He’d sought election to do what was best for his home. Supporting this bill meant more rights for the people he represented.
On his desk were two envelopes. One, from the lobbyists, was full of cash. The other, from the opposing party’s news network, had photos of him. Shameful photos. Photos of the lifestyle he’d never shared with his parents or close friends.
To stay safe, to earn that bonus, all he had to do was deny his people the rights they needed to live as equals, instead of outcasts.
At the conclusion of the career of the serial killer known as the Tooth Fairy, Doctor Hannibal Lecter was languishing in Baltimore State Hospital for the Criminally Insane. It looked for all the world that he was destined to return to his quiet incarceration, sketching and reading while infurating his smarmy overseeing psychiatrist, Dr. Chilton. But then another dark soul emerges to claim innocent lives, and the unique insight of the good doctor is once again required. This time, the FBI has sent a trainee. They’ve sent one of their best and brightest, untarnished by the greater evils of the world. They’ve sent a young woman named Clarice Starling.
Starling’s quarry is dubbed “Buffalo Bill,” from his peculiar calling card of skinning his victims. They’re all young women but seem to have nothing else in common. After playing a game or two with Starling, Lecter offers to profile the killer in exchange for being allowed to leave Chilton’s care. The deal is considered skeptically until Buffalo Bill abducts the daughter of a US Senator. But when Lecter if offered a deal, he opts instead to work with Clarice directly, exchanging information on the killer for secrets of Starling’s past. Quid pro quo – after all, how can Lecter trust Clarice to keep her word if he doesn’t know the deepest corners of her soul?
Silence of the Lambs was shot in 1991 and has some of the vestigial trappings of the 80s that are also present in TV shows of the time such as The X-Files. I can think of at least one scene where Jodie Foster is nearly swallowed by the shoulder pads of her jacket. But there’s only so much criticism I can level at this film, considering that the writing is extremely solid, the acting is superb and the directing is taut and intimate.
Always so polite.
The book, written by Thomas Harris, was the third he wrote featuring Doctor Lecter. As I mentioned previously, his second book was adapated to film in 1986 under the title Manhunter, and while the debate as to which between it and Red Dragon is the superior film contiues to this day, the first film was successful enough to warrant a sequel. This one was adapted by Ted Tally, a relatively unknown screenwriter who only had a TV movie and a romantic comedy to his name. And yet, when it came to Silence of the Lambs, he walked away with the Academy Award for Best Adapted Screenplay.
Jodie Foster really came out of nowhere for this. I mean, child stars transitioning into adult works have never had an easy time of it. Add to the fact that Jodie was the sole obsession of John Hinkley – the guy who shot President of the United States Ronald Reagan in 1981 – and she had quite a bit of notoriety to shake off. However, she’d proven her acting chops in The Accused, and she was paired up with Sir Anthony Hopkins, who took over the role (and the original spelling) of Hannibal Lecter from Brian Cox. Oddly enough, both of them began acting in 1968. Both of them stepped in after other actors had left the roles. And both would, like the writers, walk away with Academy Awards.
THIS is girl power, you ignorant douchebuckets.
The film was directed by Jonathan Demme. He’d been struggling to break through into the mainstream after finding critical acclaim with his earlier films, trouble with some big studio projects and a few documentaries and comedies. Silence of the Lambs was a bold turn for him, and he directed it much like Lecter directed the development of Starling. We as the audience, like Starling, are not only shown evil; we are sat in its presence and made to stare. It blended procedural crimesolving with chill-inducing horror so perfectly that it’s been the template upon which many subsequent films in the genre have been based. Not only did Demme win the Best Director Academy Award for his work, the entire film was honored with the coveted Oscar for Best Picture.
