Tag: Gaming (page 29 of 41)

Game Review: Half-Life 2 Episode 1

Half-Life 2, as I’ve discussed, is a great game. But it leaves the player wanting more. Even people who aren’t playing it, who sit beside the player wrapped in their Snuggie watching the action unfold and occasionally laughing at player error or wincing at bad things that happen to Gordon, found themselves asking “That’s IT?!?” Well, happily, Valve chose to continue the story of the game in a series of smaller episodic installments, the first of which being Half-Life 2 Episode 1.

Courtesy Valve

We pick up right where Half-Life 2 left us, with silent uber-nerd protagonist Gordon Freeman separated from his would-be fixer, the G-Man, by a helpful and powerful group of vortigaunts. Gordon wakes up buried in rubble, and D0g helpfully digs him out. Alyx is very pleased to see you, but the happy reunion is short-lived. The reactor at the heart of the Citadel, which dominates City 17 and serves as the headquarters for the Combine, is on the cusp of going critical. Despite having just narrowly escaped the place just moments before, you and Alyx must venture back into the Citadel to stabilize the reactor and buy yourselves enough time to evacuate the people you can from City 17.

Much to my delight, the bulk of Half-Life 2 Episode 1 is spent traveling and fighting alongside Alyx. It never feels like an escort mission, though, as Alyx is more than capable of taking care of herself. She’ll often scout ahead of you, man gun emplacements and even snipes a bit at one point. Everything that made her a standout character in the original game is present here, and then some.

Courtesy Valve
Smart money says the antlion eats a lead salad.

Episode 1 is quite a bit shorter than the original game but that isn’t necessarily a bad thing. Packing the sort of action, survival horror, storytelling and humor that makes Half-Life 2 such a good gaming experience into just a few chapters is no small feat, but Episode 1 pulls it off. There’s a bit more emphasis on story and less on extended sequences of dealing with zombies, fighting off soldiers or solving physics puzzles.

Which is not to say that such things aren’t present. You definitely will be doing all of the above. It just happens in smaller chunks that make it a bit easier to play the game end to end in fewer sittings. The distance between the enigmatic opening and eye-widening cliffhanger ending is shortened, and with the amount of action, intelligent writing and humor they’ve managed to cram between the two ends, you’re all but guaranteed not to get bored.

Stuff I Liked: Everything from Half-Life 2 that worked. Great battle at the end.
Stuff I Didn’t Like: The only really negative thing I can think of is that we didn’t see more of D0g.
Stuff I Loved: Alyx. Definitely one of the best companions of all time in a video game. Some of her lines are solid gold.

Bottom Line: Increases the value of The Orange Box by an additional 50-75%. Worth getting, worth playing, worth all the praise.

Orange Box Reviews: 40% complete.

Replay Value

Dragon Age

So, in spite of some of the less than charitable things I’ve said about Dragon Age: Origins, I’m playing it again. And I know it won’t be the last time.

My wife and I like to discuss different things we like about the game, other ways we plan on playing it, and even toss dialog from the game back and forth at one another. If that’s not an endorsement, I don’t know what is.

I’m also starting up a new Mass Effect play-through, but I’ll probably finish my Orange Box review series as well as Assassin’s Creed 2 before I really dedicate myself to putting another Infiltrator through the paces of Insanity. There’s a lot to be said for a game’s design, though, if I’m willing to put myself through the stickier bits just to enjoy a particular scene or storyline again. Fallout 3 is another candidate for a repeat play-through, provided I can find a way to afford all of the DLC. I think I’d need a magic cauldron or something.

I’ve thought about the replay value of some older games, as well. StarCraft, Full Throttle, Vampire The Masquerade: Bloodlines, pretty much any of the Wing Commander games… they’re all games I’ve played multiple times, and even with the gift of hindsight and more advanced simulations at my disposal, I’d happily play any of them again.

Share your thoughts with me, folks. What games have you encountered that, after playing them through, maybe even years ago, you’d really enjoy playing again? What gives a game replay value for you?

