Month: September 2012 (page 1 of 4)

Flash Fiction: The Novice

Courtesy eHow

For the Terribleminds Flash Fiction Challenge, A Novice Revenges the Rhythm


She tended to pace when she was bothered by a case. This was a new record, by a good five minutes.

“You’re going to wear a hole in the carpet.”

She didn’t hear him, or wasn’t inclined to respond. David looked back down at the files spread across his coffee table. Seeing Claire at his doorstep wasn’t really a surprise, not when five young women were dead and a sixth missing.

“Look, you heard the captain this morning, Claire. The FBI is coming in tomorrow. It won’t be our case anymore. All we need to do is back them up.”

“Don’t tell me that doesn’t piss you off.”

David glanced at the bottle of Jack sitting on his kitchen counter. “It does, but what else can we do? We’ve been over every shred of evidence, and so have they. Until we put all of our heads together, we’re not going to make any actual progress.”

“I don’t believe that, and I don’t think you do either.”

David rubbed his temples. “All we know is he kidnaps them from their parking lots or driveways outside their residences, he leaves no trace of blood or hair so he’s cautious and catches them in such a way that any struggling is irrelevant, and seven days later we find the victim in their bedroom at home. No fingerprints, no follicles, no DNA. He dresses them in nightgowns and uses makeup to cover up any wounds that would be immediately visible…”

A novice revenges the rhythm.”

David sighed. “You know that doesn’t mean anything, Claire. He left it with the first victim on common copy paper. Both our eggheads and the ones for the Feds have been over every word of that phrase. We’re getting nowhere with this. We need to wait for…”

Claire stopped pacing as if she’d been turned to stone mid-step. “Say that again.”

“We’re getting nowhere.”

“No, before that.”

Her partner blinked. “What, that we’ve been over every word of that phrase?”

“Yeah.” She turned, walked around the coffee table, and sat down beside him on the couch. “Every word… not every letter.”

David scratched his head. Claire dove through the files, the photos of autopsies and the staged bedroom scenes, until she found a pad of blank paper and a Sharpie. She wrote out the phrase – A novice revenges the rhythm – at the top of the page. After a moment of staring at it, she began writing letters beneath it, crossing them out as she used them.

“What are you doing?”

“I think it might be an anagram.”

David frowned. “Why would he give us an anagram?”

“I don’t know, but I think he left it there for a reason.”

“Sure he did, to taunt us.”

“Dave, killers like this tend to be pretty smart people. They also lean towards arrogance bordering on narcissism. He wants us to know who he is so he can gloat about being so superior to us in intellect. He’s given us a challenge he believes we’ll never beat.”

David said nothing. Claire focused on the page, crossing out her failures and starting over, one attempt after another. Eventually, Dave got up and walked to the kitchen, pouring himself some Jack. He took a swallow, waited for the burning in his throat to subside, and poured another.

“Dave! I need you to Google something for me.”

He coughed after his second swallow as his vocal chords recovered from the alcoholic bath they’d just taken. “What is it?”

“Look up ‘Vence’, Vee Ee En See Ee, tell me if it means anything.”

Puzzled, Dave pulled out his phone and consulted Google. Claire refused to get a smart phone, said that if she couldn’t ensure it was free of tracking devices, she didn’t want it on her person. Funny, considering the department low-jacked all of their cars. But nobody ever expected Claire’s eccentricities to make sense. As long as she caught murderers, the higher-ups were happy to let her be her slightly crazy self.

“Wikipedia says it’s a commune in Italy.”

“Any poets from there?”

He scrolled down the page. “Yeah, D.H. Lawrence.”

Claire was on her feet and pacing again. “That sounds familiar. Run it through locations within the city.”

“Let me get my laptop. My phone is…”

“Told you that you don’t need it.”

“It is not spying on us, Claire.”

“I’m just saying.”

Rolling his eyes, Dave fetched his laptop. In moments he was looking through locations within the city limits and suburbs.

“There’s a Lawrence’s Pub a few blocks from here.”

“Too public. Next.”

“DH Books, shut down five years ago, owner moved back to…”

Claire raised an eyebrow. David met her gaze.

“He was an immigrant. From Vence.”

Give, then, a short Vence rhyme. That’s what I found.”

For a moment, neither of them said anything. Without a word, they moved as one, gathering up coats and sidearms as they headed out the door. David drove, lights on and siren blaring, as Claire radioed in for backup.

