Month: January 2014 (page 3 of 5)

Derevi & the Bouncing Souls


Art by Michael Komarck

The new year has brought some new products with it, of course, and Wizards of the Coast has presented five new pre-constructed decks for the Commander imprint within Magic: the Gathering. These decks make bringing new people into the format long-called EDH (Elder Dragon Highlander) a lot easier. Each deck provides reprints of old favorite cards as well as new and exciting selections that work just fine outside of the format, while others feel exclusive to the unique situations presented by a singleton deck of 100 cards with one set aside.

Case in point: [mtg_card]Derevi, Empyrial Tactician[/mtg_card]. Her ability is tied directly to the ‘command zone’, an area of play within the game that is neither the graveyard nor ‘exile’. Your Commander, or general or whatever you call them, begins play in this zone rather than your hand or deck, and is cast from this zone. Each time you cast the card, you must pay 2 extra mana for every circumstance that’s returned it to the zone. So, if an opponent kills it, or you sacrifice it, or if an ability would exile it, you send it to the command zone, and can bring it back, albeit needing to pay more for it. It creates a very real drawback to bringing your Commander into play every turn.

Derevi has a way around that drawback.

Printed on her card is an ability that allows you to bring her directly from the command zone into play. Her base mana cost is cheaper than this ability, but I don’t think most players will be casting her as they normally would. Not only does the cost of her ability not increase every time she is killed or exiled, the ability can be used on an opponent’s turn. And, whenever she enters the battlefield, or one of your creatures does combat damage to a player, she taps or untaps another permanent card. This could be a land or artifact you need to produce mana, or a pesky thing on your opponent’s battlefield you need out of the way.

I really, really enjoy playing with enter the battlefield effects. There’s a very nasty trick you can play with [mtg_card]Fiend Hunter[/mtg_card] that allows you to exile opposing creatures permanently. The synergy between [mtg_card]Sun Titan[/mtg_card] and [mtg_card]Eternal Witness[/mtg_card] is incredibly impressive. The deck comes off the shelf with a few cards to enable these things, such as [mtg_card]Conjurer’s Closet[/mtg_card] and [mtg_card]Mistmeadow Witch[/mtg_card], but being a pre-constructed “jack of all trades” deck, needed some tweaking to really make the most of the mechanic.

For example, the deck did not have Sun Titan or Eternal Witness. When it come to ‘bouncing’ or ‘flickering’ cards to make the most of them, my old friend [mtg_card]Venser, the Sojourner[/mtg_card] comes immediately to mind. [mtg_card]Deadeye Navigator[/mtg_card] felt like a must-include, as its ability is cheaper than that of the Mistmeadow Witch and can be used to either trigger its partner or flicker itself to bond with something new. [mtg_card]Acidic Slime[/mtg_card] and Fiend Hunter not quite enough recurring removal for the deck, so [mtg_card]Terastodon[/mtg_card] and [mtg_card]Sunblast Angel[/mtg_card] needed to go in. So it went until I had a deck I was comfortable with. You can see the complete deck list here.

It’s a blast to play. With no counterspells and little direct damage, the deck is not overtly aggressive and thus can play it quiet for a few turns, avoiding confrontation as much as possible. There are a few political cards that can incentive your opponents to fight one another more, or lead to negotiations (“Is that creature giving you trouble? How about I take control of it with [mtg_card]Rubinia Soulsinger[/mtg_card] and you smash that guy’s face in?”). I think there are a couple cards I could cut but I’m not sure what it might be missing – perhaps a few more board clears like [mtg_card]Terminus[/mtg_card] or [mtg_card]Day of Judgment[/mtg_card].

How does the deck look to you? Would you be willing to play it?

Writer Report: New Beginnings

Bard by BlueInkAlchemist, on Flickr

It can be difficult to start over. The process consumes both time and energy, something that an individual may not have in abundance. It can even be frightening. Yet it’s something we have to do on a regular if not constant basis, to continue on our journey from where we are to where we want to be.

I’m struggling to maintain the groove of writing every day. Things were sporadic at the end of last year and I’m telling myself it’s okay to ease off of the throttle of some areas so I can focus more on others. I have big changes lining up for the year, and I want to be prepared so I can enjoy the benefits they’ll bring. I’m trying to recoup lost energy, and conserve it so I have some when I get done with the daily work.

I’m writing every day, and I feel like I’m doing a bit more than I have in months, but I’m still not quite up to 1000 words a day. I’m also easing back into a daily routine of exercise, and some parts of that are proving difficult. It’s going to get easier and I’ll see more progress, it’s just slow going right now. New beginnings are difficult.

