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Flash Fiction: Some Small Things

Courtesy Tumblr

For the Terribleminds Flash Fiction Challenge, Five Random Words.


“Bless you, dearie. Granny can always count on you two.”

The words rang in Caroline’s ears as she and the mass of wrinkles beside her picked their way through the woods towards the city. To be fair, the wrinkles were mostly on Seymour’s face – the long, beige body of the hound was sleek and muscular, the body of a creature bred for hunting and snatching prey. To Caroline, there was a understated beauty about her most reliable companion. Every wrinkle told a story. There was no duplicity in the hound’s eyes, no tricks, no facade of civilization hiding a monster within.

The same could not be said for the bustling figures in the streets before her now.

She pulled her flat cap down towards her eyes. With her disheveled and dirty clothes nicked from some other urchin years ago, she could pass as a boy. This suited her just fine. She saw girls her age flit here and there, decked in finery and giggling to one another about parties and parents and lessons and boys, always boys. As much as the dresses and hairstyles were pretty, Caroline wondered if they had any idea what the world was really like as she and Seymour picked their way through the crowd towards their destination.

Granny needed some small things to complete her work. A topaz, some foxglove, a raven’s wing bone – not unusual requests from Granny. They passed the building bearing the sign ‘ORPHANAGE’, and the girl shoved her hands in her pockets and kept her head down as they walked by. Her orphanage was in the past, as was creepy Mr. Harrigan and his wandering hands. She reminded herself to go back one of these days and burn the place down.

Not today. Today Granny had sent her on a mission. “A love potion” were the words Granny had used, and Caroline couldn’t think of a sillier thing to waste precious time and wonderful charms trying to make. Granny could work miracles with her gnarled hands and spindly fingers; why a love potion of all things?

It wasn’t Caroline’s place to ask, though. She reminded herself that it was Granny, a hermit who owed her nothing, that had found her when she ran away, taken her in, given her a chance at life. A life in transit, mostly, of moving from place to place almost constantly and having very little to call their own, but it was a life all the same, and it was freedom and adventure and challenges and the world, the real world, not the one these people around her tried to close off with doors and windows and wine and employment. It was a gift, this life, and all that came with it, including Seymour. And it was a gift Granny had given her, only occasionally asking something in return.

Seymour nudged her towards the proper street. Caroline shook her head and stroked the hound’s fur. She had no idea if this town had leash laws or anything, but she didn’t plan on sticking around long enough for it to be an issue. Seymour was always close by unless she told him to stay somewhere, and even then he had a keen awareness of where Caroline was and if she was being threatened. A feeling deep in her guts told her that such skills might be required.

A gesture put Seymour right outside the front door of the jeweler’s. Caroline walked in, finding the large man behind the deck at the other end of the floor engaged in conversation with a young couple. She looked through all of the display cases until she found the semi-translucent beige stones she had been sent to acquire. Granny only needed one for her potion, but Caroline saw no reason not to pocket a few for herself. She reached for the case.

“Miss? Can I help you?”

Caroline turned, putting on her best smile while silently cursing to herself. “Just browsing, thank you.”

“Looking for something in particular? A gift, for Mom or Dad?”

The shopkeeper leaned closer, and Caroline glanced towards the large windows facing the street. As if on cue, Seymour started barking. The shopkeeper looked away and turned towards the noise, giving Caroline the chance to do a turn of her own and slip her blade into the seam of the display cases’ lock, tapping it open.

The young couple had also moved to the big windows. Caroline pocketed the gems and slipped past the adults to get outside. Upon seeing her, Seymour immediately stopped making noise and fell into step behind her. She kept her pace at a brisk walk until she was around the corner. The cries of “THIEF!” didn’t emerge until they were a block away, and by then, she and Seymour were running.

They stopped for breath not far into the forest, and Caroline immediately spotted some foxglove. With that, they returned home. However, the hearth was already burning despite it being warm and mid-day, and Granny usually didn’t start her fire until it was cold, dark, or she had all of her ingredients.

