Month: October 2011 (page 1 of 5)

Worldbuilding Challenge: The Gods of Blackbloom

Courtesy
Courtesy the excellent xeedee

Once a month, instead of flash fiction Chuck calls upon his readers to contribute in a worldbuilding exercise he’s doing. One of the few things we know is:

The gods walk among men but are forgotten and unrecognized. Nobody believes in them anymore.

Some say the gods are dead; others simply do not remember them. I took this notion and ran with it along with my affinity for trickster spirits, and came up with the following for his latest challenge.

Men may have forgotten his name, but once they called him Brightflower, Smirk or simply the Jackal. He can assume any form of any size he wishes, but prefers to walk as a man among them, since they’re so amusing to him. He toys with their perceptions, slipping secrets between his half-truths, but he never lies.

Despite his cheerful, playful and jocular demeanor, he’s still got a temper. The other gods tried to curtail his shenanigans by helping men call him a lord of lies.

In response, he helped the people of Blackbloom forget the gods – including himself – ever existed.

I guess we’ll find out soon, as Chuck is taking the challenge to a biweekly schedule. This will get interesting!

IT CAME FROM NETFLIX! Hannibal

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/hannibal.mp3]

After two truly excellent films and a somewhat passable prequel, we come to the fourth and final installment in our look at Hannibal Lecter. Like the other movies based on the novels of Thomas Harris, we’re presented with a charismatic and compelling villainous protagonist, shown dark recesses of the human condition and are at least somewhat creeped out by the goings-on. But Hannibal, to be blunt, doesn’t measure up to the truly excellent Silence of the Lambs and the very good Red Dragon. Let’s peel it apart and find out why, shall we?

Courtesy MGM

At the core of any decent film should be a decent story, right? I mean, fun films can get by with gaping plot holes and one-note characters – a common criticism of most superhero flicks, even decent ones – but to make a film with something approaching meaning the story has to be solid. And while the story in Hannibal never really smacks of total implausability, every once in an while a moment comes where you feel like Thomas Harris either chuckled at the thought of skeeving his audience or dialed up a bit of lurid absurdity to underscore the fact that a novel like Silence of the Lambs adapated into a film that wins five Oscars doesn’t really need a sequel. But getting paid is nice, I guess.

So, the premise: Hannibal’s absconded to Europe and tries to get a steady job as curator at a museum. Special Agent Clarice Starling is struggling to coordinate operations but keeps getting the short end of the stick on account of having boobs. A faceless man – literally, this man has no face – is on the revenge warpath for Doctor Lecter and a Florentine police officer who has yet to notice the oddly-dressed gentleman free-running on the rooftops is beginning to suspect that his erudite, polite American is more than he seems. Seriously, when are Americans erudite and polite? There’s gotta be something up with the guy.

Courtesy MGM
His leering is nowhere near as creepy as Hannibal’s default state, so Starling is completely unphased.

If there’s one thing that approaches salvaging the film, it’s Sir Anthony Hopkins. His portrayal of Hannibal remains pitch-perfect, equal parts cold menace and disarming charisma, and he’s always fun to watch. What made Silence of the Lambs so great and Red Dragon a success, however, was that he was supported by excellent material and a talented cast that kept up with him. This is not to say that Julianne Moore, Ray Liotta and Gary Oldman (face or no face) aren’t talented, but Anthony just leaves them in his dust here. I don’t think it’s the fault of the cast, honestly, nor of Ridley Scott the director. The writing is where this one falls short, and while there are glimmers of truly interesting conversation thanks to David Mamet, the big weakness that causes people to assault this film for massive damage is its focus.

