Year: 2010 (page 36 of 73)

IT CAME FROM NETFLIX! Total Recall

Logo courtesy Netflix.  No logos were harmed in the creation of this banner.

[audio:http://www.blueinkalchemy.com/uploads/totalrecall.mp3]

Philip K. Dick is what I would consider a luminary of the genre of science-fiction. He wrote quite a few stories that dealt with concepts like free will, identity and the nature of drug abuse. Somewhere between the adaptation of Do Androids Dream of Electric Sheep? that became the sci-fi classic Blade Runner, and the adaptation of The Minority Report that became… well, Minority Report, we have a little story called We Can Remember It For You Wholesale. The story had, as its themes, the nature of memory, the blurring of the borders between fantasy and reality in our minds, and Mars. Some of these themes survived the adaptation process to appear in the film Total Recall, and while the movie isn’t quite the visionary and atmospheric masterpiece of Blade Runner, it at least doesn’t take its premise in entirely the wrong direction, like Minority Report does.

Courtesy Carolco International

Arnold Schwartzenegger is Douglas Quaid, a mild-mannered construction worker who dreams of something more, specifically the recently colonized Mars. He can’t afford to take his hot blonde wife on vacation, however, and while she seems content to stay home and lavish him with attention, he can’t help longing for something more. He eventually seeks out a company called Rekall, that offers him the vacation of a lifetime in his head – he can go to Mars, be anybody he wants, do just about anything. He chooses the false memories that cast him as a secret agent. However, the doctors find he’s already undergone a memory replacement procedure, and suddenly our inexplicably built hero is fighting to get free from the facility screaming at the doctors for blowing his cover. They fix up the damage, but it’s too late: Quaid has realized that he is, in fact, a deep cover secret agent who is either working for the evil mining conglomerate that controls Mars or carrying the key to Mars’ liberation. Or is he?

Total Recall was directed by Paul Verhoeven, who brought us Starship Troopers and the truly excellent RoboCop. I’ve heard his World War II Jewish vengeance flick Black Book is up there with these films, and it’s on my queue somewhere. Anyway, when you go into a Verhoeven entry, you can expect gratuitous bloody violence, shameless sex appeal that borders on exploitation, undercurrents of social commentary that are both pointed and hilarious, or a combination of all of the above. Sometimes, this doesn’t work when the elements are weighted too much on one side (*cough*Showgirls*cough*), but Total Recall is an example of the Verhoeven formula working, and working well. It’s not quite as effective as RoboCop, nor does the undercurrent buoy up the rest of the film as it does in Starship Troopers, but it still makes for surprisingly good entertainment.

Courtesy Carolco International
“Wait… you want me to put this where?”

Arnold can get ragged on from time to time for some of his performances. I for one am still slightly traumatized by Batman & Robin. But his particular brand of on-screen presence works well in Total Recall. He’s not an overt badass, like his character in Predator, nor is he the cold, detached and utterly unstoppable Terminator. Douglas Quaid is, for all intents and purposes, an innocent man, completely blindsided by the turn of events that has him on the run from covert operatives and trying to get his ass to Mars. His confusion and attempts to go with the flow of events rather than glowering or brooding make him far more sympathetic and engages the audience surprisingly well. In spite of all of the violence and special effects in this space rock opera, the affair is held together by an element that’s surprisingly human.

I call Total Recall a “space rock opera” because it doesn’t have the gravitas of a genuine space opera like the original unadulterated Star Wars. Its tone, when it isn’t trying to mess around in your head, is decidedly more Flash Gordon than 2001. The bad guys never seem to hit the good guys with their fully automatic weapons, industrial mining equipment is easily re-purposed as death machines and on a world of mutations, space hookers tend to get ‘helpful’ enhancements like an extra breast. It’s definitely more science fantasy than science fiction, and while that does lead to minor issues later, for the most part it works as an engine of whimsy and bloodshed to drive the story.

Courtesy Carolco International
“Um… clean up? Aisle 5?”

And for two acts, that story hums along quite well. We’re never completely sure if what’s happening to Doug is really happening or if he’s still strapped to the bed back at Rekall. Hints come along here and there to point in one direction or another, especially towards the end of the second act when a doctor shows up along with Quaid’s wife. That aforementioned expression of somewhat bewildered confusion Arnold wears for most of this adds a bit of necessary weight to the games the story play with the audience’s minds. For the majority of the film, Total Recall seems to be, at least on an intellectual level, trying to be just a touch more than your typical sci-fi shoot-em-up.

