Month: January 2014 (page 4 of 5)

Guess Who’s Back?

Courtesy WoWHead and sorronia

After nearly three years, I’ve returned to Azeroth. I’m playing World of Warcraft again. And, to be honest, I think I’ve come back at a good time.

It can be difficult to convey story through the medium of video games in the best of circumstances. What I mean is, video games have the potential to tell a more involved, more personal story, since the player becomes a part of the story through their interactions. In an online multiplayer game, the challenges increase exponentially, as you don’t necessarily want players to change everything about your world. It’s probably for the best that some major characters never stay dead; you don’t want to leave yourself open to the possibility of town guards suddenly saying “All hail Emperor XXXYoloSwag”.

However, Mists of Pandaria has surprised me. I was fully prepared to be keenly aware of the contrivances inherent in a new landmass appearing out of nowhere and its people blithely becoming part of the world. However, from the start of its quest chains, I was shocked. The themes of the factional violence occurring in this new land have echoes of a cautionary tale on colonialism and its impact on a native population. The indigenous people of the continent are cautious yet curious about the newcomers, and the quests you undertake with the character Lorewalker Cho demonstrate that beautifully. You feel a creeping sense of dread as your faction militarizes some of the natives, and… well, I’ve probably already spoiled enough. Suffice it to say, this is the most involved I’ve felt with a story in an MMO in a long time.

I’m sure there are plenty of neckbeards shaking their fists at the rearrangement of talents and whatnot, but for my part, I don’t mind some systems getting streamlined and simplified. I used to be concerned that I’m “just another DPS” and get very frustrated at the prospect of dying in dungeons or raids. But it’s all part of learning and improving, and contributing damage is contributing, regardless of class or other utility. So I’m feeling better about that part of the game, too.

I have character and story ideas aplenty, but I have other responsibilities, and I want to get at least one character to max level before I do anything else. Somebody’s gold has got to pay for everything, after all.

I had a feeling I’d get pulled back when the Battle.net client started downloading updates for World of Warcraft after it installed Hearthstone. I’m glad that, so far, the game feels worth my time and my money. I’m cautiously optimistic about Warlords of Draenor, and I’m holding out hope that the dungeons and raids I have yet to see in Pandaria have enough challenge to keep me involved.

New Year’s Changes

Courtesy allthingshealing.com

You may have noticed that I haven’t posted lists of resolutions or any of the other traditional things that ring in the new year. You may have also noticed that I’m having a bit of a struggle maintaining the old schedule I used to have of what gets posted when. There are reasons for both of these occurrences.

I don’t do resolutions. Any time I’ve tried to make a concrete resolution, I’ve fallen short of the goal. As it is, I’m struggling to regain healthy habits I’d tried to establish last year. I will need to realign over the next few days even if it means going to bed earlier in the evening which will require me precluding myself from fun activities and time with friends. I do have long-term goals for the year ahead, but they’re not resolutions. They’re goals. It might be semantically splitting hairs, but I feel there’s a distinct difference between the two. Either way, the goals I have in mind will change my life, hopefully for the better in the long run.

As for the blog, it’s going through some changes as well. I’m going to shift the reviews to Friday of every week, and do my Writer Report on Wednesday. This is another move aimed at long-term goals. I have some ideas for the year ahead and while I don’t know if they’ll go anywhere, it’s still worthwhile to shake things up now and again. I’m also thinking of revising the blog with a new theme. Change is good, and the blog has remained somewhat unchanged for a long time.

So stay tuned! There are good things ahead. At least, I’d like to think so.

Continuing Education

Bard by BlueInkAlchemist, on Flickr

A rather large book arrived from Amazon yesterday. It’s a prep book for the Graduate Record Examination, or GRE. I rented it with the intent of taking the daunting test, and returning to graduate school. The question is, once I have a Masters of Fine Arts in, for example, Creative Writing, what will I do with it?

I don’t necessarily need the degree to be more successful as a writer. For that, I just need to write more. Promote more. Be more productive after long days of productivity. Continue to essentially work two jobs. So on, and so forth.

The more I research MFA programs, the more it dawns on me that it isn’t just my education that concerns me. I think others could use some help when it comes to writing. It’s always been a goal of mine to inspire others to want better stories, to be the ones to write those stories, and to make a difference in the world. I think part of my frustration with my current circumstances is that it’s difficult to see the difference I’m making when the work I do with the lion’s share of my time could be done far more easily by someone ten years younger who’s half as jaded and nowhere near as exhausted.

I wish I was the kind of person who could just accept things as they are and roll with it until outside circumstances improve. There’s a part of me that’s jealous of people who have that capacity. My life would be a lot easier if I could just internalize and accept my situation. Yet here I am, nursing both headache and heartache, making what amounts to an escape plan and trying to plot a better future for myself rather than being content with and making the most of a less than ideal situation.

I’ve gone forward blindly before, without any semblance of a plan or strategy, into the future, and so far it hasn’t yielded anything resembling ideal results. I really need to change that, for myself, and that means some pretty radical changes. Taking the GRE, going back to grad school, convincing myself that it isn’t too late to get myself in a position to make others better readers, better writers, better consumers of media… that all sounds pretty radical, to me.

I’m still learning. More to the point, I’m still learning things about myself. As volatile and changeable and mercurial as my thoughts and emotions can be at times, I’m trying to learn that my instincts are worth trusting. I’m learning that it’s okay to be up-front about my feelings and questioning of my circumstances. And I’ve learned that it’s never too late to take steps to do what is best for me, not necessarily what I’m expected to do or what I think someone else would do no matter how much I aspire to be like that someone else.

In the end, isn’t that what being an individual is all about?

Writer Report: Something Old, Something New

Courtesy http://punology.tumblr.com/

It isn’t easy for a writer to realize, completely and utterly, that an idea of theirs isn’t going to work.

This is especially the case if it’s an idea they’ve had for years. You can make a good story out of just about anything, it’s true. But if too many characters are in need of depth or development and proceeding from flawed or over-used premises to begin with, getting a fresh start can only take you so far. The more times you begin to start from scratch, only to be tripped up by questions and concerns and thoughts of “wait, this doesn’t actually make sense,” the more the truth begins to dawn.

And the truth is, I don’t think I can save the story I was thinking of calling Godslayer.

Maybe if I had the skill and time to program it into a computer game of some kind, it could turn out differently. The fact of the matter is, while literature is overflowing with flawed but good-natured protagonists who lean more towards being scholars or ‘nerds’, the lion’s share of gaming’s leads are burlier, surlier, and more boring. Godslayer could work as an adventure game, a point-and-click exercise from days of old revitalized by the likes of TellTale Games, but as it stands, the story is pretty much dead in the water as far as I can tell.

Thankfully, I’m not starved for ideas. I’m moving forward with other projects. This year is going to be a busy one, and the plans I have for fiction are no exception. It’s a shame that an idea I’ve had for years is ultimately going nowhere, but I’d rather be honest with myself and my readers about the quality of what I’m doing than try to keep polishing the same turd. If something old is going to stink up the place, the best plan is to ditch it and try something new.

Death and Deadlines

Courtesy University of Northern Iowa Comp Sci Dept

To me, deadlines are more inevitable than taxes. And, since I apparently have some new ones to meet, the writer report I was planning on posting today is getting bumped.

I really have to think hard about what I want out of this year.

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