In the other two films I keep raving about, the focus is on character development and interpersonal drama. They’re deeply psychological films, every bit as much explorations of the darker corners of the human mind as they are tense murder thrillers. Hannibal, on the other hand, is a gorefest. As it’s wearing the dressings of Florence and the mannerisms of Hannibal Lecter, it doesn’t have the naked self-indulgent gore of Saw or any other current horror flick you’d care to name, but it certainly likes to slice and dice its way through its running time. It takes no time to develop the new characters that are introduced other than one-note traits that verge on stereotyping, and the established characters unfortunate enough to not be Hannibal Lecter are left flat and uninteresting, mere passengers on the Cannibal Express. I say this is the writing’s fault because Julianne Moore has been in several fantastic films carrying more than her own weight, Ray Liotta was stellar in GoodFellas and Gary Oldman is one of the most talented character actors I’ve ever seen. I don’t think they were intending to play characters who are so completely flat, but that’s what they were handed.

Courtesy MGM
Hannibal is considering eating her raw. …Um.

There were warning signs from the beginning that this would not end well. Both Jodie Foster and Jonathan Demme, originally foregone conclusions in the continuation of Hannibal’s story, walked away from the project due to the direction it takes and the proposed changes to Clarice’s character. The funny thing is, Ridley Scott asked Harris if he was married to his original ending, and Harris really wasn’t. In fact, the impression one gets is that Harris has little to nothing to do with this project at all. It’s unlike Silence of the Lambs and Red Dragon to such a degree that if you change the names of the characters, it doesn’t lose a thing, and neither do those other stories.

There’s an underlying cynicism to the whole affair of Hannibal that makes me wonder what Harris’ real motivation was in writing the novel. Was he prompted to do it due to Hannibal being so interesting, or did the studio hound him for another story, driven by the success of Silence of the Lambs? Whichever’s the case, the feeling one gets upon examining this odd and disappointing specimen is that it was completely unnecessary – unnecessary to write, unnecessary to make, and unnecessary to watch. Save yourself some time, and read the excellent and hysterical Hannibal in 15 Minutes by Cleolinda Jones. She even lifts lines and moments directly out of the film. Things like Gary Oldman not having a face and Starling’s disturbingly funny lines and Hannibal carefully preparing bits of brain in a saute pan. I swear, she is not making that stuff up.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

Show, Don’t Tell

Checklist

You’re going to see this, a lot, if you’re starting out or struggling as a writer and you get up the gumption to put your work in front of the eyes of another human being. Show, don’t tell. At the most basic level, it means you should always have characters doing things and events happening in such a way that the audience is shown what is going on, instead of simply telling them.

I can tell you from experience that it isn’t always obvious. We can’t always look at our own work and say “Oh, yeah, I’m telling the hell out of this and need to be showing more.” Sometimes, yes. Other times we’re too focused on other things, such as conveying what we feel is enough information, or getting through a tedious portion of the story to get to the “good stuff”. I know it’s a trap I’ve fallen into before and probably will again.

I really don’t feel I can give a lot of advice on this, as it’s something I myself struggle with, but when I’m told I’m telling instead of showing, there are a couple things I do in an attempt to alleviate the issue. I include more dialog, or inject more action.

They’re really two parts of the same solution, as characters doing something is always preferable to them doing nothing. And if you’re rattling off expository information and doing little else, your characters are idle. Show them in motion. Engage them in conversation. Weave the information you need to convey into other elements, from small talk to gunfights, in order to show your meaning instead of just telling it to the audience.

Your characters, after all, are what they do, and how they say what they say is often just as important as the words coming out of their mouths. The more you show them in action, the more they come alive for your audience and the less exposition is necessary. Writing the words “He felt frustrated” doesn’t have quite the same impact as “He frowned, turned away from the equipment and kicked the wall hard enough to leave a crack.”

Do you have other examples? Classic literature, modern movies, something of your own? How do you show instead of telling?

Heart of the Swarm: Armchair Impressions

Courtesy Blizzard Entertainment

Yesterday I promised I would go over the pending changes in StarCraft 2: Heart of the Swarm in detail, and I do try to be a man of my word. Without further ado, here’s my take on the changes coming for the Terran, Zerg and Protoss races.

