Month: March 2010 (page 5 of 7)

One-Trick Ponies

Courtesy Leslie Town Photography

Some people are good at just one thing. There’s nothing wrong with this. While you don’t want to over-emphasize specialization in any endeavor, as you never know when something outside of your specialization is going to come along and topple your entire plan, trying to be good at everything usually means you’re just mediocre in most ways and don’t excel in any way.

Most, however, aren’t. They have passions, talents and drive that go beyond normal expectations. A good deal of sane people dedicate themselves to a particular career path – “I want to be the best cheese salesman in the history of dairy products!” – but it’s a vary rare individual who’s capable of selling cheese for every hour of every day they happen to be conscious. Humans need to have a break now and again, to eat or rest or use the lavatory. Even if one is so wired for selling cheese that they want to sell cheese every waking minute, others might not be inclined to buy cheese meaning those cheese wheels will be spinning with no forward motion for that period of time. And what if the cheese salesman really doesn’t want to be selling cheese? They might have to, just to make ends meet, but what they really want to be doing is following in the footsteps of Hunter S. Thompson even when they stumble about the place because he was hopped up on something. Or several somethings.

My point is, what we do with our time on a daily basis isn’t necessarily what we want to be doing or what we love doing. I know some people who are blessed to be able to do what they love every day all day as their vocation, even when it’s a struggle to do so. It shouldn’t be a struggle, in a perfect world, but it is and I think I have an inkling as to why.

Pigeonhole

The world in which we live isn’t based on doing what we love, but rather what makes us useful. The corporate machine needs many, many cogs to continue operating smoothly. A corporate executive needs an expensive car to drive in order to show his status. The car salesman is happy to sell that car because his wife is concerned about her appearance and frequents the local spa. The owner of the spa wants to get more salesmen’s wives in and knows they spend time on the Internet. The spa owner’s Internet company helps him maintain his site, and so on and so forth. If the salesman’s wife were suddenly to take up painting rather than frequenting the spa, for example, the whole system might collapse.

It wouldn’t, but it might, and so the system rails against this creative desire by advertising more distracting and degrading things. It distracts with shiny objects geared to be of interest to the audience, and degrades by suggesting that not owning said things makes the viewer less of a person. “Do the trick you’re required to do,” they say, “and you’ll be rewarded with these things. Do something else and not only will you be unable to enjoy these rewards, but society itself will conspire against you in the form of rising gas prices, exorbitant communication fees and unforgiving landlords.”

It’s from here that the struggle arises. We are not one-trick ponies meant to cantor for the amusement of those holding the golden strings of corporate purses, yet those purses often remain closed to those who refuse to entirely conform. Some willful and determined animals are capable of breaking from the pack and running free despite being hunted by the wranglers of corporate greed and soul-grinding utility billing. Some give up and wander with the pack with no real idea of where they’re going. And some struggle against their restraints because freedom is too precious a commodity to be purchased with money, fear or a twisted and warped vision of the self sponsored by cosmetics companies and beer distributors.

I’m probably blowing things out of proportion. I’m given to hyperbole, after all, since I tend to think in terms of fiction involving space ships, wizards, steam-powered robots and vampires that don’t sparkle in the sunlight. Still, the point I’ve been hysterically gesticulating verbally at remains that we are not one-trick ponies. No matter what the advertisements, status quo or your boss might say, there’s no need to tread the same ground over and over again after the whistle blows. Find the seed of your passion, place it in fertile ground and shelter it from the elements. If it happens to grow into your daily life to shore up what you do for most of the daylight hours (or nighttime for you third-shifters), so much the better. If it grows in a different direction, let it. It might lead you someplace wonderful.

You’ll never know unless you try, and once you start trying, don’t stop. The greatest disservice you could ever do to yourself is letting the thing that makes you come alive starve to death while you’re totaling up your billable hours.

Maschine Zeit: A Preview

Courtesy Machine Age Productions

Here’s a few of the reasons why I’m excited by Maschine Zeit, and you should be too.

