, which means the writing has done more than convey a story. It’s drawn people into it and inspired them to care.

You can’t make an omelet without making a few eggs, and you can’t tell a truly compelling story without characters dying.

Writers are dark. They’re dastardly. They’re absolutely despicable.

But do we really want them any other way?

Return to Friday Night Magic

Courtesy Wizards of the Coast
Meet my new best friend.

It’s been made known that I’m something of a casual gamer. I’ve stopped playing StarCraft 2 on a regular basis in favor of League of Legends for reasons that include a lower stress level. And for a while I thought I’d be content only playing the Commander/EDH variant of Magic: the Gathering, at least until I started picking up Innistrad. The interest I have in this set plus a desire to support my local gaming store had me picking up an intro pack to form the backbone of a deck, tossing in my solitary [mtg_card]Snapcaster Mage[/mtg_card] and seeing if I could win any games with it.

I ended up winning 2 games and losing 2, and had a surprising amount of fun doing it.

I picked up another pack, and lo and behold, another Snapcaster was looking back at me. After I got home I looked over some of my cards from both Innistrad and the previous expansion block. The result is a deck that, while similar to the Eldritch Onslaught starter, has a bit more bite to it.

[mtg_deck title=”Memento Mori”]
Creatures
2 Snapcaster Mage
1 Sturmgeist
1 Charmbreaker Devils
1 Scourge of Geier Reach

Spells
4 Silent Departure
4 Dream Twist
3 Think Twice
2 Desperate Ravings
2 Burning Vengeance
2 Rolling Temblor
2 Geistflame
2 Grasp of Phantoms
2 Ponder
2 Dissipate
2 Mana Leak
2 Disperse
1 Fireball
1 Runic Repetition

Land
2 Sulfur Falls
11 Mountain
11 Island

Sideboard
2 Cellar Door
2 Ancient Grudge
2 Ghoulcaller's Bell
2 Into the Maw of Hell
2 Curse of the Bloody Tome
2 Brimstone Volley
1 Isolation Cell
1 Desperate Ravings
1 Delver of Secrets
[/mtg_deck]

The inclusion of more instants and sorceries means my mages will have more targets when they reach my hand, and I have essentially twice as many options for dealing with threats. The Flash mechanic on the Snapcasters combined with the huge pile of Flashback will mean I’ll need to work on my timing.

Another idea that occurred to me, perhaps inspired by a recent viewing of the extended edition of Gladiator, was that there are a lot of Human warriors in Innistrad, and the Scars of Mirrodin block was not shy on them either. I’d been toying with the idea of [mtg_card]Jor Kadeen, the Prevailer[/mtg_card] at the head of a Commander deck, but the more rares I see from Innistrad, the more I feel he’s got a place for now in the Type 2 gameplay arena.

[mtg_deck title=”Felix Legion”]
Creatures
4 Blade-Tribe Berserkers
2 Memnite
2 Auriok Edgewright
2 Serra Angel
2 Brass Squire
1 Elite Inquisitor
1 Champion of the Parish
1 Goblin Wardriver
1 Angelic Overseer
1 Victory's Herald
1 Jor Kadeen, The Prevailer

Spells
4 Galvanic Blast
2 Assault Strobe
2 Bonds of Faith
2 Darksteel Axe
2 Viridian Claw
1 Butcher's Cleaver
1 Silver-Inlaid Dagger
1 Darksteel Plate
1 Mask of Avacyn
1 Bladed Pinions
1 True Conviction

Land
12 Mountain
12 Plains

Sideboard
3 Avacynian Priest
2 Razor Hippogryph
2 Seize the Initiative
2 Smite the Monstrous
2 Ghostly Possession
2 Sylvok Lifestaff
1 Rebuke
1 Warstorm Surge
[/mtg_deck]

This deck needs work, in terms of more cleavers, inquisitors and champions. I may pick up the Hold The Line event deck to bolster the ranks. But the berzerkers with metalcraft immediately equipped with a cleaver while Jor’s on the field? That’s 12 points of lifelinked damage in one shot. Think about it.

