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From the Vault: Moderation in Geekdom

Reposting this as it is still relevant today.


Courtesy CCP
If this is the most important thing in the world to you, it’s time to have a talk.

I’ve said in the last couple days that I am either in love with or obsessed with Enforcing. I don’t take that sentiment lightly. As rewarding as the experience was, as wonderful as making so many new friends makes me feel, as affirming as it might have been to be helpful, useful, and enduring throughout the weekend, it would be unhealthy of me to make it the entire focus of my life. Geeks have a tendency to obsess, something I know through some experiences I am loath to repeat.

Don’t misunderstand me, enthusiasm is a good thing. I’m quite enthusiastic about Enforcing, as well as writing, gaming and game design, movies, music, and so on. Enthusiasm is what keeps people interested in their passions and their arts, that helps them endure the drudgery of the day so they can experience what they enjoy later. Enthusiasm is not the enemy, and should even be encouraged, as being dispassionate is just as unhealthy as being obsessed.

In fact, obsession with one thing can lead to a lack of passion or interest in other things, which are arguably more important. As much as you might think your World of Warcraft guild’s raid schedule might be, you do still have to do your homework, laundry, or other household chores. You can’t flit all over the country for conventions and hangouts when that money should be used for medical procedures, care of your family, or paying the bills. You might think that being in a teleconference with your corporate cohorts in EVE Online is the most important thing, but that couldn’t be further from the truth if your wife and kids are feeling neglected and marginalized while that’s going on.

I’m not saying don’t have fun. I’m not saying gaming is the enemy. That’s the sort of knee-jerk reactionary rhetoric you’ll get from some supposed news outlets and sensationalist narrow-minded pundits masquerading as journalists. I am not a journalist. I’m just another geek, and I know from experience that geekdom that becomes obsession leads to broken homes, shattered dreams, fractured hearts, and even damaged minds. I’ve spent the better part of ten years coming back from one of the worst blows dealt to me in my entire life, and it came from my own brainpan, my own neglect, my own obsessions. I’m saying, my friends, that we must be mindful of what draws us in and lights our fires. It’s good to be warmed and illuminated by those flames, but if you don’t manage that fire, it will consume you.

Take the time to get your life right. Sort things out and make sure you’re not losing anything crucial by pouring yourself into something insignificant. That purple loot, those enemy ships, your favorite star or the latest episode or the next event or release – none of it matters, in the end, if it costs you friends, family, or sanity. And even if you think you’re fine, take a moment to look at those around you, at your spouse or children or co-workers or close friends. It only takes a moment, but it can change, or save, your entire life.

Why Take This Matters

Courtesy Take This

It’s dangerous to go alone. Take this.

Some of the earliest, most indelible memories some of my generation has when it comes to video games involve taking a sword from an old man who just spoke those fateful words. “It’s dangerous to go alone.” The world is going to try and kill you. Monsters prowl in the shadows, ready to destroy your body and devour your dreams. Perils you won’t see coming are fully prepared to swallow you whole. You need to defend yourself. You must be prepared to combat your challenges and overcome your obstacles. “Take this.”

We didn’t know it at the time, but this wasn’t just advice that applied to the world of Hyrule. It applies to our world, too.

We may not have to deal with the extant threats in many video games, but the world is still going to try and kill you, spiritually if not physically. I’m not talking about religion specifically, but rather in terms of the human spirit. The singular and the extraordinary are far, far too often pushed and held down by society at large, and it’s easy to fall into a pattern of conformity and ‘normal’ behavior, just to get by. But not everyone can pull off acting ‘normal’. For some, it’s a daily challenge, and some days, it’s an hourly one.

I’ve both faced this struggle myself, and done my utmost to help others cope with it. It’s easy to think, in our darkest hours, that we’re facing these challenges alone. And it’s dangerous to go alone.

The fact is, however, that we are not.

Take This is, according to their site, “a charitable organization founded to increase awareness, education and empathy for those suffering from emotional issues, their families and greater institutions with the goal to eradicate the stigma of mental illness.” While not exclusively dealing with the gaming community, the founders work within that community, as journalists and organizers, and so focus a great deal of their outreach to gamers, through sharing stories via their website and holding panels at events like PAX.

I’m a little lucky, when you get right down to it. I share my stories all the time. I have some skill at articulating myself and the means to do it. I let myself take the time to breathe, to contemplate, and to share. Not everybody is so lucky. Not everybody feels they have a safe place to unburden themselves of the pain and anxiety and uncertainty and loneliness they feel.

And the fact is, everybody should have that.

That’s why Take This matters. They’re just getting started, and I want to see them grow. Their first PAX Prime panel last year was a great success, as was their first ever at PAX East 2014, and they’re returning to Boston next month (PAX East 2014, Arachnid Theater, Friday 12:30 PM, BE THERE). Their site is full of stories that have needed to be heard, they’re going to be looking to grow as much as possible, and they can’t do it alone. None of us should be alone in this fight. Our chances of survival are much greater if we face our challenges together.

