Tag: warcraft (page 8 of 10)

A Cataclysmic Discussion

Troll Female, by Samwise

I mentioned in my latest PvP post that I’m thinking of returning to Azeroth in World of Warcraft: Cataclysm. My wife has discussed it as well. Let’s take a look at what Blizzard is doing that’s actually got my attention, and might possibly earn them some of my money, as well. If nothing else, it’s worth considering that this is how my wife & I met, so they must’ve done something right at some point.

Azerothian Gravel Pit (Kinda)

Courtesy Valve

‘Gravel Pit’ is a map in Team Fortress 2. My wife discussed the rated battlegrounds coming to World of Warcraft, and I was immediately reminded of the potential for rated matches in that game, as well. There’s also the fact that, on the superior PC version I’ve yet to play, playing TF2 for any period of time allows you to unlock new equipment. When you get right down to it, how is this any different from rated matches in World of Warcraft?

(Other than the two games being completely different on a fundamental level, yes, I know, shut up.)

One of the things about TF2 that works is when players work together for a common objective. Gravel Pit, for example, is a territory control map where one team (RED) defends while the other (BLU) attacks. You get that in battlegrounds in WoW, but to a lesser extent, since nothing’s really at stake other than personal rating and badges. Arenas do away with the whole overarching objective entirely, since the only real objective is “See those other guys? No, it doesn’t matter who they are or where they’re from. Just beat ’em into a pulp.” It’s not bad in quick bursts now and again, but doing that over and over, for me, gets a bit tedious.

Battlegrounds mix things up. They focus the efforts of a faction on an objective, and while they won’t quite reach the scope of huge open battles in world PvP (or RvR if you will), they still invoke more of that feeling of esprit de corps I talk about. And with the introduction of ratings and the promise of end-level gear every bit as good as what you’d get in arenas, there seems more incentive for me to hop into the queue with the promise to the Alliance to be “a grim bloody fable with an unhappy bloody end.”

Controllers Are Useful Again

Courtesy WoWWiki/Blizzard
Sheeping a dragon would be nothing short of epic, to say nothing of funny.

One of my biggest complaints about playing end-game content in World of Warcraft was being a damage dealer tended to be a bit boring. Now, granted, I was playing as a hunter and, according to some, it’s a class that requires the least amount of skill to play. However, in trying to play the class well, I’d worked on things like managing aggro, shot rotation and savvy use of traps.

Most of the end-game dungeons in Wrath of the Lich King took most of those things and threw them from the top of Icecrown Citadel with a deep-throated laugh. Aggro management doesn’t mean squat when the tank generates so much aggro that you could drop a tactical nuclear strike on the mob, or the mob’s hometown, and they’d still have a bigger bone to pick with the tank than with you. Shot rotation still sort of mattered, but only so you wouldn’t have to slow the group down by asking for time to recharge. And traps? Pfft. Who needs crowd control when the tank’s laying down area of effect damage that makes the TF2 demoman’s grenades look like water balloons?

Thankfully, Cataclysm seems to be addressing these issues. In fact, it seems like damage-dealers are going to have to think a bit more when going into dungeons (a scary prospect, I know). Like healers, as my wife mentioned, you’ll need to pay attention to the world around you instead of focusing on the ever-expanding numbers of your DPS meter. There’s a big difference between the knowledge that you’re doing the same thing that 3 other people in the group are doing, and knowing that you need to keep that really ornery ogre over there locked down or else it’ll grab the healer and start beating up the other party members with him or her. It makes the damage-dealer feel more useful, dungeon encounters more exciting and reaching the final boss and blasting them into next week more rewarding.

A Fresh Start

Courtesy Blizzard
I hear the banshee’s call.

Ever since Warcraft III, I’ve really liked the undead. The unique aesthetic, macabre sense of humor and unorthodox means of waging war all appealed to me. My first Horde character in World of Warcraft, if I recall correctly, was a Forsaken warrior. But I haven’t played Forsaken, really, since Burning Crusade, mostly because when the blood elves were first introduce I went a little bonkers. The blood elves were the faction I liked most in the Frozen Throne, though Sylvanas forming the Forsaken was a very close runner-up in terms of story. Which brings me back to what I’ll be doing when I return to Azeroth.

