Year: 2010 (page 15 of 73)

IT CAME FROM NETFLIX! Black Book

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/blackbook.mp3]

This review marks the one year anniversary of ICFN’s podcast component, and to celebrate this, uh, monumental occasion, this review is being written and voiced by me, Danielle, aka that wife Josh always talks about. You’ll probably notice some stylistic differences between the two of us, too, so try not to get your panties in a twist when I’m not as polite as he is. Fair warning.

Anyway, I had originally wanted to do something old and loved that I haven’t seen before, so I could shit all over everyone’s nostalgia because, let’s face it, most cult classics are pretty terrible. However, we’d already watched Black Book before Josh thought to tell me this was the one year episode so here I am, reviewing yet another fucking World War II movie. Yay.

Courtesy Fu Works

Now, I love World War II. I own a collection of books on the subject. Schindler’s List is the best movie that ever has been — and probably ever will be — made. Reich 5 is one of my favourite of the Infinite Worlds. So when even I am so fucking sick of this shit that we put off watching this movie for like a month and a half, you know it’s bad. Josh only picked this one up because MovieBob recommended it in some review or other, which made me even more skeptical, as he and I seem to either really agree or really disagree on most movies. But we’d put it off long enough and we needed to watch it for Netflix to send us anything else, so we finally bit the bullet and now, here we are.

The movie opens in ’50s Israel, where we meet two women – Ronnie Nolastnamegiven, a tourist, and Rachel Stein, a schoolteacher. They happened to be friends from Holland who haven’t seen each other since the war. After doing some catching up, Rachel, played by the very lovely Carice van Houten, goes off to contemplate how they met and how she ended up in Israel, and the movie starts for real this time. It’s nearly the end of the war, but that hardly makes things better for Rachel, who’s hiding place was just blown up and is now trying to flee the country. Needless to say, shit goes pear-shaped and after everyone she ever knew or loved is murdered by Nazis she joins the Resistance. If you’re starting to think she’d make a good JRPG protagonist, you’re not alone.

Courtesy Fu Works

From there on out, it’s pretty much your standard World War II spy movie. Stein is a woman, so obviously she can’t fight, and instead seduces a Nazi officer, but of course she falls in love with him, and someone is selling their group out but they don’t know who, blah blah blah… There are more twists than you can count on one hand and only one is at all surprising, but even that takes forever to get to and forever to resolve. Having the movie go on for so long after the war ended was a mistake. At one point of hilarious self-awareness, van Houten sobs “Will it never stop?!” I was wondering that myself.

Given the pretty unoriginal premise, the film relies almost completely on the actors’ performances, which are admittedly great pretty much across the board. One scene with Theo, played by Johnny de Mol, was absolutely ridiculous and just made me laugh, but I don’t know if that was the actor or the retarded dialogue he was being made to spew forth. All of the characters except Stein, Müntze and Akkermans are pretty much impossible to feel any sort of empathy for because they’re vehicles for World War II drama archetypes, not actual people, and even those main three aren’t too interesting.

Courtesy Fu Works

So, should you put Black Book on your Netflix queue? If you’re looking for a solid period drama, Schindler’s List is better. If you just want to see Nazis getting killed, you’ll be sorely disappointed, and should just queue up Inglorious Basterds and its loose interpretation of historical accuracy. If you want to see Carice van Houten whip her tits out with alarming frequency, you could do a lot worse than Black Book. But really, just do a Google search for screenshots. There are plenty, trust me. … Ahem.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

Games as Storytellers

Courtesy The Raging Spaniard

After finishing off A Game of Thrones, the review of which I intend to write up some time this weekend, I started taking my DS on the train instead of a book. I fired up the updated Chrono Trigger. It’s amazing how quickly the game sucked me right back into its story.

It’s made me think. With all of the rendering software, high-definition platforms and cutting-edge AI technology out there, this game, first released back in the early 90s, still captivates me. It’s got 16-bit sprites, music based on the SNES chip and only a few buttons to speak of. Why does this game grab and hold my attention the way bigass mainstream games can’t?

It tells a great story.

Not every game sets out to do this. In fact, most of them get their start due to a new technology, a game mechanic or one of those pithy memos from the marketing department. And this isn’t a bad thing. A game should be seamless in its integration between mechanics, narrative and design. The experience that results makes games as different as night and day. Halo is a big-budget Michael Bay movie. Mass Effect 2 is a season of a science fiction TV series like Battlestar Galactica or Stargate. Chrono Trigger‘s a well-worn novel. These are subjective comparisons, but you get the idea.