Good Scary Writing & Scary Good Writing

The best horror stories do not rely on jump-out in-your-face scares. They don’t base themselves entirely on bloodshed or gore. The effective use of stillness and partially illumination of the unknown cause for a much more tense and compelling atmosphere than the tactics employed by your local haunted house attraction. Maschine Zeit is definitely in the “stillness of the unknown” category. The writing and pacing sets the stage for the kind of flashlight-gripping terror that used to define the kind of storytelling experiences that would have Hitchcock nodding in quiet approval as the rest of the audience screamed bloody murder.

Characters That Are People, Not Just Stats

The character creation system, which I’ve tested a couple of times, has a flow to it that puts the personality of the character front and center rather than putting it behind a wall of statistics. While the stats are certainly there, Maschine Zeit again sets itself apart by actively encouraging players to min-max their characters. Instead of having player aim at being good at everything, this system ensures that the character can accomplish certain tasks with dramatic flair and apparent ease while other characters take on other roles. The shy, intelligent James Sunderland type might be good at figuring out puzzles but he’s not going to be as accurate with a pulse rifle as Duane Hicks. It might seem a bit counter-intuitive at first to players of other tabletop RPGs, but it fits right in with the atmosphere of the game and gets you into your character a bit more adroitly than sitting at a table rolling dice over and over again, praying to Gygax for the best stats possible.

An Apocalypse We Can Believe In

One of the best things that Maschine Zeit has going for it is the way its world is grounded in reality. Even as things begin to turn towards the surreal and supernatural, there’s a tone of voice that has the player thinking “Yeah, that could totally happen.” This grounding makes the events over the course of the game that much more visceral for the players. Combined with effective use of the game’s narrative structure and characters that feel more like real people than fantastical archetypes, this realistic foundation of Maschine Zeit’s world and its stories make for a unique and immersive tabletop experience that can be very difficult to find.

But find it you can, thanks to the genius minds behind Machine Age Productions. There are plans for us to play through a scenario tonight, and tomorrow might find me doing a postmortem on both how the game plays and how the characters fare.

Unless of course all y’all would rather I talk about Dan Brown or something.

Bravo Company vs the Basterds

I try to be a man of my word. I promised yesterday that after watching Inglorious Basterds last night, I’d have a throw down between it and The Hurt Locker. The challenge for me is to compare and contrast these two films without giving away some of the gems I have saved up for the Basterds IT CAME FROM NETFLIX! feature, which might not get up until next week since I have at least one special request that needs watching (You know who you are, and thank you). Believe me, there’s a lot I want to talk about, both in terms of reviewing the movie and discussing both where it belongs as part of Quentin Tarantino’s portfolio and among the ranks of this year’s Best Picture race. Not that it matters, at this point, but I’m entitled to my opinion, dammit.

The problem with comparing these two is that they’re very different animals. However, a comparison is likely to prove interesting – we just might not have any shots with folded chairs or pile-drivers happening. So, apologies in advance for having this be less of a throw-down and more of an argument around a pub table. Insert your own punching sound effects if you like.

Setting

Bravo vs Basterds

There’s a war on in both The Hurt Locker and Inglorious Basterds, and both films take the armed conflicts that serve as their settings seriously. Hurt Locker is focused squarely on the gritty, tense and all-too-real atmosphere of modern warfare. The film’s emotion, humor and drive come from that realism. While the World War II backdrop of Basterds is slightly different at tone in times, and even verges on romanticism now and again, there’s an undercurrent of realism to it, as well. The fact that it’s an undercurrent in Basterds is the biggest difference in terms of setting. Hurt Locker is shoulder-to-shoulder with the soldiers of Bravo Company, while Tarantino keeps the Basterds at cameras-length from us at all times. Sometimes the camera is very intimate, and sometimes it’s pointing out how awesome something is.

Characters

Compare our two male leads.

Bravo vs Basterds

Jeremy Renner’s Sergeant James is very much an alpha male. He goes about his business his way. He doesn’t like hearing the word “No,” and things going wrong upsets him a great deal.

Bravo vs Basterds

Brad Pitt’s Aldo Raine is also very much an alpha male. He does things his own way (the Apache way, it seems), hearing the word “Nein” makes him mad, and plans going wrong are problematic especially when he points out the flaws in those plans.

