Month: April 2010 (page 4 of 6)

Chivalry: Taking It Back

Templar

“You keep using that word. I don’t think it means what you think it means.”

Along with some support for the ideas I put forth in yesterday’s post, there are some that spoke up saying I’m just pushing my male ideas onto women, that chivalry is dead and it should stay that way because it’s a very bad thing that’s denigrating to women.

Cue me looking very confused.

Before I get into why this topic of conversation turned me into a seething ball of hatred, let’s look at why chivalry has become, for some, an epithet that means “the code misogynistic entitled male tossers use to impose their imagined superiority on women.”

In Days Of Old

Knights went to war back in the Middle Ages. To differentiate themselves from common folk, since most knights owned land and had other privileges due to their status, they chose to adhere to a code of behavior called ‘chivalry’. The code actually has Islamic roots, with Moorish knights expected to demonstrate “Piety, courtesy, prowess in war, the gift of eloquence, the art of poetry, skill on horseback, dexterity with sword, lance, and bow.” (Source) Christianity imposed more definition upon the code, instructing knights to use their might and influence to protect “weaker members of society.”

Back in those days, this mostly meant women.

For years, women were seen as inferior to men. Men took on the difficult or dangerous tasks of protecting the homestead from rampaging barbarians or going off to slay heathens in a holy war in the the name of Jesus, the Prince of Peace. Women were expected to maintain said homestead, doing the things men couldn’t do because they either weren’t home or hadn’t be raised to know how to cook. This societal structure was maintained for quite some time, and it’s still a thorn in a lot of female sides to this day.

The Modern Interpretation

“Forget about honor, charity and self-sacrifice, the crux of the chivalric code was men imposing themselves upon women. The gentleness and graciousness with which a knight was to conduct themselves towards women was clearly a facade behind which lurked the desire all men have to put women under their thumb. If a man with wealth, title and strength of arms were to act this way, a woman was all but obligated to bow down before him.”

That’s the impression I get from most arguments made against the old chivalric code. And on a certain level, I am incapable of mounting a defense. Women’s rights have been a struggle for years, and many women still fight to prove that they are just as entitled and capable as men. Indeed, in some behavior of men, both then and now, there’s an undercurrent of condescension. “Oh, let me do that for you, my dear. It’s not your fault you’re incapable of rational thought or gross physical labor.”

I don’t think I need to clarify why I agree with the women who get angry at that sort of attitude. Hell, I’m male (at least, I think I am, let me check… *looks down pants* Yep, male) and this sort of thinking pisses me off. Women, from my experience, are tougher, smarter, more cunning, more quick-witted and far more cutthroat than a lot of men out there. Cross a guy, he’ll punch you in the face. Cross a woman, she will not only kick you in the crotch, but drag you into the street and repeatedly stomp on your balls while declaring to everybody within earshot what a fucking douchebag you are. And this won’t happen right away. It’ll happen when you least expect it, and trust me, somewhere in the haze of pain and humiliation, you might realize why you deserve it.

I’m talking mostly in metaphor, here, but I catch you get my drift. Women don’t need special treatment. A lot of women don’t want it. They’d much rather go through their daily lives without anybody taking notice of the fact that they’re put together differently from men.

It’s not going to stop me holding the door open for them, though. Let me tell you why.

I Call Bullshit

It’s not because I’m afraid of getting my nuts flattened, although there’s something to that. No, it’s because I was taught from a very young age through both instruction and experience that women deserve respect and courtesy, just as much as anybody else if not moreso. My mother busted her ass to take care of me and my two sisters, my grandmother taught us everything she could, and my sisters made damn sure I respected them through various means. I observed the way my dad treated my mom, from the good-natured jibes to the way he listened to her concerns, offered advice and worked towards compromise. I was told, and still believe, that holding a door open for a woman, speaking to her with courtesy and considering a woman more attractive if she’s smart, funny and clever rather than based on looks alone isn’t just common courtesy but common sense.