That’s five, if you’re keeping track. Five Oscars, all in major categories, and Silence of the Lambs is one of only three films to boast that accomplishment. What more can I say about it? How much longer would I need to sit here trying to convince you to see it, if you haven’t already? It’s quality cinematic entertainment, packed from start to finish with fine performances and keen artisic sense. It will enthrall you and immerse you as well as making you think, and the novels and movies that can truly do that are growing more few and far between every passing day. To neglect The Silence of the Lambs would be, in my humble opinion, extremely rude.
And we all know how Doctor Lecter feels about rudeness.
Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.
Every now and again, life catches me off-guard. It’s times like these I need to turn to contributions from you, the audience. If you’ve ever read the Opinions section of the local newspaper, or the comments of an article on the Huffington Post, you know that sometimes the readers contribute just as much as the established writers. Thus, I present to you the Crank File.
Today’s Crank File entry comes to us courtesy of Monica A. Flink. Enjoy!
It occurs to me that there is something more frightening in the world than nuclear holocaust, the mass genocide of day-walking gingers like myself, or a Rebecca Black greatest hits album. I find that out of everything in the world, I am more horrified by mediocrity being rewarded for being just good enough and the world just accepting that doing just enough to get by is the standard by which we all live in the near future. Which was why I was pleased to come across something that I had forgotten in its previous substandard form.
When I first saw Tales From the Crypt Presents: Demon Knight, I was rather ho-hum about the entire experience. Perhaps it was because I was wee lass of only thirteen summers when it was first released in 1995, and far too young to be seeing it in theaters without a fake ID and some good make up, or because the first time I saw it a year or two later, it was because it was chopped up for the homogenized swill that Americans call cable television, but I remembered this movie as nothing but run-of-the-mill schlock. But coming across it again in Netflix, I decided to sit down and give it another try, hoping boobies and profanity would do what it does to everything else and of course, make it a whole lot better.
Tales From the Crypt Presents: Demon Knight, also know just as Demon Knight, was the first spin-off film from the HBO Tales From the Crypt series. Unlike the episodes run on HBO, the story was an original work that was actually drafted two years before the series ever began. The script went through several re-writes, until it culminated in two scripts, one about literal demons, another that was about demonic yuppie bible salesmen, which honestly sounds more frightening to me. The studio decided to put in the money for real demons though, and the script by Ethan Reiff, Cyrus Voris, and Mark Bishop was put into production.
Glad to see they’re still using Kate Moss for these DVD covers.
The film centers around an ancient artifact called the Key, which when filled with blood turns any person’s blood into that of Jesus of Nazareth, whose blood originally filled the Key. There are actually seven Keys in total, and once collected they can be used to open the gates of Hell. While they were spread around the universe, the minions of Satan have found six of them, the seventh in the possession of a human guardian named Brayker.
Brayker, played by a gritty and intelligent William Sadler, is a man who received the Key from a wounded soldier during World War I. Since then he has been ageless, running and keeping the Key safe from the Collector, a human-looking demon played by Billy Zane. Brayker has an incident with the Collector in the desert, and makes his way to the boarding house in a small town, where he stays for the night. When the Collector shows up at the hotel with the local sheriff and his deputy, Brayker realizes that this night is the last of his life, and it is time for him to pass on the Key to one of the seven people now in the boarding house.
The Collector gets pissed off when the sheriff will not just give him the Key, and ends up murdering the man and calling forth demons from Hell, nothing more than mindless killing machines that follow his every order. Brayker is then trapped within the boarding house with the landlady, a woman who is part of a prison work release program, a hooker, an alcoholic, the deputy, the hooker’s client and a former postal worker.
Well, if smiling like a goof ball won’t get me my way, I’ll just enslave your souls. Think of it as your new Verizon contract.
By doing what demons do best, which is tempt the weakest of the group, the Collector eventually kills them all off until Brayker takes a fatal wound and must pass the Key off to the reforming prison woman and she has a show down with the Collector that reveals his true nature. When the sun rises, we find her ready to pick up her new life as the Demon Knight, and gets on a bus to leave town, followed by a new Collector.
