Tag: from the vault (page 3 of 8)

From the Vault: Theorycrafting

I am giving some serious thought to jumping back into the mix of tactical planning, visceral satisfaction, and utter frustration that is League of Legends. To that end, and since I’m not quite back on the review train yet, here’s a relevant post from back in the day that reflects what I’m doing now: planning builds and investigating new Champions. I am, once again, theorycrafting.


Courtesy Riot Games, Art by Akonstad

In this blogging space I’ve talked about writing and gaming in tandem. I’ve tried to give each a fair amount of time, but I’ve never really examined the connection between the two. Other than the overactive imagination, I think a big part of my inclination towards these activities is my tendency towards theorycrafting.

I haven’t been playing Magic: the Gathering that often in the last couple of weeks, mostly due to the hours I’m spending at the office lately. But I do love deck construction. I like seeing the cards available to a particular set or format and trying to find ways of putting an effective threat together, especially if it’s in a way that’s been unexplored. They don’t always work, of course, but that’s part of the appeal of experimentation: taking a chance to see what happens. I try to plan as many contingencies as I can before the game even starts.

The same could be said for the way I approach League of Legends. I spend some time looking over the abilities, statistics and build orders of various champions, toying with different sequences and combinations. When Nautilus was released a few weeks ago, I found his art, story and kit so appealing I picked him up and started toying with builds immediately. In fact, I’m still doing so, in order to find that balance between taking punishment and dishing it out. I may go more in-depth at another time as to why doing so in this game feels more satisfying to me than, say, StarCraft 2, but like my Magic decks, crafting and tweaking a champion’s progression long before I fire up the game is rewarding, especially when I manage to help the team win.

Part of this may be due to my experiences as a Dungeon Master. I delve into rulebooks and supplementary material, draw up maps, lay out stats and even stories for the NPCs and so on. I used to lay out elaborate and somewhat linear stories to lead my players down, but I realized quickly players want elbow room and freedom to choose for themselves. While this undermined my desire to tell a specific story somewhat, it also allowed me to plan more of those contingencies I like to ponder. DMs and players share these stories in equal measure, after all, there’s no reason for one side of the screen to hog all the fun.

This thread does carry through to my writing. It’s been said that writers are either ‘plotters’ who plan things out before pen hits papers (or fingers hit keyboard), ‘pantsers’ who fly by the seat of their pants, or a combination of the two. You can read more about the distinction here. For my part, I’m definitely more of a plotter than a pantser, with a great deal of time devoted to outlines, character sketches, expansion on background elements, and research relevant to the story. The problem with all of this theorycrafting, though, is that getting wrapped up in it can take time away from the actual writing that needs to happen. Then again, I know that if I don’t take the time to figure out where I’m going in the first place, I will hit a wall and sit looking at it for just as long.

Do you indulge in theorycrafting? Or do you jump right into things?

From The Vault: Tabletop as Brain Food

I’m working on some board game write-ups and reviews, and it’s worth remembering why board games are an awesome way to spend our time.


SmallWorld with the 'rents

I’ve put myself on a path to improve my physical well-being. Being more mindful of what and how much I eat, walking with the intent to start running, looking into a local gym, and so on. Mostly, I fear the atrophy that comes with a sedentary day job and an equally low-impact life at home, and if I’m honest, I’m unhappy with the amount of flab I currently have on my frame. However, making such a change is relatively easy. The body can adapt to adjustments in schedule and activity rather well, all things being equal, and it’s really a matter of establishing and sticking to habits than anything else.

But what about the brain? The most vital of organs also needs maintenance and attention as we age. It’s important to keep the mind engaged and not just feed it something distracting or shallow all of the time. I mean, I won’t begrudge people who really enjoy “Dancing With The Stars” or “Two And A Half Men”, some people do need to unwind with that kind of fare. I’m simply not one of them. As much as I like the occasional campy pleasure like Flash Gordon, more often than not I look to have my brain fed, to keep it trained, to present it with challenges it must overcome.

That, in part, is why I enjoy tabletop games so much.

It took me a while in my youth to really grasp how important it was to me to keep playing them. For a time, I simply enjoyed spending time with my dad, even if I would sometimes let myself get bored between moves rather than studying his strategy and planning my response. Nowadays I can’t imagine sitting entirely idle during an opponent’s turn, though I do occasionally get distracted. Not only is it necessary to pay attention in order to look for victory, it’s an exercise in putting yourself in another’s position, or imagining the other as a complex being instead of just someone to beat. That, to me, is just as important as winning.

I am quite fortunate to be in a place where I can spend time around other gamers who are engaging in this way almost constantly. My co-workers play and even design games on a daily basis. A fantastic store is within easy driving distance to present all sorts of challenges. My father lives a bit further up the road. When I get home, I have the option to play something like Civilization V, Magic: the Gathering – Duels of the Planeswalkers, or Blood Bowl with other human beings. And on rare occasions, a game of Chez Geek or Dungeon Roll might break out.

