Month: October 2012 (page 2 of 5)

Movies as Meta-Humor

Courtesy 20th Century Fox

I love mixing things up, in a literary sense. Fairy tales with superhero flavor? That’s my jam. Greek myths in space? Been there, wrote it. Norse gods in the Wild West? Saddle up. But what I haven’t quite gotten into yet is the meta-humor powering such novels as Pride & Prejudice & Zombies, and the movies that seem to be emerging from such things. Yes, they’re humorous storytelling endeavors. But rather than being straight-up joke-fests, the joke is that the joke behaves like something that isn’t remotely funny.

There’s nothing inherently wrong with absurdism or surrealist takes on the classics, and as I said, mixing things up can be both fun and interesting. However, I feel the mix should result in some tangible changes other than simply having additional elements tacked on. This is why the aforementioned PPZ never quite “clicked” for me: I got the gag, but the gag really only served itself, rather than fundamentally changing the story. Elizabeth was a pretty kickass slayer of the undead but that didn’t seem to alter her relationship with Darcy in any meaningful way.

On the other hand, consider Abraham Lincoln: Vampire Hunter. The fact that Abe sought revenge for the death of his mother isn’t just an anecdote in his life. We learn that the real motivation behind the entire Civil War was to prevent the creation of a vampire nation, where slaves are used as food supply. It’s just as much a gag as the aforementioned zombies, but the way it alters the inner nature of the character and informs his motivations throughout his life makes it more effective both as meta-humor and as a readable or watchable story.

That said, it is entirely possibly to go too far in the other direction. As much as I like Jeremy Renner and Gemma Atherton, the upcoming Hansel & Gretel: Witch Hunters feels like the sort of fundamental change to characters aimed at increasing their broad appeal but likely to leave the characters bland and ultimately uninteresting. Van Helsing in a good example of this. There is so much just from the trailer of this new H&G that feels similar to that older, rather bland movie, and I’m not sure if it’s going to work the way it seemed to for Abe.

As with many things in writing, it’s all about balance. You can’t have the joke be too blatant and unrelated, and you can’t make the narrative all about the somewhat amusing change in character motivations or genre. Go too far one way or the other and the endeavor just falls apart. Strike the right balance, though, and as much as we’ll laugh at the concept, we’ll also be interested enough to see the narrative through to the end.

The Legacy of Magic

Courtesy Wizards of the Coast
Art by Greg Staples

I’ve been playing Magic: the Gathering off and on since I was introduced to it in high school almost 20 years ago. Quite a few things have changed in the game since then, but nothing in the game has changed so dramatically that the old cards are strictly unplayable. In fact, there are some formats of Magic where incorporating older cards is encouraged. And rather than restrict myself to Standard and Limited for sanctioned play, I’ve decided to branch out into those formats.

This decision is based mostly on the potential for building new and interesting decks. With the entire length and breadth of Magic to choose from, the possibilities are astounding. I mean, sure, not every deck is going to be viable – there’s only so much one can do with, say, Lifelaces and banding creatures – but the potential is there. Unfortunately, to make the most of the format, some investments will have to be made, as many older cards are rather pricey. Dual lands, staples of the games early editions, are often priced at a hundred dollars or more per card.

Thankfully, not every deck requires these powerful cards. Sometimes, when you find yourself on a budget, the simplest ideas are the best.

[mtg_deck title=”Legacy Monored Burn”]
// Creatures
4 Goblin Guide
4 Keldon Marauders
2 Grim Lavamancer

// Spells
4 Lightning Bolt
4 Rift Bolt
4 Fireblast
4 Lava Spike
4 Magma Jet
4 Price of Progress
4 Chain Lightning
2 Sulfuric Vortex

// Lands
3 Arid Mesa
3 Scalding Tarn
14 Mountain

// Sideboard
3 Smash to Smithereens
2 Vexing Shusher
2 Pyrostatic Pillar
2 Pyroblast
2 Anarchy
2 Tormod’s Crypt
1 Ravenous Trap
1 Faerie Macabre
[/mtg_deck]

The deck is fairly straightforward: dishing out as much damage as possible in a short amount of time. However, ‘straightforward’ does not mean ‘simple’. You can’t simply cast all the spells in your hand as quickly as possible and be assured of a win. A key example of this is [mtg_card]Fireblast[/mtg_card]. Canny players wait until after other spells have been cast to play this powerful blow to the enemy’s face with its sacrifice cost. And doing so puts more cards in the graveyard for [mtg_card]Grim Lavamancer[/mtg_card] to use.

