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From The Vault: An (Old) Writerly Rant

It’s been two years since I first went off on this particular rant. I’ve updated some text accordingly.

Red Pen

“[A] writing career is about putting a bucket on your head and trying to knock down a brick wall. It’s either you or the wall.”

~Chuck Wendig

Reality’s a stone-cold bitch. That’s why I mostly write fiction.

I identify first and foremost as a writer, not necessarily a programmer or a social media guru or mediocre gamer. As such I’ve come to accept several truths about myself.

  • Any emotional problems from which I actually suffer will be exacerbated by the short-sighted stubborn sociopathy inherent of being a writer.
  • If I take up writing as a full-time profession I am going to dodge debt collectors and utility bills even more than I do now. (Don’t panic, family members, my knees are unbroken and will remain so. I’m just not dining on steak and drinking cognac. More like dining on pasta and drinking cheap pop.)
  • The longer I do not write full time and cram writing in whenever I can into the nooks and crannies of a packed schedule, fueled by whatever energy I can spare, the more my writing is going to suffer for it and the less likely I am to get published before I’m facing off against Gandalf and Dumbledore in a long white beard growing competition. Which I’ll win because they’re fictional.
  • While writing is an evolutionary process that requires several drafts, torrents of trial and error, and accepting that one’s final effort might still be a flaming pile of poo, processes in the professional world are very different, and being writerly will rarely be tolerated long in the face of clients who want what they want yesterday for less than they want to pay. If you don’t get something right the first time, there’s the door, don’t let it hit you on those fancy pants you thought you were wearing.
  • I am never, ever, for as long as I keep breathing, going to give up writing.

Sure, I’ll be miserable more often than not. Who isn’t? I’ve learned to seize and capitalize on my joy when I find it. The smile of a loved one. Pulling off a win in Hearthstone. Meeting fellow geeks in person instead of just over the Tweetsphere. The open road on a sunny day. Enforcing. A decent movie or video game with a coherent story and three-dimensional characters. My mom’s cooking and my dad’s laughter. Good pipe tobacco.

And finishing a story.

That’s the hidden beauty of writing. If you do it right, you get to finish it multiple times. After your first draft, you go back and edit it. And when you get through the edit? Guess what, you finished it. Awesome!

Now go do it again.

Work, edit, revise, cross out, swear, drink, work, write, grind, swear, edit, DING.

In my experience it’s not a case of diminishing returns. The next round of edits might not be as heady in its completion as the last, but it’ll be different and it’ll still be good. And let me tell you, it’s a long hard road to get there.

Even if you do write for a living, you still have to produce. Instead of the aforementioned clients you have looming deadlines, a constant and gnawing doubt that your writing just won’t be good enough and the cold knowledge that at least a dozen younger, hungrier and more talented penjockeys are just waiting for you to fuck up so they can take your place, and your paycheck. Pressure from clients or deadlines or those lean and hungry wolves becomes pressure on you, pound after pound after pound of it, and when you go home at night with even more words unwritten, you’re going to feel every ounce of that pressure on your foolish head, and every word you haven’t written will pile on top, each one an additional gram of concentrated dark-matter suck.

It’s a love affair with someone who never returns you calls when you need them but always calls just when you think you can’t take another day of this tedious, soul-eroding bullshit.

I said earlier I mostly write fiction. This, for example, isn’t ficton. I wouldn’t mind writing more recollections like this, but guess what, I’m not getting paid for it (I could be if somehting hadn’t gone wrong with my ad block, thank you SO much for that, Google Ads). My movie & game reviews, short stories, commentary on geek minutae, Art of Thor series, IT CAME FROM NETFLIX!, the Beginner’s Guide to Westeros? Not a dime. I don’t write any of that because I get paid for it. I do it to entertain those couple dozen of you who cruise by here every day. I do it because I feel I’ve got something to say that hasn’t quite been said this way before.