To me, the important factor in this is that other people are involved. No programmed response or solitaire experience really throws a wrench into your thought processes like another live human being. It makes the problem solving more complex, and thus more rewarding, even when you lose. On top of that, being in a situation with another person as your opponent builds character and social skills. Trite as it may sound, we learn more from losing than from winning, both about how we play and how we act. It’s one thing to gnash your teeth and swear at something like Super Meat Boy or Hotline Miami; doing so at a stranger or even a friend is quite another issue. Fun as it can be amongst people who know you to engage in name-calling for the sake of in-game banter, when it comes to playing with strangers or in a competition it’s important to know your limits and when and how to gracefully bow out of things, or the optimal way to accept and celebrate victory in front of those who’ve lost. You can only get that through this sort of play, and you learn it as your brain is trained.

Boring as it may seem to some outside observers, when I’m engaged in a game like this, I assure you, I’m never really bored.

From the Vault: “What do you mean, I’m doing it wrong?”

Still on the hunt for a dayjob, still struggling day to day, and still encountering more failures than successes. In light of that, here’s a post from 5 years ago about dealing with failure.


Human beings, being mortal creatures, are bound to mess things up sooner or later. This is true in every endeavor an individual undertakes. And sometimes, it falls to others to inform us that we’re incorrect in the manner with which we’ve been proceeding.

In other words, sooner or later, you’re going to be told you’re doing it wrong.

Cheez

Marital disagreements, family drama, storytelling, cheeseburger construction, you name it. It’s going to go pear shaped on you. It could be because of outside influence or because of your direct actions, but the bottom line is the end result is going to be a mess. In writing terms, maybe your protagonist is more annoying than you think. In family terms, you could have maybe timed or worded something a bit differently. Regardless of how you arrived at this point of failure, the question is not so much how you failed but how you recover from it.

First, of course, you need to realize you’ve failed. Sometimes this is obvious in the moment of value – those “oh shit” moments when your sphincter tightens as you brace for the physical or emotional impact that comes on as a result of the events that’ve been botched. Other times, you could be cruising along happy and content, and it’s pointed out to you that something isn’t working out the way you imagined. You might rail against the idea, but when you calm down and re-examine the situation, you’ll see what they’ve pointed out and agree with them.

But rather than dwelling on the failure itself, a more constructive goal is: how do you correct the failure?

That was easy.

Just like admitting you’re wrong, fixing the problem isn’t always easy. A workplace misstep can haunt you for quite a long time depending on the nature of the management. Some family members may be forgiving but others might have long memories that focus especially on slights. And finding a failing in a work may be as simple as excising a line or going back and doing a complete rewrite.

Funnily enough, this post is turning out to be something of a failure. It’s ambling a bit more than I expected and seems to be talking about things in a very broad sense rather than having the tight, narrow focus required for good writing. Hopefully upcoming posts will be a bit more cohesive.

In the meantime, here’s a parting bit of advice:

When I realize I’ve hit a wall of fail, at times I picture getting the bad news from Carla Gugino.

Carla Gugino

Somehow, that helps.

From The Vault: PT: Handling Rejection

This is as relevant today as it was five years ago. Also, I’ve been running this blog for over five years. Yikes.


I'll be watchin' you!

Maybe you got a letter. It could be something you received electronically. One way or another, a submission or entry upon which you’ve spent time and energy has been rejected. Now, I’m not talking about receiving constructive criticism. That’s always a good thing to get. Iron sharpening iron and all that. What I’m on about is the cold shoulder, either in the form of a bland photocopy of a generic letter or a complete and total lack of recognition for your efforts. It’s like fancying yourself a comedian, telling a joke and waiting for the laughs which never come. It breaks the heart and erodes the soul.

If you’re anything like me… well, you might need a shave. But in terms of this sort of thing, after a few rejection letters or seeing a publication for which you wished to contribute which doesn’t include what you sent, you probably went back over your submission with a fine-toothed comb. What did I do wrong? What could I have done differently? The questions inevitably leave to negative emotions. Maybe you’ll feel put out by the rejection, thinking your work isn’t good enough. There could be some frustration at the difference that ended up existing between what you envision and what you submitted. And maybe getting rejected for whichever time you’ve just been brushed off just pisses you off.

Good.

You will learn by the numbers! I will teach you!

Not to re-tread old ground, but I’ve said over and over that negative emotions do not need to lead to negative outcomes. There a lot of things you can do with your feelings. One thing you should not do, however, is sit on your ass. There’s work to be done.

Pop the hood on your work. Strip out parts that rattle or shake. In other words, take a look at your creation and figure out the parts that work. Maybe you have a character or two that really connect with readers, or you’ve gotten some feedback telling you that a particular passage really hammers home the good things about your writing. Maybe there’s that one shot in your portfolio that really jumps off the page.

