Month: June 2013 (page 3 of 4)

Writer’s Report: Behind the 8-Ball

Courtesy Wholehearted Ministries

The Internets tell me that being behind the 8-ball means “A difficult position from which it is unlikely one can escape.” I know that today is an anomaly and tomorrow is likely to be better, but that doesn’t stop the feeling of being behind and stuck and frustrated all the same.

I mean, it’s 2 in the afternoon and I’m only now putting words down for a post. It’s difficult to feel like I’m accomplishing much on days like this.

Anyway, let me give you fine folks some other stuff to read.

If you missed yesterday’s post on The Myth of Misandry, give it a look. It’s started some discussion.

Chuck Wendig’s done a whole series along similar veins, and I highly recommend you read this great stuff.

My friend Jess got her fantasy novel a publisher, swing by her Facebook author page to congratulate her.

That’s all for now. Back to the code mines for me.

The Myth of Misandry

Males of the Internet, I submit to you the following:

If you think you’re the target of misandry, you’ve probably done something to deserve it.

Before I elaborate, let’s cover some trigger warnings. I’m going to talk about misandry, obviously, but I’m also going to talk about misogyny, degradation and devaluation of women, acerbic Internet culture, racism, homophobia, defamation, and rape. Just so we’re clear before I start rambling.

There are some folks out there who would like to tell you that gaming culture has always been ‘a certain way’. The prevailing sentiment is that everything from teabagging in first-person shooters to calling someone a faggot for inadequate game performance is normal. You can tell someone they’re about to get raped or suggest they kill themselves or get cancer when they beat you, and it’s fine. That’s “just how it is”. “Oh, you know how gamers are.” “Don’t be a little bitch, learn to take a joke.” And so on.

Lately, some folks have been fighting back against this. Everything from Anita Sarkeesian’s series on Tropes vs. Women in Video Games to posts about sexism and misogyny in areas outside of gaming (like this great stuff from Chuck Wendig) has emerged to fight back against this rather callous and insensitive habit of men to use the defamation of women, minorities, and the LGBTQ community as a source for humor that reinforces their need for cultural dominance. And what has their response been?

The threats of rape, I get. That’s a knee-jerk, juvenile reaction from a knee-jerk, juvenile culture. It’s a three-year-old stomping their feet while screaming and maybe chasing the cat with a crayon intending to draw dicks in poor kitty’s fur. It’s as tasteless as it is pathetic and useless.

Guys saying they won’t watch/read/buy anything from the person again, also understandable. I’d even say that’s a reasonable response. Sure, it’s usually wrapped in the sort of puerile drivel I’ve mentioned above, but people expressing themselves with their wallets is legitimate.

But guys saying they’re victims of misandry?

Really?

How is this even a thing?

Let’s look at the big picture, here. Until the 19th century, in most parts of the world that were affluent enough to do so, it was perfectly acceptable for people to own other people. Most if not all of the time, the owners were white males. Democracies began to emerge around the same time, and guess who got to do all of the voting? White males. Before then, we had a lot of dictatorships and monarchies, and most of them were controlled by men. And then there’s the institution of religion, especially in the form of the Catholic church.

Looking at that, men have had it pretty sweet for centuries. White men, especially. As our global population and culture continues to grow, and barriers of communication and distance break down, it’s logical for more people of different races, genders, creeds and outlooks to become involved in every level of living life on this planet, from governing the populace to charming diversions. To try and hold onto a position that’s been held through intimidation, abuse, defamation, character assassination, and the myth of “tradition” or the excuse of “that’s how it’s always been” is selfish, childish, and pretty damn unfair.

I’m not saying that misandry doesn’t exist. I’m sure there are people out there who hate men vehemently and violently. What I’m saying is that misandry as a tactic to be used against the ‘traditional’ gamer culture (and entertainment circles in general) does not exist. There is no great movement to rain hatred and destruction on men in entertainment. There’s no feminist conspiracy to take your games away. Just like the ‘gay agenda’ that FOX News loves to bang on about in their little corner studio in the asylum, misandry in gaming and entertainment is a great way for guys to deflect the thrust of the main issue at hand, which is that as our culture changes and evolves, those participating in it as creators or audience need to change and evolve with it.

And some men are either too lazy or too scared to do it.

That’s right. This talk of misandry, these threats of rape against rational voices pointing out the flaws in our culture, the pedantic and obstinate words that continue to get thrown around the gaming table; all of this is born out of fear and sloth. I know I’m going out on a limb here a bit, and I won’t be correct in every case, but from everything I’ve seen and heard, for the most part, guys who continue to use these words, spew this hatred, make these threats and “jokes”, are too lazy, too scared, or too dumb to change their ways. They’re not as powerful as they’d like people to think they are. They’re cowards, frightened to be placed on an even level with women and people of color and folks born with orientations other than “heterosexual”, and every time they tell a female gamer to get back in the kitchen or talk about getting ‘gypped’ in a game or indulge in other racial slurs, they prove it.