I am the first to admit that this is pretty schlocky. Billy Zane chews the scenery whenever he can, and every character is an exaggerated stereotype, from the hooker with a heart of gold to the postal carrier who has gone insane and was secretly planning to shoot up the local post office. Jada Pinkett Smith plays the work-release prisoner Jeryline with the warmth you want to see in our eventual heroine, and William Sadler, probably best known for his goofy performance in The Shawshank Redepmtion, actually comes up to bat as a grizzled, ageless warrior who knows what is on the line without being endlessly emo about it.
Those are some high waist-band pants.
The director at the helm is Ernest Dickerson, who is not the most prolific of movie directors. He is better known for directing episodes of wildly popular series such as The Wire, ER, Law & Order and Dexter. He did nothing out of the ordinary here, and I am more inclined to believe that Zane and Sadler’s performances were the culmination of their own ideas than anything he directed, but he deserves some credit for the over-all package.
As with most things with the Tales From the Crypt label on them, this has gore in spades, frightening visuals, and more than a little tongue-in-cheek humor to cut through the scenes where people are being disemboweled by possessed hookers in cheap silk robes. It is also book-ended by a scene with the Crypt Keeper (voice by the legendary John Kassir), which would be a gaping hole in this gore-fest if he did not make an appearance. For those of you that care, it also means that there are titties like three minutes into the film.
Lady Gaga really went all out for the 4th of July this year.
So the truth of the matter, was it scary? No, not particularly. I viewed this as a fantasy adventure story, not a horror, and it was not scary except for a few cheap jump scares. But was it mediocre? Not in the least. Excellent actors giving amazing performances in a setting that could have easily become silly or dull with the material given, and a story we actually gave a damn about. I’m sure there were gaping plot holes in places, such as why the hell the Collector didn’t just set the boarding house on fire and reclaim the Key when everyone was dead, but that can be overlooked when taking into consideration that it would have ruined the whole movie, and that the Collector is actually having fun tempting the souls of the people inside.
Demon Knight does its best to cater to the Tales From the Crypt crowd as well as people who are not fans of the 90’s staple horror series, and manages to deliver without being too basic or boring. Black humor is spiced up with danger and a characters that manage to find dimension even while giving their souls to the Beast. I’d like to see Twilight manage that.
I’ve been fighting this. I haven’t had an Apple product of my own in any place I’ve lived with the exception of a 2nd generation iPod Shuffle I still use for walks. I’ve opted to install Linux on all but my latest laptop. I’ve had moments where I’ve considered purchasing an iPad in passing, but I’ve consciously struggled not to fall into the iCulture that seems to promote an attitude of smug superiority in some circles. No more or less so than Tux’s biggest fans, but that’s beside the point.
Those days might be over. I may soon own an iPhone, and perhaps an iPad before the end of the year.
Why the change of heart? Sure, it’ll pay homage to the memory of Steve Jobs, but expenditures and committments like this require more concrete, practical reasoning. So here it is.
As A Rich Media Professional
First and foremost, the position I now occupy requires a great deal of tasks and testing related to the iOS. The advertisement assets upon which I work can and often do appear on Apple’s mobile devices, and as HTML5 grows, the more prevalent those sorts of adverts will become. It’ll behoove me to have a platform on which I can test my work on these items, no matter where I might happen to be.
Other projects by other professionals will be created for the platform as well. I know a few very talented people invested in pursuing transmedia projects, and having a universally-available and name-brand platform is sure to be key in a few of them. Giving feedback on those projects, and reporting on them either for the blog or a professional publication, will require the use of such a device. There’s only so much of an ARG I can experience using my current dumbphone, after all.