Girls in Gaming

I touched on this subject yesterday, and it’s something that I’d like to expand upon. Basically, there’s a tendency among both game designers and game players to marginalize, sexualize or downright denigrate the role of women both in the games and playing games. It’s a stupid, misogynistic and shockingly accepted behavior, and I really wish it’d stop.

Courtesy Ninja Theory
Nice job empowering young girls out there, Christie.

Now, don’t get me wrong. As a red-blooded mostly-heterosexual male who still has a pulse, I can appreciate a curvaceous woman who’s unashamed of her body. But really, how you can take the female fighters from Dead or Alive, stick them in a game that has them frolicking around on a beach in skimpy swimwear and not call it objectification? I mean to have strong women in a fighting game is one thing, but to take them from that context and stick them in another where all they do is flail around at one another, roll around on a sandy beach and pose provocatively for the player is quite another. At one point in DOAXBV 2, Christie does a pole dance. It’s just absolutely shameless exploitation of her sexuality. On top of the unfortunate social message this sends, the engine’s “jiggle physics” makes things unrealistic to the point of hilarity. Sure, somebody’s somewhere getting off on it as I write this, but I could say the same thing about a picture of a particularly woolly sheep.

Courtesy Daily Mail UK
Somewhere out there, somebody’s picturing Victa here on a pole.

Even when taking a lead role in a game, it’s difficult to find a pre-determined female protagonist who isn’t meant more to titillate than inspire. I haven’t been able to take Lara Croft seriously for some time now, for example. Bayonetta is a pretty blatant example of female protagonist exploitation, but at least she’s aware of it and is willing to laugh at how pathetic her exploiters can be. For the ultimate tongue-in-cheek gamer prick “taking the piss” experience, I’d love to see her saunter into a future No More Heroes title.

Courtesy Sega
Seriously. This babe, teamed up with Travis Touchdown. Think about it.

It’s not all bad news, though. Yesterday I talked about Alyx Vance, from Half-Life 2 and its episodes. While she isn’t the main character, she gets a lot more characterization and personality than Gordon does, other than what’s projected onto him by the player. She’s probably still number one on my list of female sidekicks, though Farah from Prince of Persia: Sands of Time is a very close second. And when it comes to protagonists, positive ones are certainly out there. Alex Roivas from Eternal Darkness comes to mind, as does Jade from Beyond Good and Evil. But I think it’d be very difficult for me to find a girl gamer who doesn’t consider Samus Aran a very positive role model.

Courtesy Nintendo
Looking this good and kicking galactic-scale ass is a tough job.

Now, recent titles seem to depict Samus’ Zero Suit as having been sprayed on by some unknown Chozo technology. However, it still makes sense, as an environmental layer between her and her armor that still provides a layer of protection. In addition, she doesn’t need to look as good as she does, never relies upon her looks to survive, functions independently and projects a motherly instinct from time to time. She’s a well-rounded, positive character that blows the crap out of alien pirates who cross her. Female Commander Shepard from the Mass Effect games is another good example. It’s no coincidence that they’re both voiced by Jennifer Hale, if you ask me.

Women in games continue to struggle to be taken seriously. The players, too, have a lot of misogyny and prejudice to deal with. A good chunk of the gaming population seems to think that girls who play games are limited to Farmville or Cooking Mama or Little Big Planet. That’s such a complete load of immature misinformed crap. Face it, kids, women play games too, and not just the aforementioned “casual” titles. (And really, what makes those games “casual”? A lack of gunfire? No swearing? Not enough achievements to swell your virtual penis gamerscore?) There are entire organizations out there like the PMS Clan dedicated to reinforcing the notion that women who get behind the keyboard or controller are just as capable of racking up kills, scoring points and talking smack as the boys, if not moreso.

Ladies, don’t let those underdeveloped wisecracking jerkoffs keep you from playing games you love and demanding a better representation for women. They’re not better than you are and they don’t have any right to say that you don’t have a place on their servers or in their games. And what’s more, deep down, they know it, and it scares the hell out of ’em. I think I’ve said more than enough on the subject, so let me close by reiterating something I’ve come to believe about pretty much any endeavor I or any of my peers undertake.