Unfortunately, the third act comes down with a nearly terminal case of stupid. Not to give anything away, but the subplot of all of the events possibly being figments of Quaid’s imagination is pretty much dropped and all but the last minute or so of running time are devoted to your typical Arnold action pick-and-mix. There’s a clever little bit with a portable hologram, but other than that you’ve got one-liners, improbable science, the most laughable depiction of decompression I’ve ever seen and endless faceless goons deposited onto the scene straight from the Stormtrooper School of Marksmanship. It just gets a little tedious after a while. I mean, if you’re an Arnold fan, this stuff is candy. Too much of it for me tends to make my teeth hurt.

Courtesy Carolco International
“Playing Mr. Freeze gave me a headache this big.”

Still, Total Recall is like Starship Troopers in more than just classic sci-fi inspiration and themes that transcend the majority of the film’s action. The two films are similar in that the good bits, by and large, outweigh the bad. It’s not without some flaws that will have you laughing out loud or rolling your eyes, but it’s at least got that space rock opera charm in its favor along with the subtle questions on our perception of reality. All in all, it’s a decent ’90s sci-fi action entry whose rough patches are smoothed over with unique story elements rooted in the works of one of the best science fiction writers of our time. Arnold fans, Dick fans and Verhoeven fans should definitely add this to their Netflix queues.

One last note of interest: This film was originally rated X. Verhoeven had to cut the film with some different camera angles and trim some of the violence to get it downgraded to R for general release. It was also one of the last films to use miniatures extensively, instead of relying on CGI. I think that might add to the film’s charm, and let’s face it, CGI might have failed in bringing us things like that triple-breasted hooker. Because let’s face it, that’s what people remember. It’s like remembering the cake scene as the best part of Under Siege. Or thinking of Labyrinth as a movie about David Bowie’s… pants.

Josh Loomis can’t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment. There might not be overpriced soda pop & over-buttered popcorn, and it’s unclear if this week’s film came in the mail or was delivered via the dark & mysterious tubes of the Internet. Only one thing is certain… IT CAME FROM NETFLIX.

Guest Post: Zen and the Art of Writing

Aron Anthony is a freelance Graphic Designer, writer, and yoga instructor. He has written several short stories and two books, which received a number of impressive rejection letters. His third book, it on it’s second editing for publication. Lost Gods is a dark humorous sci-fi/fantasy adventure. A re-telling of Olympian mythology, Lost Gods is the story of two brothers, separated at birth who must come together to overthrow their tyrannical father, Don Cronus, a notorious CEO, Mafia Boss and possibly a God.

Interested readers and critiques should contact the author for a free manuscript.
Taonow@gmail.com


Today’s Blue Ink Alchemy guest topic is Zen and the art of writing.

It is said that Zen is unknowable, it cannot be defined. Yet oddly enough Webster’s has managed to define it.

Zen (noun): An approach to religion, arising from Buddhism, that seeks religious enlightenment by meditation in which there is no consciousness of self.

Note : Deliberately irrational statements are sometimes used in Zen to jar persons into realizing the limits of the common uses of the intellect. One well-known example is, “What is the sound of one hand clapping?”

Sounds like a pretty good definition to me. Did those monks I lived with at the Zen monastery lie to me? I wouldn’t put it past them, a bunch of grumpy bath-robe wearing bald Asians. No sense of humor whatsoever.

Zen

The first part, I’m sure you have all heard before; no consciousness of self. I know it sounds like some kind of new age hippy thing; drop off your ego, expand your mind. But if you’re to succeed in any creative endeavor this is pretty important. Trust me, if you’re a professional artist and you still have an ego, it will quickly get crushed. That’s because art is subjective. This is one of the key principals of Zen. Every point of view is extremely narrow, and the same thing that one person thinks is brilliant another will see as utter crap.

The point is that the only way to stay sane is to not be attached to one view point or one particular idea. I once read a book when I was seventeen called Staying Sane in the Arts.
Honestly I have no idea what the book was about and the fact that I was reading something about trying to stay sane at seventeen probably says it all. However the implication is that it’s hard to stay sane in the arts. Most of the time you have no external validation or structure and one thing that seems brilliant, can quickly seem like drivel when you wake up, hung over, in Tijuana, and the only fan of your writing is a 300 peso prostitute named Jose.
This is the heart of Zen. You need the awareness and flexibility to adapt to the strangest situations that life and your art will inevitably take you.

This brings us to the second part of the equation. Using seemingly irrational devices to jar a person into realizing the limits of the intellect. What does that mean? Again I have no idea. Fortunately Webster’s gives the example of a Koan, or Zen riddle; what is the sound of one hand clapping. I don’t know what that means either and even if I did I’d have to kill you. Those monks are pretty uptight about that kind of thing.