What about it works? Why does it connect while the rest of the work falls away? Step back and examine the situation, the environment and the construction of the parts that work. Once you recognize what makes those portions successful, strip out everything else and rebuild the work around that core of goodness. This might mean you only need to make a couple small changes, or it might mean you need to all but start from scratch. Don’t fret, though: declaring a do-over could very well be a step in the right direction.

Cocoa

One thing you don’t want to do is rush. There’s no need. Take a deep breath. Make some cocoa. Instead of tearing down what you’ve done and smashing it around with a wrecking ball, lay it out and take a scalpel to it. In the course of doing so, you’ll find things that you’re proud of in spite of the rejection and you’ll also likely find something that makes you smile and shake your head in that “What the hell was I thinking?” sort of way.

It might also be the case that you can’t bear to look at the project that’s been so callously rejected. That’s understandable. But you still have a bunch of bad feelings that need to get vented. You have the old stand-by responses of games, movies, booze and cocoa but the best thing to do, in my opinion and experience, is to do something in the same creative vein to get you thinking about what your next step will be. It could be back to what caused you to feel this way or it could be in a new direction entirely. You won’t know, however, until you take that step.

Whatever you do, no matter how many things you find wrong with your work, no matter how much cocoa you drink, no matter how many rejections you’ll have to deal with in the future, don’t give up. You’re trying to do something new and different. Creative people are inevitably going to face a great deal of opposition because the environment out in the world is one where creativity is seen as a secondary concern to efficiency or profitability, if creativity is acknowledged at all. You want to be fast in your process, efficient in your use of energy, but it can be difficult to bang out work promptly if you’re wrestling with bad feelings or unsure of where to go next. Don’t worry about that. Worry about getting from bad to good first. Then worry about getting things out quickly.

Don’t quit. Especially if your ideas and the need to express them get you out of bed in the morning and motivate you to expend your time and energy of turning them into reality. Screw the rejection and the idea that your creativity doesn’t matter because it doesn’t help you file TPS reports more efficiently.

“Don’t ask yourself what the world needs. Ask yourself what makes you come alive, and then go and do that. Because what the world needs is people who have come alive.” – Harold Whitman

Drinking your cocoa from a mug of Shakespearean insults doesn’t hurt, either.

From The Vault: Why Take This Matters

I’m still shaking off the doldrums and getting myself back on track. While I make more steps towards that, please feel free to read over this post about one of the best initiatives I’ve ever had the pleasure of helping with, even as a source of moral and financial support. It’s important.


Courtesy Take This

It’s dangerous to go alone. Take this.

Some of the earliest, most indelible memories some of my generation has when it comes to video games involve taking a sword from an old man who just spoke those fateful words. “It’s dangerous to go alone.” The world is going to try and kill you. Monsters prowl in the shadows, ready to destroy your body and devour your dreams. Perils you won’t see coming are fully prepared to swallow you whole. You need to defend yourself. You must be prepared to combat your challenges and overcome your obstacles. “Take this.”

We didn’t know it at the time, but this wasn’t just advice that applied to the world of Hyrule. It applies to our world, too.

We may not have to deal with the extant threats in many video games, but the world is still going to try and kill you, spiritually if not physically. I’m not talking about religion specifically, but rather in terms of the human spirit. The singular and the extraordinary are far, far too often pushed and held down by society at large, and it’s easy to fall into a pattern of conformity and ‘normal’ behavior, just to get by. But not everyone can pull off acting ‘normal’. For some, it’s a daily challenge, and some days, it’s an hourly one.

I’ve both faced this struggle myself, and done my utmost to help others cope with it. It’s easy to think, in our darkest hours, that we’re facing these challenges alone. And it’s dangerous to go alone.

The fact is, however, that we are not.

Take This is, according to their site, “a charitable organization founded to increase awareness, education and empathy for those suffering from emotional issues, their families and greater institutions with the goal to eradicate the stigma of mental illness.” While not exclusively dealing with the gaming community, the founders work within that community, as journalists and organizers, and so focus a great deal of their outreach to gamers, through sharing stories via their website and holding panels at events like PAX.

I’m a little lucky, when you get right down to it. I share my stories all the time. I have some skill at articulating myself and the means to do it. I let myself take the time to breathe, to contemplate, and to share. Not everybody is so lucky. Not everybody feels they have a safe place to unburden themselves of the pain and anxiety and uncertainty and loneliness they feel.

And the fact is, everybody should have that.

That’s why Take This matters. They’re just getting started, and I want to see them grow. Their first PAX Prime panel last year was a great success, as was their first ever at PAX East 2014, and they’re returning to Boston next month (EDIT: it was another AMAZING panel). Their site is full of stories that have needed to be heard, they’re going to be looking to grow as much as possible, and they can’t do it alone. None of us should be alone in this fight. Our chances of survival are much greater if we face our challenges together.

The world is a dangerous and cold place. Emotions and mental imbalance can topple even the best of ideas when the world gets involved. It’s dangerous to go alone.

But you don’t have to be alone.

Take this.

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