The only thing that’s really capable of stopping you from making the most of the opportunities out there, in gaming or any other walk of life, is you.

EDIT: The conversations started by this post over on the Escapist have gotten VERY heated. Watch the fireworks from here, but bring an umbrella, as the forecast predicts a 75% chance of bullshit.

Game Review: Half-Life 2

In light of the recent March Mayhem throwdown over at the Escapist, I thought it’d be an interesting idea to pick up the Orange Box and see how well the various games within have aged. Since Valve wouldn’t exist without the ground-breaking awesomeness of Half-Life, the place to begin seemed obvious: Half-Life 2.

Courtesy Valve

Gordon Freeman, unlikely hero of the Black Mesa Incident that introduced Earth to the inter-dimensional border world of Xen. After defeating that planet’s overlord, Freeman disappeared and the way was paved for an alien conglomerate known as the Combine to conquer the planet in the Seven Hour War. That was ten years ago, and now Freeman’s returned from parts unknown because, as the mysterious and somewhat disturbing G-Man informs him (and us), “The right man. In the wrong place. Can make all the diff-erence. In the world.”

The Source Engine that drives the game debuted almost 6 years ago, but the graphics and gameplay of Half-Life 2 still feel fresh and immersive. Like the original game, everything happens from Gordon’s perspective and there are no breaks from the in-game action to pre-rendered cutscenes. This lends a sense of realism to the game and doesn’t interrupt the flow of the story. The game’s opening, with Gordon unarmed and unprotected in an environment that is at once familiar due to the architecture and alien because of things like Dr. Breen’s huge video screens, citizens discussing lost memories and missing loved ones and Civil Protection is poised to draw the player into the experience right from the start without needing to put a gun in our hand right from the off. Suddenly, in a game that’s billed as a first-person shooter, a guy with a shock baton is actually an intimidating threat, and when you do lay your hands on a firearm, it’s pretty satisfying to start shooting them up.

Courtesy Valve
“Pick up that can.”

The game’s Havoc Physics make for interesting puzzles, harrowing platforming and moments of hilarity when an explosion sends soldiers or zombies flying through the air. You collect a decent selection of weapons over the course of the game and you’re not forced to pick any one or two of them to use at a time. It can be hard to find ammo for things like the crossbow, but pulse rifle rounds are plentiful in the later bits of the game provided you’re not trapped in a basement surrounded by headcrabs.

While we’re on the subject, Half-Life 2 has three elements that really make it a stand-out experience in the realm of shooters. The first is the ability to build atmosphere. From musical stings to lighting effects, the mood of the game can slip effortlessly from pulse-pounding run-and-gun battles to spine-tingling survival horror sequences. Ravenholm in particular creates a feeling not unlike that of System Shock 2 or Eternal Darkness, with shambling grotesqueries moaning their laments as they claw for your brains. It’s especially harrowing if you play through it using the second stand-out element: the gravity gun.

Courtesy Valve
“Ludicrous Gibs” comes to mind.

The idea behind the gravity gun is simple: you can use it to pick up and/or toss items around you in the world. Grab power-ups from behind fences, pick up boxes and move them around to solve puzzles, and hurl objects like propane tanks, concrete blocks and saw blades (my personal favorite) at enemies. If you find yourself low on ammunition for your weapon of choice, or if you’re locked in an area with headcrabs and zombies where ammo is likely to be scarce, switching to the gravity gun and just using whatever’s at hand to keep them from chewing on your PhD-scale brainmeats not only conserves precious ammunition but presents a challenge that can be difficult to find in first-person shooters.

The third and final element that, to me, makes Half-Life 2 great can be summed up thusly:

Alyx.

Courtesy Valve

Women in games can be reduced to caricatures or over-sexualized playthings, even when they’re main characters (*cough*BAYONETTA*cough*). Female sidekicks often have it worse, as most games will see them being whiny unhelpful escort objectives, support characters that fall in love with or betray the protagonist for some overly contrived reason, or all of the above. Sometimes, if they’re lucky, the lady of the game will avoid these problems but will instead be so thick-skinned and unapproachable that they might as well be men.