Essentially the idea is to take seemingly unrelated ideas and turn them into a tool to enlighten. If this sounds familiar, that’s a common technique of writers. Take some random ideas and try to make a story from them. Let’s try this, shall we? I thought of the first three articles I came across today.

While I was waiting for a video to load I had to watch this horrible commercial from AT&T. Perhaps I’m the only one that finds it disturbing but a video depicting the world becoming covered by a shining bronze colored substance may not the best idea when we have an oil spill in the gulf threatening to do the same thing. But I digress. Now we have our problem.
The second item of interest was the androgynous person Justin Bieber, apparently a pop-idol among both twelve year old girls and lesbians. He unwisely had a contest to see where his fans would send him on his world tour date.

Justin Bieber

Those savvy fans have decided his first stop should be North Korea. http://www.cbsnews.com/8301-31749_162-20009827-10391698.html Since North Korea doesn’t have internet access I would presume that the dictator Kim Jong-il is behind this nefarious scheme to lure Bieber to North Korea and keep him as his lesbian slave. One can only hope. Now we have our antagonist and protagonist, though for the life of me I can’t figure out which is which. A certain amount of ambiguity is always best when developing your characters.

Kim Jong Il

The final element is a story about Paul the Psychic Octopuss, who is now an impressive 7-1 with his predictions of World Cup Soccer outcomes.

Paul the Psychic Octopuss

Paul can act as the side kick to Bieber, and a wise advisor.

I don’t know about you but I’d read that story. Anything could happen, who knows maybe you will write it. Feel free to use my idea and post your stories! I can’t tell you where to go with this, but i do know how the story should end. So I will leave you this Koan, a Zen story if you will. I’m sure you will agree, this says it all.

Justin looked over the dark waters covered with oil. The cities burned across the horizon and walls of black smoke reached into the sky, blotting out the sun. He had escaped, but at what price? Kim Jong had been true to his word, he’d spared no living thing in his mad war to return Justin to his loving embrace. Justin knew what Helen of Troy must of felt like as she looked at the smoking ruins of the armies that had fought for her release. History repeats itself.

He felt Paul move a golden lock of hair from his eyes and wipe a smoke streaked tear from his face with a gentle caress of his tentacle. Justin reached up and patted the Octopus, perched on his head.

“You were right Paul,” Justin sniffed. “You were right about everything. But then, you always are.”

The Rise & Fall of Blizzard

Let me tell you a tale, friends. Stay a while, and listen…

I tell the tale of a software company that once could do no wrong. They took some time rousing themselves to craft their stories, but when they did, they were epic. I tell the tale of Blizzard.

Courtesy New Line Cinema
Blizzard, before the dark times

Warcraft. Starcraft. Diablo. Even the nearly-forgotten The Lost Vikings spun a story that is remembered and loved by those who played it. The worlds that Blizzard forged in the fires of fantastical imagination and occasional touches of dark humor were all memorable, but arguably the most impressive was the expansive world of Azeroth. Blizzard then rocketed into legend by inviting players to become a part of that world, instead of simply an aloof sky-dwelling controller of its armies, with World of Warcraft.

There was no question that the game broke new ground in the MMORPG market, immersed players in a world they’d only seen from afar previously, and rocked people’s faces clean off. Clean. Off. But the good times were bound to not last. With a successful expansion was released and expecting another, top-level executives decided that Blizzard could no longer rule alone. Foisted upon these tellers of stories was the guitar-peddling duty-calling peddlers of software snake oil, Activision.

Courtesy New Line Cinemas
Activision, long after the Atari days had passed

Activision wasn’t always the way it was when it began to rule alongside Blizzard. Once upon a time, games like Pitfall!, Starmaster and Kaboom! were the order of the day in the heady bygone age of the Atari 2600. The first few acquisitions Activision made after that, like Infocom and the Mechwarrior license, did not seem to be bad decisions. But Activision could not stop. More and more studios fell under its control, until very little of the original game-creators remained, smothered under big-name franchises and weak sequels.

It was not long after this decision that things began to change in Azeroth, as well. More of the game’s content seeped out of the in-game realms and into places like the Armory. At first, this was not a bad thing, as players could interface with their beloved characters more often and more freely. However, soon Blizzard began to offer more services and even in-game items with the exchange of even more of the hard-earned cash players were using to maintain their connection to Azeroth. And then, the announcement came that the newly-implemented RealID would be used not only to allow players separated by realms to communicate with one another, but to remove the anonymity of players posting on Blizzard’s forums by displaying their true first and last name. It seemed that Blizzard had forgotten who we were.