That, to me, is chivalry. It has nothing to do with oppressing women or considering myself superior to them or any of that misogynistic bullshit. Chivalry in my vernacular is and has always been shorthand for “treating people kindly regardless of who they are, where they’re from or what the color of their skin is, especially giving women the respect they deserve because for every kind act I do, at least a thousand other jerkoffs are treating a woman like shit and I want to make a difference, dammit.” I don’t give a damn what the world at large or the mass media or crusaders of womyn’s lib call chivalry, that is what chivalry is to me and I happen to think it’s an attitude that still has merit.

So if I talk about chivalry, or proceed to act in a chivalrous manner, that’s my thinking behind it. Maybe it’s wrong, maybe I’m flawed, maybe I’m still going to get my balls stomped on by a woman who thinks I’m being a condescending dickface. If I am, though, you go right ahead & pour my intentions into the paving machine and point the damn thing at Hell, because I’d rather be damned for seeking a better code of behavior than sit in the darkness cast by the shadow of others, waiting to be saved.

That’s what the word ‘chivalry’ means to me, and by God, I’m taking it back from people who use it the same way tea-partiers use ‘fascist.’

Girls in Gaming

I touched on this subject yesterday, and it’s something that I’d like to expand upon. Basically, there’s a tendency among both game designers and game players to marginalize, sexualize or downright denigrate the role of women both in the games and playing games. It’s a stupid, misogynistic and shockingly accepted behavior, and I really wish it’d stop.

Courtesy Ninja Theory
Nice job empowering young girls out there, Christie.

Now, don’t get me wrong. As a red-blooded mostly-heterosexual male who still has a pulse, I can appreciate a curvaceous woman who’s unashamed of her body. But really, how you can take the female fighters from Dead or Alive, stick them in a game that has them frolicking around on a beach in skimpy swimwear and not call it objectification? I mean to have strong women in a fighting game is one thing, but to take them from that context and stick them in another where all they do is flail around at one another, roll around on a sandy beach and pose provocatively for the player is quite another. At one point in DOAXBV 2, Christie does a pole dance. It’s just absolutely shameless exploitation of her sexuality. On top of the unfortunate social message this sends, the engine’s “jiggle physics” makes things unrealistic to the point of hilarity. Sure, somebody’s somewhere getting off on it as I write this, but I could say the same thing about a picture of a particularly woolly sheep.

Courtesy Daily Mail UK
Somewhere out there, somebody’s picturing Victa here on a pole.

Even when taking a lead role in a game, it’s difficult to find a pre-determined female protagonist who isn’t meant more to titillate than inspire. I haven’t been able to take Lara Croft seriously for some time now, for example. Bayonetta is a pretty blatant example of female protagonist exploitation, but at least she’s aware of it and is willing to laugh at how pathetic her exploiters can be. For the ultimate tongue-in-cheek gamer prick “taking the piss” experience, I’d love to see her saunter into a future No More Heroes title.

Courtesy Sega
Seriously. This babe, teamed up with Travis Touchdown. Think about it.

It’s not all bad news, though. Yesterday I talked about Alyx Vance, from Half-Life 2 and its episodes. While she isn’t the main character, she gets a lot more characterization and personality than Gordon does, other than what’s projected onto him by the player. She’s probably still number one on my list of female sidekicks, though Farah from Prince of Persia: Sands of Time is a very close second. And when it comes to protagonists, positive ones are certainly out there. Alex Roivas from Eternal Darkness comes to mind, as does Jade from Beyond Good and Evil. But I think it’d be very difficult for me to find a girl gamer who doesn’t consider Samus Aran a very positive role model.

Courtesy Nintendo
Looking this good and kicking galactic-scale ass is a tough job.

Now, recent titles seem to depict Samus’ Zero Suit as having been sprayed on by some unknown Chozo technology. However, it still makes sense, as an environmental layer between her and her armor that still provides a layer of protection. In addition, she doesn’t need to look as good as she does, never relies upon her looks to survive, functions independently and projects a motherly instinct from time to time. She’s a well-rounded, positive character that blows the crap out of alien pirates who cross her. Female Commander Shepard from the Mass Effect games is another good example. It’s no coincidence that they’re both voiced by Jennifer Hale, if you ask me.

