Every hero is a protagonist. But not every protagonist is a hero.
Some characters start out as heroes, while others are just the focal point of the story. Pure heroism is a rarity in our world, so when we see a Superman or a Captain America or an Obi-Wan Kenobi, we’re a bit in awe of the sight. It also makes us appreciate the likes of Batman, Iron Man and Luke Skywalker all the more, because they didn’t start as heroes, they had to discover their heroism.
Chuck mentioned John McClain which got me thinking on the subject. There’s nothing obviously heroic about John. He’s a hard-working, street-smart, somewhat abrasive but endearing kind of guy. Only when the building gets locked down and he goes into high gear to find out what’s happening as well as stay alive does he reveal the aspects of himself that make him a hero. He starts as a protagonist – likable but not all that remarkable. He becomes a hero – selfless, cunning, courageous and unwilling to give up or stop while there’s still villains to be fought.
What other examples can you think of, when it comes to a protagonist growing into the role of hero?
Yesterday I talked about the constraints of an established universe and what to do if you want to avoid raising the ire of the fan community. However, keep in mind that this is merely advice for most fan works. Sometimes you want to break the established constructs for one reason or another. That’s fine. Nothing new is created without something old being at least partially destroyed.
This is done a lot in fanfiction. A lot of Mary Sues are born out of a writer’s desire to break a character’s norms, have them develop in a different way. Most of the time, that ‘different way’ is falling in love with/universally praising/getting in a situation in which they can only be saved by the aforementioned Sue. On the one hand, this isn’t a bad way to acquaint oneself with writing within the constraints of a given established universe, or more than one if you’re doing a crossover. On the other, be prepared for even more flak than usual depending on which direction your Sue takes you.
I’m not saying all fan fiction has Sues or author insertion characters. The crossover epic Unity keeps the characters from both established universes pretty consistent while playing with reader expectations. If pressed to recommend some “good” fan fiction, that’d be it.
And then there are parodies.
A good example of using lore for the purpose of parody is a YouTube series called The GMod Idiot Box, created by some guy calling himself Das Bo Schitt. While there’s some pretty screwball comedy that goes on within the episodes, he actually goes to some length describing how his characters came to be. He couples familiar sights and sounds from popular Valve games with well-chosen music and some classic comedy gags. I can’t say everybody would enjoy the videos, as some of the comedy borders on the juvenile, but some of it does get me rolling on the floor laughing.
Which says a lot about me, I guess.
Anyway, those are a couple ways a writer or artist can use established lore without staying entirely constrained within its mores. What are some others?
So Blizzard’s having this contest and I wrote something for it. Given that this is a piece of fiction written within an established universe it is, in essence, a work of fan fiction. Now there’s a lot of fan fiction, from the drabbles that put Harry Potter in bed with Draco Malfoy to the novels published in the universes of Warhammer or Star Wars. There are some things, in my experience, that separate good works of this type from the bad ones.
It all comes down to doing the research.
If you want to avoid derailing a character’s development, ensure your work fits into the tapestry of the universe and match the tone of previous works while providing your unique voice, you have to know the facts about your piece back to front. If the universe began as movies, watch them; as novels, read them; as games, play them. Know the characters, settings, themes and moods. A lot of established fictional universes have on-line resources, from basic fan-sites to extensive wikis – make use of these resources.
There’s established lore out there, and if you ignore it, by either not researching it or choosing to omit it, bad things can happen. It might not make the work entirely unsuccessful, but you might have to weather criticism such as “This character would never act that way,” “The timeline of these events is all screwed up,” or “[insert author name here] doesn’t know how to write women properly.”
Walking into a place filled with lore looking to tell a new story can be a lot like walking into a minefield. If you don’t watch your step, your journey will end very abruptly and messily.
My friend – maybe it’d be best to call him a “pen pal”? – Chuck Wendig had this to say in regards to the task that must follow the completion of a first draft:
Writing is rewriting. A writer’s arsenal of talents are brought to bear on the first draft, but his skills (the things he has learned) go to bat during the second.
The first draft requires a sledgehammer, the subsequent drafts require scalpels, each smaller and sharper than the last.
This is a very good point that he made, one that I hadn’t considered. When one sits down to bang out the first draft, to cross the yawning chasm of unwritten words between the first syllable of chapter one and the last predicate of the last sentence, it’s usually not done with advice from The Elements of Style clearly in mind. It’s done to get it done.
Once it’s done, it could almost be said that the real work begins. Drafting the work in the first run is less about finesse and precision and more about words just flowing from the writer’s imagination onto the page. Revision is almost a different animal entirely, yet we don’t get marketable work out of what we create without it. We have to use an increasingly fine set of tools to whittle the amorphous shape of the draft into a polished, well-shaped chronicle poised to leave the shelves of a bookseller with at least a leisurely stroll.
