Page 57 of 331

From the Vault: What We Leave Behind

Still recovering from my recent travels – in a way, it feels like I’m shaking off the vestiges of sleep and wondering if it was a dream. Anyway, here’s a dip into the past while I work on catching up.


Courtesy Neil Gaiman

Nothing lasts forever.

It’s a narrative thread woven through many, many stories we tell. Ozymandias talks of great constructs of man all but obliterated by time. A lot of tales are set in times long after the collapse of expansive civilizations. We preserve what we can, but it is impossible to escape what comes for each and every one of us in time.

Death has been personified in many ways. We want to put a face to the inevitability of our end. We struggle to comprehend the finality of it. That there is nothing more in this world for us. No matter what may come after, if there’s more to existence than these mere dimensions we perceive or if there is nothing but silence and oblivion, our hands do no more work, our mouths never make audible sounds again, our eyes fail to see another wonder or another tragedy.

And yet, our stories do not end when we do.

Time will have her way with what we build and the lines we draw between one another. Our imaginations, however, are much more difficult to destroy. In those imaginations, we remember those who’ve left us behind, we tell their stories, we wonder and question and laugh and cry. And when we latch onto something, like the arguments made by the likes of Plato or Aristotle, the teachings of pilgrims from Nazareth or visionaries from Mecca, a tale about fairies or the faux history of the epic struggle of noble houses, the creator of the work lasts even longer in our imaginations. In rare cases, we’re given more than just entertainment and escapism. We are given hope.

I don’t necessarily mean hope for an afterlife or immortality or anything like that. In a general sense, we find hope for a better tomorrow. We know the world will keep turning even if someone we admire or love dies. And if the sun does indeed rise on a new day, maybe we can find, in ourselves and in what we and our loved ones leave behind, whatever it takes to make this day better than the one before.

Hot, Hot Heat

Courtesy buyisa.wordpress.com

I feel like I brought this heat and humidity back with me.

It’s punishingly hot out there. It was nice to have a breezy, comfortable spring for a couple of weeks, there. I have the feeling this is just the beginning of our weather woes for the season.

I really don’t have much else to say, as my brain is fried for many reasons. But let’s chalk it up to the heat. That’s the easy answer.

I need a drink.

Flash Fiction: The Ugly Sea

The title was generated as part of this week’s Terribleminds challenge.


Bruce hauled himself up the rain-slicked, metal ladder towards the top deck of the trawler Mary of the Magdeline. His poncho flapped in the wind, and he shook his head to keep the rain out of his eyes. He reached the top rung and pushed himself towards the door to the bridge. Gloved hands with quick, practiced motions spun the wheel to open it.

“Cap’n,” Bruce said, shaking off some of the rain water as he reached out to pull the door closed behind him.

“How’s the egghead?”

“I think he’s about done, sir. He’s got to be, he’s been in the aft head since the chop started.”

“He better be done,” Captain Hopkins growled as he wrestled with the wheel. “We’re going to need him.”

“I checked below decks. The team’s ready to go.”

Hopkins shook his head. “I don’t like having those jarheads on my boat, Bruce.”

“What choice do we have, sir? You saw the sonar reads as clearly as I did. This… phenomenon, I think the doc called it… it’s big, and it’s getting closer to the surface. The government…”

“Hang the damn government.”

“See, Cap’n, that’s why nobody likes making small talk with you.”

“Make your point, Bruce.”

“My point, sir, is that we’re neither have the equipment nor manpower to handle this thing ourselves. We’re not part of the government, which I know you prefer, and that means we can operate in international waters without raising a lot of heckles.”

“I’m not an idiot, I know all of that. All I said was I don’t like having these jarheads on my boat. Why, do you?”

“Their sergeant plays a mean hand of poker.”

“Bruce.”

The first mate crossed his arms. “Yeah, I don’t like this either. The whole thing gives me the creeps. I mean, it’s been a long time since my Navy days, Kevin, but things that big and that deep just don’t exist in nature.”