The world is a dangerous and cold place. Emotions and mental imbalance can topple even the best of ideas when the world gets involved. It’s dangerous to go alone.

But you don’t have to be alone.

Take this.

Flash Fiction: Burned Out Souls

London circia 2009 Canary Wharf; Courtesy Shutterstock

Jack climbed the stairs to the apartment in question. He didn’t mind the Lower East Side, never had, yet some other detectives avoided it like crazy. He could understand why – shambling husks of former human beings were enough to put any normal person off their lunch – but to him, it was just another annoyance between him and a case.

The case in question was a young couple murdered in their home. Jack’s partner, Sam, was already on the scene, trying to make heads or tails of it. Sam was slightly overweight and never tied his tie properly, but he was a good cop and the salt-of-the-earth sort Jack needed around to remind him of why this job was worth doing.

There was also the fact that Sam, a full-blooded human, handled scenes like this better than Jack.

There were to victims. The husband sat at the breakfast nook’s table, and the wife lay near a shattered carafe of coffee. Both had burns on their hands and forearms, blood on their faces from their mouths and noses, and dark, smoking holes where their eyes should have been.

“I will never, ever get used to this shit,” Sam said, taking a sip of the convenience store coffee in his hand.

“Give it a few more years,” Jack replied. He was twenty years Sam’s junior, yet stood shoulder to shoulder with the seasoned homicide detective in terms of rank.

Jack absently rubbed one of the short horns that curled up towards his hairline, kneeling by the woman’s body. He dipped a finger into the blood that had oozed from her face, bringing it to his nose for a sniff. Under the tangy copper and surrounding smell of burning flesh was the unmistakable scent of home. Wiping his fingers clean on a handkerchief from his pocket, he turned his attention to the mail and its pile of past-due bills.

“What’ve you got, Jack?”

“These two were close to going Soulless,” Jack told his partner. He opened his mouth to say more, but he looked at the corpses again and he began hearing the Choirs and the sunlight coming in through the window really bothered him and he stepped outside, covering his mouth with the handkerchief. Sam followed, a hand on the shoulder of Jack’s tailored suit.

“C’mon, partner, let’s hear the facts.”

Jack smiled. “Thank you, Sam. Anyway. The pair of them gave up their souls for something, and have either been waiting for delivery or got played. Judging by the mail and the state of the apartment, their earthly concerns have been less and less important to them. Finally, their bodies are starting to take on aspects of the damned. They’re malnourished, their skin isn’t in great shape, and their blood’s taken on the smell of brimstone.”

Sam bit back his initial response, which Jack assumed would be an invocation of the name of Jesus. He appreciated his partner’s sensitivity. “Same as the last two?”

“Seems that way. I think I may know how we can find out more, though. Friend from the ‘old country’.”

Sam narrowed his eyes. “Which is your way of saying I shouldn’t be there.”

“Why, Sam, with skills like that, you could be a detective!”

Sam gave Jack a bit of a shove. “Smart-ass. Okay, fine. Go talk to your source, I’ll report in with HQ. And get a meat wagon down here.”

Jack nodded, heading down the stairs again. In the alleyways outside, he could hear the soft moans and occasional grunt or outcry from the Soulless. He got into his car, gunned the engine and headed downtown.

The city had definitely changed, even since Jack was born. Years before that, three archdemons – Asmodius, Aziraphon, and Azazael – had taken human form to offer mortals connections with dead souls in exchange for their living ones. Musicians got to commune with passed luminaries of the art. Comedians could channel the mannerisms of lost favorites. Actors took on the air of former glories of the silver screen. And all at the price of a measly human soul.

He turned towards the high-rises of Manhattan, rubbing one of his fangs with his tongue absently. Heaven seemed to be waiting to see what happened next, save for incidents like this. There was talk on Jack’s father’s side of a coming reckoning, of New York itself becoming Armageddon, a second Babylon for the Heavens to smite into oblivion. Some were even eager for it, a showdown millenia in the making.

Jack was of a different mind.

He pulled up to the valet, dropped the keys for the Astin Martin in the young man’s hand, and took the elevator inside to 33rd floor, and walked past the receptionist into the austere office beyond. He tried to ignore the way the sunlight made his scalp itch.

She was waiting for him. “Hello, Jack.”

“What’s next, Sandy, a family of four? We need a better way to communicate.”

Sandalphon got to her feet, buttoning the jacket she wore as part of her well-cut suit. “I dispatched a pair of nearly soulless sinners and sent you a message. Two birds with one stone. A shame, really – we could have helped them here.”

Jack swallowed. His skin was crawling and something inside of him screamed to flee. He stood his ground. “Is it going to be soon?”

