Month: August 2012 (page 3 of 5)

Cold Iron Giveaway!

Let’s keep it simple, folks:

I am giving away five copies of Cold Iron.

Cold Iron Cover

While the buzz of the book has been positive overall, it’s also been relatively quiet. I need to amp up the signal, get more people interested, ensure that the work I’m putting out is, in fact, worth the asking price. I need reviews! Even if they’re bad ones, at least it’d be something worth reporting. It’d be preferable to this silence.

So here’s what we’re going to do.

If you’re reading this, and you’d like to help me out, leave a comment telling me your favorite detective OR favorite vampire story, and why. Next week, I will select five comments and contact the winners, who will receive Cold Iron in a format of their choosing. It’s my hope that, after reading it, the lucky quintet would be willing to throw a review up on Amazon, Smashwords, their blog, or maybe the side of a 7-11 somewhere. No rules beyond that other than the obligatory one entry per person, and be sure to fill out the comment form with a proper e-mail address so I know how to contact you when you win.

Learn more about Cold Iron by clicking thataway.

So what are you waiting for? Leave a comment and start telling folks about gumshoes and the undead!

Pulp Problems

Courtesy fuckyeahspaceship.tumblr.com

I’ve been struggling to put together the sci-fi serial I want to start. I’ve come at some concepts from a couple angles, but they’ve been either too derivative or too preachy. My desire to brush up a tried-and-true aspect of the sci-fi genre should not have ‘fixing Star Wars’ as an end goal. The end goal should be to tell a good story, right? Right. So why sci-fi adventure?

I think my attraction to it, other than nostalgia, is my appreciation of its narrative simplicity. Buck Rogers, Flash Gordon, and John Carter are extremely similar stories in that an ordinary man is transported to an unfamiliar place and becomes an undisputed hero. They also draw very definite lines between good and evil. There’s a brevity to their construction I can’t help but appreciate. But at the same time, I realize that some of these tales are a bit too simple, and as much fun as they are for me, they don’t necessarily hold up.

I mean, let’s face it. I enjoy Captain America as an old-school adventure yarn, and personally find a straight-arrow character who’s unquestionably virtuous kind of refreshing in a cynical, morally gray world where every hero has to be tortured, conflicted, or shady in some way. However, I can’t deny that putting such a character up against a scientist so evil Hitler kicked him out of the Nazis is a bit laughable. There’s also the fact that his magical bottle superpowers don’t really cost him much, other than some friends dying or going missing, until he wakes up in the 21st century. He becomes, like Rogers and Gordon and Carter, a man out of his element, and sticking to his moral guns brings him into direct contact with many people around him. It’s a far more interesting and involving situation than the clear-cut black-and-white conflict that essentially created him.

The biggest problems with pulp, as far as I can see, are a lack of lasting consequences and the main character’s biggest flaw being they have no real flaws. If our hero is going to get flung across space and time, there should be culture shock involved beyond having to learn some new lingo. It also should not fall to the protagonist to suddenly be the entity to whom everyone turns to get their problems solved. Stories like Avatar (the movie), Dances with Wolves, and The Last Samurai all suffer due to this sort of character insertion. We also can’t have status quo being restored at the end of every week. As far as I’m concerned, in a good serial, the status is never quo. Even if there’s no immediate danger, there should be consequences that linger, situations that feel unresolved, words that go unspoken. How else can you keep the audience coming back for more?

I don’t want to base the story on concepts or gimmickry, though I’m certain the trappings will be there. I would like there to be a narrative through-line other than “Our hero wants to go home,” but I fear falling into one of the aforementioned traps. The shiny, adventurous atmosphere of the raygun gothic aesthetic still calls to me, but I can’t set out to fix what doesn’t work in other stories or try to transmit some kind of message. This needs to stand on its own, as all good writing does.

If you have any thoughts or comments on any of this, I’d love to hear them.

Keeping It Real

Courtesy Fox

I’m a sucker for the fantastical and out-there just as much as any nerd. I grew up adoring the concept of giant fighting robots that disguised themselves as cars. I like faster-than-light travel, I love dragons, superheroes do not seem ridiculous to me, and I believe anything is possible when the human mind is set to a task.