Any thoughts on these decks? Anything to look out for in the current Type 2 meta?

IT CAME FROM NETFLIX! Gangster No. 1

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/gangster_no_1.mp3]

‘Crime drama’ is a pretty broad spectrum for stories. Some are from the perspective of those on the people’s side of the law, following detectives and prosecutors in their pursuit of justice. Others give us the point of view of the individual criminal, from the ones trying to rise above a life of crime to those wallowing in it. They range from gritty realism to stylized flights of fancy, but there’s something about Gangster No. 1 that refuses to be pinned down to any side of the story save that of our protagonist.

Courtesy Film Four

Said protagonist remains nameless throughout the story much like his cousin in Matthew Vaughn’s seminal and stylish Layer Cake, and is recruited back in 1968 by up-and-coming crime boss Freddie Mays. Our hero looks up to Freddie in a big way, but when it seems Freddie has more affection of a nightclub singer than his new right-hand man, jealousy rears its ugly head. Circumstances fall together for the young gangster to get Freddie out of his way and become the big dog in the London yards, and he rules over a mighty criminal empire until, over 30 years later, Freddie returns from his imprisonment. A reunion is clearly in order.

One of the best things Gangster No. 1 has going for it is the clear influence of Stanley Kubrick’s A Clockwork Orange. With Malcolm McDowell as the older iteration of the Gangster, and Paul Bettany excellently pulling off the glower from behind lowered eyebrows that Malcolm himself made famous, we’re reminded quite clearly of the film that gave us ‘a bit of the old ultra-violence’. And this movie certainly doesn’t shrink from the heavy stuff. Indeed, one of the best sequences in it involves a particularly brutal and thorough murder from the perspective of the victim, which tells us much more about the Gangster than any words ever could.

Courtesy Film Four
“Totally cool with you dating that chick, bro.”

This is a man driven mad with desires. He came from nowhere and wanted everything he saw. He didn’t just look up to Freddie Mays, he wanted to be Freddie Mays. More than once, we get the impression that the Gangster is struggling with feelings of romantic love for Mays, while at the same time he longs to oust Mays and take his place. This is why he seems so tortured when he’s taking his time to kill the rival crime lord who set about assassinating Freddie: the rival cause Freddie pain, he beat the Gangster to the punch, and he doesn’t dress or live anywhere near as well. The Gangster is out to prove his worth, that he is better than any other lawbreaker running around London, and he’ll leave a trail of bloody, broken bodies to do it without a shred of guilt or even a moment’s second thought.

It must be said that without McDowell’s sour, profanity-laced narration and Bettany’s silent, edgy intensity, this character study would fall completely flat. But thanks to the efforts of these two actors the movie functions quite well for what it is. The best scene is probably between Bettany and Saffron Burrows, the girl who “stole” Freddie from the Gangster. When she crosses the line and spits in the face of this cold-blooded, half-mad killer, Bettany’s face gives us an unflinching look at the anger and insanity writhing around in this character. Yet, he composes himself, without breaking eye contact, manages to smile and conveys wishes that would seem genuine, apologetic and heartfelt if it weren’t for the icy rage we’d seen moments ago. It’s a fantastic bit of acting that stands out among the rest of the film’s scenes.

Courtesy Film Four
Why is Professor Lupin being such a complete jerk?

The problems with Gangster No. 1 come down to tone and pacing. It never seems to decide for certain if it wants to be a mix of character drama and comedy like a Guy Ritchie film or a pure hard-nosed crime tragedy like Scarface. Elements of both are clearly present along with the aforementioned Clockwork Orange but it feels a bit like director Paul McGuigan went to a buffet where all of these options were available and tried to cram his plate with as much as he could from each one. It never becomes an actual mess, but also never finds its own voice amongst these influences. It also seems to accelerate a bit too much in places, as if once past the major turning points in the Gangster’s formative years it just wants to get us to the end. As for the ending, I won’t give anything away, but part of me was slightly unsatisfied with its neatness. Call me crazy, but I was expecting things to be a bit messier.