I’ve never really given the mage class a fair shake. As much as I love the World of Darkness game of the same name (both of them, even if the new one’s thicker and more difficult to digest than a badly made Yorkshire pudding), mages and I have had a tumultuous relationship. I think most of it’s a failing on my part, i.e. being unable to grasp the nuances of handling more than one mob with crowd control spells. With crowd control making a comeback, and considering the likelihood that my wife and I will be playing on an RP-PVP server, it’s time I cleared my mind of other class choices, actually engage my brain while playing the game, and give mages another try. Guns, bows, knives and hammers, to me, will never have anything on “giant laser beam face melty death.”

So I’ll be returning to Azeroth in the slightly decaying skin of a Forsaken mage. I might try a blood elf warrior (they’re spell-breakers, dammit) or a tauren priest at some point (because cows in a dress are hilarious) but getting back to the roots of what I enjoy in Warcraft while trying something I never quite got the hang of before feels like the right way to go.

You May Be Right, I May Be Crazy

I have a lot of nostalgia for WoW. I’m hopeful that the proposed changes and updates will move the game back towards what it was when I first started playing, when I met my wife, when I really enjoyed it. I know that Blizzard is continuing to homogenize the classes (eww) and some of the race/class combinations don’t sit well with the established lore and its proponents, like myself (NIGHT ELF MAGES EEEEWWWWW) and I’m definitely staying Horde-side to stay out of the inevitable “Edward or Jacob” discussions that’ll take place between worgen and human players. Ick.

Anyway, the comments section awaits you. Give me your thoughts. Tell me Blizzard just wants another yacht. Offer me and my blushing bride Scrolls of Resurrection. Promise me cake. Even if it, like the idea of 25-man dungeon disappearing being the worst idea ever, is a lie.

Esprit de Corps

Chess

I was raised playing games like Chess, Battleship, Squad Leader, Risk and War of the Ring. I still love playing tabletop strategy games with my dad. It keeps my mind sharp, it’s quality time with a parent, and a great opportunity to talk smack at someone I deeply love and respect. Especially when a Xanatos Gambit of mine pays off and he’s left staring at the board uttering curses out of earshot of my mother.

Competition among peers is a good thing. Iron sharpening iron, pushing oneself to become better at a chosen passion, blah blah achievement blah blah brotherhood blee. It’s true for video games as much as it is for those played among people with whom you share eye contact and can harass while they get up to grab a fresh beer. I used to love player versus player online as much as I do at the card table. But as time went on, I found myself slowly becoming more and more dissatisfied with PvP in general and online PvP in particular, to the point that nowadays the only competitive game-playing I do is with my dad on the rare occasion we get to sit down together. Most of my video-game playing has become something I do just with myself, which could be descriptions of many of my daily activities, some of which I won’t mention here for family-friendly reasons.

What happened? How did I fall out of love with PvP? When did I become such a despicable care bear?

There’s only one way to find out.

The College Days

Courtesy Valve
“The exam can wait. These CTs and their damn tripmines are going DOWN.”

There was a time when my evenings in college were spent studying being responsible writing letters to my mom sitting in the dark playing Counter-Strike. For hours on end I’d mince into the maps, pick out my favorite weapons from whichever side I’d chosen, and proceed to rampage from one place to another trying to edge out a win. It was especially fun when more than one of us in the apartment were playing on the same game, because shouted obscenities from the other room would make me grin. And when I saw the big shape of a flatmate coming around the corner at me, I knew I was in trouble, but I was still laughing about it even as I took my licks.

Even before that, in a more innocent time, the tight-knit community of the BBS is was really turned me on to online multi-player. Trade Wars taught me never to be logged out for too long if I could help it, because sooner or later somebody was going to blow up my hard-earned ship to try and get to the creamy commodity center inside. This feeling was invoked lately in my trial of Alien Assault Traders, where I spent an evening gawking at my screen because when I wasn’t looking, somebody blew up my damn planet. More accurately, they scoured my base from orbit (with me inside) and set up their own. Revenge shall be mine…

Anyway, that’s how I got my start with this sort of thing, back when the games and I were a bit more innocent, I suppose.