To me, however, they’re always worth embarking upon. Every year, even every day, is a chance at a fresh start. I commented on this theme last year and I still hold to what I said. We have to keep trying. We can’t give up. When things are difficult or daunting or even just inconvenient, and the benefits are certain, we have to keep going until we attain those benefits.

Even if it means getting out of bed earlier.

Write When You Can’t

Courtesy floating robes
Courtesy Floating Robes

I’m going to tell you a secret. You might already know what I’m going to say, but it’ll be said anyway, as it needs to be repeated.

Come on, get closer. Don’t be shy.

You ready?

Here it is:

Being a writer is not about publication.

Being a writer is about one thing, and one thing only: writing.

To be a writer, you must write. What is a fighter who does not fight? What is a designer who does not design? It’s less about what these labels mean to the outside world, and more about what they mean to the individual. It’s important to do what motivates and drives us, even if it doesn’t immediately turn a profit or satisfy a client. As Howard Thurman put it (and I’m paraphrasing), “the world needs people who come alive.”

So you need to write. You need to write whenever you can. And you even need to write when you can’t.

This last part may seem confusing, but consider the following scenario. It’s been a long day. Maybe you commute to and from a dayjob, maybe you maintain a household, maybe you have studies that consume most of your time. None of these things are bad. But these things are not writing. And they can sap your energy and your will to be productive.

It’s times like these you simply need to keep writing.

Jot down notes by hand. Cram a line in here and there on coffee and lunch breaks. Carve time out of the mornings and evenings, in bloody chunks if you have to, so you can write more. Convert some of the time in which you “can’t” write into moments where you deliver the facts, breathe life into characters, or open up a new world for readers to explore.

It’s a lot like physical fitness. The more you do it, and the more you work to establish a routine, the more it becomes a part of your life and the harder it is for you to quit. And if I had one true piece of advice, one thing that I know from experience that can be applied to the lives of others, it’s this:

Don’t quit.

Please don’t quit.

The world needs people who come alive.

The world needs you, whether it knows it or not.

Flash Fiction: The Ten-Year Potion

Courtesy dionandlucja.wordpress.com

Chuck Wendig’s Flash Fiction challenges return! This week: Roll For Title.


Shelby couldn’t stop hearing her doctor give the diagnosis. Six months. Six months of surgery and chemo and radiation and living in hospitals and shitting into bags. Her first appointment was in two days, and she was taking today to find something, anything else, that would fix this.

Wandering the streets wasn’t helping, but it was better than sitting at home. She kept her coat closed against the strong winter wind, glancing only occasionally at the bright neon around her. She’d told her husband that she needed a walk, time to clear her head. Jack seemed to understand, kissing her forehead and telling her to call if she needed anything. How her feet had carried her downtown, she didn’t know. Yet here she was, avoiding eye contact with others and trying to ignore the people around her, the joy and the despair alike, lost in her own desperation.

When she did look up, her eye caught the neon sign that flickered like a dying candle and read, simply, “Magic & Fortunes.” She wasn’t particularly superstitious or religious, but something pulled her through the door, staring at the candlelit interior as the chimes on the handle rattled and sang. A stooped old woman emerged from the shadows.

“What can I do for you, dear?”

She said the first thing that came to mind. “I want to live.”

The old woman nodded. “Sit down, and tell me everything.”

She did, as the old woman poured her some tea. When she was utterly spent, tears rolling down her cheeks, gnarled yet soft hands patted her wrist.

“Don’t you worry, dear. I have just the thing.”

A few minutes later, the old woman was bustling about, setting up a small black cauldron on the table over a tea light, taking things from various unlabeled jars and muttering softly to herself as she mixed the ingredients together. When she was done, a small glass vial, slightly steaming and filled with a liquid the color of mucus, was set on the table.

“Drink every drop, dear. It will add ten years to your life.”

Skeptical yet somehow unable to resist the urge, Shelby took the vial in both hands and poured it down her throat. A violent tremor went through her entire body and she collapsed out of the chair. She came to her senses a few moments later, slowly getting to her feet, finding the old woman smiling at her.

“There, now. Let’s talk about payment, shall we? All things for a price.”

It was more than Shelby thought she’d spend, but as she walked back out into the street, she felt less desperate and alone. The wind that had felt so cruel and cold instead seemed to be whisking her back home. Jack was waiting for her with a hot meal and a roaring fire, and the sex they had that night was the best either of them had experienced in a long time.

Shelby made an appointment with her doctor the next morning, and went in to have everything double-checked before the procedures began. She sat in the exam room, not daring to hope for what something told her was the inevitable answer.

No cancer. Not a trace.