Women in games continue to struggle to be taken seriously. The players, too, have a lot of misogyny and prejudice to deal with. A good chunk of the gaming population seems to think that girls who play games are limited to Farmville or Cooking Mama or Little Big Planet. That’s such a complete load of immature misinformed crap. Face it, kids, women play games too, and not just the aforementioned “casual” titles. (And really, what makes those games “casual”? A lack of gunfire? No swearing? Not enough achievements to swell your virtual penis gamerscore?) There are entire organizations out there like the PMS Clan dedicated to reinforcing the notion that women who get behind the keyboard or controller are just as capable of racking up kills, scoring points and talking smack as the boys, if not moreso.

Ladies, don’t let those underdeveloped wisecracking jerkoffs keep you from playing games you love and demanding a better representation for women. They’re not better than you are and they don’t have any right to say that you don’t have a place on their servers or in their games. And what’s more, deep down, they know it, and it scares the hell out of ’em. I think I’ve said more than enough on the subject, so let me close by reiterating something I’ve come to believe about pretty much any endeavor I or any of my peers undertake.

The only thing that’s really capable of stopping you from making the most of the opportunities out there, in gaming or any other walk of life, is you.

EDIT: The conversations started by this post over on the Escapist have gotten VERY heated. Watch the fireworks from here, but bring an umbrella, as the forecast predicts a 75% chance of bullshit.

Game Review: Half-Life 2

In light of the recent March Mayhem throwdown over at the Escapist, I thought it’d be an interesting idea to pick up the Orange Box and see how well the various games within have aged. Since Valve wouldn’t exist without the ground-breaking awesomeness of Half-Life, the place to begin seemed obvious: Half-Life 2.

Courtesy Valve

Gordon Freeman, unlikely hero of the Black Mesa Incident that introduced Earth to the inter-dimensional border world of Xen. After defeating that planet’s overlord, Freeman disappeared and the way was paved for an alien conglomerate known as the Combine to conquer the planet in the Seven Hour War. That was ten years ago, and now Freeman’s returned from parts unknown because, as the mysterious and somewhat disturbing G-Man informs him (and us), “The right man. In the wrong place. Can make all the diff-erence. In the world.”

The Source Engine that drives the game debuted almost 6 years ago, but the graphics and gameplay of Half-Life 2 still feel fresh and immersive. Like the original game, everything happens from Gordon’s perspective and there are no breaks from the in-game action to pre-rendered cutscenes. This lends a sense of realism to the game and doesn’t interrupt the flow of the story. The game’s opening, with Gordon unarmed and unprotected in an environment that is at once familiar due to the architecture and alien because of things like Dr. Breen’s huge video screens, citizens discussing lost memories and missing loved ones and Civil Protection is poised to draw the player into the experience right from the start without needing to put a gun in our hand right from the off. Suddenly, in a game that’s billed as a first-person shooter, a guy with a shock baton is actually an intimidating threat, and when you do lay your hands on a firearm, it’s pretty satisfying to start shooting them up.

Courtesy Valve
“Pick up that can.”

The game’s Havoc Physics make for interesting puzzles, harrowing platforming and moments of hilarity when an explosion sends soldiers or zombies flying through the air. You collect a decent selection of weapons over the course of the game and you’re not forced to pick any one or two of them to use at a time. It can be hard to find ammo for things like the crossbow, but pulse rifle rounds are plentiful in the later bits of the game provided you’re not trapped in a basement surrounded by headcrabs.

While we’re on the subject, Half-Life 2 has three elements that really make it a stand-out experience in the realm of shooters. The first is the ability to build atmosphere. From musical stings to lighting effects, the mood of the game can slip effortlessly from pulse-pounding run-and-gun battles to spine-tingling survival horror sequences. Ravenholm in particular creates a feeling not unlike that of System Shock 2 or Eternal Darkness, with shambling grotesqueries moaning their laments as they claw for your brains. It’s especially harrowing if you play through it using the second stand-out element: the gravity gun.

