Category: Uncategorized (page 4 of 5)

Quick Update

This week’s Flash Fiction is getting pushed until tomorrow. I apologize for the delay! Things got a hectic over the weekend and I was left with little time to concentrate on writing. I’ll be making up for it tonight.

Somebody put the coffee on.

Live from Chi-town

Just a quick update today, folks.

As I tap this into my iPhone, I am on a train heading into Chicago, as part of the festivities intrinsic to the 2012 Loomis/Kelly family reunion. It isn’t quite as fancy as it sounds, but it will definitely be a good time. My family is pretty rad, and travelling is awesome in general.

Enjoy your weekend, however you’re spending it!

He’s Not Here

Courtesy Troublemaker Studios

The Alchemist is not here today.

He is watching Machete.

You want to mess with Machete?

Didn’t think so.

Please Stand By

Test Pattern

Experiencing a bit of a crisis. Please try your request for entertainment/amusement/advice later.

Everything’s Cooler in Space: Saturn

Jupiter & Callisto

This will probably be my last ‘Cooler in Space’ post for a bit. I’m going to do my utmost to focus on a single major project at a time. Certainly, if something comes along for which I’ll be paid, I’ll shift my focus there, but the point is that I should take something from beginning to end without interruption or schizophrenic and sudden gear-changes.

But before I put the RPG project on one of my many back-burners and move something else to stand all alone on the front one, I want to touch on something I happened upon in my addled brain that might give more focus to the RPG.

Saturn

I mentioned in a previous post that Saturn could be a potential source of conflict. But the more I thought about it, the more I realized that Saturn and, more specifically, its moons are very nearly a campaign setting in and of themselves. People would come from both Terran and Jovian walks of life to stake, protect, jump or outright steal claims to the mineral-rich moons, the vast open land for colonization or developmental space and the hydrogen stocked atmosphere. Like the unclaimed areas in the Forgotten Realms, the various small moons in Serenity and the Outer Rim in Star Wars, there’s plenty of blank canvas upon which a game master can paint a campaign.

The home worlds of the players, then, become origin points, places where stories begin and possibly end. The bulk of those stories, however, would play out in unknown and unmapped places, lending an air of mystery and exploration to the drama, suspense and combat. That’s what I’m thinking, at least.

More on why this is getting back-burnered in the days to come.

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