When they arrived at the old bookstore, the property’s exterior was burned to a blackened, cracking facade. Broken glass in the windows reflected the lights from David’s car and the SWAT van. The two detectives entered cautiously, pistols ready, flashlights piercing the dark.

It was Claire that found the trap door. Quietly, they crept down the stairs, where they heard a soft male voice reading aloud.

“I want her to touch me at last, ah, on the root and
quick of my darkness
and perish on me, as I have perished on her.”

The reading figure was bent over a bed where a young woman lay, bound and gagged. She was naked, and watched the hooded and robed reader with wide, fearful eyes.

Claire raised her weapon. “‘The Manifesto.'”

The figure turned, wearing a mask of the dramatic face of comedy. All but his eyes were inscrutable behind it; eyes that burned with ambition, anticipation, madness.

“Ah. Here you are. Now our final game can begin.”

This Week

Things have been pretty rough at the dayjob this week. And it’s not even Q4 yet.

The good news is I work with fantastic people on an adept, agile team, and everybody’s dedicated to getting the job done right. I’ve learned to take Scotty’s advice, and pad my projections so that, if I do actually get everything working on the first go, I make us look like miracle workers. I also may not have all of the answers, but I’m dedicated to finding them, and what I lack in deep knowledge of the programming craft I try to make up for in tenacity. I’m pretty stubborn under most circumstances, and when it comes to this stuff I refuse to give up.

The bad news is little time is left after all that dogged determination for things like writing, or games, or sleep. Part of me wonders if I might be working too hard. I remind myself that it will be worth it in the long run, that the dayjob is supporting my family and allowing me future freedom to do those more enjoyable things, and not every week will be like this week.

At least, I hope not. Q4 is a scary prospect at this point. But one day at a time, right?

Incoming Extra Life

Courtesy Extra Life

The time is quickly approaching. In less than a month, I will be stockpiling almonds, dried fruit, chocolate, tea, and a great deal of bottled water for a lengthy, arduous, and draining ordeal. It is my intention to stay in this very chair as much as possible, for at least 24 hours, all in the name of children’s health in the city of Philadelphia.

Thankfully, I’ll be playing video games the whole time.

Yes, Extra Life is coming soon! Last year I pulled it off successfully, playing Alpha Protocol and other games (if memory serves, things got weird after hour 16 or so) for 24 hours and raising $250 for the Children’s Hospital of Philadelphia. This year, I will be representing CHOP once again, and since I missed out on an opportunity to play Guild Wars 2 as part of a group, I’ll be doing my own thing for the second year in a row.

But which game to play? I’ve given serious consideration to a couple and narrowed my choices down somewhat. I’m not going to do any multiplayer games as waiting in queues is not playing. I also would like to have some sort of live, social component to the gameplay. At the very least liveblogging via Twitter, Facebook, and Tumblr, and possibly streaming with Twitch. But I can iron out those details in the weeks to come. First and foremost, here are my top picks for Extra Life 2012.

Wing Commander (and sequels?)

I have to wonder if this old favorite is as good as I remember it being. Space flight sims are few and far between these days, and Wing Commander still boasts a dynamic, branching storyline, interesting and well-rounded characters, and evolving combat that simulate experiences like those from Battlestar Galactica. I want to see if the game (and, time permitting, at least its first sequel) stand the test of time.

LA Noire

This has been on my “to-play” list for a very long time. I’m torn between it and the Assassin’s Creed games I haven’t played yet (Brotherhood & Revelations) but I think LA Noire wins due to the style of the period and the prospect of thinking my way through interrogation scenes. Not to mention the fun of people yelling at me when I let a suspect go or start smacking a witness around. It would tie in nicely to those detective novellas I’m writing. Sadly, LA Noire has no vampires in it. That I’m aware of, at least.

Magic the Gathering: Duels of the Planeswalkers 2013

I already started up the campaign for this game, but I do have the expansion, the rest of the main story, both revenge campaigns, Challenges, Planechase, and general deck management dickery to do. Of course if I run out of all of that stuff I can break my “no live games” rule and just play Magic Online to fill out the time.

Painkiller HD

If anything is liable to keep me awake for 24 hours straight, it’s blasting legions of the damned with a gun that shoots shurikens and lightning.

FTL

If you’re not aware of this little indy gem, you should check out these video looks at the game. It’s a Rogue-like game, hardcore in its approach, with permadeath, random events, surprisingly intense combat, and interesting decision-making. Plus I may let people name the characters on new ships! Then cackle when fan favorites bite the dust. Remember, it’s for the kids.