Terran

The core gameplay of the Terrans looks to be remaining unchanged. You can still create “bioballs” of Marines, Marauders and Medivacs and try to roll your way to victory. The standard mirror match composition of Marines, Siege Tanks and Vikings also looks to be viable in the expansion. But with the unit changes coming, I for one would like to see some variations in Terran strategy.

I’ll admit, as someone who once looked up to Optimus Prime, there’s a part of me that’s all for declaring “Hellions, transform and roll out!” every now and again. And combining the two transforming units, Hellions and Vikings, into a single force for highly mobile scouting, harassment and map control appeals to me. I can’t shake the feeling that part of the reason the Hellion attack changes from a line to a cone in walker mode is because people kept whining about how much they miss the Firebat, but given how slow Hellions in battle mode are compared to how Firebats worked, I see them filling different roles.

The Firebat and the Goliath both made cameo appearances in the Wings of Liberty campaign, and fans of the original game have been clamoring for them to come back. Instead of the Goliath, however, Blizzard introduced the Warhound, a medium-cost walking mech unit with decent anti-mech ground attacks and rapid anti-air. The Thor has been bumped up to the “hero” tier once occupied by the Protoss Mothership – more on that in a moment. The nice thing about the Warhound from where I sit is that it fills a necessary niche in mech-heavy armies but isn’t the sort of thing you can just spam for the win. It must be part of a balanced force with a specific focus, and I really dig that. It’s the reason I liked the Aspect Warriors of the Eldar in Warhammer 40k, but let’s stick with one nerdy strategy game at a time. The thing that really bothers me is how it looks. It feels too… delicate for Terran. Terran units tend to have a bulky, armored look to them, balanced by the sweeping curves of the Protoss and the spiky bits of the Zerg. The Warhound seems a bit spindly.

Courtesy Blizzard Entertainment

Finally we were introduced to the Shredder at BlizzCon. Yet another Factory-produced unit, this tiny robot gives Terrans some new options for controlling their opponents. I’m assuming it’s going to be less costly than the Siege Tank, as that tends to be the go-to example for Terran static board control. It sets up a radiation field that does damage over time to any unit standing in or passing through it, as long as the unit is not friendly. This mechanic, again, points to developers wanting Terrans to put a little more thought into map placement and unit control, instead of just holding down a button or two to coast to victory.

Other Terran changes include a speed boost on cooldown for Battlecruisers, Reapers regenerating outside of combat but losing their demo charges, Ghost cloaking getting tweaked and of course Thor changing to a one-at-a-time “hero” unit. Overall, I think the changes are going to shake things up a bit for Terrans, and this is a good thing, as no race in StarCraft should be pigeonholed into a single strategic line of thinking.

Zerg

So the Zerg are at the core of the upcoming expansion, with the storyline of Kerrigan continuing and all sort of variations on Zerg broods being introduced. But the focus of much of the buzz was on the multiplayer units. Zerg is a macro-intensive, reactionary race, and there was speculation as to what changes Blizzard would make to help the gameplay remain vital in the expansion.

Enter the Viper. Currently, Zerg players need to evolve an Overlord into an Overseer to have mobile detection capabilities. The Viper will be able to inject other Zerg units with a parasite that turns them into detectors, eliminating this somewhat superfluous evolution. The Viper also coughs up a noxious cloud that obscures vision of ranged units, reducing their effectiveness. Finally, you’ll soon hear Zerg players bellowing “GET OVER HERE!” as the Viper has an ability in the style of Scorpion from Mortal Kombat, pulling high-priority units usually relegated to the backs of groups to the forefront for easy elimination. Put these elements together and you have a diverse, airborne caster unit that speaks to the versatility, adaptability and overall scariness of the Zerg. I think it’s going to add a lot to Zerg play.