Courtesy Valve
“Ludicrous Gibs” comes to mind.

The idea behind the gravity gun is simple: you can use it to pick up and/or toss items around you in the world. Grab power-ups from behind fences, pick up boxes and move them around to solve puzzles, and hurl objects like propane tanks, concrete blocks and saw blades (my personal favorite) at enemies. If you find yourself low on ammunition for your weapon of choice, or if you’re locked in an area with headcrabs and zombies where ammo is likely to be scarce, switching to the gravity gun and just using whatever’s at hand to keep them from chewing on your PhD-scale brainmeats not only conserves precious ammunition but presents a challenge that can be difficult to find in first-person shooters.

The third and final element that, to me, makes Half-Life 2 great can be summed up thusly:

Alyx.

Courtesy Valve

Women in games can be reduced to caricatures or over-sexualized playthings, even when they’re main characters (*cough*BAYONETTA*cough*). Female sidekicks often have it worse, as most games will see them being whiny unhelpful escort objectives, support characters that fall in love with or betray the protagonist for some overly contrived reason, or all of the above. Sometimes, if they’re lucky, the lady of the game will avoid these problems but will instead be so thick-skinned and unapproachable that they might as well be men.

Alyx Vance takes all of those expectations and kicks them square out the window right into a nest of headcrabs. She’s smart, capable and tough, but she’s also funny, emotional and affectionate. It takes more than a particular kind of particle shading to make a character feel real in a video game, and Alyx is one of the most realistic characters I’ve encountered, especially in a shooter. And it doesn’t hurt that she’s pretty easy on the eyes, as well. Finally, she introduces us to D0G, but I’ll save my thoughts on the big guy for another review. I’ve got a couple more to do, after all.

Bottom Line: Half-Life 2 is one of the best shooters I’ve ever played. Despite its age, it feels fresh and fun, and leaves us wanting more. Steam users can get their hands on it pretty easily, but X-Box owners who don’t already have the Orange Box should consider finding that compilation if they haven’t already. This title justifies the cost of the entire product.

But hey, if you don’t believe me and want to see how the other products fare, just stay tuned…

Orange Box Reviews: 20% complete.

Diving Right In

Jumping Ship, or Diving In

I’d really like to say, “This is a subject that requires no introduction.” It’d be a funny way to open up the subject of exposition, since a lot of stories start out with something expository. Especially in genre fiction, more often than not, the world or worlds in which the tale is set will be completely alien to the audience. While this isn’t always the case, it happens often enough that the ins and outs of good exposition are worth talking about.

There’s a method of storytelling out there called in medias res. It’s fancy Latin jargon for “diving right into the good stuff in the story.” Stories that begin this way spend little to no time on exposition. Sometimes this can be pulled off even in genre fiction. Take a look at the opening of the original Star Wars. We get a little text crawl that sets the scene a bit, telling us who the Empire & Rebellion are but not a great deal else, and then WHAMMO. The space equivelant of a beat-up cargo van is getting chased by the mighty, imposing, ball-shrinkingly intimidating hugeness of an Imperial Star Destroyer. The shot and scene are composed in such a way that, without saying another word beyond that opening text, we know just about everything we need to know about who these folks are and what they’re about.

This is an example of good exposition. As Chuck said over on Terribleminds, “[E]xposition is sometimes necessary, but it should never be a boat anchor.” Going on expository tangents is a surefire way to have people losing interest in your story. If you’re lucky, they’ll turn a few pages ahead to look for something exciting to happen, or hit the fast-forward button if it’s in a medium other than print. The classic writers of genre fiction, Tolkein and Lewis for example, could get away with long expository passages because that was the style of the day. However, even as a fan of their work, sometimes I just can’t stand reading another of JRR’s long descriptions of how Tom Bombadil’s hat looks.

