Category: Gaming (page 33 of 73)

Terribronze

Courtesy Blizzard Entertainment

Another season has begun in the universe of StarCraft 2. And where does it find me? Yep. Bottom rung. Nothing’s really changed.

Or has it?

With the new job settling into a rhythm that I can cope with, I’m starting to plan more and stress less (at least a bit). Into those plans I’m trying to include things like eating better, exercising more (perhaps joining a gym?) and playing at least 3 matches of the aforementioned game a night. Why? The reason’s simple.

I’m tired of being terribronze.

I consider myself a casual gamer, in that I don’t really have aspirations of playing professionally at any point. I don’t want the game to become a job. And as envious as I am of the likes of Day[9] and TotalBiscuit who’ve managed to make gaming the central focus of their lives without the fun getting sucked out of actually playing said games, I do not have the financial freedom or liberty from obligations to make that drastic a career change. I’m pushing it as it is trying to find enough time to write in the space between seconds every day.

So why do I care about the arbitrary ranking I have in a online strategy game?

I guess it comes down to a measure of pride. Not the most noble of intentions, but there you have it. I fancy myself a bit of a smarty-pants. I got teased about it a lot in school. I was never good at physical activities, sports or even dancing, save for choreographed bits on-stage. I did all right in fencing, tennis and judo in college but it’s been a long time since then and my skills are rusty as hell. My brain, though? Sharp as ever. At least I’d like to think so.

Gaming’s a place where your physical prowess means nothing. It’s all about what’s going on upstairs. Strategy games are one of the ultimate expressions of this, and if it’s happening in real time? Even better. You need not only the capacity to plan and execute complex tactics but the timing and presence of mind to do so quickly and under pressure. It takes discipline and tenacity.

That’s the big, overarching thought, at least. I’m also not fond of losing to cheese and I’d like to think it happens less often in higher leagues.

The mere act of playing more often seems to help. Just a few days after the opening of the season and I’m already maintaining a position in the top 8. Granted, it’s among 100 players as terribronze as myself, but it’s better than nothing. My strongest matchup is still against Zerg while Protoss continue to beat me regularly. Even so, I seem to be winning more than I’m losing. I just have to keep it up.

Because at the very least, it’s keeping my brain in shape. And I don’t even have to pay a monthly fee to do it.

Family Commander: Christmas Edition

Courtesy Wizards of the Coast, Art by Mark Zug

With the holidays going on, I should have ample opportunity to play some Commander, and not just with my family. Let’s take a quick look at where my decks are, and what the future has in store.

[mtg_card]Sharuum[/mtg_card] is a deck I don’t break out often against the family. My brother-in-law also plays Sharuum and has fallen into a similar pattern. I think it’s because my sister has a passionate hatred for blue decks in general, and control decks in particular.

This is why I will be refraining from playing my [mtg_card]Arcanis[/mtg_card] deck unless we’re doing Emperor, that neat mono-color variant for five players or I’m on her team for something. With its wizards, control methods and other nasty surprises, it may be best if it’s only seen rarely at the family gaming table.

Now [mtg_card]Karrthus[/mtg_card], he’s a commander unconcerned with control and counterspells. No blue whatsoever in his deck. The goal there is simply to pump out the strongest, nastiest and most numerous dragons as quickly as possible. He’s somewhat more friendly for the family gaming environment. For the most part.

[mtg_card]Sedris[/mtg_card] may need more tweaking and refinement. The combination of shambling undead hordes, spectres with nasty discard effects and some nasty removal methods is effective, but it could use a trim and a few methods for speeding things up. I simply need to play it more.

[mtg_card]Ghave[/mtg_card] is another commander who may need to warm the bench a bit unless there are particular circumstances. His saproling shenanigans have gotten me in hot water. While it’s good to have a commander that is notoriously hard to kill who spreads that longevity to the deck, it does make for some longer games as you explain the order in which you’re dispensing with whatever your opponent just threw at you. Not exactly the sort of gameplay the family’s into.