Sandalphon looked away, out across the city, a crestfallen expression on her face. “Yes. The Choirs are gathering strength. It won’t be long.”

Jack set his jaw. He tried to put aside his unease at the same time he ignored how beautiful the angel was, how cute her blonde hair looked in its pixie cut, how he loved the fact she could take him in a fight the way no mortal could. He reminded himself that he trusted her, and that they were this planet’s only hope for survival.

“What do we do?”

Sandalphon turned to him, smiling a little. “Close the door, handsome half-breed, and we’ll talk.”

He closed the door.

500 Words On Gravity

Courtesy Warner Bros

I finally got around to seeing Gravity, one of the most lauded films of last year. In fact, I’ve seen it twice. The first time I saw it was at a friend’s who has a 3-D television, and I have to say I’m a little sorry I missed seeing the film in IMAX. I don’t miss the fact that I saved on the IMAX markup, to be sure, but the visuals in Gravity are absolutely breathtaking, even in 2-D.

If you’ve followed my blog for any amount of time, you know what a stickler I am for story and character. I do make some exceptions for guilty pleasures (Flash Gordon for example), but for the most part, a cinematic storyline usually has no excuse for skimping on these important elements. Pacific Rim has a somewhat simple story and some of the characters are a bit arch, but their presentation and informing the audience through action and emotion rather than wordy exposition overshadows those aforementioned potential drawbacks.

Gravity isn’t quite that lucky. As good as the performances are, our two leads are barely more than sketches of characters. And the story, despite taking place in the unique arena of outer space (we’ll get to that), couldn’t be more watered down. Gravity is a survival film. It’s the last half of Titanic, or the entirety of The Poseidon Adventure or The Grey, just in space. It shatters a seemingly peaceful scene with a disaster and narrows the field of players to one, who must survive and evade an oncoming calamity – water in the boat movies, wolves in The Grey, space in general in Gravity. As tense as Gravity is, in the back of my mind my inner critic was saying, “Space is still trying to kill Sandra Bullock. Somehow, all of space is still trying to murder Sandra Bullock.”

Okay, enough belly-aching, let’s get to the good stuff. This is one of the hardest sci-fi movies I’ve seen in a long time. It’s up there with Moon and 2001: A Space Odyssey in terms of its depictions of outer space. Instead of classical music, exterior shots are accompanied by a haunting and driving soundtrack. Some of these shots are utterly amazing in their length and composition. The silence adds to the tension and pulls us into the plight of the survivors. It’s paced very well, and arch as the characters are, they’re likable enough that we don’t want to see bad things happen to them. This film somehow accomplishes the feat of invoking both agoraphobia and claustrophobia at the same time. Space can be a scary place, and Gravity drives that home without a single laser blast or monster.

All in all, I really enjoy Gravity, and while its narrative and characters are not as strong as Moon and its impact won’t match that of 2001: A Space Odyssey, I would still recommend it for any sci-fi fan or folks interested in tales of the human spirit triumphant.

I need to see The Grey.

Tabletalk: Winning in Twilight Imperium

http://spmti.weebly.com/planets.html

We’ve come a long way, Your Excellency. You’ve become acquainted with the galaxy surrounding the ruined throne-world of Mecatol Rex, you’ve learned how to command your fleets and transfer forces between systems, you’re familiar with a variety of strategies, and you know how to issue commands to your Leaders, give referendums to your Representatives, and hire Mercenaries. But all of these are mere building blocks on your path to victory – how do you walk that path?

Victory in Twilight Imperium is not necessarily contingent on having the most planets, beating an opponent into stardust, or even acquiring the most Trade Goods (currency that can be used for production or influence). Victory comes in the form of Objectives. Players are competing to be the first to achieve a certain number of Victory Points. The means to earn those Victory Points are dicated by cards that define different Objectives. Some are Public, and some are Secret.

Public Objectives are made available to all players throughout the game, one at a time. These vary from having a certain number of Technologies and spending Influence, to occupying systems or even Mecatol Rex. At the end of each game round, any player can claim one of the available Public Objectives. A player who takes the appropriate Strategy can also claim one, giving them an edge in Victory Points. Temporarily, at least.

Secret Objectives (and their smaller cousins Preliminary Objectives, available in the expansions), on the other hand, are dealt to each player at the start of the game. These are worth more points than the starting Public Objectives, but are more focused and harder to obtain. Often they will bring players into direct conflict. Like Public Objectives, they must be claimed at the end of the round. Finally, it is worth noting that neither Public nor Secret Objectives can be scored if the player’s Home System is occupied by another player.

There are other ways to acquire Victory Points, be they ancient artifacts or unique finds uncovered on distant suns, but for the most part, the Objectives are what you want to aim for. Watch for them when they appear, and plan your strategies accordingly. Best of luck, Your Excellency!

You’re going to need it.

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