Tag: Writing (page 36 of 47)

Proof: Let Me Show You Some

Courtesy FatFreeVegan.com

The old saying “the proof is in the pudding” is actually a shortened version of the original axiom, telling us that “the proof of the pudding is in the eating.” As this isn’t a blog about food but rather about storytelling in various forms – the creation of something from nothing as all storytelling is, and thus a form of alchemy when applying my broad interpretation – the parallel of that old saying is that the proof of the story is in the reception. There’s a reason that the ‘acid test’ for storytelling in a written form is called ‘proofreading’ after all.

You may be wondering, if you’re some sort of author, how much proofreading you should do or have done, and how often it should happen. Let’s take a look at two extremes just to see where they have merit.

Proofreading During Writing: The Abby Method

Miss Abby Scuito

Abby Scuito’s a consummate multi-tasker. At any given time in her lab, any number of tests are running simultaneously to help Gibbs and the rest of the NCIS team track down the criminal of the week. All of her work, from bitching out her spectrometer to teasing Gibbs about the time it takes to run fingerprint analysis, contributes towards the overall solution of the case.

Proofreading is an integral part of the writing process, and an author should have no problems getting bits and pieces of their work out to proofreaders as they write. The author can do a little proofreading themselves, making editorial and content changes in previously completed sections of their work, but the best way to ensure that the writing’s on the right track is to have other people read it. Authors are artists and it’s entirely possible for one to be too close to a work to see a glaring flaw. Better to polish out the rough spots early on as the work is progressing than going back later to try and fix things up, right?

Proofreading After Writing: The Drill Sgt.Method

Gunny Hartmann

Wrong, that fine gentleman would say. He’s all about focus. Gunny Hartmann will teach you by the numbers, one after another, to make sure you put on your warwriting face when you sit down to write.

Going back to proofread while writing is detrimental to writing your draft. How can you continue to move forward if you’re constantly looking back? Doesn’t make a whole lot of sense, does it? The best way to write a complete draft of your work is actually to complete it, then worry about getting the proofreading done. Hopefully you’ll have done yourself a favor and put down your plot points and other notes on paper to help guide your writing so you can spare yourself precious time and brainpower that should be spent writing new material instead of going back and rewriting old stuff. Write the draft first, start to finish, and then go back over it to smooth out the rough patches.

Something Completely Different

In actuality, most writers will end up doing a bit of both of the above. The temptation can be very great to have someone look over your work and tell you if it stinks or not. However, most of these opinions will be colored by individual taste, and a lot of the impetus for you distributing your work to other people can be chalked up to self-confidence. There are two things to keep in mind when making the decision to forge ahead or go back in the name of proofreading, neither of which deal directly with either extreme of the process.

Firstly, if you managed to get started at all, that’s a huge step. There are a lot of creative people in the world who never find the courage, time or true inspiration to embark upon a project. Keep that in mind, and remember that whether you decide to keep writing or to stop and get some feedback, it’s part of a process you’ve had the chutzpah to begin.

Secondly, you need to do your proofreading sooner or later. You don’t want to go to an agent or editor with a manuscript that’s a mess. It isn’t their job to clean up the little bits and rough patches in your story – it’s yours. You can do it on your own or you can call in reinforcements, but either way, do it before you even think of approaching a professional “knife-person.”

So ends my general thoughts on proofreading. As far as The Project is concerned, I have some minor doubts about what I’ve written so far, but I know how I can be and I feel that if I go back now to proof or edit what has already been put down, I might not stop, to the point of going back into the Plot Bible to rewrite things there. Since I don’t want that to happen, as it’d be nice to finish another novel manuscript in my lifetime, for now my choice will be to forge ahead.

One At A Time

Courtesy BioWare

I hate Dragon Age: Origins right now.

There’s apparently a memory leak in the PC version of the game that causes load times to last longer and longer the more you play it. If you play for, say, an hour, you might not notice. But in my fervor to finish my first play-through I spent the bulk of my time this past weekend playing it, and the bulk of that time was spent looking at the spinning “loading…” graphic at the bottom of a parchment-colored screen stained with blood. I finally stopped and turned to other games in the middle of the evening yesterday, occupying myself instead with a little BioShock 2 and starting a game of Mass Effect 2.