Kevin nodded. His clear, blue eyes never left the windscreen getting assaulted by rain and hail. His salt and pepper beard crinkled as he scowled. The Mary was an older boat, rusty in places and very friendly to barnacles in others, and keeping her on an even keel in weather like this took strength and awareness. Bruce didn’t actually like talking to his friend at times like this, but in the situation at hand, he had little choice.

“If it’s as big as they’re saying,” Kevin Hopkins finally said, breaking the white noise of the storm and engines, “what’s a platoon of Marines going to do?”

The door to the exterior opened again. The Marine commanding the platoon in question, Lieutenant Diaz, slipped into the cabin.

“Choppy seas, eh, gentlemen?”

Hopkins grunted in reply. Bruce folded his arms and watched Diaz shake off the rain. She was on the shorter side, dressed in dark camouflage BDUs and wearing her sidearm at her hip, a carbine kitted out for special operations slung across her back. Her beret looked crisp thanks to the hood on her poncho.

“We’re almost there,” Bruce offered.

“I had a feeling weather like this wouldn’t slow your crew down. It’s a fine boat with fine men, Captain.”

“Thanks.”

“Ma’am, it’s always good to see Marines, but i think Cap’n Hopkins is trying to keep us afloat so you can get down to your business once we arrive.”

“I have the boys assembling just below the foredeck now, Mister Kiley. Sergeant Howser will bring them up the moment I give the word.”

The Mary shuddered. Bruce and Diaz flailed for handholds. Hopkins cursed and spun the wheel to reaffirm his grip.

“Chop’s gotten rougher!” Bruce heard the note of nervousness in his friend Kevin’s voice. He turned to see Doctor Roslovich, pulling himself hand over hand along the corridor behind the bridge, approaching the,.

“How’s the accommodations, Doc?” Sometimes, Bruce just couldn’t resist giving someone like Roslovich a hard time.

“Wretched,” said the scientist. “Ideal for all sorts of foul adventure.”

As if on cue, the portable terminal Roslovich had deployed on arrival aboard the Mary pinged, loud and clear over the din outside. The scientist made his way there and tapped some commands into the prompt.

“Sonar readings confirmed! Anomaly is 300 meters off the port bow! It’s surfacing!”

Diaz leaned towards the radio clipped to her shoulder strap, eyes on the storm. “Howser! Port at 300! Hustle!”

Like clockwork, a stream of Marines in ponchos with automatic weapons and rocket launchers appeared on the foredeck. Bruce watched as Howser shouted orders, three Marines took up kneeling positions, and rockets streams into the stormy night.

The light of the rocket’s trails reflected off what seemed to be a solid wall of what appeared to be very, very fine scales.

Bruce, Diaz, and Roslovich looked on without a word. Hopkins reached towards a handle over his head towards the right side of the cabin. It turned a spotlight towards…

Roslovich began screaming. Diaz’s lip quivered, reaching behind her for her primary weapon. Bruce just stared. He stared up at the mass of appendages where a head might be on a creature that made natural sense. Within the quavering, dangling tendrils a pair of glowing yellow points, flickering like dire candles, narrowed at the vessel. A huge tentacle, easily the length of an aircraft carrier, rose out of the water before them, poised.

What can a platoon of Marines do? What can any of us do?

Sent from my iPad

500 Words on Travel

We, as a species, need to travel more.

I like the comforts of home. When I go away, even for a few hours to toil at a dayjob, I miss them. I miss my cat, my desk, my games, and my friends. I like being able to dip into the fridge or pantry for a refreshment I put there myself, and turning up the volume on my entertainment as loud as I like. I like pants not being a requirement.