How Halo Changed Things

Courtesy NerdyShirts
NerdyShirts actually makes teabagging look kinda cute.

At first, Halo seemed like a great thing. Either playing co-op with a friend split-screen or on a private server run by a co-worker, I was reminded of those heady days at Bloosmburg. There was friendly competition, the occasional jibe when being at the business end of a killing spree, the whole bit. Then, one day, I tried out the online random game-joining multi-player.

Now, maybe this is my fault for not researching or joining any clans. Maybe I didn’t get enough practice switching between the two weapons Master Chief can carry at any one time. Maybe I was spoiled by single-player campaigns where attacks that actually got past the Spartan’s armor just caused me to duck behind something solid until my health regenerated, because AI baddies never seemed savvy enough to flush me out with a grenade. But it seemed that whenever I signed into a random Halo MP game, I’d be at it for all of two minutes before I’d be clubbed, teabagged and verbally taunted by someone who sounded like a rat on helium squeaking at me from the bottom of a well about how I’d been ‘pwned’.

As trendy as it might be to hate on Halo these days, I think this was what turned me off to most PvP, at least when it came to shooters. There are folks out there who play this game professionally. It’s their job to improve their skills, find the best perches to drop grenades on someone, master the art of vehicular homicide (with Warthogs in the game of course) and make their teabagging appear to have all the grace and poise of an ice dancing routine (not a big stretch). More power to them, I say. If I could make a living playing video games all day, you can bet your teabag I’d do it in a heartbeat. And again, maybe this is due to joining random games instead of finding a clan or something, but I’d try not to be mean about it. I mean, laughing a bit at a particularly nasty kill is one thing, especially when you can laugh at your own when your buddy gets his revenge. Being the butt of homophobic rape jokes for hours on end is quite another. It just gets really old really fast.

Where’s the incentive to play in order to improve my skills if all the other players are just going to tell me how much I suck? And if they’re already at that level of skill, how much further along will they be when I finally get to said level?

Maybe I’m just a soft, mewling big girl’s blouse of a gamer for saying this, but all of the fun of an experience is drained away when I spend half of my time watching a respawn timer count down while watching a teenager defile my corpse and listening to his brand of humor spew into my ear without any recourse on my part other than trying to best him (an effort which almost always fails) or ragequitting.

WoW’s Ubiquitous Grind Machine

Courtesy Blizzard

Considering what an RP nerd I am, it’s no surprise that I almost always played World of Warcraft on RP servers. Even there, you can find PvP. Given that role-playing is a largely social undertaking, and it’s best done with a group of like-minded individuals, it follows that some of one’s friends from the community would share an interest in PvP. However, since WoW is an MMORPG, any undertaking in it outside of purely social interaction means one thing, and one thing only.

Grinding.

Now, when I say ‘grinding’, I don’t mean killing thousands of rats over and over again, though that certainly is the case when it comes to building experience. In the case of PvP, at least in World of Warcraft, grinding means going into battlegrounds repeatedly, trying to build up badges and reputation to purchase better equipment, and ascending to the point where you and a handful of trusted friends – between one and four – can enter the arena and leave the battlegrounds behind. But once you get into the arena, you must again climb a ladder of points and reputation to ensure that your opponents do not outstrip you in terms of equipment.

There’s also the chance that entering the arena will reveal that you’ve been “doing it wrong” for quite a while. Battlegrounds tend to be more forgiving in terms of people not knowing how best to play their class. Arenas, on the other hand, have a much narrower margin for error, and every loss is a costly one. While one’s arena partners tend to be more forgiving, provided you’re not jumping into a random one, there’s still the matter of the gap between you and the shiny new pair of shoes you need to increase your resilience rating widening because you got snared and blasted into oblivion when you really should have known better. It’s less immediately enraging than getting teabagged by an adolescent, but more disheartening because you’re getting teabagged by the system.