Courtesy New Line Cinema
Blizzard today

What caused this change? How did something that started out so heroic, epic and simple become so mired in these changes, these services, this utter nonsense? A full day of rage consumed the Internet, but slowly the truth began to come to light. Playing in an MMO is something of a social activity, and the most titanic money-spinning scheme on the Internet, even bigger than anything Blizzard could ever concoct, was the presence of social media. To produce even more revenue from the already embarassingly profitable world of Azeroth, Activision Blizzard was moving that franchise in the direction of the sort of constant bombardment of advertisements, updates and links that typify the social media quagmire.

A little research makes things all too clear. Very quietly, at least to the ears of some (like me), it had been announced that Battle.net, the online service allowing players of Blizzard’s games to interact with one another before World of Warcraft ever came along, would be integrated with Facebook. Now we see the truth: Facebook is unsatisfied with its Farmville and Mafia Wars players. It has seen the amount of attention, money and time given to Azeroth and looks upon those figures with envious eyes. It must increase its base of power, and do to so it is slipping into World of Warcraft by any means necessary, bringing those who play it further into its clutches.

Courtesy New Line Cinema
Facebook, contemplating its future power

How do we stop this, one is left to wonder? Is it possible for Blizzard to shake loose the presence of these vultures, make some sort of return to what made them great and earned them so many fans? Or is all hope lost, the descent of World of Warcraft into a very pretty & Facebook-integrated version of Evony inevitable? The end which I foresee for this tale is too woeful for me to put into words. I wish to hears yours, however. How do you think this tale will end? Are there still good days ahead for Blizzard? Or is now the time to fully embrace the cleansing power of Steam?

(And which Lord of the Rings character should represent Valve in all of this?)

EDIT: It appears that the crisis has passed. The voice of the people has been heard by Blizzard. The aftermath of this announcement is discussed, in brief, here.

Counter-Strike:Source vs. Team Fortress 2

Courtesy Valve
Courtesy Valve

I was given a guest pass for Counter-Strike: Source during the Steam sale. I was curious to check it out. I haven’t played Counter-Strike since my college days, and since then I’ve discovered the likes of Team Fortress 2 and the Left 4 Dead games to get my co-operative shooting action on. With TF2 being the closest cousin to CS:S in terms of gameplay, the comparison seems inevitable, so let’s toss these two in my blood-soaked cage and see what happens.

Premise

Counter-Strike:Source sells itself as a quite sober affair. Terrorists plant bombs in locations, and the Counter-Terrorists (CTs) work to prevent said bombs from going off. That’s pretty much it. It allows the game to become something of a shooty sandbox, filled with actual sand (on some maps). This simplicity isn’t necessarily a bad thing, but it does make things feel a tad big generic.

Team Fortress 2 is the ongoing struggle between two rival companies over a few scraps of land. Instead of the rather serious tone CS:S strives for, however, TF2 is much more interested in the fun factor. While a rather interesting and somewhat elaborate back-story continues to emerge for both the overall premise and each member of the team, none of it seems involved so much with taking itself seriously as it is with being awesome.

CS:S 0, TF2 1

Cast of Characters

Courtesy Valve

CS:S‘s characters are a bit like its premise. You have Terrorists and CTs. Other than some aesthetic differences between, say, the SEAL team and SAS, the characters are completely interchangeable. The only way to really differentiate yourself is to constantly buy a particular set of weapons & equipment that suit your style of play. There really isn’t much more to say about it.

TF2 has a cast of characters that each have a unique look, voice and style of play. While there’s no appreciable difference between playing a Terrorist or a CT in that other game, you cannot play the Heavy and then switch to the Scout or Spy expecting to play the exact same way. You don’t have to know anything about guns to find a class that works for you. Again, there’s very little getting between you and just having fun with the game.

CS:S 0, TF2 2

Look & Feel

Courtesy Valve

Counter-Strike: Source looks good. The different gun models are pretty accurate, the maps feel realistic and the frenetic pace of the game puts one in the mindset of a tense situation with a clear objective, be it planting the bomb or preventing the explosion. It also, unfortunately, veers towards the same realism as Call of Duty or Battlefield meaning that as accurate as the maps might be in simulating a desert town or an old Aztec ruin, for the most part things are not going to be looking very bright or fresh, but rather somewhat dirty and used.