The director’s later work, Lucky Number Slevin and Push, had a better time with tone and pace, but Gangster No. 1 still gives us clean shots of excellent actors working with good story elements. I do feel there are better movies I’ve mentioned that can satisfy a craving for gritty criminal comedy or unflinching views into the underworld, and our villain protagonist doesn’t quite have the necessary pathos for us to be completely won over by him. He comes close, especially when we see how much unresolved emotion there is inside of him for Freddie, but it feels like too little too late. A little more time, perhaps elements of holding onto that duality of admiration and jealous, would have fleshed it out more and maybe left the ending a bit more satisfying for me. It never quite rises to the point of being more than the sum of its parts, but some of those parts are excellent enough for me to recommend Gangster No. 1 as an addition to any crime, noir or character-driven Netflix queue selection.

Especially if you’re a fan of British slang, or those mirror dresses club girls wore back in the 60s. Pretty groovy stuff.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

Movie Review: Immortals

Every once in a while, I’m made aware of an opportunity that makes me feel like an actual professional critic. Much like Salt, my bros of the taped glasses over at Geekadelphia hooked me up with passes to see Immortals last night before its release to the general public. Considering my tendencies towards breathing new life into old myths, I was excited. While the trailers pretty much sold the film as a re-dressed 300, I was curious to see what director Tarsem Singh Dhandwar did with some of the oldest storytelling material in the world.

Courtesy Relativity Media

Our story revolves around Theseus, humble son of a dispossessed woman in a Hellenic village by the sea where he trains as a warrior to protect her. He doesn’t have much faith in the gods, even as they look down from Olympus on mankind while under strict laws from Zeus not to directly intervene. Indirect intervention is fine, but doing too much in a godly fashion would threaten to rob humans of their free will. There is only one circumstance in which this law is to be broken: if the Titans, sworn enemies of the Olympian gods imprisoned in Tartarus, are ever released. That is the plan of Hyperion, diabolical king at the head of the vicious Heraklion army, who would see the gods slain and he as the sole ruler of humanity… but not if Theseus has anything to say about it.

Tarsem Singh Dhandwar’s first film was The Cell, a crime drama from 2000 that is remembered far more for its unique visual style than any of the story or actors involved. Many of his images, while surreal and otherworldly, were shot so cleanly and with such aplomb and definition that they could be framed and considered works of art in and of themselves. So it is with Immortals, only this time around, the works of art are in motion more often than not.

Courtesy Relativity Media
Seriously, if you were going to live forever, wouldn’t you want to look this good?

It’s the decisions the director makes that stand out in the film. For one thing, instead of the usual stable of established, operatic actors, the Olympian gods are played by beautiful young people in peak physical shape, and the gentlemen especially are dressed in minimalist costumes to show this off. This lends itself well to the depictions we see in Greek sculpture and art: bearded as they often are, the Greeks were not shy about their bodies. Nor is Immortals shy when it comes to violence, but again the director sets himself apart. It is only when we see these golden gods in action that the slow motion so familiar to fans of 300 and other movies of its ilk comes into play. Violence at the hands of humans is not dressed up in fancy camera work or tricks of post-production other than ribbons of blood and thrusting spear-points; rather, it’s presented with visceral intensity and earnestness that definitely demands attention.

As for the story itself, we have something of a mixed bag. Reinterpretations of Greek myth are certainly nothing new, and the writers of Immortals do make a few interesting decisions, such as keeping the war between the Olympian gods and the Titans on a human scale and the things done with Theseus’ battle with the “Minotaur.” And there was one bit in the plot that I honestly didn’t see coming. The script, however, is far more inconsistent than the quality of the visuals. There were a few points in the plot where I had unanswered questions or sensed a bit of a hole, while at others I felt the characters could have used less talking and more showing through action and expression. Hyperion especially stood out to me as something of a problem, despite Oscar-winner Mickey Rourke giving him an imposing physical presence.

Courtesy Relativity Media
It’s a dumb pun, but it works: Cavill looked pretty super even if his performance wasn’t.