The only other brand-new unit the Zerg seem to be getting for ladder matches is the Swarm Host, described as an artillery unit. When burrowed, this prolific little Zerg produces tiny creatures called Locusts, that rush to their rally point to devour whatever’s in front of them. An individual Locust has, at this point, about 90 HP and a basic melee attack, but if there’s a line of Hosts outside the enemy base, each producing two Locusts every 15 seconds, and suddenly your opponent is being starved out of their base and you have another entire host waiting for them to storm out. It allows a Zerg player to exert more control on the enemy and gives them some breathing room to expand, tech, or build forces.

Ultralisks have often been ignored by Zerg players, but with the burrowing charge ability they’re getting, I expect we’re going to see a lot more. When a Zerg player evolves to Hive technology, Hydralisks will be able to move much faster and Banelings, the adorable kamikaze bombers of the swarm, will gain the ability to move while burrowed. Did I mention burrowed units are essentially cloaked? It’s a frightening prospect, which might be why I like it so much.

Protoss

I can’t speak to the Protoss situation any more than I can the Zerg, as I’m still struggling to get out of Bronze League focusing on Terran, and the new season is likely to be no different. However, I have noticed that a lot of Protoss players seem to either go for all-or-nothing early attacks or build up a huge ball of death for the assault. Very little raiding goes on.

The Oracle will seek to change that. This flying unit, designated as support, does some very interesting things in the early game. Its two main abilities lock down structures’ production and prevent minerals from being harvested. Without attacking workers, they deliver a one-two punch that can cripple the enemy economy, allowing the Protoss to dash ahead to bigger and better units.

The Replicant is a robotic unit that uses nanotechnology to clone an existing enemy unit. Rather than adding another body to the core army of the Protoss, the Replicant is meant to allow Protoss players more flexibility in responding to enemy pressure and tactics. Photon cannons take a while to set up, while a Replicant can pop a Siege Tank or Shredder into existence for some impromptu map control. Likewise, a Replicant can become an Infestor or Banshee for quick harassment while the death-ball gains mass. I can see where Blizzard is going with this, but I have to admit, my initial reaction was that they were taking the piss.

The Protoss will boast a new capital ship in Heart of the Swarm called the Tempest. Its primary attack is an area of effect anti-air pulse designed to clear the skies of light air units such as the Viking and Mutalisks, long the bane of many a Protoss fleet. It also has an air-to-ground attack to supplement the other units in said fleet, and from what I understand, it dominates the skies with its crescent shape. It appears to be more efficient at what it does than the Phoenix, but in light of an unseen cost I can understand Protoss players railing against it.

That unseen cost is the loss of the Carrier. A quintessential Protoss unit, the Carrier is being nixed because of its size, build time and the fact that few pros are using it. Same for the Mothership. Instead of this massive, expensive unit that is almost always the primary target of the opponent’s entire army, the Protoss will get a recall ability on their Nexus that works similarly to the Mass Recall ability of the Mothership, but has more flexibility. The Nexus will also acquire a defensive ability that should deter mineral line harassment.

Conclusion

Overall, I think Blizzard is doing the right thing in tweaking certain aspects of the playstyles they’re seeing in Wings of Liberty. I can’t speak to the viability of the new units or how the changes will affect the games to come, as I neither got a hands-on experience with them nor do I play all three races. However, hopefully there will be a public beta period where I can give these new units and tactics a try, and will expand on my thoughts then.

General Post-Blizzcon Thoughts

Courtesy Blizzard Entertainment

BlizzCon has come and gone again. And again, I didn’t get to go. Sadface. But next year! Next year will be THE YEAR OF CONVENTIONS! I’m totally going to cons next year. It is a moral imperative.

Anyway, while I wasn’t present and couldn’t shell out for the live stream, I did keep an eye on my Twitter feed and a couple other news sources to piece together what the rather mad and admittedly skilled yacht-owning developers at Blizzard have in store for their fans. Let’s go IP by IP.