Misandry, as a general mode of behavior, is a myth, gentlemen. We don’t hate you because you’re men. We hate you because you’re behaving like spiteful, scared little boys. This isn’t the schoolyard anymore. It’s time to put away childish things. It’s time to grow the fuck up.

Game Review: Poker Night 2

I’ve been playing poker for most of my adult life. It’s not a regular thing for me – mostly at family gatherings or parties thrown by friends – but I know the game well enough to not completely embarrass myself, usually. Practice makes perfect, though, and a couple years ago Telltale Games provided a means to practice my game with Poker Night at the Inventory, allowing me the opportunity to throw down cards and chips with some familiar Internet characters. Did it need a sequel? No. Did it get one anyway? Yes.

Courtesy Telltale Games

The doors of the underground gaming establishment open once again to allow for a no-limit high-stakes poker tournament involving some faces you might recognize. Instead of just gaming culture, however, the scope of the invites has expanded somewhat. From the animated series Venture Brothers comes none other than Brock Samson, a quiet but intimidating presence at the table. Balancing the taciturn bodyguard is Borderlands 2‘s Claptrap, who’s vocabulizer seems to be stuck on ‘snark’ mode. Ash from Army of Darkness gives the little robot a run for his money, though, in addition to having any number of catch phrases at the ready. And last but never least is Sam of Sam & Max fame, who replaces his homicidal rabbit buddy at the table. And your dealer, in the interest of computerized fairness, is GLaDOS, from Portal.

If that line-up isn’t enough to get you to drop $6 US on this game immediately, here’s more incentive.

Texas Hold ‘Em, while iconic in terms of poker tournament play, is no longer your only option. The game of Omaha is also available. In case you don’t know, Omaha plays very similar to Hold ‘Em except each player is dealt 4 hole cards instead of two. A player can only use two of those hole cards to make the best hand possible. I feel like this game option is a bit more forgiving to beginners, as you have more options and opportunities to create a good hand, yet at the same time it can be confusing if you’re dealt an attractive-looking set of hole cards but can’t make the right hand work with only two of them. It’s one of the things that keeps the game fresh.

Courtesy Telltale Games

Your fellow players have their particular tells, some obvious and some subtle. This isn’t new, but the ability to make their tells more obvious and their playing more predictable or exploitable is. How, you ask? Buy them drinks. The lovely Mad Moxxi of Borderlands 2 is tending bar, and if you spend some tokens, won from playing or winning tournaments, she’ll bring some booze over to your opponents to loosen them up a bit. It adds a layer of strategy to your gameplay: at what point do you buy Ash that drink so he bets bigger and stops waiting to win on the river? In addition to the libations, tokens also unlock felts, cards, and chip designs that are part of each franchise represented by the game. Unlock a whole set and you’ll change the entire look of the Inventory. The apex of success is the bounty challenges. A random set of them are laid out for you at the start of a tournament. If you complete them all, you get the chance to win an item from one of your fellow players. Winning the item unlocks prizes in the games Team Fortress 2 and Borderlands 2. All from playing poker with some iconic characters who engage in witty banter. What’s not to love?

Functionally, Poker Night 2 is pretty flawless. The AI of its various moving parts seems pretty well implemented. I’ve only seen the occasional clipping issue. As much as I’ll get frustrated when a winning hand turns to a losing one thanks to a lucky draw on the river, that’s down to the nature of poker itself rather than anything the programmers did. Some of the conversations tend to repeat themselves, but this can be minimized by only playing a few tournaments at a time. Like most diversions of this nature, Poker Night 2 is best experienced in moderation.

Still, for its bargain basement price, great execution, and hilarious writing, I’d definitely recommend Poker Night 2. If you’re a fan of any of the characters mentioned, enjoy a good game of hold ’em, or just want the maximum bang for your entertainment buck, this is a fantastic deal.

Wordy Deluge

Rainy commute

One of my least favorite things to do is deal with traffic. I like to drive, under most circumstances; I’m still enamored with the open road, music turned up, a bit of a breeze in my hair. Call me a romantic. But stuck in stop-and-go traffic, bumper to bumper, with people generally being unpleasant as we struggle to move a few feet closer to our destination; it’s not my cuppa, so to speak. I tend to get a bit agitated, in turn, by the rudeness of other drivers or the interminability of the waiting or some other circumstance that creeps into my mind; my own frustrations coupled with those of the drivers around me creates a very unfortunate negative feedback loop. I’ve been trying to break it lately, because sometimes, you just have to keep your hands on the wheel and move forward as much as you can whenever you can.

This is especially true in inclement weather. It makes an already difficult task – commuting by car – even more taxing, not to mention dangerous. Some might even avoid it entirely. Yet it’s something that must be done, more often than not, and it requires patience, time, and perseverance. You may not feel up to it, you may even put it off or try to avoid it, but if you want to succeed, it must be done.