Caroline and Seymour stepped into the tiny log cabin. Stretched out on the couch Caroline had helped ‘liberate’ from a trash heap was the woodsman’s boy, a gangly kid with straw hair a few years old than Caroline. They’d met, made nice, bickered and even on one occasion fought before.

“Oh, dearie, dear, thank all that’s good you’ve returned,” Granny said. “The boy’s been snake-bitten, he needs medicine.”

“One thing at a time, Granny.” Caroline placed the potion ingredients on the table. “What does he need?”

“Find the snake. Don’t kill the poor thing, of course, just bring it to me. We can milk it for a little venom to make medicine.”

“I’ll find it. Seymo-”

The dog was already sniffing the wound, and was out in a flash. Caroline turned to follow, then looked back at the boy.

Suddenly, she understood why Granny would want a love potion.


My words: Hermit, Hound, Topaz, Foxglove, Orphan.

Quick Belated Update

Test Pattern

The dayjob has, in a word, gone crazy.

Tasks have flown at me in a crazy way and it’s been all I can do to keep my head above water there. Add to that the looming arrival of PAX East and the nagging sensation that I’m just not writing enough, and you have a tasty recipe for stress.

As I’ve worked to get things back into some semblance of a proper order and pace, some items have unfortunately fallen to the wayside. Like blogging. I hate it when that happens, as it’s my primary day-to-day outlet and a means to get more people’s attention. I’m hoping to change that, though, in the very near future.

So while I ruminate upon that, we’re adjusting this week. No Tabletalk, but Flash Fiction tomorrow and a review of Noah on Thursday. The Friday 500 will be back, probably talking about pets or something.

Do What You Gotta

It’s an unfortunate truth: we don’t all have the luxury of doing what we love all day, every day.

Some do, and that’s wonderful. The world needs more people who come fully alive and do what they love for the benefit of others as well as themselves. I support them wholeheartedly. But we can’t all do that. Some of us toil. Some of us put aside what we want to fulfill our obligations and make ends meet in a more expedient but less satisfactory fashion.

You have to remind yourself that this is okay.

There’s nothing wrong with committing to a bit of the old day-in day-out. Being as present as possible where you physically are can help make a better future for yourself. Employers like to see reliability and adaptability in their assets, and these attributes can make future employment opportunities easier to secure. From that perspective, putting aside other ambitious is a worthwhile sacrifice.

You also have to remind yourself not to give up.

Our dreams matter, and are worthy of being pursued. Having goals beyond the mundane day-to-day helps us see beyond the inbox, work through the frustations that come from tasks that ultimately have no real impact on us, and give us hope for the future. Our problems are temporary. To paraphrase Theodore Parker (who was himself paraphrased by Martin Luther King Jr), the curve of history is long but it bends towards justice. If you can hold onto what’s good in your life, and strive towards your goals even if your steps on that journey falter, you will see that your setbacks and failures do not matter anywhere near as much as your joyous occasions and your successes.

In the end, our measure is not truly taken in the unfortunate difficulties that hinder us and the oversights and mistakes we are bound to make. We’re going to get in our own way. We’re going to leave aside what we’ve put aside for the sake of our sanity and decompression. These are forgivable, human, and ultimately temporary conditions. If we keep moving forward, if we persevere, if we eventually reach that goal towards which we strive, all of the frustation and all of the shame and all of the despair will evaporate, and satisfaction is all that will be left.

Tomorrow will be a new day, no matter how badly today might go.

Try to remember that, especially when the days begin to turn sour. You can make it. And you will.

Until then, do what you gotta do.

500 Words on Philadelphia

Courtesy dionandlucja.wordpress.com

I literally grew up looking at Philadelphia’s skyline.

Granted, it was on the television. One of the local news affiliates, the one my parents preferred, had a window out on the buildings beyond. At least, I think it was a window. These were the days before green-screen was really a thing, so it was either a window or a very well-done matte painting. I remember the lights on the PSFS building flickering, though, so I think it was a window. Or maybe a screen? Regardless, I grew up looking at that.