That said, you have to keep it real in some way or another.

It’s one of the reasons I liked Nolan’s take on Batman so much. It completely divested itself of any sort of camp, far-fetched villains, or completely unbelievable science Batman would need to solve his problems. None of the solutions are magical. And while several characters from The Avengers are arguably gods amongst men, they are presented in such a way that they are still characters, using their powers and abilities as tools rather than being defined by them. “Take [the Iron Man suit] away, and what are you?” is a question Captain America could have put to Bruce Banner or Thor, and both of them would have had answers. They’re real characters, even if their powers make them much larger than life.

It can be a fine line to walk, though. You can’t ever let a special power become a one-size-fits-all answer to whatever problem is in front of your hero. Take, for example, the action-comedy-espionage TV series Chuck. For a while, the ubiquitous Intersect computer taking up Chuck’s poor brain is simply an encyclopedic database allowing him to provide vital intelligence and clues to his handlers. However, it later gets upgraded and allows him to, among other things, know kung-fu. After introducing a much more plausible and in-character means for him to step up to the level of the other two leads – a wrist-mounted computer that can hack anything, displays nearby floor plans, and could presumably be worked on by our hero – he’s handed a different means that is mostly used as a deus ex machina to get him out of trouble.

By contrast, consider Fringe. At no point in that show is an answer easily found or invoked to get our characters out of a situation. Choices must be made, actions always have consequences, and the status quo of the show is constantly in question. There’s no magic button to return everything to normal. While the show does have problems of the week, the resolution of the problem does not necessarily mean a happy ending.

It could be argued that Chuck is a comedy and Fringe is not, therefore the former does not need to be taken as seriously or given the same scrutiny, but that argument’s faulty. Giving your characters an easy way out through some artificial or magical means just smacks of laziness to me. If you make such things too prevalent or rely on them to drive your story forward, your characters are going to suffer. This is true no matter what the genre or medium is. Harry Dresden may be a wizard, but never do his powers allow him an easy solution, and all of his actions have consequences, sometimes deadly ones.

I’m in the third season of both Chuck and Fringe (thanks, respectively, to a friend’s DVD collection and Amazon instant video) and the disparity is pretty clear to me. As characters grow and tension mounts in Fringe, I feel characters becoming stunted and stagnant in Chuck. I maintain that you cannot let the trappings of genre and the coolness of powers or gadgetry overshadow the characters or stakes of your story. Even when you’re dealing with the most far-flung of fantasies, you have to keep it real.

Shadow of the Bat

Courtesy Warner Bros

The Dark Knight trilogy is over. Nolan’s Batverse is closed, and its story concluded. In the end, what was it all about? What, in the end, was the ultimate point of stripping out the more superfluous and ridiculous elements of Batman, from blatantly supernatural enemies like Clayface to the presence of easy-to-access Bat Anti-Whatever’s-Trying-To-Eat-Bruce-Wayne’s-Face Spray?

Going by The Dark Knight Rises alone, you might be tempted to conclude “Not very much.”

But unlike some movie series who tack a couple movies on after their first one was a success (*cough*THE MATRIX*cough*), I think Nolan had a plan from the beginning with these films. I believe there is a theme that permeates all three stories, in addition to their individual themes of fear, chaos, and pain (in chronological order). By removing the more comic book oriented portions of this comic book story, Christopher Nolan focused more on the characters of this world, and the city they inhabit, showing us what it takes to be these extraordinary people and what sacrifices they must make to preserve their ideals, their homes, and their loved ones.

Ultimately, the Dark Knight trilogy is about perseverance. It’s about never giving up.

Hell, there’s an exchange that happens multiple times in Batman Begins that underscores this very sentiment:

Bruce: Still haven’t given up on me?
Alfred: Never.

The events of Batman Begins shifts Bruce’s focus from personal vengeance to protecting the city his beloved parents built and tried to defend in their own way. But this is only a course correction; he doesn’t really give up or change his mind. He still has the determination to do what he must to become what his city needs, instead of using that determination to fulfill the desires of his own rage. We’re shown this aspect of Bruce rather than being told about it, and it’s why so much time is spent on his training and travels in comparison to his gadgets and gizmos. It’s why Batman Begins works as well as it does.