It was a feeling, a salty sweaty taste in my mouth, that I couldn’t shake. I tried Warhammer Online, Aion, Star Trek Online, and in each case, I felt I was staring down a long dark corridor of PvP grinding with no end in sight and the server’s hungry grues waiting to devour my free time, my hard-earned cash and my will to live.

Yes, yes, I know, boo hoo, stupid whiny care bear, let’s move on.

The Across-The-Table Factor

Courtesy Kennon James
Some things are just better with beer ale.

I think part of the problem I ran into was the inability to see the people with whom I was playing. I don’t know a lot of the people I meet online personally. Folks in a WoW guild I can kind of get to know but I’m still never sure how they’ll behave under pressure in a competitive situation, or how they’ll react to me when I inevitably mess up. It’s even worse jumping into random online shooter game sessions.

It’s a shame, too, because some of the best experiences I’ve had playing with others have been in competitive situations. Games of Munchkin, Chrononauts, Puerto Rico and the other aforementioned board games quickly become tirades of “I can’t believe you did that!” speeches framed with raucous laughter. Even something like poker or blackjack can have this esprit de corps, this feeling of competition among peers. It’s something that I’ve found lacking in a lot of PvP experiences.

There’s Hope. I Think.

Courtesy Valve
“Hmm… looks like he’s going to try this multi-player malarkey again.”

I think really have been doing something wrong. My enjoyment, or more pointedly the lack thereof, in a lot of these situations really comes down to me not finding a good group of people with whom to play. I haven’t been thinking about getting into situations where I’m in a game with people I know who’ll have my back when things go rotten. At least, I wasn’t. But I’ve refocused my thoughts on this from “what’s wrong with other people” to “what am I doing wrong?” The answer, as far as I can tell, is not being discriminatory in whom I spend time with in a multiplayer/PvP environment. It’s why I’m looking to get an Alien Assault Traders server going on this domain. And judging by the number of hits I got the last time I discussed Trade Wars, I think some of the people who’d join it would be people I know. Having my base scoured from the surface of a planet I created will be a lot less difficult to swallow when I can call, Tweet or otherwise directly harangue the friend in question with promises of revenge worthy of Shatner in Wrath of Khan.

The same could be said for Team Fortress 2. In a game where teamwork and supporting one another is emphasized so heavily, joining a random game and trying to depend on a stranger seems counter-intuitive. Most of people I know who play do so on the PC, meaning I’d be unable to join them since my copy of the Orange Box is for a console. Still, Steam has sales from time to time and if I can snag the game during one, I’m sure I can find people I know well enough from the Escapist or another walk of life whom I can trust to keep too many Spies from stabbing me while I’m trying to line up a shot on a particularly troublesome Heavy.

In spite of some negative reviews regarding it, I’ve been asked by a friend to try out Borderlands. Provided I can hang with said friend on a regular basis during the game, it might not be so bad. I’m trepidatious given my previous experience, but I figure it’s worth a shot if I’m playing with people I know.

Finally, I’m sure I’ll be playing an MMORPG again at some point. But I’m not going to be playing one by myself. I’m returning to my stance of finding one my wife and I can agree upon and I’m sticking to it. Because if there’s anybody on this planet from whom I should be able to endure some smack talk, it’d be my blushing bride.

At least she’s easier on the eyes than my dad.

Playing With Others (instead of just myself)

As my darling wife has mentioned (What’s that? You didn’t know she was blogging? Shame on you, go read her awesome posts, I’ll wait), there are several MMOs of various flavors on their way. Following her fine example, since she followed mine in getting a blog started in the first place, I’m going to take some time to talk about why I’m interested in playing some of them, and why some of them don’t interest me at all.

World of Warcraft: Cataclysm

Deathwing
Woke up on the wrong side of the continent.

As a former WoW player (my weekly twelve-step meetings are going well, thanks for asking) I do understand the appeal of a new expansion. Some areas of the old world map have fallen quite behind in terms of quest quality, population and overall aesthetic. New dungeons promising better loot is a major draw as well, and tying in old threads from previous games in a way that’s loyal to the typical Blizzard atmosphere of a world going dark (Diablo, for example) isn’t all that bad.