Some of the best exposition out there is woven into other things that are going on. Sometimes the best way to do this is to have one character talk to another about something they don’t already know. For example you could have an human explain to an alien some odd human custom that’s become common in whatever year 20XX you’ve set your story. Then, the alien replies that the custom is strange to them because of how things are done on their homeworld. In a few lines of dialog, you’ve not only established a way in which the world has changed, but also how different the aliens are from us.

“Brevity is the soul of wit,” or so we’re told. Or, as Mr. Plinkett puts it, “Don’t waste my time.” If you can find a way to get exposition out there that doesn’t feel like a chore to write, you can tell your audience more about the story without tempting them to reach for their smart phones or what have you. Because if it’s dry and boring to write, you can bet your ass it’ll be dry and boring to read.

Share some thoughts on exposition. What sort of expository passages or scenes stand out in your mind as good or bad examples? How do you get around the difficulty of creating stories in a new world? Help others help you help us all.

Or something like that.

Jungite aut Perite

Courtesy Philadelphia Union

I’ve never considered myself a huge sports fan, let alone a football hooligan. To me, a lot of the passion has been bled out of professional sports. There’s too much emphasis on being a showman, on selling the seat tickets, on the drama surrounding the sport. I didn’t think there was all that much to get excited about. I call myself a Steelers & Phillies fan, but I’m more the kind of fan to follow up on highlights via the Interweb after a game than to drive to the stadium to buy overpriced refreshments and spend two hours waiting for something exciting to happen.

Then, my friend & co-worker Mike invited me to join him for the home opener of the Philadelphia Union.

Sometimes, it’s really cool to be wrong.

The Philadelphia Union wasn’t created by the city solely as a bid to bring in more income. It’s not just a publicity stunt. It’s something the people want. The Union wouldn’t exist without the efforts of a grass-roots fan-based organization, the Sons of Ben. These guys got together in 2007, when the rumors were hinting at Philadelphia being considered to host a new Major League Soccer team. Apparently, the League needed to be convinced that there were enough soccer fans in Philadelphia to justify a team, and that it was something Philadelphia wanted. The response from the Sons of Ben was, “Hell yes we want it!”

Sons of Ben

Now the Sons of Ben exist to support the Union. It’s odd to be in the stands of a sporting event and feel simultaneously like a hooligan and a patriot. But Philadelphia’s culture is steeped in the history of the Revolution, and the Sons of Ben are keenly aware of that, if their logo is any indication. Likewise, the Union’s slogan of “Jugite aut Perite”* – Join or Die – indicates that the history of the city and the role it plaid in our nation’s founding have not been forgotten. A lot of football clubs have “United” as a part of their name, probably because they came about as an amalgamation of various smaller clubs. Manchester, D.C., the list goes on. The Union might be a confusing name to some, but to me, it makes perfect sense and really fits the atmosphere of the club and sport.

Provided I can find a way to afford it – magicking money into existence out of the nether or something – in Union home games to come I hope to find myself in the Sons of Ben section. I met a few members last night (as well as discovering the aforementioned Mike is a member) and was impressed with how polite they were. To me, at least. The Sons of Ben make no bones about their goals – “The Sons of Ben do all we can to make sure our section, home or away, is the most exciting place to watch a game and the most intimidating thing the other team has ever seen.” That said, there’s a simple Code of Conduct members are expected to follow that show respect for the other team and the refs while still letting voices be heard. I really dig that. To me, it’s one thing to be a fan; it’s another to hold yourself to a higher standard than others who call themselves fans but do things like hurl empty beer cans and racial epithets towards the players.

Union Home Opener

I had a blast last night. I’m looking forward to doing it again. If this is what it means to be a football hooligan, I’m all for it; I just need to learn a few songs, wear more light blue and find a way to acquire a scarf. Maybe take up knitting.

EDIT: Apparently it should be “Iungite aut Perite” according to Latin-savvy academics.

Older posts Newer posts

© 2024 Blue Ink Alchemy

Theme by Anders NorenUp ↑