As I continue to edit Citizen in the Wilds, get feedback on its query and struggle to conserve enough energy to work on either of those, I find myself looking at games in terms of potential for telling stories just as much as they are diverting little distractions from activities that earn money. World of Warcraft can even be used to tell stories, and not just through the quest log text and boss fight quotes. Especially if one is on a role-playing server, typed dialog, emotes and even the occasional spell can help tell a story that isn’t just interesting to the player but to those around them. Unless your name is Rostal Korobrats.

Of course, these things have to remain on the conceptual level for now. I simply have too many other concerns. The day job, the novel, maintaining an apartment, following up on paperwork for a variety of things while keeping the lights on and food in the pantry… all that typical life stuff that comes with being a responsible adult. However, once I get Citizen more reasonably poised for release to someone who can get it to print and things become less stressful in terms of budget and time constraints, maybe I can explore some of the tools at my disposal.

It’s all conjecture at this point, but it centers around the idea that a game that is equal parts design, mechanics and narrative can be an immersive and memorable storytelling experience even if the technology isn’t bleeding-edge and the budget isn’t in the millions of dollars. It’s the idea behind a lot of the indie games out there. Braid tells an intricate story while being a platformer with an interesting time-manipulation gimmick. Minecraft might not tell much of a story but it does allow its players to build, create, be anything they want, and that in and of itself has the potential for storytelling.

We get inspiration from all sorts of places. Games inspire me. The day may even come when I’m inspired to make a game of my own.

I just can’t do it now. Or any time soon. I like being sane. Relatively speaking.

Surviving The Patch

Courtesy Blizzard
He’s back, and he’s pissed.

Most of the people I know who play World of Warcraft are looking forward to the latest expansion, Cataclysm. Those of us who’ve played the previous games remember Deathwing, and are pretty pleased with both his place as this expansions ‘Big Bad’ and his upgraded appearance. Because if you want to communicate how hardcore you are, grafting dark iron armor to your freakin’ skin is a good way to do it. Anyway, Deathwing’s pretty pissed off at Azeroth. But not quite as pissed, I think, as some of the game’s players since the patch that introduced the class changes and altered some of the mechanics and strategies in a pretty radical fashion.

Since my only max-level character is a hunter, I can only speak to how the changes have really affected gameplay for him, so I’m going to do that. I do have a warlock and a death knight to level, but there’s Hallow’s End to take care of first. Meantime, here’s my pontifications on being a survival hunter post 4.0.1 and why everybody needs to calm the hell down.

It’s a hard truth but it’s something that needs to be said.

Our DPS sucks right now.

It’s not because we’re doing anything wrong post-patch, nor is it due to Blizzard nerfing the class. The problem is that 80 is no longer the highest level. The gear, the stats, the abilities and synergies are no longer tweaked for us to produce maximum DPS at level 80. In the meantime, we’re left trying to pump out as much damage as possible, when it is impossible to legitimately optimize since we’re no longer truly at level cap. The level cap won’t actually exist until December, so what should be a minor obstacle in our path to optimization is instead a hard barrier that makes a lot of people very upset.

It’s like driving down a highway in a car stuck in fourth gear. The engine wants to produce the speed we’re demanding when we stomp on the gas, but the transmission just can’t convey the right amount of energy to the wheels, so the engine makes a lot of noise while the wheels struggle to move more quickly. Fifth gear exists, we just can’t shift into it. That link between the gearshift and the transmission simply doesn’t work yet.

As a survival hunter, I definitely feel like something is missing. The priority of shots is slightly different, I’m still getting used to the focus mechanics (and I really like them, don’t get me wrong) and I only figured out how this new Call Pet functionality works this morning. But you know what? It’s not the end of the world. I’m not hurt or disillusioned over this. In fact, I’m kind of excited.

Lock and Load still works just as well as it did before the patch. And I love the hell out of Lock and Load. Now that Steady Shot’s cast time is based on 1.5 seconds, which is the exact duration of the tiny dot effect of Explosive Shot, weaving Steady Shot into the free Explosives proc’d by Lock and Load doesn’t require extensive haste gearing. Sure, it’s nice to shoot more quickly, but you don’t need to stack haste specifically to get there. There’s also the fact that we will be working Cobra Shot into that mini-rotation as well. Which brings me to my point and the reason I’m not complaining.

Our skills, gear and damage output will no longer appear “optimized” at our current level. They never will again. Our goal will now be to get to 85 and begin optimizing there. And along the way there will be other abilities to pick up, play with and work into our rotations. For hunters, that’s Cobra Shot. It does nature damage and extends the duration of Serpent Sting, and with Survival’s Mastery and Noxious Sting talent, that’s going to increase our damage output significantly. The problem is we’re not going to see Cobra Shot until December. So until then, we’re going to seem ‘nerfed’ even though we aren’t.