Alyx Vance takes all of those expectations and kicks them square out the window right into a nest of headcrabs. She’s smart, capable and tough, but she’s also funny, emotional and affectionate. It takes more than a particular kind of particle shading to make a character feel real in a video game, and Alyx is one of the most realistic characters I’ve encountered, especially in a shooter. And it doesn’t hurt that she’s pretty easy on the eyes, as well. Finally, she introduces us to D0G, but I’ll save my thoughts on the big guy for another review. I’ve got a couple more to do, after all.

Bottom Line: Half-Life 2 is one of the best shooters I’ve ever played. Despite its age, it feels fresh and fun, and leaves us wanting more. Steam users can get their hands on it pretty easily, but X-Box owners who don’t already have the Orange Box should consider finding that compilation if they haven’t already. This title justifies the cost of the entire product.

But hey, if you don’t believe me and want to see how the other products fare, just stay tuned…

Orange Box Reviews: 20% complete.

Concerning Dr. Freeman

Courtesy Valve

March Mayhem over at the Escapist is in its final round. For most of the competition I’ve been rooting for BioWare. However, last round Valve was up against Zynga, and after a tense period of back and forth, Valve emerged the victor. Now, it’s up against BioWare. It’s a very close competition, and since I’ve talked at length about BioWare in the past, let’s discuss the guy in the other corner.

Courtesy Valve

Back in the late ’90s, Half-Life showed us that the protagonist of a first-person shooter didn’t have to be a hyper-masculine roided-out Space Marine. Instead, Valve slipped players into the hazardous environment suit of Dr. Gordon Freeman, theoretical physicist. The hero of this story is pretty much a bookworm, and only becomes legendary due to circumstance and the fact that his HEV suit can absorb bullets just as well as it does radiation. Perhaps the most distinctive thing about Gordon, though, is that he’s a mute protagonist through and through, and Valve doesn’t do any pre-rendered cut scene cinematics. Everything happens within the game engine and, for the most part, we are in control of Gordon the entire time things are happening. This allows the player to experience the action, terror and humor of Half-Life and its sequels without any sort of forced dialog or moral choices.

Just as notable, however, is the way Valve provides for the modding community. Both the engine of the original Half-Life and the Source engine used in its sequels are geared in such a way that anybody with the time, passion and knack for coding or rendering to approach a game based in them can bring their dreams to life. For example, there was a mod for Quake called Team Fortress that some enthusiasts ported over into Half-Life‘s engine, a project that became known as Team Fortress Classic. Emphasizing specialists working together instead of one lone gun-toting badass rushing in to claim all the glory, Team Fortress was one of the most played mods of the original Half-Life. So, when Half-Life 2 was re-released in a bundle called The Orange Box, fans were delighted to see the bundle included Team Fortress 2.

Courtesy Valve

I could talk about the balanced gameplay, the fun aesthetic touches or the fact that the visual style reminds me a great deal of The Incredibles, but the important thing about TF2 is that there’s something for everybody. Still looking to be the rocket-shooting glory-hog? Play a Soldier. Interested in playing a healing class? Look no further than the Medic. Love setting things on fire? The Pyro’s for you. While the similar mechanics of all nine classes mean that anybody with even periphery knowledge of how to play an FPS can pick them up, truly mastering the nuances of a class can really enhance the experience for both the player and their team.

And then there’s Portal.

GLaDOS

If Half-Life broke the mold when it came to first-person shooters, Portal pretty much disintegrated it when it comes to first-person gameplay, period. With a series of testing chambers and the omnipresent passive-aggressive presence of GLaDOS, Valve demonstrated that it wasn’t just violence that drives their games. Even more so than the physics or jumping puzzles in either Half-Life game, Portal is driven more by cleverness and outside-the-box thinking than straightforward shoot-em-up gameplay.

I’m not going to go into the politics or long delays or differences between console & PC versions at the moment, but rather I want to stay focused on Valve as game developers. They’ve really changed things over the years, and I look forward to what’s coming next.

Thank you for your attention, cake will be served immediately.

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