The Dark Knight raises the stakes by adding another figure who is just as determined, every measure as fanatical, and more than willing to cross lines that keep Batman from becoming a dark reflection of the crimes he fights. What Heath Ledger did with the Joker was put Batman up against a funhouse mirror, a distortion of his will and never-say-die attitude. Throughout the running time of The Dark Knight, Batman and the Joker play a psychological game of Chicken, each daring the other to divert from their course to cause them to fail. The Joker wants to see Batman destroy himself; Batman wants to see the Joker sabotage his own plans. This makes it not only a tense, involving story from start to finish, but the best movie in the trilogy by far.

What, then, do we do with The Dark Knight Rises, if the stakes were already raised so high?

Here’s where Christopher Nolan posits a keen question, one that might have been missed, if we take this overarching theme to its logical conclusion.

“What happens when Batman does give up?”

When The Dark Knight Rises begins, Batman’s been retired for years. Gotham City is being controlled by the draconian measures of the Dent Act, and it seems like Bruce’s type of justice is no longer necessary. He’s let himself decay, felt his resolve erode, and he’s even begun to lose faith in the people he so vehemently defended against the menaces of Scarecrow, Ra’s al Ghul, Joker, and Two-Face. He lets his guard down. He thinks peace can last.

And that’s when Bane slips into the City to tear it down from within.

Bane is the indicator that Bruce giving up was a mistake. He throws Bruce’s lack of vigilance in his face. If he had stayed out there, if he had been prepared, Bane might never have gotten into Gotham in the first place. Instead, Bane sets his plans in motion with only minimal resistance, obliterating every obstacle in his path and nearly killing Commissioner Gordon. And when Batman does confront him, Bane breaks him. Bruce’s body matches his spirit, and he is left a wreck festering in the bottom of a pit wondering why he’s still alive.

This is why the second half of Dark Knight Rises is not, as some might posit, a re-tread of the first. When Bruce dons his cowl for the first time in the film, it’s reluctantly. He steps out of retirement because nobody else can do it, and he doesn’t even want to himself. Even Alfred knows Bruce’s heart has gone out of the fight. When he’s broken and left to rot, he must reach inside of himself and find that ember of rage that sparked the fire inside of him, that part of himself that he tried to bury when he gave up being Batman. He has to find his determination again, and when he does, he rises. It’s the whole point of the film, and of the entire trilogy.

Why do we fall? So we can learn to pick ourselves back up.

Nolan’s always been a cerebral filmmaker, espousing the notion of mind over matter. I believe that his Batman films are no different. Behind the trappings of comic book heroism and colorful villainy, Nolan is telling a story of the power of the determination, of never giving up, never saying die. He shows us where that power comes from, how it behaves when taken to its extremes, and what happens when we lose sight of it. It makes the story complete, coherent, and meaningful. The Dark Knight Rises has its share of problems, but in the end, it stands well on its own, and as part of Nolan’s trilogy on the Batman, rounds out the tale of one man’s determination to make a difference.

While Joss Whedon may have the chops to pull off this kind of storytelling without taking three movies to do it, I think it’s safe to say that most if not all other superhero films coming up in the next few years will be standing in the shadow of the bat.

Flash Fiction: Thursday

Courtesy modern-furniture.com

For this week’s Terribleminds flash fiction challenge, The Opening Line Revealed.


Thursday was out to get me.

I could have written off the last crumbs of breakfast cereal as poor planning ahead. Spilling coffee on my coat, that happens. Traffic being bad is more a rule than an exception. A pile of paperwork on my desk so close to the end of the week is an irritant, but usually nothing I can’t get around or push through.

When the office doors burst open and armed men walk in, it’s a different story.

We all dove under our desks. Most of us had been around guns or the military in some way, so we knew better than to run around or scream in panic. From the small space under my cubicle, I could see Anastasia’s desk. She, too, was holding up the particle board as if it was about to fall on her. She was listening to the banter back and forth from the invaders, looked my way, and mouthed a word.

Russian.