The latest addition to my elite squad of commanders is actually [mtg_card]Zedruu[/mtg_card], perhaps the kindest of them all. Originally the deck she commands was going to be headed by [mtg_card]Numot[/mtg_card], but the more I thought about combining [mtg_card]Jhoira of the Ghitu[/mtg_card]’s general delay tactics with [mtg_card]Akroma, Angel of Wrath[/mtg_card] and a few of her sisters, the more I realized Zedruu’s generosity would benefit both me and my fellow players. At least until I have a few of those archangels in play. So far she seems fun, but considering how my sister regards timey-wimey shenanigans, that may not last.

In the very near future, though, I think I’ll be putting together a deck that will go over much better around the family gaming table. The idea is born from my sister & brother-in-law’s deck featuring [mtg_card]Darien[/mtg_card] and a whole slew of soldiers. The idea is to do something similar with elves. Not only is it a compliment to their deck’s flavor, it allows us to ally easily and with [mtg_card]Mayael[/mtg_card] as a commander, it eschews the nastier colors of blue and black in favor of archers, warriors and druids in great number. Her Naya-friendly colors also allow me to use some of the cards from Ajani’s deck I had to set aside when assembling Sedris and revamping Ghave. It’s an intriguing prospect. Like writing to reach a meager word count or hurtling towards a deadline, working with restrictions can be a good thing.

First Impressions of Star Wars: The Old Republic

Courtesy LucasArts

I am a recovering Star Wars fanboy. I grew up on Star Wars. Before Star Trek grew into its Next Generation and into the myriad other permutations, there was A New Hope. From Alan Dean Foster to a variety of hacks, there’s been all sort of surrounding works with the series. Video games are no exception. They’re not all Dark Forces and TIE Fighter to be sure, but most folks in the know will point to BioWare’s Knights of the Old Republic as perhaps the best RPG set in the universe.

I’m a fan of the Old Republic in general. I’m of the opinion that ancient fallen Jedi Ulic Qel-Droma is one of the most interesting characters in the whole Star Wars universe, but that’s a post for another time. Setting the stage thousands of years before Qui-Gon Jinn and Obi-Wan Kenobi are sent to Naboo cleans the slate and allows for expansion on history, culture and adventure within the galaxy Lucas created. It certainly offers more options than a galaxy where there are two, count them, two Jedi to speak of and the Empire’s in shambles until Grand Admiral Thrawn shows up.

This brings us to Star Wars: The Old Republic, a MMORPG created with LucasArts’ universe, BioWare’s storytelling chops and EA’s marketing monstrosity. I’ve had the opportunity to test it twice, and while I never got as far as double digits in terms of character levels and thus can’t speak to things like class balance or dungeon content, I can talk about the mechanics, the storytelling and the atmosphere of the universe and how well it’s captured.

Courtesy LucasArts
I couldn’t find where the game stashed the screenshots I took, so… have some concept art.

I will admit that I more than once felt the pull of the old familiar nostalgia trying to pull me in as I played. The music, the set pieces and even sound effects appeal to that eight-year-old that lingers in the back of my brain and tries to convince me that Star Wars never came close to being ruined at all and those other Transformer movies never happened because Optimus Prime is not that much of a callous, bloodthirsty douche. Tempted as I am to give that little jerk a wedgie for being so naive, I will admit that the design team is doing their job in evoking the feel of the Star Wars universe. I got a little bit of a nerdy charge when I recognized names like Naga Sadow, Marka Ragnos and Exar Kun… while my wife had to ask who they were and why it matters. Star Wars fans will be pleased by this, non-fans may feel a bit on the outside looking in.

The stories are perhaps the strongest part of The Old Republic, chalked up as mentioned previously to BioWare’s experience with such things. Within the household we experienced several and the consensus is that the Imperial Agent has the best story of the bunch. Most MMOs have you chasing down rats or collecting bits of twig for someone nailed to the ground, Old Republic flings you into an espionage yarn worthy of Alpha Protocol. With fully voiced NPCs, cinematic cutaways devoid of overpowered happenings and dialog choices that actually matter (eventually), there are times when the game feels more like a single-player RPG than an MMO. I was never in a group long enough to experience the way the game weighs the attitudes of multiple players against one another in conversation, but the idea does intrigue me from the standpoints of storytelling and mechanics.