But if I’m honest, I’m apprehensive. I want to finish Dragon Age for a variety of reasons, including posting a review here and over at the Escapist. The biggest one is something Chuck talked about this morning. Like writing projects, it’s probably best to focus on one game at a time. Of course it doesn’t help that I’m also trying to keep up with folks in Star Trek Online but that is somewhat beside my point.

I didn’t post a continuation of my Farraday fiction project because in comparison to The Project, it isn’t that important. I should probably make time to write some articles to pitch to the Escapist, but I feel that as much as I might get paid for them, it’s still taking writing time away from the aforementioned Big P. And if you look up at the little column-spanning block towards the top of this webspace, the first thing listed there is ‘aspiring novelist.’ I feel that, when I’m not distracting myself with games, carving out a little time to post here so you all don’t lose interest in me, or doing real-life things like taking my wife places or doing laundry or herding cats, I should be focused on that first and foremost.

Granted, things are still in progress with Polymancer Studios, there are a couple other things I’m waiting to hear about and I do adore everybody at the Escapist and working with them. But the fact remains that my dream has been to get a novel out to someone who can put it into print, and wandering past a bookstore to see something with my name on the cover displayed at the front of the store for people to purchase, take home and enjoy.

I’ve also dreamed of travelling to space and driving an Aston Martin, but like writing projects and games, I should take my dreams one at a time.

Plowing Forward

Snonarok

  • Get plot points vetted.
  • Generate dramatis personae document.
  • Work out rules of languages & magic.
  • Write the damn thing (target word count:125k)
  • Find a publisher.

From all outward appearances, not much is happening around here.

Apparently the region has been ‘paralyzed’ by the recent snowstorm. It’s gone by many names – “Snowmageddon”, “Snopocalypse”, “Snotorious B.I.G.”, “The Reveblizzation of St. John”, “Snonarok” – but through the wonders of the Internet and due in no small part to the supply of tea in my cupboard, I’ve managed to stay at least somewhat productive.

Now, I’m as lazy and easily distracted as the next writer. I’m fully aware of my tendency to procrastinate. However, like snow that comes up to one’s knees, it’s not as complete and insurmountable an obstacle as it might seem. It’s just a matter of suiting up, taking up the right tool for the job, and heading out into the environment.

Sometimes it isn’t rejection or constraints of time that can blanket the landscape of your literary journey. Sometimes it’s the knowledge of previous attempts. This is the sixth or seventh time I’ve tried to get this particular work – “The Project” as I have enigmatically dubbed it – off the ground. Every time, I get a little bit further, and every time something comes up that makes me stop and rethink the entire endeavor. It could be any number of things: a contrived plot point, an expository conversation, a character who needs a rewrite to be less of a personal mouthpiece or an entire scene or group of characters the story can do without.

This is why, in choosing to focus on the Project, I essentially started over, and broke the story down to the barest essentials of its plot. I’m very thankful to everyone who chimed in on the Story Bible, as I now have a solid foundation that will help keep things going when I feel I might be writing in the wrong direction. Once the foundation was poured and dried, I began setting up the major and minor characters that would help shape the story. Not everybody needed a full dossier, but mention’s been made of most of the primary “speaking parts” that will come and go throughout the novel’s narrative.

Last night I took a look through some of my previous attempts at this, and it appears I already have a fair amount of material written on the world, its history and its inhabitants. The time may come when I need to stop and compile a new document to keep it all in one place, but an odd thing occurred to me last night while speaking to my wife. I gave her a bit of advice I realized I should be following myself:

“The only way to write is to start.”

So I’ve tracked down a decent, no-nonsense word meter to include somewhere on the site, and tonight after the conclusion of another day of working from home, I’m going to plow forward on the narrative of The Project itself.

I need to finish digging out my car, too. Poor Vera’s been under the snow for days.

There Ain’t No Such Thing As A Free Post

Money

I know, I know, the original quote is “There ain’t no such thing as a free lunch.” I’m enough of a Heinlein buff to remember that. But I’m also aware of the fact that posting stuff on here requires an investment of time, and for most people, time is money. Just like money buys information, information is power, power is corrupting, and corruption (according to some) is just a matter of time. See what I did there? It’s circular.

Anyway.

More than once I have been told “You should get paid to do this.” It’s a sentiment I really appreciate, and Polymancer Studios will indeed be paying me, but not for my Netflix posts. I’ll be following up with them after I wrap up this little update, which includes an expansion of my site.

That little link you might have overlooked? Look again. IT CAME FROM NETFLIX! now has its own page.