I’ve played the deck in one event so far, and it’s not only fun to play but viable against other Legacy decks. Its potential caught me somewhat off-guard, considering I was up against decks like Countertop and Affinity. It’s not perfect, though, as Maverick found ways to slow me down enough to secure a win. Hence the [mtg_card]Anarchy[/mtg_card] in the sideboard – that will take care of pesky Circles of Protection!

In addition to Legacy, the format called Modern provides similar opportunities but with a narrower range of cards to choose from. I had to poke around a bit, but I found a deck list that feels right up my alley, and utilizes some of my favorite cards from both the current and the previous Standard rotation.

[mtg_deck title=”Modern Tokens”]
// Creatures
4 Hero of Bladehold
4 Tidehollow Sculler

// Spells
4 Intangible Virtue
4 Lingering Souls
4 Honor of the Pure
4 Path to Exile
4 Inquisition of Kozilek
3 Zealous Persecution
3 Spectral Procession
3 Midnight Haunting

// Land
4 Godless Shrine
4 Isolated Chapel
4 Marsh Flats
1 Mutavault
6 Plains
1 Swamp
3 Windbrisk Heights

// Sideboard
2 Disenchant
2 Kataki, War’s Wage
2 Kor Firewalker
2 Linvala, Keeper of Silence
2 Slaughter Pact
1 Stony Silence
2 Surgical Extraction
2 Torpor Orb
[/mtg_deck]

Which am I more excited to play? Token decks are always fun to play, but the straightforwardness of the burn deck is also appealing. The deck is somewhat underestimated and isn’t as flashy as decks with dual lands, [mtg_card]Force of Will[/mtg_card], [mtg_card]Tarmogoyf[/mtg_card], or [mtg_card]Jace, the Mind Sculptor[/mtg_card], but it has definitely proved itself and, I feel, will continue to do so.

This doesn’t mean I’m done with more casual formats, though. Especially if there’s drinking involved…

Extra Life 2012 Aftermath

Courtesy Origin/EA/Me.

THANK YOU to everyone who tuned in, tweeted, and donated!

Donations Raised: $162

Kitties Fragged: 413

Notable Kills:
Dakhath nar Sihkag aka “Deathstroke”
Khajja nar Ja’targk aka “The Machine”, “The Fang”
Bakhtosh nar Kiranka aka “Redclaw”
Kur aka “Human-Killer”

Fighters Wrecked: 85

I’m still recovering from the weekend, I think. Regular posts resume tomorrow.

Fighter pilot needs tea badly.

Writer Report: Busy Busy Bee

Let’s take a quick look at where things stand in various non-dayjob areas right now.

Cold Streets

I’m beginning to think my “end of 2012” prediction for this novella might have been too ambitious. That, or I simply need to make more time to write. I have the outline laid out and a decent handle on how things should proceed from point to point, I just need to sit down and make myself do it. It’s all about discipline, and I need to do it more to myself even after long-ass frustrating commutes at the end of long-ass hectic days.

Untitled Fiasco playset

I’ve realized there’s a great deal of storytelling potential in the collaborative role-playing game Fiasco and I have an idea or two for a playset of my own. I’ve been looking at a couple of the others (Alpha Complex, Saturday Night ’78), just to make sure I’m not repeating too much that’s been done before. Not aware of what Fiasco is? No problem, Wil Wheaton’s gotcha covered.

Extra Life

Still no donations to this year’s campaign. That sucks. I still feel I should go through with the marathon anyway, at least get it started, but it’s disheartening to say the least. I’ll do a post-mortem next week either way, try and figure out what, if anything, I’ve done or am doing wrong.

Magic: the Gathering

With everything else going on I’ve actually been playing a bit less Magic in the past week. In person, anyway. I’m inclined to throw together a cheap deck for the upcoming Gameday, as there’s a whole pre-ordered box of Gatecrash on the line, but we’ll see what happens. More important stuff needs to be addressed. Meantime, I went in for some of the pre-release events online, and the result has been the ability to self-sustain some drafting for the time being. It’s good practice, if nothing else.