It’s on the mechanical side of things, however, where I found my enthusiasm waning. Each class gets a set of particular skills with cooldown periods and linked mechanics (Sith Warriors with rage, Imperial Agents with cover and so on) that they can purchase new ranks of with each level they gain. Sound familiar? And while there’s no auto-attack and you must push a button to initiate an action, there’s no denying this is essentially WoW in space. The potential of the game is also undercut by the shortage of character creation options. While male characters can come in sizes from “barely out of their teens” to “hitting the Krispy Kreme once too often”, females are limited to four different sets of voluptuous curves with no real appreciable difference in frame, and all in rather tight outfits. It’s possible that this is due to beta constraints and higher levels will see these ladies in practical armor, but somehow I doubt it.

While I don’t think it’s necessarily the case that a new MMO has to be radically different to survive, I find myself having difficulty getting excited for Star Wars: The Old Republic. Yes, it brings me back to the sense of adventure and sweeping story that drew me into Star Wars in the first place, and the story beats do crack along rather well from what I’ve seen. While the gameplay isn’t necessarily bad by any definition, it also isn’t blowing me out of my seat. What The Old Republic is, in a word, is “safe”. It builds mostly off of the success it’s main competition and tries to draw in players with story and atmosphere. While those things are good, it will be difficult to sustain a player base on those things alone. When the goal of the game is the delivery of top-level dungeons and PvP matches, both endlessly repeatable, the story eventually has to peter out and the atmosphere becomes mere window-dressing. Players with a hankering for story will turn to one of BioWare’s single-player titles or a game like Skyrim while those craving good atmosphere would do well to try out smaller indie titles like Bastion if they’re in the mood for atmospheric gameplay with strong story elements, or Amnesia: the Dark Descent if they feel like crapping themselves.

Personally, I’m holding out for a Mass Effect MMO. Oh, and Guild Wars 2.

The Women of Skyrim

Courtesy Bethesda
Pop quiz: is that a man, or a woman, slaying that dragon?

I’ve been playing a lot of Skyrim lately, between shifts at the day job and stabs at the rewrite. Even when it’s not entirely on my brain, the experience lingers, reminding me of quests to finish and things to craft at my local friendly blacksmith’s forge. That may be why, when my brain was otherwise occupied with work-related minutae, I engaged in a brief Twitter debate about Skyrim’s women.

This may seem a bit like riding on the coattails of yesterday’s Jimquisition, but this actually began here. A little entry on an Escapist thread went over well enough that I thought it warranted Tumbling. A concerned young woman, seeing my tweet, responded with a picture of a ‘busty wench’ from the game. I responded with some pictures of my own, contending that while some of the women in Skyrim do wear bodices, the treatment and portrayal of the ‘fairer sex’ is a lot better than it has and could have been.

You see, the women of Skyrim are varied characters from all walks of life, from warriors to mages, from miners to barmaids. I’m about 30 hours into the game and I have yet to see one being shown in an objectifying or demeaning manner. No dancing girls, no slaves to a male figure, not even a prostitute in sight. And the women who take up arms do so practically. They don’t squeak when they get hit and most of them wear armor that actually provides some protection, instead of wearing a couple of iron goblets over their nipples held in place by fine silver chains and magic.

There is, to me, a huge difference between characters like these and other ‘strong females’. Skyrim is closer to Eternal Darkness or Beyond Good & Evil than it is Heavenly Sword or any fighting game you care to name. Let’s face it: a barmaid in a bodice is no Mai Shiranui.

Courtesy Bethesda & SDK
One of these things is not like the other.

Now, I understand that barmaids are often dressed or dress themselves in a certain way to attract the male gaze and thus increase their tips for an evening’s work. And I know this isn’t necessary in a video game but can be exploited for a bit of that “peep show” thing game designers like to pull off. But, in this case, I don’t think Skyrim is doing this intentionally. Rather, it is set in a particular place with a particular aesthetic (namely, medieval Europe) and the ladies who made a living waiting tables in taverns had many of the same concerns and ways of addressing same that women working at Hooters do, only I doubt the owners of the Bannered Mare insist on booty shorts and tight, lung-restricting t-shirts. And nobody is expecting a barmaid to get into a one-on-one fight with someone – though if they did, most of them would kick our asses, you have to be tough in that business. Mai, on the other hand, is a competitor in the King of Fighters tournament, and dresses… well, you get the idea.