But the comforts of home to not outweigh the length and breadth of the world outside. Human beings are creatures of innovation and forward motion, for good and for ill. We are at our strongest when exposed to new ideas, new experiences, new ways of thought. We may not exist in a hive mentality like insects do, or move in formation the way birds fly as they migrate, but we do draw strength and inspiration from one another, even if the source of that inspiration is long dead.

Think about the history and fables that helped to shape you. Our stories are peppered with heroes and villains, battles and debates, struggles and loss and hope and triumphs. Can you look at the long skein of human history, and tell me truly that all of it came from just one point of view, just one nation, just one continent?

Is it really worth it to limit ourselves to just one point of view, just one nation, just one continent?

As human progress marches on, the world has become more interconnected. Mere mortals have conquered the skies. Journeys that once took months if not years now happen in days or even less. Messages, parts of thought and pieces of our hearts and minds, traverse the world at the speed of light. If nothing else, we should be in awe of everything we have accomplished.

I’ve traveled a bit in my time, and yet I feel I’ve barely scratched the surface of the world. There are so many more stories out amongst the citizens of the planet than I can really comprehend, and I want to share in at least a few of them. For me, the travel is worth the risk. I can understand folks who have fears of flying, but when a plane I’m on taxis to a runway and the engines spin up, I have to lean back and close my eyes, and when the metal tube powered by jets and human innovation escapes the bonds of the ground, I can’t help but smile.

I encourage you, gentle reader, to travel more. See things you haven’t seen with your own eyes before. Touch parts of the world distant from your comforts of home. Eat food you’re undertain of how to pronounce. Listen to the people who make their lives in those places, just as you make yours in your place of origin. Leave your comforts behind.And when you come home, those comforts will be all the sweeter.

Tabletalk: What’s In A Game?

As pleased as I am to see board gaming emerging from basements and grottos to become a more visible and enticing hobby, I think some people still see it as something of an enigma. The average person probably still thinks of Monopoly or Risk when ‘board games’ are mentioned. Thankfully, modern games provide a lot more than dice rolls to keep their action going and players coming back to the table. Let me tell you about a few of those methods.

Worker Placement

Lords of Waterdeep

‘Euros’ are board games that hail from Europe, or that are inspired by the same. They lean heavily away from random chance as a game mechanic, focused more on player choice and limited resources. Gathering those resources often takes the form of worker placement, as in games such as Caylus, Notre Dame, and to a lesser extent Lords of Waterdeep. With a mere handful of representatives on the board, players must claim what resources they can to achieve their goals before the game ends. That’s another feature of euros – many of them have limited turns, adding pressure to the puzzle presented by the board. And with other players competing to complete their puzzle more completely than yours… well, you get the idea.

Deck Building

High Command: Warmachine

Made popular by Dominion and a key feature in games like Eminent Domain, Ascension, Arctic Scavengers and High Command, deck building games present a tableau of choices to their players, letting the participants craft their experience to their liking. The goals for the game may be the same, but they can be achieved through different means. Rather than resources being directly limited by a static board, a stack of cards can get depleted if it proves to be popular. Like worker placement, deck building games do not entertain the possibility of random chance ruining the experience, but rather use it (in the form of players shuffling decks) to spice up the game and keep players coming back for more.

Procedural Boards

Archipelago

Perhaps one of my favorite mechanics of modern board gaming, the type of game that features what I call ‘procedural boards’ places a randomized set of tiles in front of the players and has them assemble the board on which the action unfolds before them at the time of play. This can be a central board, as in Twilight Imperium, Archipelago, Escape! The Curse of the Temple, Mage Knight or Quantum, or it can be in front of the individual player, as in Galaxy Trucker or Suburbia. Not only does this provide the charm of being different every time, it can also allow for other game mechanics to be layered on top with little difficulty. Archipelago, for example, uses worker placement as well as a procedural board, and Mage Knight has elements of deck building.

What other aspects of modern board gaming do you enjoy?

« Older posts Newer posts »

© 2024 Blue Ink Alchemy

Theme by Anders NorenUp ↑