World of Warcraft: Mists of Pandaria

“Isn’t it a little late for April Fool’s?” – Danielle

So, yeah. Pandaran.

Don’t get me wrong. I love the pandaran brewmasters. But to me they’ve always been on the fringe of Azerothian stories, kind of like the bounty hunters in Star Wars. Remember how LucasArts released a game all about one of those bounty hunters because they wanted to make him a “breakout hit” from Attack of the Lame Screenplay? The overall reaction was “meh.” That’s an appropriate reaction here, as well.

Now, taking the game in a PvP direction and away from the PvE content that has not really been up to snuff since Burning Crusade is probably a good thing, as Old Republic‘s voice-acted labyrinthine quest chains are probably going to blow WoW out of the water. And the environments and new character models look great. I just can’t shake this feeling that, like in previous expansions, the other character models will remain as dated as they have been for years. There’s also the fact that adding the Monk as a basic class, while good on paper, means that all of its abilities need to be scaled and balanced against the others. I don’t know if doing Monk as a Hero Class would have been more or less work. But the game already had balance issues, mostly pointed out by the PvPers, and with Mists being aimed for PvPers, you’d think some thought would have gone into making sure things are well balanced. The talent system is reportedly “overhauled and improved,” but I for one won’t be holding my breath. Between Skyrim and Guild Wars 2, I’ll get all the fantasy RPGing I can handle, and then some.

Diablo III

“…like giving crack to a heroin fiend…” – Ross Miller

I’m also somewhat lukewarm about Diablo 3. I enjoyed both Diablo 2 and its expansion, and I’m sure that the sequel will be enjoyable as well in the same “click your way into the dungeon, click your enemies to death, click your way back” fashion as its predecessor and Torchlight. My objections to the lack of character customization leading to the Witch Doctor being a walking stereotype aside, I’m sure the game’s engine is solid, the skills of the various classes fun to use and the story as dark as the previous iterations.

In this case, it’s more a matter of prioritization than anything. I want to play Skyrim and get into Guild Wars 2 far more than I want to play Diablo 3. I must admit, though, that pitching the WoW yearly pass to players by throwing them a gratis copy of this game is a stroke of genius. Well done, Blizzard, enjoy the new yachts!

Blizzard DOTA

“lolwut” – Me.

I love the tongue-in-cheek nature in which this was presented at BlizzCon. I’ve played a bit of League of Legends and I like the gameplay that feels like the handsome bastard rogue child of RTS and RPG. Doing so with known characters has a frankly shameful amount of appeal. I just love the notion of mincing in as Jim Raynor and blasting the snot out of Arthas over and over again. Or Illidan. Let me show you just how prepared I am, bitch.

Anyway, it could be fun. I’ll be keeping my eye on this one.

Speaking of Jimmy…

StarCraft II: Heart of the Swarm

“ZOMG PROTOSS GOT SHAFTED, NERF TERRAN” – Every Protoss player ever.

Campaign looks interesting, wish Kerrigan’s skin was still as dark as it had been in the original game, blah blah blah.

I’ll talk more about the units and other initial changes in tomorrow’s post, but what struck me as the torrential amount of backlash from a lot of the StarCraft community. I guess I shouldn’t have been surprised, as many players have made it a point to constantly decry how one particular race is dominating the others or the ways individual units can or should be tweaked to defang a prevalent strategy. Personally I don’t put a lot of stock in public outcries in this matter, partially because I have no basis by which to gauge the power of units relative to skill as I don’t have much skill myself, and partially because I think that most of the forums on which I see this sort of caustic feedback are too loosely moderated to sort out the ruffians and bandwagon-jumpers from the people who have honest, well-reasoned opinions on the state of the game. I should really listen to the podcast of the same name more.

Thoughts on new multiplayer units and the changes I’m aware of tomorrow. Stay tuned.

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