As A Gamer
I know there’s a contingent of gamers who would like to say that platforms like the iPhone and iPad are not viable for gaming. I don’t think they can be more wrong. From graphically impressive RPGs like Infinity Blade, to simple and fun puzzle games like Angry Birds, to straightforward multiplayer standbys like Words with Friends, I can tell you that an iPhone or iPad can cater to just as many gamer tastes as a PC or console can. Sure, some of the graphics and depth of gameplay or story will be a few years behind, but it’s forgivable for being able to have that sort of thing in your pocket on the same device you use for communication, or even productivity.
It’s not just limited to what’s on the App Store under the Video Games category, either. Tabletopping could benefit from it. A quick, covert die roll or looking up a forgotten rule might be easier with one of these devices, even if it doesn’t have the same tactile feedback as a page or a polyhedral. And I hear there are emulators available, so I may be able to play Mega Man 2 on the train as I have long dreamed. Just remember, if you see a scruffy man approaching middle-age glaring at his iPhone and muttering curses at somebody named “Quick Man,” it’s probably me.
As A Writer
I’ve long been a proponent of the notion that a writer can write anywhere. Originally this was based on a writer only needing some basic tools: something to write on, and something to write with. And there’s nothing wrong with carrying a pen and paper with you at all times, if you’ve got a creative mind. But a technological tool can be helpful as well.
Imagine my delight upon discovering that PlainText is available for the iPhone as well as the iPad. Now, I can’t picture myself doing long passages of writing on the iPhone, but if an idea strikes me and I need to jot it down (or perhaps dictate it!), this device would provide me the means to do it, and always know where I left my notes. I know other writers who adore their Apple devices for various reasons, and I’m sure they’d be happy to tell me more about their experiences.
One of the things that made Wing Commander such a memorable series of video games for me, beyond the cool spaceships and neat character design, was the branching campaign. You could choose to defend a particular asset for the Confederation, or take the fight right into the Kilrathi’s furry faces; you could completely botch a mission and the game would not end; you could lose wingmen and shipmates and life would go on. It was storytelling that felt open-ended even if the plot was rattling along on rails towards the final destination. At least those rails had junction points.
Alpha Protocol brought back some of those memories, mixed in with liberal doses of Deus Ex and Mass Effect, to produce a gaming experience that, quite frankly, surprised the hell out of me.
It’s a balcony hot tub in Rome. Eat your heart out, Mr. Bond.
We’re introduced to Mike Thorton, an American international operative candidate with a shady background recruited by an organization called Alpha Protocol. The organization is a covert unit attached not to the government per se, but to one of its biggest private military contractors. Mike is dispatched on his first mission to Saudi Arabia, but before things can be properly concluded, he’s betrayed and abandoned. With few resources to begin with, Mike must travel around the world to build a case against his former employers, or at least collect enough explosive devices to make the PMC’s stockholders very nervous and very angry.
More often than not, when a game declares itself to be an “action/RPG”, what they mean is that you can customize a few of your weapons and maybe put a different hat on your self-insertion military fantasy persona. The games that continue the traditions of System Shock 2 and Deus Ex are few and far between, allowing you to make a character tailored to your particular gaming tastes not just in terms of weapon mods. Alpha Protocol may not be as deep as those others in terms of game engine, and I’m not sure shotguns needed their own category1, but at least an effort is made to allow a player to guide Mike down a particular path, and not just through the medium of the thumbstick.
Well, I could beat it out of him with own vodka bottle… hmm.
Indeed, between the action set pieces players have opportunities to determine how the story will unfold, and without the benefit of a color-coded morality meter. Instead, Mike interacts with people through one of three attitudes, chosen on the fly: professional, aggressive and suave. They’re three distinctive flavors of one overarching attitude, however. Mike’s a bit of a jerk. I mean, sure, he’s been backstabbed by his government and the company trying to buy them2, and that’s likely to make anybody a little cross. Some of his antics are excusable under that circumstance while others are inexplicable in their maliciousness or mischeviousness, outside of just being a troll. This doesn’t stop them from being hilarious, but how professional can one actually be if they’re sending emails about bovine weaponization conspiracies to trigger-happy nutcases just for a laugh?
