Month: August 2013 (page 3 of 4)

Deluge Summer 2013

I was hoping to have time this morning to wrap up this week’s Flash Fiction after the start I got last night. Otakon wrapped up well, I travelled without incident, and went to bed thinking I can finish what I began before getting some much-needed rest.

I woke up to find one of my neighbors building an ark in the lake forming in the parking lot.

It’s wet out there, folks. It’s slow and there’s flooding and oh God I left my window cracked yesterday evening why did I even do that.

So, yeah. I have to get right into the tasks assigned me by the day job. Writing will, unfortunately, have to wait.

Be careful out there. It’s pretty moist.

The Author Is Out: Baltimore 2013

I will be in Baltimore, Maryland for the Otakon anime convention for the weekend. If you’re in the area, look me up! I’ll be part of the staff, working with the Panels department.

This should put Flash Fiction on Tuesday, and a review of a game on Wednesday. It’s about time I reviewed another game, don’t you think?

I’ll work on a bit of Cold Streets in the Redskine while I’m away. Hopefully I can make some headway there, too.

My Board Gaming Future

Courtesy Theology of Games
Courtesy Theology of Games

For those of you who don’t know, Shut Up & Sit Down is an excellent show about board games. Most of them are reviews, but there are a few Let’s Plays and specials sprinkled in. Paul and Quinns are great hosts, breaking down game mechanics and thematic elements in concise and entertaining matters, and games feel truly reviewed, not just discussed. They are also, however, horrible bastards. There are a few games out there I simply have to acquire in the future, and I blame them entirely for making me aware of said games.

I unfortunately have not played NetRunner in some time. As it is a two-player game, it can be difficult in my situation to nail down a convenient time for myself and another person inclined towards asymmetrical living card game play with a dystopian cyberpunk theme to throw down. However, it still very much appeals to me, and more expansions have been added since I last played. I want to experiment with these new cards and find both the most fun and subversive Runner deck and the most obstinate and dastardly Corporate deck I can build. I like deckbuilding, I like Blade Runner and Snow Crash and Deus Ex, so NetRunner remains a winner.

One of SU&SD’s most recent reviews was Tales of Arabian Knights. I’m a great fan of storytelling, especially in a collaborative setting, and Tales seems particularly inclined towards creating new tales with fun and interesting twists. The fact that the game is pure cooperation like Arkham Horror but with more chances for your friends to be directly involved in your actions is also an idea I like. I like games where players are encouraged to work together, even if there can only be one ultimate winner. It seems to me that, in Tales, everybody wins if the stories told make everybody laugh or keep everybody interested.

So that’s a co-op game. But what is this “semi co-op” distinction I’ve heard? Archipelago is such a game, according to the boys, and it centers around representing colonialism in a very thematic way without referencing direct historical events. The game begins with exploration on the open sea, and players travel to new undiscovered islands to expand their holdings. The land must be exploited to get ahead, and while there is no true extermination to make Archipelago a true 4X game on a board, it feels so close to the likes of Civilization and Master of Orion that I’ve nearly bought it a couple times already. You and the other players do need to prevent disaster and uprisings to keep the game going, but in the end, only one of you will acquire enough victory points to be the winner.

Terra Mystica has no co-operative elements whatsoever, but the elements it does have really appeal to me. In the review, it’s clear that progression is a balancing act, weighing the potential to win points over the speed of future expansions. In Terra Mystica, your fantasy race must transform the very land itself in order to expand its holdings, sort of like if the races of SmallWorld took up agriculture (…and sorcery and elemental worship and aggressive territorial expansion through real estate). I can see chess-like move-countermove action happening in this game, as well as unexpected twists like casting the right spell at the right time or the sudden rise of a cult. It’s one of those games where it seems no two games would be alike, and that is right up my alley.

Last but certainly not least is just about any game designed by Vlaada Chvátil. I’ve played Galaxy Trucker once, and I’d love to do it again, this time focusing more on my opponents’ misfortune than my own. It’s that kind of game; there’s just as much fun in a little schadenfreude as there is in building spaceships. Mage Knight has strong appeal due to its theme of powerful wizards striding across the world doing battle to win glory and power, and as intimidating as the rules might be, wrapping my mind around them seems like a worthy challenge. Then there’s Space Alert. I’ve heard it is an intense, challenging and ultimately hilarious game, much like Artemis for computers or Spaceteam for mobile devices. We shall have to see!

I’ve said it before, and I’ll say it again: I like board games. I like them a lot. I want to play more of them, and in fact, I’ve been contemplating some ideas of my own that may or may not get developed in the near future. My challenge is finding people to play with. I appreciate a solitaire experience as much as the next gamer, but sometimes, you want to share the game with at least one other person, and let strategy, interaction, laughter and the occasional verbal deluge of caustic profanity fill your evening.

At least, that’s what I want.