When I wrote this section earlier I was focusing on the few bad experiences I had that turned me off to the repetitive dungeon grinding in MMOs in general and WoW in particular. I however had some good experiences as well, rendering this entire section moot as well as making me out to be a blatant liar. Therefore I have redacted this section and will be spending the rest of the evening in an act of contrition too horrific and stomach-churning to relate here. Suffice it to say it involves jumper cables, running water, a roll of duct table and no less than six very angry ferrets.

Star Wars: The Old Republic

Kotor 2 Poster by some artist who isn't me.
Nostalgically delicious.

I’ve said on several occasions that I used to love Star Wars, but George Lucas slowly and surely strangled all joy out of the original films and my childhood memories of them. The closest I’ve come to the pure enjoyment I once got out of Star Wars was playing Knights of the Old Republic. Both of those games had a heavy emphasis on story, being rooted in BioWare’s development mentality, and those stories were, unlike those in the prequels, very well told. The Old Republic setting, from the original graphic novels to those two games, painted a much deeper and more vibrant picture of both the Star Wars universe in general and the Jedi in particular.

When it was first announced that the Old Republic would be the setting for a new Star Wars MMO, I was excited. Despite some major problems, Star Wars Galaxies still had something to offer in terms of both gameplay and nostalgia. However, it’s diffcult to balance the classes when you’re pitting normal beings with high technology against space samurai with psychoflexus powers that can toss heavy objects and people alike around a room with almost casual ease. There’s also the fact that, as rich as the setting might be and no matter how much text BioWare will be dumping on the players, all of it is eventually lurching towards the time in the future when all of the Jedi will get murdered at the hands of a super-powered politician with a partially melted face and an asthmatic boy-man who spends most of his formative years stomping his feet and bitching people out over the unfairness of his life.

I feel like I want to vomit already.

Star Trek Online

Hot Trill for Beta testing
If I’m going to deal with lag and bugs, I might as well have something nice to look at.

Star Trek, on the other hand, has had ups and downs in all sorts of flavors and colors, and I still think there’s lots to like about it. The MMO is set in the ‘prime’ reality, rather than the ‘alternate’ one created by Abrams. You know, the one people say craps all over Roddenberry’s dream of the future, which would be biting comments if they hadn’t been said about episode of Deep Space 9 or Voyager or Enterprise or some of the later films? Anyway, my feelings on that subject are well-documented and I’d rather talk about the game.

I’m working on a ‘first impressions’ that encapsulates my experiences in the open beta of Star Trek Online, but suffice it to say I’m liking what I’ve experienced so far. Fleet actions that work a bit like WAR’s Public Quests, skill trees that take the place of arbitrary levels, an Away Team system that ensures you have help when beaming into hostile areas and the ability to customize just about any visual aspect of both your character and your Bridge Officers are a few of the highlights of the game’s current build. I’m still toying with the Away Team AI, looking forward to more missions that don’t involve the usual straightforward “go to location X to kill Y hostile craft/creatures belonging to Z”, and curious about this Replicator system that allows me to sell random drops without having to visit a vendor. More to come on this, but up until now my experience has been positive.

Warhammer 40,000

Stole this one from the wife.
Unprotected sex is heresy. Heresy is punishable by death.

I love the world of 40k. There’s a lot going on, plenty of diverse and dangerous cultures and situations and the overall grimdarkness of the atmosphere puts it far and away from the worlds of either Star Trek or Star Wars. Characters in crapsack worlds tend to be more interesting, which is why encountering people in Fallout 3 is a treat more often than not. However, I think a lot of people are going to look towards this game and try to find out if they can be a super-powered Space Marine.

Screw that, I say. Being overpowered and motivated by faith and loyalty alone gets really dull after a while. Ask most Jedi, if they’re not just interested in waving their dicks lightsabers around. I’ll take Ibram Gaunt over any Space Marine any day of the week. A former Guardsman pressed into service as a mercenary to try and make a living, the assassin masquerading as a nobleman to get closer to his targets, a Dark Eldar privateer looking for his next big score… you could probably come up with many more character ideas and possibly port them into the other sci-fi MMOs, but 40k’s world is so grim and so dark that it’s probably the best and most interesting sandbox in which they can play.