Basically what we should be doing now, instead of complaining, is figuring out how the trees have changed and if our old favorites are still up our alley. Again, using the specific example of being a survival hunter, I find I need to think about what I’m doing a bit more often when I’m shooting. Focus conservation seems to be the watchword and I’m still sorting out the best way to maintain it for delivering special shots when they’re off cooldown. If I ever get annoyed at my lack of Focus, I can try out Beast Mastery since I hear they have Focus coming out of their ears. I’ve never really liked the idea of having the bulk of my damage done by the pet, though. That’s just me. Your mileage may vary.

I guess what I’m trying to say, in general, is we need to calm down. You can’t wander into the kitchen, look at the cake as it sits in the pan before it’s put in the oven and judge it like a finished product. You have to wait until it’s done baking, the frosting’s been added and appropriate extra bits applied. Then you can say for certain if it’s good or bad.

Right now we’ve got a lot of batter to work with. It’s not going to taste as good as it will in December. Once we accept that and work with what we’ve got, the next month and a half won’t seem quite so long.

Just my opinion.

Movie Review: Red

Seeing Red was admittedly not a choice I’d have made on my own. But my mother recommended it to me. Mom doesn’t see too many action flicks, you see. She has an aversion to rampant bloodshed and casual cluster F-bombs. So going into Red, knowing its premise, seeing MovieBob’s review and able to name pretty much the entire speaking-role cast off the top of my head, I figured I knew what I was in for. And I was right: Red was a good time, albeit something of a tame one.

Not that this is a bad thing, per se. Not every movie needs to be full of gore, profanity and gratuitous full-frontal nudity.

…What? It doesn’t. Stop looking at me like that.

Courtesy Summit Entertainment

Based somewhat loosely on a graphic novel penned by Warren Ellis, the man who gave us Transmetropolitan, Red centers on Bruce Willis as Frank Moses, an aging covert operative put out to pasture by his superiors. He isn’t finding retired life agreeable, and it’s quickly apparent that part of him will never stop being a spy. His only real joy comes from conversations with a young woman at the pension office whom he calls just to hear the sound of her voice. Then some guys show up and try to kill him. They fail, mostly because Frank’s still a badass, and he leaves his quiet life behind to discover that someone has flagged him and some former associates as “Retired, Extremely Dangerous.”

Thus the premise is established for a cast of Oscar-winners, venerable screen actors and some very bright rising stars to come together to have fun shooting guns, driving cars faster than the speed limit and blowing things up. On the surface, it seems pretty flimsy. The action bounces from location to location somewhat abruptly and without any sense of time actually passing. But it’s hard to consider that a major problem in the film when the cast is clearly having a great time.

Courtesy Summit Entertainment
God save us from the Queen.

Indeed, the venerable leading ensemble is Red‘s greatest strength. Without this cast working this will together and this naturally, this film would fall apart. Everybody is here doing what they do best. Bruce Willis is quietly and thoroughly badass. Morgan Freeman is charming, grandfatherly and… well, Morgan Freeman. John Malkovich is crazy. No, I mean batshit crazy. Even President God chimes in with “There’s something wrong with that boy.”

They cast Dame Helen Mirren as a wetworks asset, but honestly, she’s a damn thief. She steals the movie any time she’s on screen. Richard Dreyfuss pulls a respectable Dick Cheney impression as the film’s heavyweight, and while we’re on the subject of heavies, isn’t it nice to see Brian Cox in a role where he’s not the bad guy? He gets to smile, dance with the beautiful British woman and do the same sort of casually awesome things as the other big names. It’s a joy to behold.

Courtesy Summit Entertainment
“I can think of worse punishments for being in Doom than getting beat up by Bruce Willis.”

The newcomers in the cast aren’t bad, either. I’ve always liked Karl Urban, and he’s got underutilized range for a guy who keeps getting roped into action flicks. Then again, most of his pedigree was pretty impressive before this. He’s Eomer, the new Dr. McCoy, and I hear he’s going to be Judge frakin’ Dredd. As long as they keep Sly away from that one, I’d say the Mega-Cities are in good hands. Anyway, he’s good in this. He holds his own with the big names and that’s no small feat, even in a movie like this.

Mary-Louise Parker, whom some may know from Weeds is the girl who isn’t the Dame. She’s the voice with whom Frank has fallen in love. She’s decent as well, never coming across as a shrinking violet damsel in distress. It’s nice to see two women with dimension in an action comedy like this, but unfortunately Red fails the Bechdel test. The two chat about men while they’re hunkered down in Victoria’s sniper perch. The other problem I had with her character was that there was no real growth. She’s just as eager for travel and adventure at the end as she is in the beginning. It’s a minor quibble. But this movie’s got more than a few minor quibbles to it.