This is not to say the acting was terrible; I’d say it was about average for material such as this. I’m not sure why Mickey Rourke spends half his time seeming so bored with the goings-on, but I’m willing to chalk that up to the script having Hyperion all but bellow “I AM A BAD GUY AND I WILL DO BAD GUY STUFF NOW”. Henry Cavill as Theseus is perfectly passable and Freida Pinto as the Oracle does all right, but I felt their little romance sub-plot was a little rushed. The Olympians, Luke Evans and Isabela Lucas in particular, brought a measure of humanity to their characters and presented their godliness with sufficient gravitas, so I guess I can’t complain too much about this part of the film. They struggle to elevate the mediocre script and never overshadow the visuals with scenery-chewing or laughable execution.

While certainly not a perfect movie, Immortals delivers an experience that’s enjoyable and engaging without feeling pandering or terribly rushed. The clean, smart direction and bold, lush visuals go a long way to get the audience past any narrative issues that crop up over the course of the film. At no point did I feel confused as to what was going on, as can be the case in some other action flicks, and it never felt like the movie was talking down to me. A little more polish on the script and more solid performances from some of the cast would have made the movie truly fantastic instead of merely impressive. But if the only real complaint I can make about Immortals is “there wasn’t enough of it”, I guess you can take that as a recommendation.

Stuff I Liked: For all the negativity out there regarding 3D, this movie did it just about perfectly. Gods played by young, beautiful people instead of well-established, older actors. No technology that felt overtly anachronistic.
Stuff I Didn’t Like: A little sloppiness in the plotting and screenwriting. Mickey Rourke looking bored more than anything else. Other actors not quite selling the melodrama. Only faltering attempts at scale in terms of size and distance. The romance sub-plot moves a bit too quickly.
Stuff I Loved: The stunning visuals, the very canny use of some of the action tropes that drew in the 300 crowd, extremely well-shot action and a Greek myth that feels as lurid, sensual and bombastic as a Greek myth should.

Bottom Line: The very clever and skilled direction of Immortals lifts it just far enough out of mediocrity for me to give it a recommendation. It won’t win any prizes or hearts for its script or acting, but its blend of unique original flair and old-school Greek mythology does delight the eyes and get the blood pumping. A solid, above-average period action flick.

> Discuss Homestuck.

Courtesy MS Paint Adventures

The young man you see before you is one of the main characters in the longest-running comic on the site MS Paint Adventures. I must, however, use the term ‘comic’ somewhat loosely. While the story unfolds in a visual medium mixed with text, it’s driven by an interface reminiscent of old text adventure games, adds elements of music and Flash animation, and quickly evolves beyond somewhat humble beginnings into a story I can only describe properly as ‘epic’.

I know, ‘epic’ is a term that gets bandied about quite a bit. Especially among gamers, it’s used as loosely as ‘awesome’. However, Homestuck is a definite example of a proper use of the word. Our young protagonist is thrust into an adventure that changes absolutely everything. For him, it brings acute focus to his life and that of his friends in the midst of truly harrowing peril. For us, it shows us how the mixed media of the Internet can be used to take storytelling to a new level.

The creator of Homestuck, Andrew Hussie, demonstrates both comedic and dramatic timing in his work. Laughs and groans from his humor often come quickly before or after surprise revelations. The universe he creates is steeped in metaphor and meaning, with subtle references woven into his words and images. Some webcomics are content with blatantly up-front humor and lackluster plotting that demonstrates slipshod world-building, but not Homestuck.

Okay, Hussie gives us the occasional pie-in-the-face moment, but who doesn’t like that now and again?

On a few occasions, the story becomes a little self-indulgent. There’s author insertion at a point or two but mostly this is for the sake of humor. Homestuck has a lot of backstory, and as the main plot progresses Hussie feels obligated to clue us into the background of certain characters and their origins. While this does add a great deal of depth and meaning to the goings-on, these digressions can be a bit tedious for some. I find such expansion of a world and its characters fascinating, but that’s me coming from the perspective of a storyteller.

Regardless, this long-running narrative is definitely worth your time, and you should check it out. You won’t regret the time you’ve invested in it, and you may find yourself going back to moments you want to experience again. If that isn’t good storytelling, I don’t know what is.

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