See where I’m going with this? At first these two seem like pretty much the same character, only each has a different sort of edge, in keeping with the different films’ settings. Renner makes no concerted effort to make James heroic beyond the simple nature of his actions and attitudes. There’s some cowboy in him, to be sure, but this come across less as macho swaggering and more as simple deflective behavior, putting on a certain amount of airs to avoid dealing with people around him in a way that might get him hurt. He wears his emotions and attitude the same way he wears his bomb suits. Aldo Raine, on the other hand, is meant to be macho, and Pitt plays him that way, from the smirk that comes from his affected drawl to the way he sneers at Nazis. He’s having fun, in spite of the seriousness of the situation, and by extension, so are we.

Theme

The Hurt Locker tells us that “War is a drug” and uses that as the central thread around which the narrative is woven. Inglorious Basterds has a few thematic elements, the strongest of which is its focus on films and film-making. MovieBob has already touched on this in his ‘Escape to the Movies’ feature and I plan on doing the same, though from a slightly different perspective since the Oscars have come and gone.


So which is best? From a standpoint of watch-ability – ICFN spoiler alert! – they’re both worth your time, for different reasons. As for the rest… well, my thoughts on The Hurt Locker have already been documented, and Inglorious Basterds will get its turn.

Awards Weekend: The Oscars

Oscar

I didn’t watch the Oscars.

Well, how in the living Hell can you expect to recap the Oscars if you didn’t spend five hours watching them, hm, hmm?

Simple. People blogged and tweeted the stuffing out of last night’s pop-culture Super Bowl. Which was another event I didn’t watch. And no, it had nothing to do with the fact that neither team that has anything resembling my attention got to the game, nor the fact that I didn’t feel inclined to go to anybody’s house under the pretense of watching a game in which I had no interest just to scarf down free snacks and beer. I would’ve felt bad for the false pretense just before devouring my first wing, I imagine. It’s been a while since I’ve had good wings…

What was I talking about? Right, the Oscars. No big surprises.

Before we get to “the little movie that could” as MovieBob called it, let’s not forget that one of my personal and probably all-time favorite animated films, Up, walked away with two Oscars – Best Animated Feature and Best Original Score. The music in the film was instrumental in the storytelling and I’m glad that got recognized. I’m really looking forward to watching Inglorious Basterds tonight, provided the postman obeyed Netflix in bringing it speedily to my door, and I’m sure that tomorrow’s post will basically boil down to “How the fuck did people overlook this film?” if everything I’ve seen/read/heard is to be believed.

Kudos to Jeff Bridges (FINALLY!) and Mo’Nique for their awards, and Sandra – she’s very sweet. I like her as a person. Some of her jobs have been less than stellar, but it’s nice to see a nice person win an Oscar. Then again, maybe she’s a complete prima donna behind the scenes. I’ll probably never know.

So let’s talk about The Hurt Locker. I’m so glad it beat the stuffing out of Avatar. I had a feeling it was going to earn at least a couple of Oscars, but earning a total of six golden statues compared to Avatar‘s three is, to me, a great victory for the proponents of substance over style. That isn’t to say that Ms. Bigelow isn’t without style, as there’s quite a bit in her films. It’s just that her style is far more understated and patient than the frenetic gee-whiz in-your-face nature of glossy 3D graphics and sexualized giant cat-people. However, I have no idea how Hurt Locker stacks up against Basterds, and as I’ve mentioned that’ll probably be something I discuss tomorrow. Maybe another vs. match as I did for True Blood vs. Twilight? In case you forgot, here’s how that turned out.

Anyway, other more learned folk have covered the Oscars and, since I was playing video games instead of sitting through lackluster performances and a truckload of adverts, I have little else to say on the awards themselves. Tomorrow will bring a challenge, as I don’t want to spoil the inevitable ICFN Basterds post in the throw-down. Stay tuned!

Awards Weekend: The Razzies

Courtesy DreamWorks

The Razzies are the antithesis of the Oscars, in that they honor the very worst in film-making while Oscar honors the best. Or at least the most lucrative. Anyway, Sandra Bullock classed up the joint by showing up to accept her award. She might do the same on Sunday at the Oscars, for an entirely different movie, but I like any celebrity who’s capable of laughing at themselves. So kudos, Sandra. You’re still aces in my book.