Courtesy Summit Entertainment
“Okay, sir, I’m going to have to transfer you to the Minor Quibbles department, please hold…”

Along with a flimsy premise, the plot’s also pretty standard. There’s no plot twist a movie-goer who’s seen at least a few action or espionage flicks won’t see coming. Sure, Red plays with an expectation or two, but for the most part there aren’t any big surprises to be had in here. Most of the best action & special-effects shots have been given away by the trailers. The one-liners are decent but I can’t remember a single one from the movie that’ll have me saying “That’s from Red” a year from now. Mostly because it was probably written elsewhere first. There’s also just a few too many stereotypes at work in here. Spoiler alert: The black guy dies. And the Russian guy’s name? Ivan.

At least he’s not the bad guy. Seeing him as an ally had me marking this above Salt right from the off. For its numerous plot problems — not holes, mind you, just problems with predictability — Red is actually decently written. None of the characters, stock though they may be, feel one-dimensional or caricatured. Except the Dick Cheney expy. But, seriously, screw that guy, he’s a dick. All in all, I can think of worse ways to spend an evening at the movies, especially when it’s on a parental dime.

Courtesy Summit Entertainment
“Son? Your mother sent us to have a word with you about your spending habits.”

Stuff I Liked: Karl Urban is back to kicking ass and he’s given something good to do with his skills. The action’s cleanly shot. The writing’s decent, especially for a Hollywood action comedy. It’s always cool to see Rebecca Pidgeon. And Ernest Borgnine looks pretty good for his many well-respected years.
Stuff I Didn’t Like: The plot’s terribly predictable. Mary-Louise Parker’s character doesn’t really go anywhere. I didn’t feel like I was seeing anything new; I couldn’t tell which bits were homages, which were parodies and which were meant to be both. Or neither.
Stuff I Loved: Damn, this cast. Great chemistry, well-paced banter, big-name movie people having a good time. There’s great little moments where a shot or a line can’t help but evoke a smile, from Frank’s gun of choice being the old Colt .45 automatic to just about anything Helen Mirren does. And Karl Urban’s precision F-strike is perfect.

Bottom Line: A cool little action comedy. Sure, it looks good on the big screen and you might have a decent time seeing it on the big screen, but I can’t help but think that the mediocrity might be smoothed over by some friends and booze.

Reinventing the Wheel

Courtesy Mark Fiore
via The San Francisco Chronicle

You’ve heard the turn of phrase before. “There’s no need to reinvent the wheel.” Basically it’s an argument that doesn’t necessarily invalidate innovation, but suggests that working within established constraints means less work and a lower investment of time and resources. At the same time, only going with what’s known leads to stagnation. If people doesn’t innovate, nothing grows or changes. Yes, people like what’s familiar and are uncertain of new things. It’s why this year’s Madden is going to outsell a game coming from the independent market. It’s why fans are eagerly awaiting the next novel in the Song of Ice and Fire series and overlook brand new titles in the fantasy genre. This isn’t a universal truth to be sure, as there will always be people willing to try something new, but it’s true enough to be noteworthy and, in my opinion, worth examination.

When you get right down to it, on a mechanical level, there’s little difference between Gears of War and Mass Effect, especially the second title. They’re both cover-based shooters using a third-person perspective. However, they’re as different as night and day. The former’s focus on multiplayer, brutality and grim protagonists in interchangeable suits of armor is worlds apart from the latter’s storytelling, character design and decision making. In other words, they’re both wheels, but one’s a big thick tire on a monster truck while the other’s a Pirelli on a Bugatti Veyron. BioWare didn’t reinvent the wheel to make the experience of playing Mass Effect 2 distinctive from that of playing Gears of War 2, they just built that wheel differently.

Another good example? The aforementioned Song of Ice and Fire. It’s a fantasy novel series, so it’ll sit in the same section as Lord of the Rings. But George RR Martin isn’t all about exotic races, magical powers and a clearly-defined evil villain. Instead, his focus is on sweeping political landscapes, lands and armies rooted very much in our history and lots (and boy, do I mean lots) of interesting, well-rounded characters. GRRM doesn’t reinvent the wheel to write his books or get his point across. Instead, he draws from both the universes of fantasy with which we’re already familiar, and also from the legends and accounts we either know from studying history or recognize as familiar due to our own experiences. It makes a story with an expansive scope feel deeply personal.

It’s entirely possible that in our own creative process, we head down a particular path. We want to try something new. We want to go places that haven’t been explored, approach an obstacle in a radical way. As we proceed down the path, more ideas occur to us. It’s tempting to pull those ideas into the work at hand, just to see if it works. And then, when it comes time to look over where we are and how we came to be there, the path behind us is at least a bit messy, if not damn near incoherent. We’ve wandered a bit too far. We’ve tried to reinvent the wheel.

This doesn’t mean the mess is without merit, however. A square wheel, after all, can be chiseled into a round one if you’re willing to clean up the debris when you’re done.

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