As I mentioned previously, the look & feel of Team Fortress 2 is somewhere between The Incredibles and Sam Peckinpah. Brightly colored animated characters who gleefully blow each other to bloody smithereens. The maps are still a bit drab, at least the default ones from Valve appear that way, but that’s because most of the land being fought over is located in a desert. Still, I hope I’m not alone that the generic CS:S calls of “All right, let’s move out.” or “The bomb has been planted” are not quite as entertaining as “CRY SOME MORE!”, “You got blood on my suit”, “Stand on the freakin’ point, dumbass!”,”Wave g’bye t’ yer head, wanker!” or “SPY SAPPIN’ MAH SENTRY!”

CS:S 0, TF2 3

Customization

Courtesy Valve

There’s a surprising amount that one can do with Counter-Strike: Source, given that it’s somewhat bare-bones. One of the servers I played on used a mod to give players races, powers and items inspired by Warcraft. Yes, people can be Night Elves, Forsaken and even named characters like Thrall and Archimonde when playing this mod. It’s interesting and I have to appreciate it from a programming standpoint, but I couldn’t shake the feeling it was an effort to make CS:S more interesting.

TF2 lets you make custom maps, and I’ve seen some interesting modifications to class items, some of which have made it into the live version of the game – the Pain Train melee weapon, for example. However, you’re not as likely to see these mods as you are those created by people playing CS:S, so while the CTs get the point, it feels to me like it wouldn’t be necessary for such extensive changes to be made to CS:S by the community if the game had more to it.

CS:S 1, TF2 3

Community

Courtesy Valve & Scout's Mom

Counter-Strike:Source players are aggressive. I don’t just mean in play styles, either. They’re so focused on blasting the opposing team with either their simulated firearms or another homophobic epithet that they won’t answer simple questions, like where one could find information on key binds. It’s tough being a new player, too, because the first clean kill you make is sure to be met with curses and accusations of hacking the game. At least, that was my experience.

In comparison, Team Fortress 2 players seem more interested in helping one another in having a good time. Now, maybe it’s because I play on the Escapist servers more than most others, but most of the epithets that come my way are in the form of a backhanded compliment. A frustrated vocalization is far more likely to be met with a sadistic, good-hearted giggle than the accusation that you like it rough from men with hairy bums. And when you get your revenge, you’ll probably be complimented on it. You’ll have the occasional immature mike-spammer, but on PC servers at least, they won’t last long.

CS:S 1, TF2 4

So that’s how it plays out in this cage, folks. The CTs get their butts handed to them by the gleeful mercenaries of RED and BLU. To me, Team Fortress 2 is a lot more fun, challenging and rewarding than Counter-Strike ever was, and when my guest pass for CS:S expires I will not be all that interested in playing just about any other co-operative shooter than…

…Wait, what’s this Killing Floor game my Escapist chums keep talking about?

Looks like we’ll need to spray down the cage sooner than I thought…

Full Steam Ahead

Train

The Steam sale has pretty much reached its conclusion, and has saved many lives. After all, bees can kill with their stings, eating outside is a good way to attract ravenous bears, and have you ever taken a soccer ball to the face? Damn. That’ll mess you up. Never happens when playing Steam games.

My first order of business during the Steam sale was to round out my PC’s version of The Orange Box. I finally got my hands on the full version of Team Fortress 2. User-made maps, Valve’s great updates, the works. I fired it up on the X-Box once later, and really, it’s not the same. You never find anything cool as you play, you only have a few generic achievements to pursue and you’re limited to about five different maps. Boring. I’ve been playing on the PC exclusively ever since. Along with Half-Life 2 Episode 2, I also downloaded Garry’s Mod at the same time. I haven’t played with it much yet, but the idea of a sandbox with a physics engine and a fully-functional programming language for me to play with is very appealing. It’s a back-burner, percolating thought. I’ll get back to it later.

Left 4 Dead and its sequel is a great deal of fun. The idea of being one of the last few humans alive fighting against a slavering horde of one’s former fellow man is both harrowing and kind of exciting. Especially if there’s plenty of ammo & pain pills laying around. The best part of these games, though, is playing with friends. There’s nothing more satisfying than shooting zombies off of a friend, and nothing more terrifying than getting knocked down and wondering if the undead will tear off your head before your buddy can come to your aid. I’m looking forward to playing more of it.

My next likely fodder for a game review, however, is The Witcher. Being an old hand at role-playing games, and having played through the likes of Mass Effect and Dragon Age, this game seems right up my alley. I do still need to finish Dragon Age’s expansion, so it’s almost a race between it and The Witcher, and Awakenings has a head start. Of course I need to take time away from World of Warcraft to play either of these when I want an RPG fix.

There’s plenty of writing to do, as well. The holiday weekend is meant for recharging my batteries, as is the upcoming family reunion in Mystic. But for now, in terms of gaming, it’s full Steam ahead.

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