The first pass is done with a bit of abandon. Extraneous words are yanked out. Sentences are broken up. Dialog, scenery, even entire sequences of events are rearranged. This is the ‘chainsaw’ revision.
Following this is the ‘scissors’ stage. Dangling bits are trimmed back. The work begins to take more shape. It becomes more fashionable, but not quite exactly what we’re looking for.
Finally you reach the point of employing the ‘scalpel’. A word here, a suffix there, just little touches that make a good effort something truly special. Provided it finds its way to the right agent.
That’s how I see it, anyway, now that I’ve been set straight. Am I missing any stages? What’ve your experiences been moving from one to the next?
Russ Pitts’ triumphant return as an Escapist columnist prompted me to finally lay down some thoughts on villainy. A little roleplaying in World of Warcraft on my characters reminded me how much fun it can be to write for or portray a villain. My brother-in-law, when running Dungeons & Dragons is described as “an evil DM,” always bringing out the malevolence in his NPCs so that the player characters in his campaigns are always motivated to dispense a little adventurous justice. My father’s an attorney. I’m surrounded by villainy.
There are all sorts of villains, however, and every one of them sees themselves more or less in a positive light, if not convinced that they are the hero. Let’s stay with the D&D theme for a few archetypal examples.
Some villains actually try to uphold the law. Sure, the laws might be corrupt or warped in some way, but it’s still a structure for peace and order. Police states can be peaceful, after all.
There are also villains who have a personal code of honor they will not violate under any circumstances. “No women, no kids,” for example. Sometimes they verge a bit into anti-hero territory, but for the most part, these villains don’t pursue villainy for its own sake – they pursue the law, or justice, as they see it.
Take Darth Vader. For the most part, when he is Darth Vader, he’s hunting down terrorists and insurgents, trying to stop a full-on rebellion against the established government. His methods are somewhat draconian and he isn’t one to compromise or even show remorse, but he’s pursing a noble end in the eyes of the Empire’s creators.
Some people are motivated selfishly. They want what they want, and that’s it. Some are compromised in the pursuit of their desires by their morals or ethics, or the restrictions of society’s laws. Others… not so much. They’re seen as villains, but in their own minds, they’re just getting what they want.
Not quite as unpredictable as the upcoming alignment, but not as restricted as their lawful cousins, neutral evil characters are wild cards. They’re often as charismatic as they are ruthless, as fun to be around as they are chillingly dominant. They strive to be masters of their domain, and really could care less about things that aren’t the things that they want.
Look no further than Eric Northman of HBO’s True Blood for a fantastic example of both a Neutral Evil character who’s also a Magnificent Bastard. Even when he’s acting his most vampiric, speaking in cold, dispassionate tones about human beings like they’re slabs of meat, there’s something of a twinkle in his eye, the occasional twitch of his mouth that reaches for a smirk. We do see other sides of him, especially when it comes to his Maker, but for the most part he’s about as evil as Neutral Evil can get.
You have villains who pursue the law or their own code of honor for the sake of those laws or that code. You have villains who just want what they feel is coming to them, even if they have to lie, cheat, or murder to get it. And then you have these guys.
Chaotic Evil villains aren’t necessarily crazy. They might, however, string you up by your nostril hairs and slap you around with meter-long pieces of rebar if you call them crazy. No, Chaotic Evil villains are motivated by a desire to destroy everything they see so something new can be built up in its place. Or perhaps they’ve had a vision of Hell coming to Earth to shake the complacent religious types out of their stupor and give them something worth fighting for if their faith is, indeed, true. They have a goal in mind, but the path to that goal isn’t exactly mapped out. If it were, the map would be covered in squiggles of blood and crayon. They may believe what they’re doing will ultimately benefit the world, in some way shape or form, but for the most part? They just do things.
Which brings me to the late Heath Ledger’s Joker. Cesar Romero, Jack Nicholson and Mark Hamill have all taken turns playing Batman’s favorite monstrous clown, but Heath & Dark Knight director Christopher Nolan took the insanity to a whole new level. By removing some of the more ridiculous trappings of the character and focusing on his anarchistic mindset, the Joker came across as a true agent of chaos. He wanted to show people what he felt was their true nature. His goal was to bring down the carefully-crafted artifices of civility and organization some used to hide their deepest desires. He lived out loud, which is something any artist should want to do, but did it in a very violent and very infectious way. It affected everybody around him, as he probably knew it would. He just didn’t know how. Nor did he know for certain what he’d do next – just that something needed doing.
Name some of your favorite bad guys. Where do you think they fall? How do you think they see themselves? And how might their villainy be perceived as heroism by some? Food for thought.