See where I’m going with this?

Writing is work. More often than not, it’s hard work. It devours time, saps energy, drains creativity, and shuts out other people and activities. It’s an extremely solitary thing, and it can take a toll. You may feel like putting it off, but the fact of the matter is it must be done if you have a story to tell. Nobody else can tell it for you.

So get behind that writerly wheel, grab some water for the road, navigate into the traffic of your ongoing narrative, and make your way through the wordy deluge. Much like needing to make a space to get your car into the road, you have to make the time to write. Do you have plenty of gas (food)? Are you the kind of person who needs to crank the tunes, or do you prefer it quiet in your car (headspace)? Whatever you need to do to make the words happen, go and do that.

I’ll be taking my own advice tonight, and if I see you on the road, I’ll be sure to wave.

Flash Fiction: King’s Landing’s Hero

Courtesy HBO

I rolled for the Terribleminds ABC meets XYZ challenge, and got “Game of Thrones” meets “Batman”. I’m not sure I stopped there.


Night falls on King’s Landing. I find another dog with its guts spilling into the street. This dog was a person, once. Someone’s son. Maybe someone’s husband. Once a human being, now a chilling corpse. Like this city. It once held wonder and potential. Now it is only death and misery.

So be it, I say. If this is how the city wants to rot under the Lannisters and their little product of juvenile lust, so be it. But innocents suffer too much. They watched loved ones rot and wither under the gilded heel of the lions. They cry out for justice, without saying a word, for fear of the blade of Ilyn Payne.

I’ve decided to answer them.

The rooftops of the city are where I roam. There was a time when the Lannister soldiers on constant patrol were a source of fear for everyone there who was not in Tywin’s keeping. For me, it had become a challenge to avoid detection every night when I slipped out through the hidden corridors built by the Targaryens. The libraries and hidden alcoves throughout the keep had given me the knowledge I used; late nights with needle and thread helped me craft the cloak and cowl that hid my identity.

It’s after two bells past the sunset that I find tonight’s prey. As much as the Kingsguard are supposedly on duty every hour of every day, they’re also supposedly celibate. Yet there was Ser Meryn Trant, making his way towards the house owned and nomially run by Petyr Baelish, the man they called Littlefinger. Trant knew better than to walk the streets in his pure white cloak and golden armor, but his swagger was unmistakable. Arrogance and smug superiority propelled his every step.

I cannot tell you how badly I want to kill him.

I wait until he was inside. I move and jump from one rooftop to the next, my steps sure and silent. The claws on my knees and palms carry me down the wall outside the house, and I peer into one room after the next. I finally find him, with two of Littlefinger’s girls. He sits near the bed, sharpening a dagger as he watches them undress each other. I can’t discern what he could be planning, but I decide immediately he won’t finish whatever depraved thought that fills his head.

As soon as he stands, licking his lips like a wild animal catching the scent of fresh meat, I kick open the window and enter the room. Trant turns towards me with a snarl. Before he can say anything, I am on him, one hand clamping his jaw shut, the other delivering a quick blow to his throat. The Kingsguard staggers back, still clutching his dagger. He’s moving towards his sword, even as he struggles to breathe. He is, however, off-balance, and I sweep his feet out from under him. As soon as he’s on the floor, my feet are on his chest and his own dagger rests at his throat, clutched in my gloved hand.

“Whoever you are,” he manages to snarl, “you’re dead.”

“When morning comes,” I whisper, “you’ll wish you were.”

He laughs at me before I bludgeon him with the dagger’s hilt. Something tells me that will be his last laugh for a while.

When they find him, hours later, he was strung up over a street in Flea Bottom. Stripped and left to cook in the morning sun, his fingers were all broken, along with his wrists and elbows and knees. He had been cut many times, the most vicious cut being the one that left him without his manhood. He is, however, alive. Death, after all, is a mercy, to hear the Lannisters tell it. I’m merely playing by their rules.

From the Hand of the King to the lowest urchin in Flea Bottom, everybody wants to know who had done this. Of course, when they find the message on Trant’s body, they come asking me.

But I am a mere, lowly prisoner here. I have been since Ser Ilyn Payne took my father’s head. I’ve spent so much time learning to avert my gaze and agree that my family are a pack of traitors that nobody’s noticed the time I’ve spent preparing for that night, and all the nights to come. I keep my eyes downcast. I pretend to fear the queen. I mask my disgust for Joffrey. I can still convince them that a prisoner is all I am, and that I am no threat to their plans, their gold, their precious throne. But I’m not without that streak of rebellion. I carefully hide any evidence I leave, seek out stray red hairs, keep my face concealed; yet part of me enjoys the game, the chase, almost daring them to confront me, so I can tell them what I really link of their house and what they’ve done to me and mine.

That is why, into Meryn Trant’s chest, I carved the words “BAD WOLF”.

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