Boring Real-Life Stuff

My wife and I are moving! Yesterday I donated a ton of books to my local library, and I have bags upon bags of clothing, blankets, and towels set aside for the Salvation Army. There’s a metric fuckton of crap in my basement I’m straight-up throwing away; much of it I haven’t even looked at in the three years since I moved in here. The new digs are pretty and spacious, right across the street from a golf course of all things, and much closer to the dayjob. Between the balcony with a decent view of the outside world, plenty of room for a writing desk separate from major distractions, and the shorter commute, I’m hoping this will help me get into and maintain a writerly state of mind more often. I’ll have to find a closer venue for Friday Night Magic, but them’s the brakes.

Movie Review: The Cabin in the Woods

This may be one of the most difficult reviews I’ve ever written. Not because the material is difficult or intentionally inscrutable (Antichrist) or highly subjective (Repo! The Genetic Opera) but because there are key aspects to The Cabin in the Woods that make me want to recommend it that I simply cannot tell you. I mean, I CAN… I’m physically and mentally capable of doing so. But I won’t. This review will be spoiler free, even if it will be hard to write as a result.

Courtesy Lionsgate Films

The Cabin in the Woods begins with about as stereotypical a premise for a slasher movie as you can get. Five college kids who superficially fit the broad archetypes of a thousand slasher movies before it head out for a weekend at the eponymous homestead and find sinister things in the cellar. The first of the movie’s many twists (which was already spoiled in the trailers so I can talk about it without breaking my self-imposed moratorium) is that those items, and in fact the entire situation, is being controlled and manipulated from another location. From surveillance equipment to environmental controls, every aspect of the scenario is aimed towards the doom of these kids. And that’s just the first ten minutes or so of the film.

It’s made apparent from the very beginning that this is not your average slasher flick. Outside of the outside influences manipulating the situation, our core cast is a bit more diverse and intelligent than you might expect. All five of our characters show measures of some depth or ingenuity, at least before they arrive at the cabin. Soon, though, all of them are falling into their roles, as prescribed by their archetypes, which is again a result of the controls being imposed upon them for inscrutable reasons. At least, inscrutable to them – we do discover the whys and wherefores of those in control, as the stakes continue to go up and the body count starts to rise.

Courtesy Lionsgate Films
Thor is unimpressed with your shenanigans.

The Cabin in the Woods was written by Joss Whedon. While there are some who will attack him for an apparent lack of character voice or other issues related to his projects, what sets this particular screenplay of his apart is the balancing act he pulls. There’s something fascinating about the harrowing experiences of the five young people in the cabin juxtaposed with the procedural, business-as-usual, even bland situations in the control rooms. And just when you think a pattern has been established, the pace changes and the situation escalates. This is definitely a credit to the writing, and to Drew Goddard’s direction.

In addition to the mix of the aforementioned elements is the surprising amount of humor in The Cabin in the Woods. Rather than relying on jump-out scares to keep the audience engaged, the trappings of the story abate any nail-biting and is either eliciting a laugh or provoking a question in our minds. Add to this mix a pretty decent and likable cast, a no-frills approach to design, and a third act that just explodes with potential and escalation, and you have a surprisingly good movie.

Courtesy Lionsgate Films
“I’ve got a 3 o’clock tee time, let’s start butchering teenagers.”

Stuff I Liked: The way the students interact at first, and how their behavior changes. The entire setup. The pacing of the reveals.
Stuff I Didn’t Like: The nature of the film makes it very difficult to write about. I can see where some people may object to Whedon’s writing. I wanted to know a little bit more about the controllers – how exactly does one apply for that job?
Stuff I Loved: Fran Kranz’s stoner. The atmosphere of the cabin and the minute details of the aspects controlled in it. All of the things I can’t talk about.

Bottom Line: I was surprised at how much I enjoyed The Cabin in the Woods. In my opinion it’s a better deconstruction of the horror movie than Scream. It’s fascinating, scary, funny, and a lot of fun. I highly recommend it.

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