XCOM Enemy Unknown

I talked about this yesterday and I couldn’t be more excited to play the full game. However, I’d hold off on touching it at all if this is the way I decide to go. Oh, I’ll pre-order it regardless, but I won’t play it until the event begins.

So. Want to help me out?

The poll you’re seeing to your right includes the above games. If you like, you can pick one for me to play on October 20th! I’ll make my decision and lay out a plan of attack next week, in addition to updating my Extra Life profile and giving you all the information you need to donate, tune in, and watch me slowly destroy myself in the name of video games and charity. It should be loads of fun!

First Impressions: XCOM Enemy Unknown

Courtesy Firaxis Games

The road that brought the alien defense series X-Com back to us has been a winding one. Rumors of an update or remake were never far away, and at one point, a game with that title appeared but was something more along the lines of BioShock, with first-person shooter gameplay and heavy influences from Fallout, which did not endear the previous games’ fans to the notion of a remake. However, after years of subsisting on the original UFO Defense, it appears that Firaxis games have finally gotten it right with XCOM Enemy Unknown.

A playable demo is available on Steam, and after playing it through twice, I can say this is more than likely the game fans have been waiting for. The situation is the same as the original game: aliens are invading Earth, abducting or flat-out slaughtering human civilians unchecked. To stop them, a multinational council is formed to fund and oversee XCOM, an elite paramilitary force dedicated to preventing and investigating these attacks. With a handful of rookie soldiers, very little funding to begin with, and only a single base to protect the entire world, you as the Commander of XCOM start in a very unenviable position. Oh, and if you screw up, you may lose your funding, to say nothing of letting the world get conquered by malevolent extraterrestrials.

Courtesy MicroProse
Courtesy Firaxis Games
Old vs. new.

At its heart, XCOM appears to be hewing as close to the original formula as possible: go from broad real-time base-building and research to turn-based tactical isometric combat. Technology has advanced, of course, so XCOM employs the Unreal engine for its rendering. I’m sure there will be purists who miss the stylized, cartoonish art of the original game, and while I admit that style gave the original a lot of character, the new models and animations make it clear this is an XCOM game, not just another futuristic shooter dressed up as an old favorite.

The maps and character designs are colorful and varied, tossing out the grayish-brown aesthetic of certain other action games with guns. Instead of mucking about with time units, each soldier gets two actions, which can be used either for movement or for shooting. Some weapons, like the sniper rifle, require you to not move on your turn, while others allow you to shoot then move, or move before shooting. In addition to these basic aspects, each soldier now has a specific specialization, with assault troopers being able to “run and gun” while heavy weapons guys carry rocket launchers. The engine even breaks up the turn-by-turn movement with occasional dynamic zooms and pans, giving you a very “in the thick of it” feel for the action.

Courtesy Firaxis Games
Mary the sniper lines up a shot.

The demo doesn’t show much of the new base mechanics, but instead of an overhead view, we see it from the side, with soldiers relaxing or training in the barracks while scientists consult their research in the lab. Characters now have distinct voices and personalities, and the international nature of XCOM is emphasized. The promise being made, or at least implied, is that research and fabrication between missions will remain important, as your soldiers still only begin with the most barebones of equipment.

All that said, I think the interface is a bit dodgy in places. It was difficult, at times, to adjust the map properly to see where and how to move my soldiers into better firing positions. As neat as the dynamic events are during combat, once or twice the camera didn’t seem to fit into place properly and I ended up looking at the barrel of the gun instead of at my soldier as they fired. Finally, and this is purely an aesthetic thing, I can do without the initial assault rifles of the squad being roughly the size of a Smart car. They’re just ridiculously big.

However, playing the demo has definitely brought back good memories and whet my whistle for this newest iteration of XCOM. If the promise of the base layout delivers, and combat within the game evolves as it did in the previous titles, this is a sure-fire winner. XCOM Enemy Unknown releases on October 9, and can be pre-ordered on Steam.

Weekend Update

Courtesy Wholehearted Ministries

This weekend was a rough one.

I know it’s my own fault for volunteering to work, and on unfamiliar technologies for a larger, high-profile client no less. I managed to complete the task, but I know more changes are coming today so I suspect pressure will still be on for me to perform.

On top of that, I may be fighting off the apparent cold my wife has.

No writing got accomplished over the weekend, so I’ll try this week to make up for lost time. And I’m sure I can work some sleep into the schedule, somewhere, somehow.

Hope you all have a good week.

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