There’s always been an allure to the city, the pulse, the teeming masses. I’ve visited New York, walked around Chicago, gotten to know Baltimore and Boston and Pittsburgh. The only city that’s made me feel more at home than Philadelphia does is Seattle. And in Philadelphia’s case, it’s familiarity. It’s proximity. It’s been home.

I know it won’t be home forever. And when I see that skyline lit up, I think of the places I’ve been within the city, the people I’ve met, beers I’ve sampled and pretzels I’ve scarfed, games I’ve played and sights I’ve seen… and yeah, I’m going to miss it.

Sure, it’s imperfect. I’m nowhere near the level of committed to its sports teams that will keep me following every move they make. I was huge into the Phillies when I was a kid, and I own a t-shirt with Mike Schmidt’s number on it, but I’m not one for the NFL or NBA, my interest in other sports has somewhat waned, and I’m a little afraid that wearing my Union blue and gold outside of Philadelphia in another stadium might incur physical harm. I’ll have to try and take in a Union game before the summer ends. Those are good times.

Philly will always have problems with crime. What city doesn’t? Get enough human beings gathered together in one place, and some will be more desperate than others. I’m not saying it’s okay or totally safe or anything, I’m just saying that a city should not be avoided because you might get hurt in it. You might get hurt walking out of Wal-Mart in the suburbs. Or cleaning your gun in your bunker. You could slip in the shower, choke on your breakfast, eat a bad taco. You can’t let fear hold you back.

I remind myself of that, too. As much as I’ll miss Philadelphia, I can’t let that feeling keep me from doing what I have to do to take the next step in my life. As good as it feels to see the skyline of Philadelphia emerge from around the hills as I drive in (that’s another thing, the traffic sucks), I need to put that skyline in my rearview mirror eventually and for good. We can’t stay where we are forever. We have to keep evolving.

I will never forget everything Philadelphia helped me do and be and create.

But soon, the City of Brothery Love will be a memory.

Tabletalk: Let’s Tell A Story

Courtesy Bully Pulpit Games

As someone who writes tales about people who don’t actually exist, the process of telling stories fascinates me. While working alone allows me to be the final arbiter of what does and does not happen, some of the best storytelling experiences I’ve had come not from a word processing document, but from other books and dice. The methods and weight of rules might vary, but the experience is always unique.

Some games are built specifically to emphasize their story and characters more than anything else. Fiasco and Shock: are my two go-to examples of tabletop games firmly in story mode, while Maschine Zeit and Farewell to Fear maintain some more traditional dice-rolling rulesets not to define gameplay, but to reinforce storytelling. The emphasis in these games is on who the players’ characters are, not necessarily what they do.

On the flip side are games like Dungeons & Dragons and any of the titles within the World of Darkness universe. The ‘background’ portion of a given player’s character sheet is entirely optional, and the emphasis is on the stats depicted on the front. These games are built to generate epic moments, memorable feats of daring-do, and nail-biting suspense as the dice roll.

And then, there are those games with what I’d like to call ’emergent storytelling’. Quite a few board games try to work atmosphere and elements of storytelling into their gameplay, like Pandemic, Elder Sign, or Escape!, but the nature of these games’ mechanics tend to get in the way of actually telling a story. Boss Monster and Seasons, on the other hand, give players enough breathing room to give their on-the-table representatives a bit more personality. Between turns, you may decide that your adorable forest-dwelling bunny wizard is actually bent on world domination, or that your towering and malevolent gorgon dungeon master actually wants to flip her dungeon so she can go on a long-awaited vacation. The towns built in Suburbia can’t help but take on some personality (“Why is that high school right next to a slaughterhouse?”). And the excellent Battlestar Galactica has you not only taking on familiar faces, but pitting them against one another in new ways as you try to determine who among you is a Cylon even as you struggle to survive. There’s nothing quite like throwing the Admiral in his (or her) own brig just on a gut feeling your character has. Finally, there are those who would advise you not to play Twilight Imperium with role-players. If a gamer take the honor of their race seriously, there may be a major grudge that plays out over the game’s many hours if you do something like occupy one of their systems or assassinate one of their councilors. Who says politics is boring?

What games do you feel cater more towards storytelling? What emergent gameplay do you enjoy the most?

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