Final Fantasy XIV

Stole this one from the wife, too.
Stole this one form the wife.

A few of the Final Fantasy games turned out pretty well. I particularly like games in the series that incorporate the Job system. Apparently, in this upcoming MMO, the system will be returning in a way that sounds intriguing. From what I understand changing your equipment is what changes your job. My wife covers the game a bit more in-depth and I’ve already stolen both the concept for this post and a couple images from her, so I’ll let her take it from here.

It seems like just about anything can be made into an MMO. My interest stays mostly within speculative fiction, however, so I’ll be keeping an eye on the aforementioned IPs. Hopefully the soulless corporate money-makers won’t try to make absolutely anything into an MMO. At least, I hope not. It’s not like there’s a Twilight MMO in the works.

…What? There is?

Twilight


NO. NO. NO NO NO JESUS O’ BASTARD WHAT THE FUCK IS WRONG WITH PEOPLE THERE WILL BE STABBINGS THESE PEOPLE ARE JUST BEGGING TO BE STABBED NO NO NO CHRIST NO.

I really, really need to see Daybreakers. I need to restore my faith in the fact that people out there know how to portray vampires that act like fucking vampires. For your own safety and the safety of others, await my review of this film. Help support me seeing it, and avert the oncoming torrent of hate-filled stabbity death.

The Good, The Bad & The Ugly of Fan Fiction

Mary Sue

You don’t improve your skills in anything unless you practice. Baseball players go to batting cages, tennis players use automated ball machines, shooters go to gun ranges. Where do writers go? In recent years, a lot of fans of popular media have been writing short pieces of fiction based in the fictional worlds they enjoy. While fan fiction isn’t by any means a form of writing meant to generate any sort of revenue – most fan fiction writers go out of their way to ensure readers know they didn’t create these worlds – it can be seen as a viable means for a writer to hone their skills and weed out bad habits. Backstories for MMORPG characters fall into this category. Regardless of the inspiration, however, there are some very clear things that separate good fan fiction from bad fan fiction.

By the way, in case you’re new to this, works of fan fiction are referred to as ‘fics’, and an established fictional world and the characters within are referred to as ‘canon’.

The Good

Getting into the mind of a ‘canon’ character is an interesting exercise. Some of the best fics have very little action and are introspective, with a main character of the canon thinking about something that’s happened or might happen. Since no major events are taking place that might upset the canon, these exercises are ultimately harmless provided the thoughts and feelings of the character are consistent. For example, a short story on Harry Potter’s deepest thoughts and feelings in the wake of someone’s death can be a touching and powerful work, provided he doesn’t think about how he could have done the deed better or how he’s got the hots for Bellatrix LeStrange. More on inconsistencies later.

If you have an idea for an original character or group of characters in a canonical world, by all means bring the idea to life. Give them a personality, history and world view and set them lose in a playground defined by the rules of the world’s original creators. Take the time to flesh them out in your mind or in your notes before you begin the fic in earnest. Locations and situations of the established world provide the backdrop and drama for your character or characters. Role-playing guilds in a MMORPG fall into this category, and if you can work together to establish the rules and circumstances of the disparate characters gathering, the result can be a rewarding and satisfying one for everybody involved.

The more you write, the better your habits in writing become. Just as a slugger, tennis player or hunter grows more confident and more accurate they more they practice, so too does a writer develop more skill with the language and a unique voice to the more they write. Fan fiction’s a good way to get this practice, and if you have a means with which you’re comfortable for you to get feedback, so much the better.

The Bad

It’s fun to think of how a relationship between canon characters might turn out. But if you’re going to write about it, keep their behavior consistent with what’s been established. Don’t try to turn the hero into a psychopathic murderer or a loving husband into a wife-beater. Putting a villain in a sympathetic light can be tricky, but it can be done if the villain’s motivations are kept hidden from the audience and can be elaborated upon by the fic writer. However, if the canon character is a blatantly evil jerk who delights in putting cute things through wood chippers, you’re going to have a hard time getting an audience to side with them in the course of writing your fic.