And yes, I do it because I love it.

It’s in my blood and my bones. It keeps me awake at night more than bills or code or politics or Protoss cheese or ruminations on the Holy Ghost. And since I doubt I’m going to be getting rid of it at this point in my life, I might as well embrace it and make the most of it.

I’m going to suffer more hardship. I might have to move, or change jobs again, or go through some embarassing procedure because I tried to hock my words at passers-by on the train and had made one of the first drafts of my manuscript into what I felt was a fetching kilt (nae trews Jimmy) and a matching hat that may or may not have been styled after those conical straw numbers you see atop badass samurai in Kurosawa movies.

So be it.

Say it with me, writers.

I will not whine.
I will not blubber.
I will not make mewling whimpering cryface pissypants boo-hoo noises.
I will not sing lamentations to my weakness.

I am the Commander of these words.
I am the King of this story.
I am the God of this place.
I am a writer, and I will finish the shit that I started.

Amen.

Tabletalk: The Variance Question

Courtesy Wizards of the Coast
On top of everything, that hack Robert Wintermute killed Venser…

A quick note before we begin: the movie I’ve been asked to review isn’t available yet. It should be later in the day, but for now we’re going to swap the review with Tabletalk for this week. Okay? Okay.

Magic… it’s time we talked.

I’ve been playing you for years. Decades, even. And there is a lot that I like about you. Your planes are rich with game and story potential. You show interesting design choices at every turn. Memories of tournaments, drafts, and throwdowns with family are evocative of good or even excellent times, and I will never forget them.

But, to be honest, I’ve been seeing other card games.

I don’t want you to feel like you’ve done anything wrong. I don’t think it’s your fault. I am, in all honesty, just a little tired of some of the things that throw me off when it comes to you. I certainly don’t agree with all of your design choices, and I know that no cycle of cards lasts forever outside of Legacy. You may see me coming back to a local gaming store in the future. The big problem, though, is the irritation I have with variance.

I like games that are different every time you play them. They add variety and make me want to play more. The thing is, though, that a deck of Magic has a level of variance that tends to be rather high. While this can be mitigated with good deck construction choices, the bottom line is that the resources you need to play the game – your land – are dispensed to you entirely at random. You could have everything necessary in your hand to make a clutch play or escape a tight situation, but you can’t do anything because your land has not deigned to show up yet. It sucks for me when it happens, and it sucks for my opponent, too. When my opponent gets screwed on their mana, I feel bad on their behalf, since it doesn’t feel like we’re playing the game on equal terms, and that’s not fun for anybody who wants to have fun playing. I mean, if you care only about winning, then yes, you want your opponent to have every disadvantage possible, but that to me is not very sporting. Call me old-fashioned.

Some people like this. They like the extra challenge it presents, and the fact that games are not predictable. That’s fine. I can understand that. I personally feel, however, that games like Hearthstone and Netrunner are spoiling me, since my resources are not tied to random chance.

We’ll talk more about that next week. For now… I don’t hate you, Magic, but to be honest, I don’t think you’re my favorite anymore. It’s not you, it’s me.

Tabletalk: Netrunner Basics

Cyberfeeder, by Gong Studios
Art by Gong Studios

I have been well and truly hooked by Android: Netrunner for a variety of reasons. The game is steeped in atmosphere and flavor, from the names of each player’s decks and hands to some truly stunning artwork. The second-hand market for individual cards is practically non-existent, making it a slightly more economical choice, even if the up-front investment can seem a touch daunting. And much like Hearthstone, it’s possible to build a deck just using the Core Set of the game that has a fighting chance, or will at least yield a good time.

The asymmetrical nature of the gameplay, however, can be off-putting for new players. I thought I would take a bit of time before diving into the nuances of the game’s different Corp and Runner factions to talk about how the two sides play, and give some tips to newer players, or players who have tried to play Netrunner before and for one reason or another ran into obstacles not generated by the board state.