Movie Review: The Wolverine

You would think that a prospect like The Wolverine would not be considered risky. Wolverine is, after all, a well-established character in the Marvel universe, a member of so many teams that he risks overexposure. Yet it is that exposure that threatened this project from the outset. X-Men: The Last Stand is considered by many to be a failure, and Wolverine’s first solo film, X-Men: Origins: Wolverine not only suffered from colon cancer but from a solid concept taken horribly off the rails by incompetent writers. I think it’s safe to say that I, and many other X-fans, approached The Wolverine with trepidation… and breathed a large, collective sigh of relief when it didn’t suck.

Courtesy 20th Century Fox

Logan is wandering the earth following the events of X-Men: The Last Stand, haunted by memories and visions of the woman he loved that is now dead. His past does catch up to him, but not how he expects. A young Japanese woman taps him to return with her to Tokyo. A dying media magnate lives there, a man saved by Logan from the devastation of Nagasaki during World War II. The mogul, Yashida, offers Logan a gift: mortality. Before Logan can make up his mind properly, he is caught up in the machinations of Yashida’s son Shingen, the plight of Yashida’s granddaughter Mariko, and before he knows it, his healing powers have been stolen and he’s on the run from the Yakuza. He’s never been this vulnerable… or this dangerous.

Even at his weakest, Wolverine is a guy you don’t want to mess with, and Hugh Jackman, for his part, has definitely still “got it” as far as Logan is concerned. He doesn’t so much walk as stalk from place to place. Even at his most civilized, there is something bestial about him, an animal quality that Jackman conveys perfectly. He’s quick with sarcasm and deadpan lines that are delivered with ace timing, and his fight scenes look visceral and brutal. From the stunt work to the facial expressions to his furious cries, I cannot see any other actor bringing Logan to life the way Jackman does, and it’s a huge part of The Wolverine‘s overall success.

Courtesy 20th Century Fox
If you run, he’s just gonna chase you.

Wolverine is familiar, though. To American audiences, the Canadian berserker anti-hero is a staple of comic book fantasy. Japan, on the other hand, is a world barely scratched by most American media. Thankfully, at no point does the setting feel caricaturized, satirized, or downplayed. Indeed, from Tokyo to the distant Yashida castle, Japan feels almost alien in its culture, customs, and populace. It’s subtle and understated, rather than shoved at the screen as if to say “Look how weird this place is!” and this tasteful representation of another culture is another plus in the movie’s favor. So much could have gone wrong in bringing Japan to this screen in this way, but the filmmakers nailed it.

This juxtaposition of the savage and familiar Wolverine with the civilized and alien Japan is a chemical mixture that explodes with character, potential, and wonder. Through the lens of Logan’s experiences, we see all sorts of things in new ways, from the character himself to the world he inhabits. That world feels dangerous, again, as well as lived-in. This was a sense conveyed in the original Wolverine comic mini-series by legendary writer Chris Claremont, and it is here as well. While the film doesn’t short the audience in terms of action, the story points and character moments are so good that it doesn’t feel action-heavy. It balances very well and strikes all the right chords from start to finish.

Courtesy 20th Century Fox
He cleans up nice.

The Wolverine does have some flaws, in that the story is light in terms of intellectual investment. It’s not as complex as it might seem, and while the reveal at the end does color the events differently, the execution felt like more like a shell game or common wool-over-the-eyes trick than any sort of filmmaking magic. There’s also the fact that, rated PG-13 as it is, Wolverine’s fights are relatively bloodless, which is surprising considering how he goes to town on people with his claws. Still, there’s reportedly an unrated Blu-ray in the works, and you better believe I’ll be buying it.

Stuff I Liked: The fights are well done for the most part (see below). The final showdown is pretty interesting. Viper’s an interesting character. I like that Logan still doesn’t like to fly. The cameos of Famke Janssen were a nice touch. It feels like the X-Men films, including this one, are drawing closer and closer to the Marvel universe seen in The Avengers, and that’s a good thing.
Stuff I Didn’t Like: I’m not a fan of bone claws. There’s some shakey-cam in a few of the fights. The ‘big mystery’ feels like a bit of a let-down at the end, more like information was being deliberately withheld from the audience to create false suspense.
Stuff I Loved: Hugh Jackman as Wolverine. The Yashida cast and Yukio. The portrayal of Japanese culture. The fact that character moments felt just as interesting and involving as any of the fights. STAY THROUGH THE CREDITS – there’s a scene at the end that’s well worth the price of admission.

Bottom Line: This is the movie X-fans have been waiting for. The Wolverine delivers on every possible level without going completely over the top. A few minor quibbles hold it back from being entirely excellent, but it’s a far, far cry from what we had before. I’m even more excited now for Days of Future Past than I was before, thanks to The Wolverine.

Capital D

Courtesy http://punology.tumblr.com/

Drugs, man.

I was put on Abilify to try and combat some of my depressive periods. It’s done that, but it’s also given me an overwhelming sense of restlessness and an inability to properly focus on many tasks. I’m seeing my doctor tonight to help and deal with this.

I’m hopeful I can still get my review of The Wolverine up tomorrow. As well as staying on top of work. I’m not sure if Cold Streets will get much closer to finished before Otakon. This doesn’t make me feel good. But I don’t feel I can push past this restless feeling on my own.

There’s got to be a better solution than this.

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