I have a little bio page up as well, but that’s beside the point. One of the things that brings people here and keeps them interested definitely deserves to be featured on its own apart from my daily dribbling about writing, gaming, kittens and generally being a dull, uninteresting nerd. It includes a list of ICFN! posts, how I got started doing them and how readers like you can contribute to keep it going even longer.

I have no idea how this is going to turn out. My inbox for suggestions/donations might just sit around collecting dust and cobwebs or I might get a flood of requests for movies I’d normally have zero interest in watching. I guess we’ll just have to see once I get all of this posted.

Like any entertainer worth their salt, I’m doing my best to be aware of what my audience wants. Maybe someone out there wants me reviewing more comedies and less sci-fi. Perhaps there’s a gem of an old fantasy movie that so far has gone unnoticed and unreviewed. It’s likely that a person reading this is thinking of a favorite film that they believe will become a favorite of mine as well.

I’ll make you no promises save this: I’m willing to watch just about anything. I can’t promise I’ll like it, and if I don’t I’ll make damn sure you know it. I try to act like something resembling a professional in this space, which is why I do my utmost to post every day. I know I’ll get some stick for doing that, since in reality I’m about as Peter Pan as someone can get without donning pointy shoes and a fetching green hat, but dammit, I can pretend.

Evil Will Always Triumph Because Good Is Dumb

Courtesy Giant in the Playground

As the process of putting together the Character Bible for The Project winds down, I find myself sorting characters into ‘major’ and ‘minor’ categories. One of the characters that’s been shuffled into the latter area is one that I thought would be considered more important than he really is. He’s one of the antagonists, and the story isn’t so much about him as what’s partially motivating him, so he’s more minor than major. I would like, if I can, to avoid making him or any of my other characters too one-dimensional, but at the same time I want to try and keep my villians’ motivations relatively simple.

Not every evil plot needs to be a Xanatos Gambit. Yes, they’re interesting and awesome when you can pull them off, but sometimes you can tangle yourself up in your own web so much that you drive your plot forward without taking any time to explain exactly who the bag guys are and what they really want. I hate to beat a dead bloated horse that used to run well, but take a look at Star Wars.

In the first three films, there’s something of an overarching scheme to bring down the Republic and raise up the Empire in its place. This could have been handled any number of ways, but Lucas goes about it in the most convoluted canon-destroying way possible. Nowhere in the original films did he mention Force-balancing prophecies, the Jedi being in control of the clone army or the Sith. Now, expanded universe material that exists between the time of the first films and the prequels talks about some of this stuff, but not everybody in the film audience took the time to read all of that stuff. In the course of the films themselves, the motivations of the bad guys go from malevolently straightforward to frustratingly complex.

Consider this scene from the original Star Wars. Remember when we first met Darth Vader?

Vader, back when he was awesome.

“Commander, tear this ship apart until you’ve found those plans. And bring me the passengers. I want them ALIVE!

In one line, we learn so much about the imposing armored dark warrior. He’s driven to find the plans, he doesn’t care what collateral damage is involved in the search, but he also wants the passengers alive, probably for interrogation. It’s equal parts exposition and character establishment, a lesson well-learned and being taught by the manly magic talking beardface. Hey, he was at Sundance, he knows good stories, dammit.

Anyway, in contrast, so much time in the prequels is devoted to empty, dry, dull expository conversation that tells us nothing of value about the speakers. Palpatine is the only villain approaching something resembling true malevolence, while Darth Maul (or as Confused Matthew calls him, Darth Timefiller) and Count Dracula Dooku are little more than soulless dance partners for the Jedi lightsaber throwho-down.

The point I’m trying to reach is that you don’t have to make every villain or antagonist a brilliant chess-playing mastermind. Sure, a Magnificent Bastard character is going to draw in readers and add color to the story, but there’s only so much of it a single story can take. Most of the time, it’s probably best for your villains to have straightforward motivations so you don’t end up getting hoisted by your own evil petard when a reader calls you out for something that’s poorly explained.

And for the love of Vader, don’t try any of that “Our motivations are far too inscrutable for puny mortal minds to comprehend” bullshit. It didn’t work in the Matrix, it didn’t work in Mass Effect. I don’t think it’ll ever work, and I for one am never going to try. Good isn’t as dumb as you might think, no matter how much I love that Spaceballs quote.

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