Both the Corp and the Runner are trying to score Agenda Points. Only the Corp player has Agenda cards in their deck. The Runner must steal Agenda cards from the Corp before they can be installed and advanced. The Corp advances Agendas by installing them in remote servers, areas of the playing area to the side of their identity card (which represents their hand, or HQ), then spends credits one at a time to match the Agenda card’s advancement requirement. The Runner can run on any server, be it one of the remotes created by the Corp, the Corp’s HQ, their R&D (or deck), or Archives (discard pile). The Corp can protect any of their servers with ICE, specialized software cards that are installed perpendicular and face down in front of the servers they protect. The Runner has means to break or circumvent this ICE, but it buys the Corp precious time to score their Agendas.

That’s the basic rundown; let’s get into some specifics.

If you are the Corp, you control all of the information.

The Runner has to keep their cards face-up on the table. From their Hardware to their Resources, you will always have a good idea of what could be coming at you. When you install a piece of ICE, it’s face-down, as are your Agendas, Assets, and Upgrades. The Runner has no idea how, when, or even if you’ll be paying the cost to rez (turn face-up) those cards. Knowing what you know, you can either push to beat the Runner before they get up to speed, or sit back and play a shell game, luring the Runner into traps or watching them bounce off of your ICE. Some of that comes from the choice you make in faction, but the confidence to follow through on your strategy comes from the fact that you know a lot more than the Runner does, at least in terms of board state information. Use that.

If you are the Runner, you should be running.

Running is the crux of the game and it should be done as much as is reasonable – and maybe some times when it isn’t. It’s how the Runner learns information, from the ICE the Corp has installed to the assets they’re trying to protect. It keeps the Corp player engaged and can lead to them interacting more, be it choosing different ICE or exploiting the Runner’s action in order to tag them or otherwise make the Runner pay. But it’s also the only way the Runner can possibly win the game. The more the Runner runs, the better their chances of stealing an Agenda, and every run also has the potential to throw the Corp off-balance and derail their well-laid plans. Sure, you might end up getting tagged or taking some damage, but Netrunner is all about risk management.

This is true on both sides. The Corp asks, “is it safe to install this Agenda? Can I convince the Runner that it’s a trap? Should I stockpile credits instead?” The Runner asks, “can the Corp flatline me if I make another run and take more damage? Will I have enough time before he scores that Agenda? Is than an Agenda in the first place?”

The game is rife with player choices, informed decision-making, potential for storytelling, and great moments of interplay. If you tried it before but found the asymmetry daunting or a particular player uncooperative, I hope after reading these tips you’d consider trying again. I’m going to be talking about the factions in the weeks to come; you might find something you like in one of them that’ll convince you to give Netrunner a shot. The card catalog is growing, and player bases are becoming more established; now is a great time to get started.

500 Words on Chuck Wendig

Courtesy terribleminds
Courtesy terribleminds

If you don’t know who Chuck Wendig is by now…

First of all, watch this.

Second of all, what the hell is wrong with you?

I’ve worshipped at the Altar of the Terriblemind more than once. It involves sacrifices of coffee, whiskey, tacos, and an outpouring of creative swears while dancing naked under the light of a full moon. While it’s yeilded quite a few fantastic books, which I’ll get to, it’s also given me the sense that I need to kick my writerly ass.

The last few months have been surprisingly stressful at the dayjob, which is perhaps due to extenuating circumstances in my head and diet and whatnot, but that’s not really an excuse. The dayjob only lasts a certain number of hours per day, and I could easily carve out more of the remaining time for writing. Hell, Hearthstone has long queues, as does Heroes of the Storm (waiting on my invite, Blizzard!), World of Warcraft has pauses for travel and queues of its own… and those are just the Blizzard games! I like to write posts like this while watching Crash Course or The Cinema Snob. It’s possible to pour the words into the cracks between the day’s longer hours. I just need to do it more often.