I don’t want to give the impression that moral choices don’t exist. Most of your conversations, however, are more personal matters. The choices you makes in how you relate to certain people will raise or lower their respect for you, and consequently can either make them inclined to help you or eager to put a bullet in your skull. However, there are moments where you must make a decision, and you’re not given a lot of time to make up your mind. Brilliantly, you will not always know the full ramifications of the choice you make when you make it. Only at the very end as the news is relating stories from around the world do you realize exactly what you’ve done3. Amongst games where choices are almost always squeaky-clean white or dastardly black, Alpha Protocol paints its plotlines in shades of gray. And they’re really attractive shades.
I told him what I’d do if he crossed me. He thought I was bluffing.
When the words stop flying to make way for bullets, Alpha Protocol still does a few things quite well. Like any good game with emphasis on stealth and gathering intelligence, it gives you the option to sneak past opponents rather than shooting them in the face, even if the “takedown” option still induces wincing on the player’s part. While it’s possible to play through without making a single kill, I can’t imagine getting punched in the throat by a professional martial artist is particularly pleasant. And the mini-games you must play to hack computers, pick locks and bypass circuits do a great job balancing a limited time-frame with puzzle-solving skills, for the most part.
It’s not a game without flaws. The engine occasionally goes a bit berserk with its rag doll physics, and you’re never 100% sure the wall or prop you’ve chosen to take cover behind will (a) conceal you or (b) allow you a clear line of fire to your foes. Some of the boss fights can make life very difficult for particular character builds, and on a couple occasions I set off an alarm trying to pick a lock when I distinctly hit the button to quietly cancel the attempt. I hear there are also conversational bugs but I can’t recall running into any, so if I did they were somewhat insignificant, not unlike the others. None of the bugs or hiccups I encountered felt game-breaking, and more importantly, none of them got in the way of the story. Indeed, the story is what keeps the action moving, even when nobody’s getting shot at. Here’s a case where the strengths of the game outweigh its flaws, and while I can’t blame some hardcore shooter fans for letting those flaws keep them from checking out Alpha Protocol, enthusiasts for this style of game are sure to be pleased.
Stuff I Liked: Weapon customization is pretty cool, and having be only one aspect of character building rather than the extent of it is even better. Every safehouse is distinctive for its area which was a great touch, as were the little trophies and mementos Mike keeps. Options to decrease difficulty of missions through gathering additional intelligence felt smart. No hilariously stereotypical accents – “ZEY HAFF GIVEN ME LEMON-LIME” is a thing of the past. Stuff I Didn’t Like: Could have consolidated SMGs, shotguns and assault rifles into one category and spread out lock-picking, hacking and electronics. Some obtuse boss fights. The occasional bug that will break a lockpick, your cover or that gas canister next to you, but thankfully not the entire game. Stuff I Loved: Writing and voice acting well above average. A conversational system that makes sense and works well without being tied to rigid morality. A sense of purpose and weight to choices made. Satisfying stealth gameplay. More than a few laughs when Mike starts trollin’.
Bottom Line: It could be because I’m a fan of good storytelling that drives the action, or decently balanced stealth/shooting gameplay, but for me, Alpha Protocol shines. As shooter-RPGs go, it’s around the same level as the first BioShock in terms of action, definitely inspired by the aforementioned superstar shooter-RPG tagteam. And in terms of plot and character, the plot adaptability and solid writing has it swinging from the same monkey bars as Dragon Age: Origins while Halo and Gears of War participate in a game of gay chicken over in the nearby sandbox.
1Deus Ex filed them under “Rifles” for a reason, after all. 2 Just swap “Halbech” with “Bank of America” or “Wells Fargo” or any oil company and you’ve got the right idea. 3 I’m giving Sega & Obsidian the benefit of the doubt and thinking this was meant to promote better storytelling, not just a way to get us to play the game more than once. Which I think I may have to, now. Bastards.