Unsurprisingly, Transformers: Revenge of the Fallen was awarded “Worst Picture of 2009” despite its monumental box office returns, coming in just behind the blue-furry-powered Avatar. As kind as I was to the film in my review, a lot of that came from touches of nostalgia that help me return to the head space of a more innocent boy who hasn’t been exposed to things like collections agencies, unemployment and Uwe Boll. I acknowledge that it isn’t that great a movie, and some parts of it hedge on the terrible, but I still cannot completely chalk it up to bad writing.

In the article from Yahoo, something caught my eye that I felt bore mentioning:

“Transformers: Revenge of the Fallen” was picked as last year’s worst picture and won two other Razzies, worst director for Michael Bay and worst screenplay for Ehren Kruger, Roberto Orci and Alex Kurtzman.

Okay. Bob & Alex, I know. Well, I don’t know them personally, but apparently Bob’s been to this blog before. These guys worked with J.J. Abrams to bring us both Fringe and the new Star Trek film. Yet they were also involved in Revenge of the Fallen.

“How is this possible?” I often asked. “How are two guys who are distinguishing themselves as smart writers involved with something that, if I’m being honest, is a little dumb?” I think I have my answer.

Who is Ehren Kruger, and why did he ruin Transformers?

A little investigation may have yielded my answer. Apparently Mr. Kruger, before becoming involved with Transformers, adapted the Japanese horror Ringu for American audiences – that is to say, he dumbed it down. So he’s got a track record for making things worse than they had to be. But where did he start? What original works as he produced? Drilling down a little further I found my answer: Reindeer Games.

Courtesy Dimension Films

Suddenly, it all made sense. Now, I’ve only seen Reindeer Games once, during my university years, and I think I might have been hung over at the time. I don’t remember if I was more nauseous due to the previous night’s shenanigans or the awful, awful nature of this film. It’s one of those films that sits there and does absolutely nothing new. I wouldn’t watch it again unless someone asked me to. And gave me proper incentive.

Yeah, pretty shameless plug, I know. Click on those ads on the right while you’re at it, ad-clickers.

Anyway.

So the guy who shat out Reindeer Games and watered down Ringu for the fans of Jason & Freddy got involved with Orci & Kurtzman? That’s like having Gordon Ramsay and Morimoto-sama working together on a dish and inviting a hobo to come in and contribute whatever they want. Whatever delicious experimentation the two experts have undertaken is going to be completely overpowered by the rotgut, old anchovies and that shoe the hobo was chewing on before he got picked up. No wonder Revenge of the Fallen was such a mess. It all makes sense now!

Don’t read this as a diatribe against collaboration. Working with other people on a project often yields better results than going it alone. Peter Jackson could have worked alone to adapt The Lord of the Rings, but working with Phillipa Boyens and Fran Walsh made the films into masterpieces. Chuck Wendig wouldn’t have been able to blast his latest script draft in the face without the suggestions & input from people at Sundance. Well, maybe he could have, this is the Magic Talking Beardface we’re talking about.

All I’m saying is it takes one bad cook to spoil the meal. George Lucas insisted on so many things in the Star Wars prequels and had so much momentum behind him that nobody dared to question his decisions. I wonder if Kruger had Michael Bay firmly in his corner and pushed him to make changes to the screenplay after Bob & Alex were done with it. Other explanations make less sense. Bob & Alex, on their own, do good work. I just have to imagine that Kruger & Bay destroyed most if not all of the good they did for Revenge of the Fallen. Or maybe everybody was drunk. I think a couple of the cameramen certainly were.

Anyway, that’s what sprang to mind when I saw that third name on the list for the Razzie those guys won. This is just my opinion, I have no evidence to support it, rant rage etc. Nothing to see here, move along.

I’ll probably talk about the Oscars tomorrow. Not sure if I want to watch them, but I’ll be sure to talk about them. I have better things to do with my time. Like watch my lovely wife play the lovely Assassin’s Creed II. It certainly looks better than the first, which is a game I never finished.

More on that soon, too.

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