See, the reason I think Skyrim is succeeding where other games fail, at least in terms of aethetics, is that it’s only occasionally we see something like the barmaid above. For the most part, the women of Skyrim are dressed for the weather and their work. Furs, practical armor, hell – I met a woman north of Riften who works in a mine, and she’s doing it in a very plain shirt & trousers. That doesn’t stop me from considering her a potential bride for my hard-working spell-sword Breton Dovahkiin. My point is that these ladies are attractive without having to stop and pose like they know somebody’s watching them. And when you create your own female, the options are much more varied than they are in, say, Star Wars: The Old Republic. Which I’ll talk about soon.

Unfortunately, they aren’t delivering so much in the personality department. The voice acting and motion of the characters is much improved over Oblivion, but some of the limited dialogue options and repetition that happens in certain situations – following me, being my housecarl, etc – pierce the illusion that these are more the sort of female characters (or NPCs at least) many in the community are looking for. Still, from where I sit, it’s just another thing about Skyrim that marks it as an impressive feat and well worth all its hype. Even if it’s just a small move in the right direction, hampered by the lack of personality the way one of us is hampered by our shoelaces getting tied together, a little movement is better than none at all.

More Commanders Gather

Courtesy DeviantArt, see notes
Modification work by hyperespace, original art by aditya777

While I’ve been interested in Friday Night Magic and standard formats since Innistrad has hit the shelves, Elder Dragon Highlander (“Commander” for you latecomers) remains perhaps my favorite variant of Magic: the Gathering. It favors creative deck construction, the gameplay is best when shared with multiple people and you can bust out big guns with confidence regardless of how old they are.

And one of the guns I’ve loaded up is pretty old indeed.

Sedris And His Puppet Friends

[mtg_card]Sedris, the Traitor King[/mtg_card] is my newest Commander. While he establishes the colors and general theme for the deck, however, he is not the primary inspiration. Oh sure, being able to plunder my graveyard is neat, but it’s really just a means to an end. The deck is stocked with discard effects, zombies to soak up damage and removal to pave the way for [mtg_card]Nicol Bolas, Planeswalker[/mtg_card]. While the nature of Bolas as the go-to Big Bad for lazy Magic writers strikes me as somewhat dubious, I do feel he’s an interesting character that’s gotten new life thanks to the planeswalker mechanic. He even got his own theme deck, opposite [mtg_card]Ajani Vengeant[/mtg_card], which is where this idea really came from.

I took elements of that deck, the Commander deck Devour for Power and the Archenemy deck Bring About the Undead Apocalypse , cherry-picking some of the best cards from each and adding a few of my own. [mtg_card]Liliana Vess[/mtg_card] was an obvious choice, and the [mtg_card]Undead Alchemist[/mtg_card] is a great compliment to the many zombies in the deck. After assembly I tried it out at my local store, and it held its own against a nasty mono-green deck and a very clever mono-black deck. I look forward to sharing it with my family.

Ghave Returns

Ah, but what to do with the spoils from Ajani’s deck? There were many things of a white & green nature in it, and my thoughts turned to my old friend [mtg_card]Ghave, Guru of Spores[/mtg_card]. He’s been on the bench for quite some time and my idea of focusing on elves didn’t really pan out. So I took the deck back to its roots of token production and counter manipulation, branching out into a few ways of gaining life and some interesting new creatures. I’m curious to see how it plays.

The Other Decks

I’ve actually removed [mtg_card]Venser, the Sojourner[/mtg_card] from my Sharuum deck because I feel he has a better place in the deck I’m constructing with [mtg_card]Numot, the Devastator[/mtg_card] as its Commander. My tentative name for it is “Numot, the Superfluous”. I plan on combining the clever tricks of my Chronomancy deck with the control aspects of Political Puppets and a few other nasty surprises. The dragon should only need to unfurl his wings if I really need help with flying threats, or some lands just have to burn.

And lingering in the shadows are a seething, ticking mass of seemingly mindless creatures. They have languished in the darkness for quite a while, now. Waiting. Each makes the others stronger, faster, more powerful, harder to kill. Just a few more, and they will be ready to wash over other Commanders in an endless tide of merciless talons and mind-bending alterations.

The Slivers are coming.

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