When it comes to original characters, be very careful in how the interact with those established within the canon. Avoid it if you can, and if it’s absolutely necessary, keep the conversations short and the behavior of the canon character or characters consistent. If a canon character wouldn’t like the kind of person your original character is, for any number of reasons, be certain to show that, rather than the canon characters simply adoring your original one just because you’re writing the story. The more canon characters you bring into your story, the greater the risk of your original character becoming a Mary Sue.

The Ugly

New writers that haven’t developed good habits and go entirely with what comes out of their heads run the risk of creating main characters that are little more than Author Avatar for whom everything goes right in the end and can’t seem to stop getting attention from members of the opposite sex. Another bad habit that can come from undeveloped writing styles include not doing proper research even if they claim they have. However, if the author in question has gotten hold of a good agent and is establishing their own canon that abides by their own rules, not only can they get away with these atrocious habits, they can become insanely popular.

I can’t really understand it either, but I suppose in some cases, success can justify quite a bit.

The Coming Cataclysm

Deathwing: Baddest of badass dragons.

So Blizzcon has come and gone, and along with hands-on time with Starcraft II and the unveiling of the Monk class for Diablo III, the big feature of the convention was the announcement of the next expansion to the World of Warcraft, Cataclysm. The reactions to the various announcements have been mixed, and I’d like to weigh in on the upcoming additions to the game.

New Races: Goblins & Worgen

What’s interesting to me about the races announced for Cataclysm is that both show a people divergent from those we as players are accustomed to. Goblins, after all, exist in various different cartels and organizations. A Venture Company goblin is very different from one belonging to Booty Bay. I have no cause to doubt that playable goblins will be just as greedy, affable and clever as those we’ve seen in NPC roles, at least when played correctly. As for the worgen, most World of Warcraft players probably see humans as hailing from the sunny lands of Stormwind, and tending towards a friendly relationship with other members of the Alliance. From what I’ve seen of Gilneas, the homelands of the humans bearing this lycanthropic curse, the general demeanor of those citizens will be as dark and brooding as the rainy landscape. I kind of want to roll one of each, if just to see their starting quest chains.

New Class/Race Combinations

This is another mixed bag, at least to me. Some of the choices that will be available, such as human hunter and blood elf warrior, make a lot of sense. Others don’t, and the biggest example is the concept of a night elf mage. It was the meddling of Queen Azshara that caused much of the strife now rampant across the face of Azeroth, and her motivation was meddling in arcane magics. Since those ancient days, arcane magic has been taboo to the night elf race as a whole. Apparently, though, some of the younger night elves (and the game developers) have short memories. Dwarves don’t strike me as particularly shamanistic, either, but I guess someone on the Alliance side needed to join that class if Tauren are getting paladins.

Everything Old (world) is New Again

In running around the older parts of Azeroth in pursuit of Horde reputation, I’ve noticed that the newer content has outstripped the original in terms of graphics. There’s also long been the question of how developers justify higher-level characters with flying mounts being kept from using those mounts to get around Azeroth. The developers are addressing such things by reworking the old world into something new, the result of the expansion’s tagline.

On the one hand, it’s interesting that the developers went this route, and are choosing to rework the world within the same game rather than releasing a sequel (as Sony did with EverQuest 2). On the other hand, it seems a little lazy. Rather than coming up with another new venue that nobody’s ever seen before, all the dev team has to essentially do is detonate a few sub-nuclear weapons all over the existing continents, plant trees in places currently without vegetation, and give new scripts to the NPCs that survive. When the expansion comes out, I’m sure it’ll be stunning to see how the world has changed, but it’ll still be old Azeroth with a more dire paint job.

“Because it’s BADASS.”

Speaking of short memories, there are rumors regarding a changing of the guard in Horde leadership, and the reasonings behind it so far seem somewhat dubious. It’d be heartening to me if the rumors turned out to be false, and the team at Blizzard had paid attention to the precedents set in previous games rather than pretending over a decade of lore didn’t exist. Even if they do go against the established canon, however, I’m still probably going to stand in line for the Collector’s Edition.

I mean, you really only need one kidney, right?

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