A while back, Chuck posted a photo of where he writes. It’s beautiful. Isolated. A window to the outdoors, a rig for his iPad (disconnected from the Internet, I’d imagine), a place for his coffee. I’m reminded again that not only do I need to make the time, I need to make the space. Sitting here tapping out blog posts isn’t too difficult, writing-wise, but it’s still incredibly easy to be distracted and if I want to get anything done, I need to focus. I must do that more often, just like I should work out more often. I can make all of the excuses I like about the dayjob or my mental/emotional state or what have you, but in the end, the only way to write is to write.

Wendig reminds me of this because, damn, that motherfucker’s prolific. He’s writing novels, novellas, serialized fiction, non-fiction about writing… basically everything a canny genre writer can write to keep writing. He’s got various points of entry if you’re not up on his work, too. Are you into vampires and/or zombies? Read Double Dead. Want a powerful female protagonist? Blackbirds is for you. How about urban fantasy mashed with gripping crime drama? Try The Blue Blazes. Young adult reader looking for something unique? Under The Empyrean Sky might be your bag. Just need advice/a kick in the ass for your own writing? Buy The Kick-Ass Writer already.

See what I mean? Whenever I worry that my ambitions are too “all over the place”, that what I write can’t possibly make it, Chuck reminds me that such thinking is bullshit. All I have to do is get off my ass. Or at least sit my ass down and write.

Fear Not The Muse

Urania, Muse of Astrology

Normally, on Thursdays I use this space to geek out about something related to games. For example, I have a deck in Hearthstone that’s doing really well, I have thoughts on how important board game expansions are to a base game’s life cycle, and I want to help more people get comfortable with the somewhat daunting game of Twilight Imperium. But I can’t talk about any of that today. Last night, something happened to me that is so writerly, I just have to share it with you.

I was laying in bed last night, having trouble getting to sleep. I rolled around, trying to clear my head, but it wasn’t shutting down. There was too much noise. It took a while, but at around 2:30 am, the noise started to take shape. It was dialog. A scene. An idea.

At 2:45 I rolled out of bed and came back to my desk. I pulled out my Moleskine and started writing. It’s a rough outline, little more than the barest of bones for a story, but it got the idea out of my head enough for me to get some sleep. This morning, I’m still thinking about it. I’m turning the idea over in my head. And I likely will consider it throughout the day.

I have no idea if this story will work. It’s an extremely raw idea that could simply be unworkable. But the point is, it didn’t let me go. It grabbed my attention and I had no alternative but to deal with it before I could get any rest. This happens when you’re a writer. And the only thing to do is write the idea down.

It’s okay if you look at the idea in the light of day and say “why did I think this was good?”, since if you don’t take the moment to write the idea down, you won’t know either way. Things that seem vivid and crystal clear at night can dissolve by the light of day. But we mustn’t fear new ideas, when it comes to story or life.

We need our ideas, even the ones rude enough to keep us awake. We need to always be considering new alternatives, notions that keep us motivated, points of view we hadn’t considered. The brain, despite its composition, needs to be worked like a muscle to stay in shape. Let it atrophy or fester or dwell on the same-old same-old, and it’ll deteriorate faster than an ice cream cake at a corporate luncheon. The muse, that ephemeral and often anthropomorphised part of our minds that generates new ideas, is almost like your brain’s personal trainer. Listen to it.

There are a lot of things that can keep one awake in the dead of night. Worries over finances, anxiety about relationships, wondering if you left the gas on, and so on. New ideas are one thing that can not only be adequately dealt with, but also can lead to new patterns of thought, new creative endeavors, entire new pathways in life. Don’t be afraid of them. Don’t be afraid of your muse. Let it guide you to imagine, to think, and to create.

Then give it a warm glass of milk and send it back to bed because dammit, I need sleep already.

I’m happy this morning, but I’m really, really tired.

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