She rushed home after that, eager to tell Jack. It was her turn to make dinner, and she was planning the meal in her head. Something sweet and succulent, and maybe after she’d try on that negligee Jack had bought her that she’d always been too timid to wear. The thought had her smiling as she started making the turns towards home.

She had to pull over briefly to let a fire engine speed past. And then another.

Her heart crawled up into her throat when the ambulance passed her.

She sped around the corner towards her house. Firefighters were already hosing down the walls as flames crawled through the windows into the night sky. She stumbled out of her car, screaming Jack’s name, barely able to see through the tears of panic as she tried to scramble to the house. A police officer grabbed her and puller her back, telling her firefighters were already inside.

What they pulled out of the fire didn’t live long.

Through the sleepless night and blurred days that followed, Shelby tried to focus on the arrangements, the family visits, the friends who let her sleep at their place until the insurance company sorted things out. But her thoughts kept drifting back to the old woman with the knotted hands, and the way her doctor had said the word ‘miracle’.

Finally, when she couldn’t stand it anymore, she went back downtown. She tried to retrace her steps. Nobody seemed to know the shop she was talking about, and the more she asked, the more desperate she became.

She came around a corner, and recognized the neon signs. Breathing heavily, she ran down the street, skidding to a halt in front of the store she’d visited, remembering that cold night when she’d wished for something, anything, to give her hope.

The building was boarded up and dark. It looked like it hadn’t been occupied in years.

Shelby stared at the store. Her shaking hands closed into fists. Screaming, she flew at the door, clawing at the boards, pulling off one, and then the other. She kicked the door in, uncaring of the eyes and pointing fingers around her. She bolted inside, hunched and angry, ready to fight.

“Come out, you old hag! You’ll pay for what you did to Jack!”

There was no response. Wind and silence. Shelby went from room to room, upstairs and down, looking for anything, anything at all. When she returned to the foyer, a clean, unblemished paper was resting in the dust that hadn’t been there before.

Shelby bent towards the note, her fingers on the paper, ensuring its reality.

All things for a price.

“Freeze!”

Shelby looked up to see a policeman holding a taser in her direction. Slowly, she stood, her hands in the air.

First Impressions: Retro Shooter Redux

Courtesy PC Gamer

Back in the day, graphical fidelity on PCs was not really up to rendering 3D environments within simulations. The best they could do back in the mid-90s was some polygons stacked together to make landscapes to fly over in jet simulators. However, clever folks at studios like Apogee and id Software could fool the eye with what was called “2-and-a-half D” to make corridors and courtyards seem like 3D environments. They then filled those corridors and courtyards with squishy Nazis and demons for us to shoot at in games like Wolfenstein 3D and Doom respectively. The popularity of first-person shooters exploded, with follow-ups including the medieval-themed Heretic and Hexen and Duke Nukem 3D, back when Duke was still actually kind of funny.

This was long before concepts like “modern military” and “cover-based” would come to dominate the shooter scene. This was before shooters slowed down, when frenetic energy and sudden, panicked 180 swings with a rocket launcher was rewarded with gibbets of enemies and a slew of points instead of some distant would-be teammate calling you something offensive. Some shooters have tried to recapture this feeling – Painkiller springs to mind immediately – but to really come to grips with this difference in gaming, you have to go back to the classics, and that’s exactly what some studios have done.

I’m going to do full reviews of both Rise of the Triad and Shadow Warrior‘s remakes. I know they came out last year, and I know others have covered them. But I want more people to check them out. I want folks to realize that this sort of shooter can be a ton of fun, and you don’t need remote-control drone strikes, glitzy latest-console-generation graphics, or half-baked invasion-of-America-because-they’re-jealous-of-our-freedoms conspiracy theories to justify that fun. And I want to convey more fully the impression I get from playing these games.

And that impression is, Holy shit this is fun as hell!

Games are about having fun. They’re about distracting us from chores and deadlines and every other actual stressor in life. I may enjoy a relaxing round of daily quests or dungeon-delving in World of Warcraft, or a thought-provoking intense game of Hearthstone, but sometimes I just want to blow something the fuck up. I want the thrill of fully automatic weapons, the visceral appeal of a well-timed sword strike, the inherent cool factor of heat-seeking missiles fired from the hip, and a commanding officer I want to pound into oblivion for being a bit of a twat. These games fulfill those urges, and in ways that won’t get me arrested. You should check them out.

I’ll go into more detail in the weeks ahead. I do need to talk about boring stuff like premises, plots, characters, all of that stuff. It’s what I do, after all. But for now: Holy shit they remade Shadow Warrior and Rise of the goddamn Triad and they look great and I’m laughing and it’s fast and fun and OH CRAP NOT-NAZIS ARE SHOOTING AT ME AAAAAAAAAAH

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