That didn’t quite fit with what I knew. Sure, many national agencies were curious about what we were working on at the behest of a virtual alphabet soup of government interests, but the Russians had been nothing but cordial with our contacts. I often traded e-mails with one of Anastasia’s cousins who still lived in the Ukraine, so I could not conclude that these goons were government-issue.

I peeked around the side of my cubicle. These guys were wearing heavy-duty work boots, probably steel-toed, but they weren’t polished and showed quite a bit of wear and tear from places other than an urban environment. They were evidence of men and women who trotted the globe as expediently as possible, of contractors chasing paychecks. Mercenaries, then. I ducked back before I could see any faces. No sense in taking any chances.

“We do not want to hurt anyone!” The leader had some bark in his voice. Probably a disenfranchised vet of some kind or another. “We want most senior analyst to speak with us!”

Well, piss. I looked at Anastasia again and shrugged. Her green eyes went a bit wider, as if to warn me of what I was in for. In spite of what I saw in that gaze, I crawled out from under my desk, raised my hands, and slowly stood.

“Then it’s me you want. I’m Arthur Digby. I’ve got the most experience of anybody in here.”

The leader was a tall man of solid build with white hair done with a #2 clippers and the steely gaze of someone who’s seen more than their share of battlefield horrors. He regarded me for a long moment as two of his guys trained their AKs on my chest.

“You are brave man, speaking up so quickly.”

“You say you don’t want to hurt anyone. I’ll hold you to that. Ask me what you want, I’ll answer what I can, and maybe we all go home happy tonight.”

“You tell co-workers not to call for help. Let us keep this private, yes?”

I nodded. “Everybody turn off your cell phones. These men are going to collect them, and when this is over, we’ll get them back. I’ll go first.” Slowly, I reached into my pocket, produced my government phone, and turned it off. The leader took it and handed it to a subordinate.

“Let us talk in conference room.”

I nodded, following him into the glass-walled room. I finally got a count: seven-member team, five men and two women. The leader and two of the men lead the way into the conference room while one of the women kept a rifle on the back of my head. That left two men and a woman holding down an office of almost twenty analysts and consultants. I glanced at Anastasia as I was pushed into the room.

“Have seat, Mister Digby. Let us talk about Project Ajax.”

I blinked. “Maybe you mean Operation Ajax, the CIA operation that deposed the prime minister of Iran in 1953?”

The woman smacked me in the back of the head with the butt of her rifle. I saw stars.

“That was rude. Now I need to recover from serious head trauma to answer your leader’s questions.”

“Please, Mister Digby. Project Ajax.”

“Okay.” I took a deep breath. I could see Anastasia was slowly moving towards the other three in the office. Sam, who had apparently recovered from the six-pack we’d split Wednesday night, was coming op on their other side. “Project Ajax is a government initiative to develop a short-range remote-controlled device to deliver intelligence on, and possible detonate within, enemy cave formations.”

“For your Afghan campaign, yes?”

I rubbed the bridge of my nose. All three of the leader’s cronies tracked the movement. Which meant they didn’t see Sam and Anastasia working over the others in the office. “No, for the frat parties the crackpot militias in Colorado keep throwing. Yes, for the Afghan campaign, numb-nuts.”

If Thursday was going to beat me, it’d be now. The woman behind me wound up for another hit. Sam and Anastasia, now with AKs of their own, converged on the conference room. I kicked out from the chair, going to my knees as the wheeled executive leather hit the woman behind me. I reached up, finding her AK right where it should have been, and pulled.

She had a strong grip. I pushed up with my legs, putting her on the table flat on her back. Sam and Anastasia subdued the other two men as I knocked the woman out. The leader had his hand on his sidearm, but with three rifles on him, he wisely raised his hands.

“Sam, call it in. You, on your knees.”

Glaring at me, the leader of the mercs sank down.

“This will not go unanswered.”

“Yeah? By whom? Who are you working for?”

I tried to ignore the way Anastasia was watching me – damn, she’s got pretty eyes. The leader said nothing, so I smacked him with the rifle.

“Yeah. Sucks, doesn’t it?”

Older posts Newer posts

© 2024 Blue Ink Alchemy

Theme by Anders NorenUp ↑